CALLSIGN PILOT LICENSE LEVEL GRIT
//
EIGER RAJYN 0
+0
PILOT HP ARMOR E-DEFENSE EVASION SPEED
/9 0 10 10 4
HULL AGILITY SYSTEMS ENGINEERING
1 1 0 0
SKILL TRIGGERS
+2 Assault +2 Hack or Fix +2 Spot +2 Take Control
NOTES
TALENTS
SKIRMISHER
At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save.
GUNSLINGER
Gain +1 Accuracy on the first attack roll you make with an Auxiliary ranged weapon on your turn.
SPOTTER
When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.
PILOT LOADOUT
LIGHT HARDSUIT //ARMOR
+0 Armor E-Def: 10 Evasion: 10 HP Bonus: +3 Speed: 4
Personal Armor
LIGHT A/C //WEAPON
Threat 1 | 1 Kinetic Damage
Sidearm Pilot Weapon
MEDIUM A/C //WEAPON
Threat 1 | 2 Kinetic Damage
Pilot Weapon
FRAG GRENADES //GEAR
Use Frag Grenade (Quick)
Throw a grenade within Range 5. Affected characters within a Blast 1 must succeed on an Agility save or take 2 Explosive damage.
Limited 2 Grenade Gear
PATCH //GEAR
“Patch” is pilot slang for any kind of modern first aid gear, including sprayable medi-gel and instant-acting medical patches.
Use Patch (Full)
Expend a charge to apply a patch to either yourself or an adjacent pilot, restoring half their maximum HP. Patches have no effect on
Down and Out pilots.
Limited 1 Gear
PERSONAL DRONE //GEAR
Small, non-combat drones are a common sight in the field. They’re fairly noisy but can fly about half a mile with good maneuverability
before losing signal, relaying audio and visual information as they go.
Gear
MECH
OVERCHARGE
FATALIS +1 +1d3 +1d6 +1d6+4
GMS EVEREST
HULL AGILITY SYSTEMS ENGINEERING
1 1 0 0
HP STRUCTURE OVERSHIELD
MAX HP MAX STRUCTURE
14 4
HEAT STRESS REPAIRS CORE POWER
HEAT CAPACITY MAX STRESS REPAIR CAPACITY
6 4 5
ATTACK TECH SAVE SPEED E-DEFENSE
BONUS ATTACK 10 4 8
+0 +0
EVASION SENSOR RANGE LIMITED BONUS
9 10 +0
FRAME TRAITS
INITIATIVE REPLACEABLE PARTS
1/scene the Everest may take any quick While resting, the Everest can be repaired
action as a free action. at a rate of 1 Repair per 1 structure damage,
instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
POWER UP (ACTIVE)
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves;
additionally, 1/turn, you can Boost as a free action.
Boost (Hyperspec Fuel Injector) (Free)
Trigger: 1/turn
Effect: You can Boost as a free action.
LOADOUT
MAIN MOUNT
ASSAULT RIFLE GMS MAIN RIFLE
Range 10 // 1d6 Kinetic Damage
Reliable 2
FLEX MOUNT
PISTOL GMS AUXILIARY CQB
Range 5 Threat 3 // 1d3 Kinetic Damage
Reliable 1
PISTOL GMS AUXILIARY CQB
Range 5 Threat 3 // 1d3 Kinetic Damage
Reliable 1
HEAVY MOUNT
HEAVY MACHINE GUN G M S H E AV Y C A N N O N
Range 8 // 2d6+4 Kinetic Damage
Inaccurate 1
SYSTEMS
TURRET DRONES GMS DRONE
Expend a charge to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret
Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of
the scene.
Deploy Turret Drone (Quick)
Size ½ HP: 5 Evasion: 10 E-Defense: 10
Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and
expire at the end of the scene.
Turret Attack (Reaction)
Trigger: An allied character within Range 10 of a turret drone makes a successful attack.
Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.
Limited 3 Drone
PERSONALIZATIONS GMS SYSTEM
You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees that
this mod would help with either a pilot or mech skill check, you gain +1 Accuracy for that check.
STABLE STRUCTURE GMS SYSTEM
You gain +1 Accuracy on saves to avoid Prone or Knockback.
EVA MODULE GMS FLIGHT SYSTEM
Your mech has a propulsion system suitable for use in low or zero gravity and underwater environments. In those environments, you
can fly and are not Slowed.