Software Engineering Notes
Software Engineering Notes
Definitions
Software Evolution
Lehman has given laws for software evolution. He divided the software
into three different categories:
Software Paradigms
Software paradigms refer to the methods and steps, which are taken
while designing the software. There are many methods proposed and are
in work today, but we need to see where in the software engineering
these paradigms stand. These can be combined into various categories,
though each of them is contained in one another:
Programming paradigm is a subset of Software design paradigm which is
further a subset of Software development paradigm.
Software Development Paradigm
This Paradigm is known as software engineering paradigms where all the
engineering concepts pertaining to the development of software are
applied. It includes various researches and requirement gathering which
helps the software product to build. It consists of –
Requirement gathering
Software design
Programming
Software Design Paradigm
This paradigm is a part of Software Development and includes –
Design
Maintenance
Programming
Programming Paradigm
This paradigm is related closely to programming aspect of software
development. This includes –
Coding
Testing
Integration
A software product can be judged by what it offers and how well it can be
used. This software must satisfy on the following grounds:
Operational
Transitional
Maintenance
Well-engineered and crafted software is expected to have the following
characteristics:
Operational
This tells us how well software works in operations. It can be measured
on:
Budget
Usability
Efficiency
Correctness
Functionality
Dependability
Security
Safety
Transitional
This aspect is important when the software is moved from one platform
to another:
Portability
Interoperability
Reusability
Adaptability
Maintenance
This aspect briefs about how well a software has the capabilities to
maintain itself in the ever-changing environment:
Modularity
Maintainability
Flexibility
Scalability
In short, Software engineering is a branch of computer science, which
uses well-defined engineering concepts required to produce efficient,
durable, scalable, in-budget and on-time software products.
SDLC Activities
SDLC provides a series of steps to be followed to design and develop a
software product efficiently. SDLC framework includes the following
steps:
Communication
This is the first step where the user initiates the request for a desired
software product. He contacts the service provider and tries to negotiate
the terms. He submits his request to the service providing organization
in writing.
Requirement Gathering
This step onwards the software development team works to carry on the
project. The team holds discussions with various stakeholders from
problem domain and tries to bring out as much information as possible
on their requirements. The requirements are contemplated and
segregated into user requirements, system requirements and functional
requirements. The requirements are collected using a number of
practices as given -
This model assumes that everything is carried out and taken place
perfectly as planned in the previous stage and there is no need to think
about the past issues that may arise in the next phase. This model does
not work smoothly if there are some issues left at the previous step. The
sequential nature of model does not allow us go back and undo or redo
our actions.
This model is best suited when developers already have designed and
developed similar software in the past and are aware of all its domains.
Iterative Model
This model leads the software development process in iterations. It
projects the process of development in cyclic manner repeating every
step after every cycle of SDLC process.
The software is first developed on very small scale and all the steps are
followed which are taken into consideration. Then, on every next
iteration, more features and modules are designed, coded, tested and
added to the software. Every cycle produces a software, which is
complete in itself and has more features and capabilities than that of the
previous one.
After each iteration, the management team can do work on risk
management and prepare for the next iteration. Because a cycle
includes small portion of whole software process, it is easier to manage
the development process but it consumes more resources.
Spiral Model
Spiral model is a combination of both, iterative model and one of the
SDLC model. It can be seen as if you choose one SDLC model and
combine it with cyclic process (iterative model).
This model considers risk, which often goes un-noticed by most other
models. The model starts with determining objectives and constraints of
the software at the start of one iteration. Next phase is of prototyping
the software. This includes risk analysis. Then one standard SDLC model
is used to build the software. In the fourth phase of the plan of next
iteration is prepared.
V – model
The major drawback of waterfall model is we move to the next stage only
when the previous one is finished and there was no chance to go back if
something is found wrong in later stages. V-Model provides means of
testing of software at each stage in reverse manner.
At every stage, test plans and test cases are created to verify and
validate the product according to the requirement of that stage. For
example, in requirement gathering stage the test team prepares all the
test cases in correspondence to the requirements. Later, when the
product is developed and is ready for testing, test cases of this stage
verify the software against its validity towards requirements at this
stage.
This makes both verification and validation go in parallel. This model is
also known as verification and validation model.
Big Bang Model
This model is the simplest model in its form. It requires little planning,
lots of programming and lots of funds. This model is conceptualized
around the big bang of universe. As scientists say that after big bang lots
of galaxies, planets and stars evolved just as an event. Likewise, if we
put together lots of programming and funds, you may achieve the best
software product.
For this model, very small amount of planning is required. It does not
follow any process, or at times the customer is not sure about the
requirements and future needs. So the input requirements are arbitrary.
This model is not suitable for large software projects but good one for
learning and experimenting
Software Creation
Software Project Management
A project is well-defined task, which is a collection of several operations
done in order to achieve a goal (for example, software development and
delivery). A Project can be characterized as:
Software Project
A Software Project is the complete procedure of software development
from requirement gathering to testing and maintenance, carried out
according to the execution methodologies, in a specified period of time
to achieve intended software product.
Need of software project management
Software is said to be an intangible product. Software development is a
kind of all new stream in world business and there’s very little
experience in building software products. Most software products are
tailor made to fit client’s requirements. The most important is that the
underlying technology changes and advances so frequently and rapidly
that experience of one product may not be applied to the other one. All
such business and environmental constraints bring risk in software
development hence it is essential to manage software projects
efficiently.
Project Planning
Scope Management
Project Estimation
Project Planning
Software project planning is task, which is performed before the
production of software actually starts. It is there for the software
production but involves no concrete activity that has any direction
connection with software production; rather it is a set of multiple
processes, which facilitates software production. Project planning may
include the following:
Scope Management
It defines the scope of project; this includes all the activities, process
need to be done in order to make a deliverable software product. Scope
management is essential because it creates boundaries of the project by
clearly defining what would be done in the project and what would not be
done. This makes project to contain limited and quantifiable tasks, which
can easily be documented and in turn avoids cost and time overrun.
During Project Scope management, it is necessary to -
Project Estimation
For an effective management accurate estimation of various measures is
a must. With correct estimation managers can manage and control the
project more efficiently and effectively.
Project estimation may involve the following:
Putnam Model
This model is made by Lawrence H. Putnam, which is based on
Norden’s frequency distribution (Rayleigh curve). Putnam model
maps time and efforts required with software size.
COCOMO
COCOMO stands for COnstructive COst MOdel, developed by Barry
W. Boehm. It divides the software product into three categories of
software: organic, semi-detached and embedded.
Project Scheduling
Project Scheduling in a project refers to roadmap of all activities to be
done with specified order and within time slot allotted to each activity.
Project managers tend to define various tasks, and project milestones
and arrange them keeping various factors in mind. They look for tasks lie
in critical path in the schedule, which are necessary to complete in
specific manner (because of task interdependency) and strictly within
the time allocated. Arrangement of tasks which lies out of critical path
are less likely to impact over all schedule of the project.
For scheduling a project, it is necessary to -
Resource management
All elements used to develop a software product may be assumed as
resource for that project. This may include human resource, productive
tools and software libraries.
