The Basics
1. Variables
You can think about variables as words that store a
value. Simple as that.
In Python, it is really easy to define a variable and set a
value to it. Imagine you want to store number 1 in a
variable called “one.” Let’s do it:
one = 1
How simple was that? You just assigned the value 1 to
the variable “one.”
two = 2
some_number = 10000
And you can assign any other value to whatever
other variables you want. As you see in the table
above, the variable “two” stores the integer 2, and
“some_number” stores 10,000.
Besides integers, we can also use booleans (True /
False), strings, float, and so many other data types.
# booleans
true_boolean = True
false_boolean = False
# string
my_name = "Leandro Tk"
# float
book_price = 15.80
2. Control Flow: conditional statements
“If” uses an expression to evaluate whether a
statement is True or False. If it is True, it executes what
is inside the “if” statement. For example:
if True:
print("Hello Python If")
if 2 > 1:
print("2 is greater than 1")
2 is greater than 1, so the “print” code is executed.
The “else” statement will be executed if the “if”
expression is false.
if 1 > 2:
print("1 is greater than 2")
else:
print("1 is not greater than 2")
1 is not greater than 2, so the code inside the “else”
statement will be executed.
You can also use an “elif” statement:
if 1 > 2:
print("1 is greater than 2")
elif 2 > 1:
print("1 is not greater than 2")
else:
print("1 is equal to 2")
3. Looping / Iterator
In Python, we can iterate in different forms. I’ll talk
about two: while and for.
While Looping: while the statement is True, the code
inside the block will be executed. So, this code will print
the number from 1 to 10.
num = 1
while num <= 10:
print(num)
num += 1
The while loop needs a “loop condition.” If it stays
True, it continues iterating. In this example,
when num is 11 the loop condition equals False.
Another basic bit of code to better understand it:
loop_condition = True
while loop_condition:
print("Loop Condition keeps: %s" %(loop_condition))
loop_condition = False
The loop condition is True so it keeps iterating — until
we set it to False.
For Looping: you apply the variable “num” to the
block, and the “for” statement will iterate it for you.
This code will print the same as while code:
from 1 to 10.
for i in range(1, 11):
print(i)
See? It is so simple. The range starts with 1 and goes
until the 11th element (10 is the 10th element).
List: Collection | Array | Data Structure
Imagine you want to store the integer 1 in a variable.
But maybe now you want to store 2. And 3, 4, 5 …
Do I have another way to store all the integers that I
want, but not in millions of variables? You guessed it
— there is indeed another way to store them.
List is a collection that can be used to store a list of
values (like these integers that you want). So let’s use
it:
my_integers = [1, 2, 3, 4, 5]
It is really simple. We created an array and stored it
on my_integer.
But maybe you are asking: “How can I get a value from
this array?”
Great question. List has a concept called index. The
first element gets the index 0 (zero). The second gets 1,
and so on. You get the idea.
To make it clearer, we can represent the array and each
element with its index. I can draw it:
Using the Python syntax, it’s also simple to understand:
my_integers = [5, 7, 1, 3, 4]
print(my_integers[0]) # 5
print(my_integers[1]) # 7
print(my_integers[4]) # 4
Imagine that you don’t want to store integers. You just
want to store strings, like a list of your relatives’ names.
Mine would look something like this:
relatives_names = [
"Toshiaki",
"Juliana",
"Yuji",
"Bruno",
"Kaio"
]
print(relatives_names[4]) # Kaio
It works the same way as integers. Nice.
We just learned how Lists indices work. But I still need
to show you how we can add an element to
the List data structure (an item to a list).
The most common method to add a new value to
a List is append. Let’s see how it works:
bookshelf = []
[Link]("The Effective Engineer")
[Link]("The 4 Hour Work Week")
print(bookshelf[0]) # The Effective Engineer
print(bookshelf[1]) # The 4 Hour Work Week
append is super simple. You just need to apply the
element (eg. “The Effective Engineer”) as
the append parameter.
Well, enough about Lists. Let’s talk about another data
structure.
Dictionary: Key-Value Data Structure
Now we know that Lists are indexed with integer
numbers. But what if we don’t want to use integer
numbers as indices? Some data structures that we can
use are numeric, string, or other types of indices.
Let’s learn about the Dictionary data
structure. Dictionary is a collection of key-value pairs.
Here’s what it looks like:
dictionary_example = {
"key1": "value1",
"key2": "value2",
"key3": "value3"
}
The key is the index pointing to the value. How do we
access the Dictionary value? You guessed it — using
the key. Let’s try it:
dictionary_tk = {
"name": "Leandro",
"nickname": "Tk",
"nationality": "Brazilian"
}
print("My name is %s" %(dictionary_tk["name"])) # My name is Leandro
print("But you can call me %s" %(dictionary_tk["nickname"])) # But you can call me
Tk
print("And by the way I'm %s" %(dictionary_tk["nationality"])) # And by the way I'm
Brazilian
I created a Dictionary about me. My name, nickname,
and nationality. Those attributes are
the Dictionary keys.
