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Distance Vector Routing

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2 views4 pages

Distance Vector Routing

Uploaded by

archanajn
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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CS8591 – Computer Networks Unit 3

 The basic problem of routing is to find the lowest-cost path between any two
nodes, where the cost of a path equals the sum of the costs of all the edges that
make up the path.
 This static approach has several problems:
 It does not deal with node or link failures.
 It does not consider the addition of new nodes or links.
 It implies that edge costs cannot change.
 For these reasons, routing is achieved by running routing protocols among the
nodes.
 These protocols provide a distributed, dynamic way to solve the problem of
finding the lowest-cost path in the presence of link and node failures and
changing edge costs.

UNICAST ROUTING ALGORITHMS


 There are three main classes of routing protocols:
1) Distance Vector Routing Algorithm – Routing Information Protocol
2) Link State Routing Algorithm – Open Shortest Path First Protocol
3) Path-Vector Routing Algorithm - Border Gateway Protocol

DISTANCE VECTOR ROUTING (DSR)


ROUTING INFORMATION PROTOCOL (RIP)
BELLMAN - FORD ALGORITHM
 Distance vector routing is distributed, i.e., algorithm is run on all nodes.
 Each node knows the distance (cost) to each of its directly connected neighbors.
 Nodes construct a vector (Destination, Cost, NextHop) and distributes to its
neighbors.
 Nodes compute routing table of minimum distance to every other node via
NextHop using information obtained from its neighbors.

Initial State

 In given network, cost of each link is 1 hop.


 Each node sets a distance of 1 (hop) to its immediate neighbor and
cost to itself as 0.
 Distance for non-neighbors is marked as unreachable with value ∞ (infinity).
 For node A, nodes B, C, E and F are reachable, whereas nodes D and G
are unreachable.

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CS8591 – Computer Networks Unit 3

 The initial table for all the nodes are given below

 Each node sends its initial table (distance vector) to neighbors and receives
their estimate.
 Node A sends its table to nodes B, C, E & F and receives tables from nodes B,
C, E & F.
 Each node updates its routing table by comparing with each of its neighbor's
table
 For each destination, Total Cost is computed as:
 Total Cost = Cost (Node to Neighbor) + Cost (Neighbor to Destination)
 If Total Cost < Cost then
 Cost = Total Cost and NextHop = Neighbor
 Node A learns from C's table to reach node D and from F's table to reach
node G.
 Total Cost to reach node D via C = Cost (A to C) + Cost(C to D)
Cost = 1 + 1 = 2.
 Since 2 < ∞, entry for destination D in A's table is changed to (D, 2, C)
 Total Cost to reach node G via F = Cost(A to F) + Cost(F to G) = 1 + 1 = 2
 Since 2 < ∞, entry for destination G in A's table is changed to (G, 2, F)
 Each node builds complete routing table after few exchanges amongst its
neighbors.

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CS8591 – Computer Networks Unit 3

 System stabilizes when all nodes have complete routing information, i.e.,
convergence.
 Routing tables are exchanged periodically or in case of triggered update.
 The final distances stored at each node is given below:

Updation of Routing Tables


There are two different circumstances under which a given node decides to send a
routing update to its neighbors.

Periodic Update
 In this case, each node automatically sends an update message every so often,
even if nothing has changed.
 The frequency of these periodic updates varies from protocol to protocol, but
it is typically on the order of several seconds to several minutes.

Triggered Update
 In this case, whenever a node notices a link failure or receives an update from
one of its neighbors that causes it to change one of the routes in its routing
table.

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CS8591 – Computer Networks Unit 3

 Whenever a node’s routing table changes, it sends an update to its neighbors,


which may lead to a change in their tables, causing them to send an update to
their neighbors.

ROUTING INFORMATION PROTOCOL (RIP)


 RIP is an intra-domain routing protocol based on distance-vector algorithm.
Example

 Routers advertise the cost of reaching networks. Cost of reaching each link is 1
hop. For example, router C advertises to A that it can reach network 2, 3 at cost
0 (directly connected), networks 5, 6 at cost 1 and network 4 at cost 2.
 Each router updates cost and next hop for each network number.
 Infinity is defined as 16, i.e., any route cannot have more than 15 hops.
Therefore RIP can be implemented on small-sized networks only.
 Advertisements are sent every 30 seconds or in case of triggered update.

 Command - It indicates the packet type.


Value 1 represents a request packet. Value 2 represents a response packet.
 Version - It indicates the RIP version number. For RIPv1, the value is 0x01.
 Address Family Identifier - When the value is 2, it represents the IP protocol.
 IP Address - It indicates the destination IP address of the route. It can be the
addresses of only the natural network segment.
 Metric - It indicates the hop count of a route to its destination.

Count-To-Infinity (or) Loop Instability Problem


 Suppose link from node A to E goes down.
 Node A advertises a distance of ∞ to E to its neighbors
 Node B receives periodic update from C before A’s update
reaches B
 Node B updated by C, concludes that E can be reached in 3 hops via C
 Node B advertises to A as 3 hops to reach E

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