The resources are available in limited quantity and stay in the
organization as a pool of assets. The shortage of resources hampers the
development of project and it can lag behind the schedule. Allocating
extra resources increases development cost in the end. It is therefore
necessary to estimate and allocate adequate resources for the project.
Resource management includes -
Experienced staff leaving the project and new staff coming in.
Change in organizational management.
Requirement change or misinterpreting requirement.
Under-estimation of required time and resources.
Technological changes, environmental changes, business
competition.
Risk Management Process
There are following activities involved in risk management process:
Configuration Management
Configuration management is a process of tracking and controlling the
changes in software in terms of the requirements, design, functions and
development of the product.
IEEE defines it as “the process of identifying and defining the items in the
system, controlling the change of these items throughout their life cycle,
recording and reporting the status of items and change requests, and
verifying the completeness and correctness of items”.
Generally, once the SRS is finalized there is less chance of requirement
of changes from user. If they occur, the changes are addressed only with
prior approval of higher management, as there is a possibility of cost and
time overrun.
Baseline
A phase of SDLC is assumed over if it baselined, i.e. baseline is a
measurement that defines completeness of a phase. A phase is
baselined when all activities pertaining to it are finished and well
documented. If it was not the final phase, its output would be used in
next immediate phase.
Configuration management is a discipline of organization administration,
which takes care of occurrence of any change (process, requirement,
technological, strategical etc.) after a phase is baselined. CM keeps
check on any changes done in software.
Change Control
Change control is function of configuration management, which ensures
that all changes made to software system are consistent and made as
per organizational rules and regulations.
A change in the configuration of product goes through following steps -
Identification - A change request arrives from either internal or
external source. When change request is identified formally, it is
properly documented.
Validation - Validity of the change request is checked and its
handling procedure is confirmed.
Analysis - The impact of change request is analyzed in terms of
schedule, cost and required efforts. Overall impact of the
prospective change on system is analyzed.
Control - If the prospective change either impacts too many
entities in the system or it is unavoidable, it is mandatory to take
approval of high authorities before change is incorporated into the
system. It is decided if the change is worth incorporation or not. If it
is not, change request is refused formally.
Execution - If the previous phase determines to execute the
change request, this phase take appropriate actions to execute the
change, does a thorough revision if necessary.
Close request - The change is verified for correct implementation
and merging with the rest of the system. This newly incorporated
change in the software is documented properly and the request is
formally is closed.
PERT Chart
PERT (Program Evaluation & Review Technique) chart is a tool that
depicts project as network diagram. It is capable of graphically
representing main events of project in both parallel and consecutive
way. Events, which occur one after another, show dependency of the
later event over the previous one.
Resource Histogram
This is a graphical tool that contains bar or chart representing number of
resources (usually skilled staff) required over time for a project event (or
phase). Resource Histogram is an effective tool for staff planning and
coordination.
Software Requirements
The software requirements are description of features and functionalities
of the target system. Requirements convey the expectations of users
from the software product. The requirements can be obvious or hidden,
known or unknown, expected or unexpected from client’s point of view.
Requirement Engineering
The process to gather the software requirements from client, analyze
and document them is known as requirement engineering.
The goal of requirement engineering is to develop and maintain
sophisticated and descriptive ‘System Requirements Specification’
document.
Feasibility Study
Requirement Gathering
Software Requirement Specification
Software Requirement Validation
Let us see the process briefly -
Feasibility study
When the client approaches the organization for getting the desired
product developed, it comes up with rough idea about what all functions
the software must perform and which all features are expected from the
software.
Referencing to this information, the analysts does a detailed study about
whether the desired system and its functionality are feasible to develop.
This feasibility study is focused towards goal of the organization. This
study analyzes whether the software product can be practically
materialized in terms of implementation, contribution of project to
organization, cost constraints and as per values and objectives of the
organization. It explores technical aspects of the project and product
such as usability, maintainability, productivity and integration ability.
The output of this phase should be a feasibility study report that should
contain adequate comments and recommendations for management
about whether or not the project should be undertaken.
Requirement Gathering
If the feasibility report is positive towards undertaking the project, next
phase starts with gathering requirements from the user. Analysts and
engineers communicate with the client and end-users to know their ideas
on what the software should provide and which features they want the
software to include.
Software Requirement Specification
SRS is a document created by system analyst after the requirements are
collected from various stakeholders.
SRS defines how the intended software will interact with hardware,
external interfaces, speed of operation, response time of system,
portability of software across various platforms, maintainability, speed of
recovery after crashing, Security, Quality, Limitations etc.
The requirements received from client are written in natural language. It
is the responsibility of system analyst to document the requirements in
technical language so that they can be comprehended and useful by the
software development team.
SRS should come up with following features:
Clear
Correct
Consistent
Coherent
Comprehensible
Modifiable
Verifiable
Prioritized
Unambiguous
Traceable
Credible source
Software Requirements
We should try to understand what sort of requirements may arise in the
requirement elicitation phase and what kinds of requirements are
expected from the software system.
Broadly software requirements should be categorized in two categories:
Functional Requirements
Requirements, which are related to functional aspect of software fall into
this category.
They define functions and functionality within and from the software
system.
Examples -
Search option given to user to search from various invoices.
User should be able to mail any report to management.
Users can be divided into groups and groups can be given separate
rights.
Should comply business rules and administrative functions.
Software is developed keeping downward compatibility intact.
Non-Functional Requirements
Requirements, which are not related to functional aspect of software, fall
into this category. They are implicit or expected characteristics of
software, which users make assumption of.
Non-functional requirements include -
Security
Logging
Storage
Configuration
Performance
Cost
Interoperability
Flexibility
Disaster recovery
Accessibility
Requirements are categorized logically as
easy to operate
quick in response
effectively handling operational errors
providing simple yet consistent user interface
User acceptance majorly depends upon how user can use the software.
UI is the only way for users to perceive the system. A well performing
software system must also be equipped with attractive, clear, consistent
and responsive user interface. Otherwise the functionalities of software
system can not be used in convenient way. A system is said be good if it
provides means to use it efficiently. User interface requirements are
briefly mentioned below -
Content presentation
Easy Navigation
Simple interface
Responsive
Consistent UI elements
Feedback mechanism
Default settings
Purposeful layout
Strategical use of color and texture.
Provide help information
User centric approach
Group based view settings.
Size Metrics - LOC (Lines of Code), mostly calculated in thousands
of delivered source code lines, denoted as KLOC.
Function Point Count is measure of the functionality provided by
the software. Function Point count defines the size of functional
aspect of software.
Complexity Metrics - McCabe’s Cyclomatic complexity quantifies
the upper bound of the number of independent paths in a program,
which is perceived as complexity of the program or its modules. It
is represented in terms of graph theory concepts by using control
flow graph.
Quality Metrics - Defects, their types and causes, consequence,
intensity of severity and their implications define the quality of
product.
The number of defects found in development process and number
of defects reported by the client after the product is installed or
delivered at client-end, define quality of product.
Process Metrics - In various phases of SDLC, the methods and
tools used, the company standards and the performance of
development are software process metrics.