As we learned how to access the List using index, we
also use indices (keys in the Dictionary context) to
access the value stored in the Dictionary.
In the example, I printed a phrase about me using all
the values stored in the Dictionary. Pretty simple, right?
Another cool thing about Dictionary is that we can use
anything as the value. In the Dictionary I created, I want
to add the key “age” and my real integer age in it:
dictionary_tk = {
"name": "Leandro",
"nickname": "Tk",
"nationality": "Brazilian",
"age": 24
}
print("My name is %s" %(dictionary_tk["name"])) # My name is Leandro
print("But you can call me %s" %(dictionary_tk["nickname"])) # But you can call me
Tk
print("And by the way I'm %i and %s" %(dictionary_tk["age"],
dictionary_tk["nationality"])) # And by the way I'm Brazilian
Here we have a key (age) value (24) pair using string
as the key and integer as the value.
As we did with Lists, let’s learn how to add elements to
a Dictionary. The key pointing to a value is a big part of
what Dictionary is. This is also true when we are talking
about adding elements to it:
dictionary_tk = {
"name": "Leandro",
"nickname": "Tk",
"nationality": "Brazilian"
}
dictionary_tk['age'] = 24
print(dictionary_tk) # {'nationality': 'Brazilian', 'age': 24, 'nickname': 'Tk', 'name':
'Leandro'}
We just need to assign a value to a Dictionary key.
Nothing complicated here, right?
Iteration: Looping Through Data Structures
As we learned in the Python Basics, the List iteration
is very simple. We Python developers commonly
use For looping. Let’s do it:
bookshelf = [
"The Effective Engineer",
"The 4-hour Workweek",
"Zero to One",
"Lean Startup",
"Hooked"
]
for book in bookshelf:
print(book)
So for each book in the bookshelf, we (can do
everything with it) print it. Pretty simple and intuitive.
That’s Python.
For a hash data structure, we can also use the for loop,
but we apply the key :
dictionary = { "some_key": "some_value" }
for key in dictionary:
print("%s --> %s" %(key, dictionary[key]))
# some_key --> some_value
This is an example how to use it. For each key in
the dictionary , we print the key and its
corresponding value.
Another way to do it is to use the iteritems method.
dictionary = { "some_key": "some_value" }
for key, value in [Link]():
print("%s --> %s" %(key, value))
# some_key --> some_value
We did name the two parameters as key and value, but it
is not necessary. We can name them anything. Let’s
see it:
dictionary_tk = {
"name": "Leandro",
"nickname": "Tk",
"nationality": "Brazilian",
"age": 24
}
for attribute, value in dictionary_tk.items():
print("My %s is %s" %(attribute, value))
# My name is Leandro
# My nickname is Tk
# My nationality is Brazilian
# My age is 24
We can see we used attribute as a parameter for
the Dictionary key, and it works properly. Great!
Classes & Objects
A little bit of theory:
Objects are a representation of real world objects like
cars, dogs, or bikes. The objects share two main
characteristics: data and behavior.
Cars have data, like number of wheels, number of
doors, and seating capacity They also exhibit behavior:
they can accelerate, stop, show how much fuel is left,
and so many other things.
We
identify data as attributes and behavior as methods
in object-oriented programming. Again:
Data → Attributes and Behavior → Methods
And a Class is the blueprint from which individual
objects are created. In the real world, we often find
many objects with the same type. Like cars. All the
same make and model (and all have an engine, wheels,
doors, and so on). Each car was built from the same set
of blueprints and has the same components.
Python Object-Oriented Programming mode: ON
Python, as an Object-Oriented programming language,
has these concepts: class and object.
A class is a blueprint, a model for its objects.
So again, a class it is just a model, or a way to
define attributes and behavior (as we talked about in
the theory section). As an example, a vehicle class has
its own attributes that define what objects are
vehicles. The number of wheels, type of tank, seating
capacity, and maximum velocity are all attributes of a
vehicle.
With this in mind, let’s look at Python syntax
for classes:
class Vehicle:
pass
We define classes with a class statement — and
that’s it. Easy, isn’t it?
Objects are instances of a class. We create an
instance by naming the class.
car = Vehicle()
print(car) # <__main__.Vehicle instance at 0x7fb1de6c2638>
Here car is an object (or instance) of the class Vehicle.
