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Comp Con-1

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0% found this document useful (0 votes)
2 views3 pages

Comp Con-1

Uploaded by

jgtorreao11
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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CALLSIGN PILOT LICENSE LEVEL GRIT

//
EIGER RAJYN 0
+0
PILOT HP ARMOR E-DEFENSE EVASION SPEED
/9 0 10 10 4
HULL AGILITY SYSTEMS ENGINEERING
1 1 0 0
SKILL TRIGGERS
+2 Assault +2 Hack or Fix +2 Spot +2 Take Control
NOTES

TALENTS
SKIRMISHER

At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save.
GUNSLINGER

Gain +1 Accuracy on the first attack roll you make with an Auxiliary ranged weapon on your turn.
SPOTTER

When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.
PILOT LOADOUT
LIGHT HARDSUIT //ARMOR
+0 Armor E-Def: 10 Evasion: 10 HP Bonus: +3 Speed: 4
Personal Armor

LIGHT A/C //WEAPON


Threat 1 | 1 Kinetic Damage
Sidearm Pilot Weapon

MEDIUM A/C //WEAPON


Threat 1 | 2 Kinetic Damage
Pilot Weapon

FRAG GRENADES //GEAR


󰫅 Use Frag Grenade (Quick)
Throw a grenade within Range 5. Affected characters within a Blast 1 must succeed on an Agility save or take 2 Explosive damage.
Limited 2 Grenade Gear

PATCH //GEAR
“Patch” is pilot slang for any kind of modern first aid gear, including sprayable medi-gel and instant-acting medical patches.
󰫈 Use Patch (Full)
Expend a charge to apply a patch to either yourself or an adjacent pilot, restoring half their maximum HP. Patches have no effect on
Down and Out pilots.
Limited 1 Gear

PERSONAL DRONE //GEAR


Small, non-combat drones are a common sight in the field. They’re fairly noisy but can fly about half a mile with good maneuverability
before losing signal, relaying audio and visual information as they go.
Gear
MECH
OVERCHARGE
FATALIS +1󰈸 +1d3󰈸 +1d6󰈸 +1d6+4󰈸
GMS EVEREST

HULL AGILITY SYSTEMS ENGINEERING


1 1 0 0

HP STRUCTURE OVERSHIELD

MAX HP MAX STRUCTURE


14 4

HEAT STRESS REPAIRS CORE POWER

HEAT CAPACITY MAX STRESS REPAIR CAPACITY


󰂎
6 4 5

ATTACK TECH SAVE SPEED E-DEFENSE


BONUS ATTACK 10 4 8
+0 +0

EVASION SENSOR RANGE LIMITED BONUS


9 10 +0

FRAME TRAITS
INITIATIVE REPLACEABLE PARTS

1/scene the Everest may take any quick While resting, the Everest can be repaired
action as a free action. at a rate of 1 Repair per 1 structure damage,
instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR

POWER UP (ACTIVE)

For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves;
additionally, 1/turn, you can Boost as a free action.
Boost (Hyperspec Fuel Injector) (Free)
Trigger: 1/turn
Effect: You can Boost as a free action.
LOADOUT
MAIN MOUNT

ASSAULT RIFLE GMS MAIN RIFLE


Range 10 // 1d6 Kinetic Damage
Reliable 2

FLEX MOUNT

PISTOL GMS AUXILIARY CQB


Range 5 Threat 3 // 1d3 Kinetic Damage
Reliable 1

PISTOL GMS AUXILIARY CQB


Range 5 Threat 3 // 1d3 Kinetic Damage
Reliable 1

HEAVY MOUNT

HEAVY MACHINE GUN G M S H E AV Y C A N N O N


Range 8 // 2d6+4 Kinetic Damage
Inaccurate 1

SYSTEMS

TURRET DRONES GMS DRONE


Expend a charge to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret
Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of
the scene.
󰫅 Deploy Turret Drone (Quick)
Size ½ HP: 5 Evasion: 10 E-Defense: 10
Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and
expire at the end of the scene.
Turret Attack (Reaction)
Trigger: An allied character within Range 10 of a turret drone makes a successful attack.
Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.

Limited 3 Drone

PERSONALIZATIONS GMS SYSTEM


You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees that
this mod would help with either a pilot or mech skill check, you gain +1 Accuracy for that check.

STABLE STRUCTURE GMS SYSTEM


You gain +1 Accuracy on saves to avoid Prone or Knockback.

EVA MODULE GMS FLIGHT SYSTEM


Your mech has a propulsion system suitable for use in low or zero gravity and underwater environments. In those environments, you
can fly and are not Slowed.

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