Resource Metrics - Effort, time and various resources used,
represents metrics for resource measurement.
Modularization
Modularization is a technique to divide a software system into multiple
discrete and independent modules, which are expected to be capable of
carrying out task(s) independently. These modules may work as basic
constructs for the entire software. Designers tend to design modules
such that they can be executed and/or compiled separately and
independently.
Modular design unintentionally follows the rules of ‘divide and conquer’
problem-solving strategy this is because there are many other benefits
attached with the modular design of a software.
Advantage of modularization:
Concurrency
Back in time, all software are meant to be executed sequentially. By
sequential execution we mean that the coded instruction will be
executed one after another implying only one portion of program being
activated at any given time. Say, a software has multiple modules, then
only one of all the modules can be found active at any time of execution.
In software design, concurrency is implemented by splitting the software
into multiple independent units of execution, like modules and executing
them in parallel. In other words, concurrency provides capability to the
software to execute more than one part of code in parallel to each other.
It is necessary for the programmers and designers to recognize those
modules, which can be made parallel execution.
Example
The spell check feature in word processor is a module of software, which
runs along side the word processor itself.
Cohesion
Cohesion is a measure that defines the degree of intra-dependability
within elements of a module. The greater the cohesion, the better is the
program design.
There are seven types of cohesion, namely –
Coupling
Coupling is a measure that defines the level of inter-dependability
among modules of a program. It tells at what level the modules interfere
and interact with each other. The lower the coupling, the better the
program.
There are five levels of coupling, namely -
Design Verification
The output of software design process is design documentation, pseudo
codes, detailed logic diagrams, process diagrams, and detailed
description of all functional or non-functional requirements.
The next phase, which is the implementation of software, depends on all
outputs mentioned above.
It is then becomes necessary to verify the output before proceeding to
the next phase. The early any mistake is detected, the better it is or it
might not be detected until testing of the product. If the outputs of
design phase are in formal notation form, then their associated tools for
verification should be used otherwise a thorough design review can be
used for verification and validation.
By structured verification approach, reviewers can detect defects that
might be caused by overlooking some conditions. A good design review
is important for good software design, accuracy and quality.
Level 1 - The Level 0 DFD is broken down into more specific, Level
1 DFD. Level 1 DFD depicts basic modules in the system and flow of
data among various modules. Level 1 DFD also mentions basic
processes and sources of information.
Level 2 - At this level, DFD shows how data flows inside the
modules mentioned in Level 1.
Higher level DFDs can be transformed into more specific lower level
DFDs with deeper level of understanding unless the desired level of
specification is achieved.
Structure Charts
Structure chart is a chart derived from Data Flow Diagram. It represents
the system in more detail than DFD. It breaks down the entire system
into lowest functional modules, describes functions and sub-functions of
each module of the system to a greater detail than DFD.
Structure chart represents hierarchical structure of modules. At each
layer a specific task is performed.
Here are the symbols used in construction of structure charts -
HIPO Diagram
HIPO (Hierarchical Input Process Output) diagram is a combination of two
organized method to analyze the system and provide the means of
documentation. HIPO model was developed by IBM in year 1970.
HIPO diagram represents the hierarchy of modules in the software
system. Analyst uses HIPO diagram in order to obtain high-level view of
system functions. It decomposes functions into sub-functions in a
hierarchical manner. It depicts the functions performed by system.
HIPO diagrams are good for documentation purpose. Their graphical
representation makes it easier for designers and managers to get the
pictorial idea of the system structure.
In contrast to IPO (Input Process Output) diagram, which depicts the flow
of control and data in a module, HIPO does not provide any information
about data flow or control flow.
Example
Both parts of HIPO diagram, Hierarchical presentation and IPO Chart are
used for structure design of software program as well as documentation
of the same.
Structured English
Most programmers are unaware of the large picture of software so they
only rely on what their managers tell them to do. It is the responsibility
of higher software management to provide accurate information to the
programmers to develop accurate yet fast code.
Other forms of methods, which use graphs or diagrams, may are
sometimes interpreted differently by different people.
Hence, analysts and designers of the software come up with tools such
as Structured English. It is nothing but the description of what is required
to code and how to code it. Structured English helps the programmer to
write error-free code.
Other form of methods, which use graphs or diagrams, may are
sometimes interpreted differently by different people. Here, both
Structured English and Pseudo-Code tries to mitigate that understanding
gap.
Structured English is the It uses plain English words in structured
programming paradigm. It is not the ultimate code but a kind of
description what is required to code and how to code it. The following are
some tokens of structured programming.
IF-THEN-ELSE,
DO-WHILE-UNTIL
Analyst uses the same variable and data name, which are stored in Data
Dictionary, making it much simpler to write and understand the code.
Example
We take the same example of Customer Authentication in the online
shopping environment. This procedure to authenticate customer can be
written in Structured English as:
Enter Customer_Name
SEEK Customer_Name in Customer_Name_DB file
IF Customer_Name found THEN
Call procedure USER_PASSWORD_AUTHENTICATE()
ELSE
PRINT error message
Call procedure NEW_CUSTOMER_REQUEST()
ENDIF
The code written in Structured English is more like day-to-day spoken
English. It can not be implemented directly as a code of software.
Structured English is independent of programming language.
Pseudo-Code
Pseudo code is written more close to programming language. It may be
considered as augmented programming language, full of comments and
descriptions.
Pseudo code avoids variable declaration but they are written using some
actual programming language’s constructs, like C, Fortran, Pascal etc.
Pseudo code contains more programming details than Structured
English. It provides a method to perform the task, as if a computer is
executing the code.
Example
Program to print Fibonacci up to n numbers.
void function FibonacciGet value of n;Set value of a to 1;Set value of b to
1;Initialize I to 0for (i=0; i< n; i++){
if a greater than b
{
Increase b by a;
Print b;
}
else if b greater than a
{
increase a by b;
print a;
}}
Decision Tables
A Decision table represents conditions and the respective actions to be
taken to address them, in a structured tabular format.
It is a powerful tool to debug and prevent errors. It helps group similar
information into a single table and then by combining tables it delivers
easy and convenient decision-making.
Creating Decision Table
To create the decision table, the developer must follow basic four steps:
Entity-Relationship Model
Entity-Relationship model is a type of database model based on the
notion of real world entities and relationship among them. We can map
real world scenario onto ER database model. ER Model creates a set of
entities with their attributes, a set of constraints and relation among
them.
ER Model is best used for the conceptual design of database. ER Model
can be represented as follows :
Entity - An entity in ER Model is a real world being, which has
some properties called attributes. Every attribute is defined by its
corresponding set of values, called domain.
For example, Consider a school database. Here, a student is an
entity. Student has various attributes like name, id, age and class
etc.
Relationship - The logical association among entities is
called relationship. Relationships are mapped with entities in
various ways. Mapping cardinalities define the number of
associations between two entities.
Mapping cardinalities:
one to one
one to many
many to one
many to many
Data Dictionary
Data dictionary is the centralized collection of information about data. It
stores meaning and origin of data, its relationship with other data, data
format for usage etc. Data dictionary has rigorous definitions of all
names in order to facilitate user and software designers.