Remember that our vehicle class has four attributes:
number of wheels, type of tank, seating capacity, and
maximum velocity. We set all these attributes when
creating a vehicle object. So here, we define
our class to receive data when it initiates it:
class Vehicle:
def __init__(self, number_of_wheels, type_of_tank, seating_capacity,
maximum_velocity):
self.number_of_wheels = number_of_wheels
self.type_of_tank = type_of_tank
self.seating_capacity = seating_capacity
self.maximum_velocity = maximum_velocity
We use the init method. We call it a constructor
method. So when we create the vehicle object, we can
define these attributes. Imagine that we love
the Tesla Model S, and we want to create this kind
of object. It has four wheels, runs on electric energy,
has space for five seats, and the maximum velocity is
250km/hour (155 mph). Let’s create this object:
tesla_model_s = Vehicle(4, 'electric', 5, 250)
Four wheels + electric “tank type” + five seats +
250km/hour maximum speed.
All attributes are set. But how can we access these
attributes’ values? We send a message to the object
asking about them. We call it a method. It’s
the object’s behavior. Let’s implement it:
class Vehicle:
def __init__(self, number_of_wheels, type_of_tank, seating_capacity,
maximum_velocity):
self.number_of_wheels = number_of_wheels
self.type_of_tank = type_of_tank
self.seating_capacity = seating_capacity
self.maximum_velocity = maximum_velocity
def number_of_wheels(self):
return self.number_of_wheels
def set_number_of_wheels(self, number):
self.number_of_wheels = number
This is an implementation of two
methods: number_of_wheels and set_number_of_wh
eels. We call it getter & setter. Because the first gets
the attribute value, and the second sets a new value for
the attribute.
In Python, we can do that using @property (decorators) to
define getters and setters. Let’s see it with code:
class Vehicle:
def __init__(self, number_of_wheels, type_of_tank, seating_capacity,
maximum_velocity):
self.number_of_wheels = number_of_wheels
self.type_of_tank = type_of_tank
self.seating_capacity = seating_capacity
self.maximum_velocity = maximum_velocity
@property
def number_of_wheels(self):
return self.__number_of_wheels
@number_of_wheels.setter
def number_of_wheels(self, number):
self.__number_of_wheels = number
And we can use these methods as attributes:
tesla_model_s = Vehicle(4, 'electric', 5, 250)
print(tesla_model_s.number_of_wheels) # 4
tesla_model_s.number_of_wheels = 2 # setting number of wheels to 2
print(tesla_model_s.number_of_wheels) # 2
This is slightly different than defining methods. The
methods work as attributes. For example, when we set
the new number of wheels, we don’t apply two as a
parameter, but set the value 2 to number_of_wheels. This
is one way to write pythonic getter and setter code.
But we can also use methods for other things, like the
“make_noise” method. Let’s see it:
class Vehicle:
def __init__(self, number_of_wheels, type_of_tank, seating_capacity,
maximum_velocity):
self.number_of_wheels = number_of_wheels
self.type_of_tank = type_of_tank
self.seating_capacity = seating_capacity
self.maximum_velocity = maximum_velocity
def make_noise(self):
print('VRUUUUUUUM')
When we call this method, it just returns a
string _“VRRRRUUUUM.”_
tesla_model_s = Vehicle(4, 'electric', 5, 250)
tesla_model_s.make_noise() # VRUUUUUUUM
Encapsulation: Hiding Information
Encapsulation is a mechanism that restricts direct
access to objects’ data and methods. But at the same
time, it facilitates operation on that data (objects’
methods).
“Encapsulation can be used to hide data members and
members function. Under this definition, encapsulation
means that the internal representation of an object is
generally hidden from view outside of the object’s
definition.” — Wikipedia
All internal representation of an object is hidden from
the outside. Only the object can interact with its internal
data.
First, we need to understand how public and non-
public instance variables and methods work.
Public Instance Variables
For a Python class, we can initialize a public instance
variable within our constructor method. Let’s see this:
Within the constructor method:
class Person:
def __init__(self, first_name):
self.first_name = first_name
Here we apply the first_name value as an argument to
the public instance variable.
tk = Person('TK')
print(tk.first_name) # => TK
Within the class:
class Person:
first_name = 'TK'
Here, we do not need to apply the first_name as an
argument, and all instance objects will have a class
attribute initialized with TK.
tk = Person()
print(tk.first_name) # => TK
Cool. We have now learned that we can use public
instance variables and class attributes. Another
interesting thing about the public part is that we can
manage the variable value. What do I mean by that?
Our object can manage its variable
value: Get and Set variable values.
Keeping the Person class in mind, we want to set another
value to its first_name variable:
tk = Person('TK')
tk.first_name = 'Kaio'
print(tk.first_name) # => Kaio
There we go. We just set another value (kaio) to
the first_name instance variable and it updated the
value. Simple as that. Since it’s a public variable, we
can do that.
