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Dsa Patterns

The document outlines key patterns for solving coding interview problems, including Sliding Window, Two Pointers, Fast & Slow Pointers, BFS/DFS on Grids, and Top-K/Heap techniques. Each pattern is associated with specific problem types and classic examples to illustrate their application. These strategies aim to optimize solutions and improve efficiency in algorithmic problem-solving.
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0% found this document useful (0 votes)
5 views7 pages

Dsa Patterns

The document outlines key patterns for solving coding interview problems, including Sliding Window, Two Pointers, Fast & Slow Pointers, BFS/DFS on Grids, and Top-K/Heap techniques. Each pattern is associated with specific problem types and classic examples to illustrate their application. These strategies aim to optimize solutions and improve efficiency in algorithmic problem-solving.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

5DSA

Patterns That Crack


80% of Interviews
✂ Sliding Window | ⟷ Two Pointers
↺ Fast & Slow | ⬚ BFS/DFS on Grids
Sliding Window

A moving "window" slides across an array


or string so you reuse work instead of
recalculating from scratch. Turns a slow
O(n²) brute force into a clean O(n) pass.

When you see: "longest / max / min subarray or substring"

The tell: you're recomputing overlapping ranges.

Classic problem: Longest substring without repeating


characters
Two Pointers
Two markers move through the data, from
both ends or at different speeds to shrink
the search space. Most powerful on sorted
arrays where you can decide which pointer
to move.

When you see: "a sorted array, or comparing from both


ends"

The tell: "find a pair that sums to," "remove duplicates," "is
it a palindrome"

Classic problem: Container with most water


Fast & Slow Pointers
Two pointers move at different speeds
through a sequence. The gap between
them reveals cycles, midpoints, and loop
entry points all in one pass, no extra
memory.

When you see: linked lists, cycles, or "find the middle"

The tell: "detect a loop," "find where the cycle starts"

Classic problem: Linked list cycle detection


BFS / DFS on Grids

Treat a 2D grid as a graph and explore it cell


by cell, BFS spreads out level by level, DFS
dives deep first. The go-to for anything
about connected regions or shortest paths.

When you see: a 2D grid or a graph

The tell: "islands," "shortest path," "connected regions"

Classic problem: Number of islands


Top-K / Heap

A heap keeps just the K items you care


about instead of sorting everything. You
get the largest, smallest, or most frequent
elements in O(n log k), far cheaper than a
full sort.

When you see: "Kth largest/smallest" or "most


frequent"

The tell: you need the top few without sorting


everything

Classic problem: Top K frequent elements


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