Data dictionary is often referenced as meta-data (data about data)
repository. It is created along with DFD (Data Flow Diagram) model of
software program and is expected to be updated whenever DFD is
changed or updated.
Requirement of Data Dictionary
The data is referenced via data dictionary while designing and
implementing software. Data dictionary removes any chances of
ambiguity. It helps keeping work of programmers and designers
synchronized while using same object reference everywhere in the
program.
Data dictionary provides a way of documentation for the complete
database system in one place. Validation of DFD is carried out using data
dictionary.
Contents
Data dictionary should contain information about the following
Data Flow
Data Structure
Data Elements
Data Stores
Data Processing
Data Flow is described by means of DFDs as studied earlier and
represented in algebraic form as described.
= Composed of
{} Repetition
() Optional
+ And
[/] Or
Example
Address = House No + (Street / Area) + City + State
Course ID = Course Number + Course Name + Course Level + Course
Grades
Data Elements
Data elements consist of Name and descriptions of Data and Control
Items, Internal or External data stores etc. with the following details:
Primary Name
Secondary Name (Alias)
Use-case (How and where to use)
Content Description (Notation etc. )
Supplementary Information (preset values, constraints etc.)
Data Store
It stores the information from where the data enters into the system and
exists out of the system. The Data Store may include -
Files
Internal to software.
External to software but on the same machine.
External to software and system, located on different
machine.
Tables
Naming convention
Indexing property
Data Processing
There are two types of Data Processing:
Structured Design
Structured design is a conceptualization of problem into several well-
organized elements of solution. It is basically concerned with the solution
design. Benefit of structured design is, it gives better understanding of
how the problem is being solved. Structured design also makes it simpler
for designer to concentrate on the problem more accurately.
Structured design is mostly based on ‘divide and conquer’ strategy
where a problem is broken into several small problems and each small
problem is individually solved until the whole problem is solved.
The small pieces of problem are solved by means of solution modules.
Structured design emphasis that these modules be well organized in
order to achieve precise solution.
These modules are arranged in hierarchy. They communicate with each
other. A good structured design always follows some rules for
communication among multiple modules, namely -
Cohesion - grouping of all functionally related elements.
Coupling - communication between different modules.
A good structured design has high cohesion and low coupling
arrangements.
Attractive
Simple to use
Responsive in short time
Clear to understand
Consistent on all interfacing screens
UI is broadly divided into two categories:
Command Prompt - It is text-based notifier that is mostly shows
the context in which the user is working. It is generated by the
software system.
Cursor - It is a small horizontal line or a vertical bar of the height of
line, to represent position of character while typing. Cursor is
mostly found in blinking state. It moves as the user writes or
deletes something.
Command - A command is an executable instruction. It may have
one or more parameters. Output on command execution is shown
inline on the screen. When output is produced, command prompt is
displayed on the next line.
Window - An area where contents of application are displayed.
Contents in a window can be displayed in the form of icons or lists,
if the window represents file structure. It is easier for a user to
navigate in the file system in an exploring window. Windows can be
minimized, resized or maximized to the size of screen. They can be
moved anywhere on the screen. A window may contain another
window of the same application, called child window.
Tabs - If an application allows executing multiple instances of
itself, they appear on the screen as separate windows. Tabbed
Document Interface has come up to open multiple documents in
the same window. This interface also helps in viewing preference
panel in application. All modern web-browsers use this feature.
Menu - Menu is an array of standard commands, grouped together
and placed at a visible place (usually top) inside the application
window. The menu can be programmed to appear or hide on
mouse clicks.
Icon - An icon is small picture representing an associated
application. When these icons are clicked or double clicked, the
application window is opened. Icon displays application and
programs installed on a system in the form of small pictures.
Cursor - Interacting devices such as mouse, touch pad, digital pen
are represented in GUI as cursors. On screen cursor follows the
instructions from hardware in almost real-time. Cursors are also
named pointers in GUI systems. They are used to select menus,
windows and other application features.
Application specific GUI components
A GUI of an application contains one or more of the listed GUI elements:
Application Window - Most application windows uses the
constructs supplied by operating systems but many use their own
customer created windows to contain the contents of application.
Dialogue Box - It is a child window that contains message for the
user and request for some action to be taken. For Example:
Application generate a dialogue to get confirmation from user to
delete a file.
Text-Box - Provides an area for user to type and enter text-based
data.
Buttons - They imitate real life buttons and are used to submit
inputs to the software.
Radio-button - Displays available options for selection. Only one
can be selected among all offered.
Check-box - Functions similar to list-box. When an option is
selected, the box is marked as checked. Multiple options
represented by check boxes can be selected.
List-box - Provides list of available items for selection. More than
one item can be selected.
Other impressive GUI components are:
Sliders
Combo-box
Data-grid
Drop-down list
GUI Requirement Gathering - The designers may like to have list
of all functional and non-functional requirements of GUI. This can
be taken from user and their existing software solution.
User Analysis - The designer studies who is going to use the
software GUI. The target audience matters as the design details
change according to the knowledge and competency level of the
user. If user is technical savvy, advanced and complex GUI can be
incorporated. For a novice user, more information is included on
how-to of software.
Task Analysis - Designers have to analyze what task is to be done
by the software solution. Here in GUI, it does not matter how it will
be done. Tasks can be represented in hierarchical manner taking
one major task and dividing it further into smaller sub-tasks. Tasks
provide goals for GUI presentation. Flow of information among sub-
tasks determines the flow of GUI contents in the software.
GUI Design & implementation - Designers after having
information about requirements, tasks and user environment,
design the GUI and implements into code and embed the GUI with
working or dummy software in the background. It is then self-tested
by the developers.
Testing - GUI testing can be done in various ways. Organization
can have in-house inspection, direct involvement of users and
release of beta version are few of them. Testing may include
usability, compatibility, user acceptance etc.
FLUID
AppInventor (Android)
LucidChart
Wavemaker
Visual Studio
Strive for consistency - Consistent sequences of actions should
be required in similar situations. Identical terminology should be
used in prompts, menus, and help screens. Consistent commands
should be employed throughout.
Enable frequent users to use short-cuts - The user’s desire to
reduce the number of interactions increases with the frequency of
use. Abbreviations, function keys, hidden commands, and macro
facilities are very helpful to an expert user.
Offer informative feedback - For every operator action, there
should be some system feedback. For frequent and minor actions,
the response must be modest, while for infrequent and major
actions, the response must be more substantial.
Design dialog to yield closure - Sequences of actions should be
organized into groups with a beginning, middle, and end. The
informative feedback at the completion of a group of actions gives
the operators the satisfaction of accomplishment, a sense of relief,
the signal to drop contingency plans and options from their minds,
and this indicates that the way ahead is clear to prepare for the
next group of actions.
Offer simple error handling - As much as possible, design the
system so the user will not make a serious error. If an error is
made, the system should be able to detect it and offer simple,
comprehensible mechanisms for handling the error.
Permit easy reversal of actions - This feature relieves anxiety,
since the user knows that errors can be undone. Easy reversal of
actions encourages exploration of unfamiliar options. The units of
reversibility may be a single action, a data entry, or a complete
group of actions.