Non-public Instance Variable
We don’t use the term “private” here, since no attribute
is really private in Python (without a generally
unnecessary amount of work). — PEP 8
As the public instance variable , we
can define the non-
public instance variable both within
the constructor
method or within the class. The syntax difference is:
for non-public instance variables , use an underscore (_)
before the variable name.
“‘Private’ instance variables that cannot be accessed
except from inside an object don’t exist in Python.
However, there is a convention that is followed by most
Python code: a name prefixed with an underscore
(e.g. _spam) should be treated as a non-public part of the
API (whether it is a function, a method or a data
member)” — Python Software Foundation
Here’s an example:
class Person:
def __init__(self, first_name, email):
self.first_name = first_name
self._email = email
Did you see the email variable? This is how we define
a non-public variable :
tk = Person('TK', 'tk@[Link]')
print(tk._email) # tk@[Link]
We can access and update it. Non-public variables are
just a convention and should be treated as a non-public
part of the API.
So we use a method that allows us to do it inside our
class definition. Let’s implement two methods
(email and update_email) to understand it:
class Person:
def __init__(self, first_name, email):
self.first_name = first_name
self._email = email
def update_email(self, new_email):
self._email = new_email
def email(self):
return self._email
Now we can update and access non-public
variables using those methods. Let’s see:
tk = Person('TK', 'tk@[Link]')
print([Link]()) # => tk@[Link]
# tk._email = 'new_tk@[Link]' -- treat as a non-public part of the class API
print([Link]()) # => tk@[Link]
tk.update_email('new_tk@[Link]')
print([Link]()) # => new_tk@[Link]
1. We initiated a new object with first_name TK
and email tk@[Link]
2. Printed the email by accessing the non-public
variable with a method
3. Tried to set a new email out of our class
4. We need to treat non-public variable as non-
public part of the API
5. Updated the non-public variable with our instance
method
6. Success! We can update it inside our class with the
helper method
Public Method
With public methods, we can also use them out of our
class:
class Person:
def __init__(self, first_name, age):
self.first_name = first_name
self._age = age
def show_age(self):
return self._age
Let’s test it:
tk = Person('TK', 25)
print(tk.show_age()) # => 25
Great — we can use it without any problem.
Non-public Method
But with non-public methods we aren’t able to do it. Let’s
implement the same Person class, but now with
a show_age non-public method using an underscore (_).
class Person:
def __init__(self, first_name, age):
self.first_name = first_name
self._age = age
def _show_age(self):
return self._age
And now, we’ll try to call this non-public method with our
object:
tk = Person('TK', 25)
print(tk._show_age()) # => 25
We can access and update it. Non-public methods are just
a convention and should be treated as a non-public part
of the API.
Here’s an example for how we can use it:
class Person:
def __init__(self, first_name, age):
self.first_name = first_name
self._age = age
def show_age(self):
return self._get_age()
def _get_age(self):
return self._age
tk = Person('TK', 25)
print(tk.show_age()) # => 25
Here we have a _get_age non-public method and
a show_age public method. The show_age can be used by our
object (out of our class) and the _get_age only used
inside our class definition (inside show_age method). But
again: as a matter of convention.
Encapsulation Summary
With encapsulation we can ensure that the internal
representation of the object is hidden from the outside.
Inheritance: behaviors and characteristics
Certain objects have some things in common: their
behavior and characteristics.
For example, I inherited some characteristics and
behaviors from my father. I inherited his eyes and hair
as characteristics, and his impatience and introversion
as behaviors.
In object-oriented programming, classes can inherit
common characteristics (data) and behavior (methods)
from another class.
Let’s see another example and implement it in Python.
Imagine a car. Number of wheels, seating capacity and
maximum velocity are all attributes of a car. We can
say that an ElectricCar class inherits these same
attributes from the regular Car class.
class Car:
def __init__(self, number_of_wheels, seating_capacity, maximum_velocity):
self.number_of_wheels = number_of_wheels
self.seating_capacity = seating_capacity
self.maximum_velocity = maximum_velocity
Our Car class implemented:
my_car = Car(4, 5, 250)
print(my_car.number_of_wheels)
print(my_car.seating_capacity)
print(my_car.maximum_velocity)
Once initiated, we can use all instance variables created.
Nice.
In Python, we apply a parent class to the child class as a
parameter. An ElectricCar class can inherit from
our Car class.
class ElectricCar(Car):
def __init__(self, number_of_wheels, seating_capacity, maximum_velocity):
Car.__init__(self, number_of_wheels, seating_capacity, maximum_velocity)
Simple as that. We don’t need to implement any other
method, because this class already has it (inherited
from Car class). Let’s prove it:
my_electric_car = ElectricCar(4, 5, 250)
print(my_electric_car.number_of_wheels) # => 4
print(my_electric_car.seating_capacity) # => 5
print(my_electric_car.maximum_velocity) # => 250
Beautiful.