Support internal locus of control - Experienced operators
strongly desire the sense that they are in charge of the system and
that the system responds to their actions. Design the system to
make users the initiators of actions rather than the responders.
Reduce short-term memory load - The limitation of human
information processing in short-term memory requires the displays
to be kept simple, multiple page displays be consolidated, window-
motion frequency be reduced, and sufficient training time be
allotted for codes, mnemonics, and sequences of actions.
Software Design Complexity
The term complexity stands for state of events or things, which have
multiple interconnected links and highly complicated structures. In
software programming, as the design of software is realized, the number
of elements and their interconnections gradually emerge to be huge,
which becomes too difficult to understand at once.
Software design complexity is difficult to assess without using complexity
metrics and measures. Let us see three important software complexity
measures.
Function Point
It is widely used to measure the size of software. Function Point
concentrates on functionality provided by the system. Features and
functionality of the system are used to measure the software complexity.
Function point counts on five parameters, named as External Input,
External Output, Logical Internal Files, External Interface Files, and
External Inquiry. To consider the complexity of software each parameter
is further categorized as simple, average or complex.
Simple - if input count is low and affects less internal files
Complex - if input count is high and affects more internal files
Average - in-between simple and complex.
External Output
All output types provided by the system are counted in this category.
Output is considered unique if their output format and/or processing are
unique.
Simple - if output count is low
Complex - if output count is high
Average - in between simple and complex.
Logical Internal Files
Every software system maintains internal files in order to maintain its
functional information and to function properly. These files hold logical
data of the system. This logical data may contain both functional data
and control data.
Simple - if number of record types are low
Complex - if number of record types are high
Average - in between simple and complex.
External Interface Files
Software system may need to share its files with some external software
or it may need to pass the file for processing or as parameter to some
function. All these files are counted as external interface files.
Simple - if number of record types in shared file are low
Complex - if number of record types in shared file are high
Average - in between simple and complex.
External Inquiry
An inquiry is a combination of input and output, where user sends some
data to inquire about as input and the system responds to the user with
the output of inquiry processed. The complexity of a query is more than
External Input and External Output. Query is said to be unique if its input
and output are unique in terms of format and data.
Simple - if query needs low processing and yields small amount of
output data
Complex - if query needs high process and yields large amount of
output data
Average - in between simple and complex.
Each of these parameters in the system is given weightage according to
their class and complexity. The table below mentions the weightage
given to each parameter:
Parameter Simple Average Complex
Inputs 3 4 6
Outputs 4 5 7
Enquiry 3 4 6
Files 7 10 15
Interfaces 5 7 10
The table above yields raw Function Points. These function points are
adjusted according to the environment complexity. System is described
using fourteen different characteristics:
Data communications
Distributed processing
Performance objectives
Operation configuration load
Transaction rate
Online data entry,
End user efficiency
Online update
Complex processing logic
Re-usability
Installation ease
Operational ease
Multiple sites
Desire to facilitate changes
These characteristics factors are then rated from 0 to 5, as mentioned
below:
No influence
Incidental
Moderate
Average
Significant
Essential
All ratings are then summed up as N. The value of N ranges from 0 to 70
(14 types of characteristics x 5 types of ratings). It is used to calculate
Complexity Adjustment Factors (CAF), using the following formulae:
CAF = 0.65 + 0.01N
Then,
Delivered Function Points (FP)= CAF x Raw FP
This FP can then be used in various metrics, such as:
Cost = $ / FP
Quality = Errors / FP
Productivity = FP / person-month
The term complexity stands for state of events or things, which have
multiple interconnected links and highly complicated structures. In
software programming, as the design of software is realized, the number
of elements and their interconnections gradually emerge to be huge,
which becomes too difficult to understand at once.
Software design complexity is difficult to assess without using complexity
metrics and measures. Let us see three important software complexity
measures.
Function Point
It is widely used to measure the size of software. Function Point
concentrates on functionality provided by the system. Features and
functionality of the system are used to measure the software complexity.
Function point counts on five parameters, named as External Input,
External Output, Logical Internal Files, External Interface Files, and
External Inquiry. To consider the complexity of software each parameter
is further categorized as simple, average or complex.
Let us see parameters of function point:
External Input
Every unique input to the system, from outside, is considered as external
input. Uniqueness of input is measured, as no two inputs should have
same formats. These inputs can either be data or control parameters.
Simple - if input count is low and affects less internal files
Complex - if input count is high and affects more internal files
Average - in-between simple and complex.
External Output
All output types provided by the system are counted in this category.
Output is considered unique if their output format and/or processing are
unique.
Simple - if output count is low
Complex - if output count is high
Average - in between simple and complex.
Logical Internal Files
Every software system maintains internal files in order to maintain its
functional information and to function properly. These files hold logical
data of the system. This logical data may contain both functional data
and control data.
Simple - if number of record types are low
Complex - if number of record types are high
Average - in between simple and complex.
External Interface Files
Software system may need to share its files with some external software
or it may need to pass the file for processing or as parameter to some
function. All these files are counted as external interface files.
Simple - if number of record types in shared file are low
Complex - if number of record types in shared file are high
Average - in between simple and complex.
External Inquiry
An inquiry is a combination of input and output, where user sends some
data to inquire about as input and the system responds to the user with
the output of inquiry processed. The complexity of a query is more than
External Input and External Output. Query is said to be unique if its input
and output are unique in terms of format and data.
Simple - if query needs low processing and yields small amount of
output data
Complex - if query needs high process and yields large amount of
output data
Average - in between simple and complex.
Each of these parameters in the system is given weightage according to
their class and complexity. The table below mentions the weightage
given to each parameter:
Parameter Simple Average Complex
Inputs 3 4 6
Outputs 4 5 7
Enquiry 3 4 6
Files 7 10 15
Interfaces 5 7 10
The table above yields raw Function Points. These function points are
adjusted according to the environment complexity. System is described
using fourteen different characteristics:
Data communications
Distributed processing
Performance objectives
Operation configuration load
Transaction rate
Online data entry,
End user efficiency
Online update
Complex processing logic
Re-usability
Installation ease
Operational ease
Multiple sites
Desire to facilitate changes
These characteristics factors are then rated from 0 to 5, as mentioned
below:
No influence
Incidental
Moderate
Average
Significant
Essential
All ratings are then summed up as N. The value of N ranges from 0 to 70
(14 types of characteristics x 5 types of ratings). It is used to calculate
Complexity Adjustment Factors (CAF), using the following formulae:
CAF = 0.65 + 0.01N
Then,
Delivered Function Points (FP)= CAF x Raw FP
This FP can then be used in various metrics, such as:
Cost = $ / FP
Quality = Errors / FP
Productivity = FP / person-month
Software Implementation
Structured Programming
In the process of coding, the lines of code keep multiplying, thus, size of
the software increases. Gradually, it becomes next to impossible to
remember the flow of program. If one forgets how software and its
underlying programs, files, procedures are constructed it then becomes
very difficult to share, debug and modify the program. The solution to
this is structured programming. It encourages the developer to use
subroutines and loops instead of using simple jumps in the code, thereby
bringing clarity in the code and improving its efficiency Structured
programming also helps programmer to reduce coding time and organize
code properly.
Structured programming states how the program shall be coded.
Structured programming uses three main concepts:
Top-down analysis - A software is always made to perform some
rational work. This rational work is known as problem in the
software parlance. Thus it is very important that we understand
how to solve the problem. Under top-down analysis, the problem is
broken down into small pieces where each one has some
significance. Each problem is individually solved and steps are
clearly stated about how to solve the problem.
Modular Programming - While programming, the code is broken
down into smaller group of instructions. These groups are known as
modules, subprograms or subroutines. Modular programming
based on the understanding of top-down analysis. It discourages
jumps using ‘goto’ statements in the program, which often makes
the program flow non-traceable. Jumps are prohibited and modular
format is encouraged in structured programming.
Structured Coding - In reference with top-down analysis,
structured coding sub-divides the modules into further smaller
units of code in the order of their execution. Structured
programming uses control structure, which controls the flow of the
program, whereas structured coding uses control structure to
organize its instructions in definable patterns.
Functional Programming
Functional programming is style of programming language, which uses
the concepts of mathematical functions. A function in mathematics
should always produce the same result on receiving the same argument.
In procedural languages, the flow of the program runs through
procedures, i.e. the control of program is transferred to the called
procedure. While control flow is transferring from one procedure to
another, the program changes its state.
In procedural programming, it is possible for a procedure to produce
different results when it is called with the same argument, as the
program itself can be in different state while calling it. This is a property
as well as a drawback of procedural programming, in which the sequence
or timing of the procedure execution becomes important.
Functional programming provides means of computation as
mathematical functions, which produces results irrespective of program
state. This makes it possible to predict the behavior of the program.
Functional programming uses the following concepts:
First class and High-order functions - These functions have
capability to accept another function as argument or they return
other functions as results.
Pure functions - These functions do not include destructive
updates, that is, they do not affect any I/O or memory and if they
are not in use, they can easily be removed without hampering the
rest of the program.
Recursion - Recursion is a programming technique where a
function calls itself and repeats the program code in it unless some
pre-defined condition matches. Recursion is the way of creating
loops in functional programming.
Strict evaluation - It is a method of evaluating the expression
passed to a function as an argument. Functional programming has
two types of evaluation methods, strict (eager) or non-strict (lazy).
Strict evaluation always evaluates the expression before invoking
the function. Non-strict evaluation does not evaluate the
expression unless it is needed.
λ-calculus - Most functional programming languages use λ-
calculus as their type systems. λ-expressions are executed by
evaluating them as they occur.
Common Lisp, Scala, Haskell, Erlang and F# are some examples of
functional programming languages.
Programming style
Programming style is set of coding rules followed by all the programmers
to write the code. When multiple programmers work on the same
software project, they frequently need to work with the program code
written by some other developer. This becomes tedious or at times
impossible, if all developers do not follow some standard programming
style to code the program.
An appropriate programming style includes using function and variable
names relevant to the intended task, using well-placed indentation,
commenting code for the convenience of reader and overall presentation
of code. This makes the program code readable and understandable by
all, which in turn makes debugging and error solving easier. Also, proper
coding style helps ease the documentation and updation.
Coding Guidelines
Practice of coding style varies with organizations, operating systems and
language of coding itself.
The following coding elements may be defined under coding guidelines
of an organization:
Naming conventions - This section defines how to name
functions, variables, constants and global variables.
Indenting - This is the space left at the beginning of line, usually
2-8 whitespace or single tab.
Whitespace - It is generally omitted at the end of line.
Operators - Defines the rules of writing mathematical, assignment
and logical operators. For example, assignment operator ‘=’ should
have space before and after it, as in “x = 2”.
Control Structures - The rules of writing if-then-else, case-switch,
while-until and for control flow statements solely and in nested
fashion.
Line length and wrapping - Defines how many characters should
be there in one line, mostly a line is 80 characters long. Wrapping
defines how a line should be wrapped, if is too long.
Functions - This defines how functions should be declared and
invoked, with and without parameters.
Variables - This mentions how variables of different data types are
declared and defined.
Comments - This is one of the important coding components, as
the comments included in the code describe what the code actually
does and all other associated descriptions. This section also helps
creating help documentations for other developers.
Software Documentation
Software documentation is an important part of software process. A well
written document provides a great tool and means of information
repository necessary to know about software process. Software
documentation also provides information about how to use the product.
A well-maintained documentation should involve the following
documents:
Requirement documentation - This documentation works as key
tool for software designer, developer and the test team to carry out
their respective tasks. This document contains all the functional,
non-functional and behavioral description of the intended software.
Source of this document can be previously stored data about the
software, already running software at the client’s end, client’s
interview, questionnaires and research. Generally it is stored in the
form of spreadsheet or word processing document with the high-
end software management team.
This documentation works as foundation for the software to be
developed and is majorly used in verification and validation phases.
Most test-cases are built directly from requirement documentation.
Software Design documentation - These documentations
contain all the necessary information, which are needed to build
the software. It contains: (a) High-level software
architecture, (b) Software design details, (c) Data flow
diagrams, (d) Database design
These documents work as repository for developers to implement
the software. Though these documents do not give any details on
how to code the program, they give all necessary information that
is required for coding and implementation.
Technical documentation - These documentations are
maintained by the developers and actual coders. These documents,
as a whole, represent information about the code. While writing the
code, the programmers also mention objective of the code, who
wrote it, where will it be required, what it does and how it does,
what other resources the code uses, etc.
The technical documentation increases the understanding between
various programmers working on the same code. It enhances re-
use capability of the code. It makes debugging easy and traceable.
There are various automated tools available and some comes with
the programming language itself. For example java comes JavaDoc
tool to generate technical documentation of code.
User documentation - This documentation is different from all the
above explained. All previous documentations are maintained to
provide information about the software and its development
process. But user documentation explains how the software
product should work and how it should be used to get the desired
results.
These documentations may include, software installation
procedures, how-to guides, user-guides, uninstallation method and
special references to get more information like license updation
etc.
Code-reuse - Programming interfaces of present-day languages
are very sophisticated and are equipped huge library functions.
Still, to bring the cost down of end product, the organization
management prefers to re-use the code, which was created earlier
for some other software. There are huge issues faced by
programmers for compatibility checks and deciding how much code
to re-use.
Version Management - Every time a new software is issued to
the customer, developers have to maintain version and
configuration related documentation. This documentation needs to
be highly accurate and available on time.
Target-Host - The software program, which is being developed in
the organization, needs to be designed for host machines at the
customers end. But at times, it is impossible to design a software
that works on the target machines.
Software Testing Overview
Software Testing is evaluation of the software against requirements
gathered from users and system specifications. Testing is conducted at
the phase level in software development life cycle or at module level in
program code. Software testing comprises of Validation and Verification.
Software Validation
Validation is process of examining whether or not the software satisfies
the user requirements. It is carried out at the end of the SDLC. If the
software matches requirements for which it was made, it is validated.
Software Verification
Verification is the process of confirming if the software is meeting the
business requirements, and is developed adhering to the proper
specifications and methodologies.
Errors - These are actual coding mistakes made by developers. In
addition, there is a difference in output of software and desired
output, is considered as an error.
Fault - When error exists fault occurs. A fault, also known as a bug,
is a result of an error which can cause system to fail.
Failure - failure is said to be the inability of the system to perform
the desired task. Failure occurs when fault exists in the system.
Manual Vs Automated Testing
Testing can either be done manually or using an automated testing tool:
Manual - This testing is performed without taking help of
automated testing tools. The software tester prepares test cases
for different sections and levels of the code, executes the tests and
reports the result to the manager.
Manual testing is time and resource consuming. The tester needs
to confirm whether or not right test cases are used. Major portion of
testing involves manual testing.
Automated This testing is a testing procedure done with aid of
automated testing tools. The limitations with manual testing can be
overcome using automated test tools.
A test needs to check if a webpage can be opened in Internet Explorer.
This can be easily done with manual testing. But to check if the web-
server can take the load of 1 million users, it is quite impossible to test
manually.
There are software and hardware tools which helps tester in conducting
load testing, stress testing, regression testing.
Testing Approaches
Tests can be conducted based on two approaches –
Functionality testing
Implementation testing
When functionality is being tested without taking the actual
implementation in concern it is known as black-box testing. The other
side is known as white-box testing where not only functionality is tested
but the way it is implemented is also analyzed.
Exhaustive tests are the best-desired method for a perfect testing. Every
single possible value in the range of the input and output values is
tested. It is not possible to test each and every value in real world
scenario if the range of values is large.
Black-box testing
It is carried out to test functionality of the program. It is also called
‘Behavioral’ testing. The tester in this case, has a set of input values and
respective desired results. On providing input, if the output matches with
the desired results, the program is tested ‘ok’, and problematic
otherwise.
In this testing method, the design and structure of the code are not
known to the tester, and testing engineers and end users conduct this
test on the software.
Black-box testing techniques:
Equivalence class - The input is divided into similar classes. If one
element of a class passes the test, it is assumed that all the class is
passed.
Boundary values - The input is divided into higher and lower end
values. If these values pass the test, it is assumed that all values in
between may pass too.
Cause-effect graphing - In both previous methods, only one input
value at a time is tested. Cause (input) – Effect (output) is a testing
technique where combinations of input values are tested in a
systematic way.
Pair-wise Testing - The behavior of software depends on multiple
parameters. In pairwise testing, the multiple parameters are tested
pair-wise for their different values.
State-based testing - The system changes state on provision of
input. These systems are tested based on their states and input.
White-box testing
It is conducted to test program and its implementation, in order to
improve code efficiency or structure. It is also known as ‘Structural’
testing.
In this testing method, the design and structure of the code are known to
the tester. Programmers of the code conduct this test on the code.
The below are some White-box testing techniques:
Control-flow testing - The purpose of the control-flow testing to
set up test cases which covers all statements and branch
conditions. The branch conditions are tested for both being true
and false, so that all statements can be covered.
Data-flow testing - This testing technique emphasis to cover all
the data variables included in the program. It tests where the
variables were declared and defined and where they were used or
changed.
Testing Levels
Testing itself may be defined at various levels of SDLC. The testing
process runs parallel to software development. Before jumping on the
next stage, a stage is tested, validated and verified.
Testing separately is done just to make sure that there are no hidden
bugs or issues left in the software. Software is tested on various levels -
Unit Testing
While coding, the programmer performs some tests on that unit of
program to know if it is error free. Testing is performed under white-box
testing approach. Unit testing helps developers decide that individual
units of the program are working as per requirement and are error free.
Integration Testing
Even if the units of software are working fine individually, there is a need
to find out if the units if integrated together would also work without
errors. For example, argument passing and data updation etc.
System Testing
The software is compiled as product and then it is tested as a whole. This
can be accomplished using one or more of the following tests:
Functionality testing - Tests all functionalities of the software
against the requirement.
Performance testing - This test proves how efficient the software
is. It tests the effectiveness and average time taken by the
software to do desired task. Performance testing is done by means
of load testing and stress testing where the software is put under
high user and data load under various environment conditions.
Security & Portability - These tests are done when the software
is meant to work on various platforms and accessed by number of
persons.
Acceptance Testing
When the software is ready to hand over to the customer it has to go
through last phase of testing where it is tested for user-interaction and
response. This is important because even if the software matches all
user requirements and if user does not like the way it appears or works,
it may be rejected.
Alpha testing - The team of developer themselves perform alpha
testing by using the system as if it is being used in work
environment. They try to find out how user would react to some
action in software and how the system should respond to inputs.
Beta testing - After the software is tested internally, it is handed
over to the users to use it under their production environment only
for testing purpose. This is not as yet the delivered product.
Developers expect that users at this stage will bring minute
problems, which were skipped to attend.
Regression Testing
Whenever a software product is updated with new code, feature or
functionality, it is tested thoroughly to detect if there is any negative
impact of the added code. This is known as regression testing.
Testing Documentation
Testing documents are prepared at different stages -
Before Testing
Testing starts with test cases generation. Following documents are
needed for reference –
SRS document - Functional Requirements document
Test Policy document - This describes how far testing should
take place before releasing the product.
Test Strategy document - This mentions detail aspects of test
team, responsibility matrix and rights/responsibility of test
manager and test engineer.
Traceability Matrix document - This is SDLC document, which is
related to requirement gathering process. As new requirements
come, they are added to this matrix. These matrices help testers
know the source of requirement. They can be traced forward and
backward.
While Being Tested
The following documents may be required while testing is started and is
being done:
Test Case document - This document contains list of tests
required to be conducted. It includes Unit test plan, Integration test
plan, System test plan and Acceptance test plan.
Test description - This document is a detailed description of all
test cases and procedures to execute them.
Test case report - This document contains test case report as a
result of the test.
Test logs - This document contains test logs for every test case
report.
After Testing
The following documents may be generated after testing :
Test summary - This test summary is collective analysis of all test
reports and logs. It summarizes and concludes if the software is
ready to be launched. The software is released under version
control system if it is ready to launch.
Software quality assurance - These are software development
process monitoring means, by which it is assured that all the
measures are taken as per the standards of organization. This
monitoring is done to make sure that proper software development
methods were followed.
Software quality control - This is a system to maintain the
quality of software product. It may include functional and non-
functional aspects of software product, which enhance the goodwill
of the organization. This system makes sure that the customer is
receiving quality product for their requirement and the product
certified as ‘fit for use’.
Software audit - This is a review of procedure used by the
organization to develop the software. A team of auditors,
independent of development team examines the software process,
procedure, requirements and other aspects of SDLC. The purpose
of software audit is to check that software and its development
process, both conform standards, rules and regulations.
Types of maintenance
In a software lifetime, type of maintenance may vary based on its nature.
It may be just a routine maintenance tasks as some bug discovered by
some user or it may be a large event in itself based on maintenance size
or nature. Following are some types of maintenance based on their
characteristics:
Corrective Maintenance - This includes modifications and
updations done in order to correct or fix problems, which are either
discovered by user or concluded by user error reports.
Adaptive Maintenance - This includes modifications and
updations applied to keep the software product up-to date and
tuned to the ever changing world of technology and business
environment.
Perfective Maintenance - This includes modifications and
updates done in order to keep the software usable over long period
of time. It includes new features, new user requirements for
refining the software and improve its reliability and performance.
Preventive Maintenance - This includes modifications and
updations to prevent future problems of the software. It aims to
attend problems, which are not significant at this moment but may
cause serious issues in future.
Cost of Maintenance
Reports suggest that the cost of maintenance is high. A study on
estimating software maintenance found that the cost of maintenance is
as high as 67% of the cost of entire software process cycle.
Maintenance Activities
IEEE provides a framework for sequential maintenance process activities.
It can be used in iterative manner and can be extended so that
customized items and processes can be included.
Identification & Tracing - It involves activities pertaining to
identification of requirement of modification or maintenance. It is
generated by user or system may itself report via logs or error
[Link], the maintenance type is classified also.
Analysis - The modification is analyzed for its impact on the
system including safety and security implications. If probable
impact is severe, alternative solution is looked for. A set of required
modifications is then materialized into requirement specifications.
The cost of modification/maintenance is analyzed and estimation is
concluded.
Design - New modules, which need to be replaced or modified, are
designed against requirement specifications set in the previous
stage. Test cases are created for validation and verification.
Implementation - The new modules are coded with the help of
structured design created in the design [Link] programmer is
expected to do unit testing in parallel.
System Testing - Integration testing is done among newly created
modules. Integration testing is also carried out between new
modules and the system. Finally the system is tested as a whole,
following regressive testing procedures.
Acceptance Testing - After testing the system internally, it is
tested for acceptance with the help of users. If at this state, user
complaints some issues they are addressed or noted to address in
next iteration.
Delivery - After acceptance test, the system is deployed all over
the organization either by small update package or fresh
installation of the system. The final testing takes place at client end
after the software is delivered.
Training facility is provided if required, in addition to the hard copy
of user manual.
Maintenance management - Configuration management is an
essential part of system maintenance. It is aided with version
control tools to control versions, semi-version or patch
management.
Software Re-engineering
When we need to update the software to keep it to the current market,
without impacting its functionality, it is called software re-engineering. It
is a thorough process where the design of software is changed and
programs are re-written.
Legacy software cannot keep tuning with the latest technology available
in the market. As the hardware become obsolete, updating of software
becomes a headache. Even if software grows old with time, its
functionality does not.
For example, initially Unix was developed in assembly language. When
language C came into existence, Unix was re-engineered in C, because
working in assembly language was difficult.
Other than this, sometimes programmers notice that few parts of
software need more maintenance than others and they also need re-
engineering.
Re-Engineering Process
Decide what to re-engineer. Is it whole software or a part of it?
Perform Reverse Engineering, in order to obtain specifications of
existing software.
Restructure Program if required. For example, changing
function-oriented programs into object-oriented programs.
Re-structure data as required.
Apply Forward engineering concepts in order to get re-
engineered software.
There are few important terms used in Software re-engineering
Reverse Engineering
It is a process to achieve system specification by thoroughly analyzing,
understanding the existing system. This process can be seen as reverse
SDLC model, i.e. we try to get higher abstraction level by analyzing lower
abstraction levels.
An existing system is previously implemented design, about which we
know nothing. Designers then do reverse engineering by looking at the
code and try to get the design. With design in hand, they try to conclude
the specifications. Thus, going in reverse from code to system
specification.
Program Restructuring
It is a process to re-structure and re-construct the existing software. It is
all about re-arranging the source code, either in same programming
language or from one programming language to a different one.
Restructuring can have either source code-restructuring and data-
restructuring or both.
Re-structuring does not impact the functionality of the software but
enhance reliability and maintainability. Program components, which
cause errors very frequently can be changed, or updated with re-
structuring.
The dependability of software on obsolete hardware platform can be
removed via re-structuring.
Forward Engineering
Forward engineering is a process of obtaining desired software from the
specifications in hand which were brought down by means of reverse
engineering. It assumes that there was some software engineering
already done in the past.
Forward engineering is same as software engineering process with only
one difference – it is carried out always after reverse engineering.
Component reusability
A component is a part of software program code, which executes an
independent task in the system. It can be a small module or sub-system
itself.
Example
The login procedures used on the web can be considered as components,
printing system in software can be seen as a component of the software.
Components have high cohesion of functionality and lower rate of
coupling, i.e. they work independently and can perform tasks without
depending on other modules.
In OOP, the objects are designed are very specific to their concern and
have fewer chances to be used in some other software.
In modular programming, the modules are coded to perform specific
tasks which can be used across number of other software programs.
There is a whole new vertical, which is based on re-use of software
component, and is known as Component Based Software Engineering
(CBSE).
Application level - Where an entire application is used as sub-
system of new software.
Component level - Where sub-system of an application is used.
Modules level - Where functional modules are re-used.
Software components provide interfaces, which can be used to
establish communication among different components.
Reuse Process
Two kinds of method can be adopted: either by keeping requirements
same and adjusting components or by keeping components same and
modifying requirements.
Requirement Specification - The functional and non-functional
requirements are specified, which a software product must comply
to, with the help of existing system, user input or both.
Design - This is also a standard SDLC process step, where
requirements are defined in terms of software parlance. Basic
architecture of system as a whole and its sub-systems are created.
Specify Components - By studying the software design, the
designers segregate the entire system into smaller components or
sub-systems. One complete software design turns into a collection
of a huge set of components working together.
Search Suitable Components - The software component
repository is referred by designers to search for the matching
component, on the basis of functionality and intended software
requirements..
Incorporate Components - All matched components are packed
together to shape them as complete software.
Software Case Tools Overview
CASE stands for Computer Aided Software Engineering. It means,
development and maintenance of software projects with help of various
automated software tools.
CASE Tools
CASE tools are set of software application programs, which are used to
automate SDLC activities. CASE tools are used by software project
managers, analysts and engineers to develop software system.
There are number of CASE tools available to simplify various stages of
Software Development Life Cycle such as Analysis tools, Design tools,
Project management tools, Database Management tools, Documentation
tools are to name a few.
Use of CASE tools accelerates the development of project to produce
desired result and helps to uncover flaws before moving ahead with next
stage in software development.
Central Repository - CASE tools require a central repository,
which can serve as a source of common, integrated and consistent
information. Central repository is a central place of storage where
product specifications, requirement documents, related reports and
diagrams, other useful information regarding management is
stored. Central repository also serves as data dictionary.
Upper Case Tools - Upper CASE tools are used in planning,
analysis and design stages of SDLC.
Lower Case Tools - Lower CASE tools are used in implementation,
testing and maintenance.
Integrated Case Tools - Integrated CASE tools are helpful in all
the stages of SDLC, from Requirement gathering to Testing and
documentation.
CASE tools can be grouped together if they have similar functionality,
process activities and capability of getting integrated with other tools.