Warp Rift 32
Warp Rift 32
May 2011
SUBMISSIONS: Warp Rift Table of Contents
All types of articles are desper- Editorial g
ately needed to keep this publi- Navis Nobilite 3
cation alive. In some cases,
High admiralty 4
submission includes placement
on the web at: [Link]- Lexicanum: bfg rules and tactics g
[Link]. Please include a
Tactical Command: It's not so bad: using the tyrant 5
note with your submission if
you would like this clarified. Ships Database: Spacefleet ships in BFG: Imperial support ships 6
Submission via e-mail implies Encyclopedia gothica: Fleet engagement variant 10
approval for publication.
COVER CREDITS: The Forge: bfg modeling and painting g
SEND YOUR SUBMISSIONS TO:
Dry Dock: Black SHip Conversion 12
This image started out as a 3D modelling assign-
horizon@[Link] or
ment for school. I wanted to depict the a small Sensor Readings: bfg fan fiction and scenarios g
warprift@[Link]
flotilla of Imperial ships. The battlecruiser and her
Void Stalker: BattleFleet Limante, part II 15
escorts, here plying the void, dangers lurking every- Please register your support for
where in the dark. this publication. Download your
by Alex Eigner, [Link] copy from the official web site:
[Link]/
archive/bfgmag/
THE WARP RIFT TEAM:
Aaron Dickey Vaaish, Editor Discuss and Talk about Warp Rift
at the following location:
Roy (Horizon) Amkreutz Void Stalker II
Warp Rift Forum
Iain (Cybershadow) Watcher in the Dark
Ray Bell Admiralty Read the Warp Rift Blog for news
Reg Steiner Tyranid War Veteran updates and extra material here:
ADDITIONAL CREDITS:
In this article I will be refuting the claim made by many that the less than torpedoes at point blank range. Note that the Tyrant’s the Tyrant a valuable anti-Eldar asset. Remember, scoring any hits
Tyrant class cruiser is a waste of points and should be avoided at all weapon battery strength is important as if it was any lower, it does on Eldar ships is an achievement, so make sure you take the ships
costs. I believe this claim is made by those who fail to understand not guarrantee to knock down the enemy’s shields, from most arcs that makes a hit more likely! Team up your Tyrants with Dictators
the role the Tyrant is designed to play in an Imperial fleet. of fire anyway. and you will have a versatile and resilient anti-Eldar fleet.
Many people say that the Tyrant class cruiser is “able to take on Another use for the Tyrant is against Eldar. It is the only basic Impe- I hope that this article will convince people to give the Tyrant
several roles but be master of none”, Adam Brown in Admiral’s rial Cruiser with longer than 30cm range weapon batteries. Even another go, in the roles it was truly intended for, rather than the
tactics (pg2) (available as a pdf on the Games Workshop site). though the extra range is minimal, and when not upgraded, a bit role people seem to have assigned it without fully considering the
This is to say that such people believe that it is neither a premier puny, even one hit on an Eldar cruiser can be fatal due to their logic and reason behind their decision. When used as a member of
line breaker, such as the Lunar class, nor is it a useful long range fragility. Most Imperial cruisers will never get the chance to fire, a carefully constructed team (fleet), the Tyrant is a valuable asset.
gunship, such as the Vengeance class. If it is compared to such unless the Eldar player is careless. Due to the Tyrant’s extra range, When it is picked for other reasons it will not work. Good Luck!
vessels in such a manner then this is undenaible. If one wishes to the chance of scoring a hit is propprtionately more likely, making
regard the Tyrant in such a way then this is a perfectly valid claim.
However, it is my belief, from experiance, that the Tyrant has a
more productive use, when taken without upgrades that is. If
you remember that the Imperial ships need to be used as a team
to bring out their full effectiveness then the design of the Tyrant
makes more sense. Chaos vessels are excellent individual vessels,
and do not need to work as a team to bring out their effectiveness
(although teamwork always helps). If you couple a Tyrant with a
Gothic class, then its superior weapon batteries can work with the
Gothic’s lances to cause greater damage. But, people say, a Domi-
nator can do this task better.
Not so, as the Tyrant has torpedoes, which when fired with the
Gothic’s torpedoes produce a strength 12 salvo, enough to score
several points of damage off the average Chaos cruiser. Then,
the Gothic- Tyrant weapon battery/ lance combo can be used to
efficently finish it off, whilst they reload their torpedoes to attack
another ship at close range, something a Dominator cannot do
with a nova cannon. Given the nova cannons reduced effective-
ness since the game’s inception, this factor is an important one,
the liklihood of a nova cannon causing significant damage is much
This article covers Imperial support ships, it would have CASTELLAN SHIELD SHIP 160 points all ten are knocked down the ship will suffer an automatic
covered Eldar too but I’ve been a bit slack. There were a critical hit to the shield generator. Ships within the field can
few very interesting ships added to the Imperial fleet that fire out with no problem; however firing at another ship
weren’t warships but could greatly increase the offensive or within the field will take down the Castellans shields first.
defensive potential of the ships around them. I guess young- Note that castellans cannot come within 15cm of each other
sters would call them buffs or something along those lines. while they both have their shields raised, one will shut down
If Space fleet had been fully developed I imagine all the races if this happens, controlling player gets the choice over
would have been given something like the Imperial ships, which. The ship may also perform an emergency shutdown
but support for SF was canned before the other races got of the shields at any point during the firing phase before
fully developed fleets, or in the case of orks and chaos any dice are rolled for any given salvo, however they may not be
fleets at all although chaos could use traitor Imperial vessels. turned on again until the end of the next firing phase.
This part is going to be a lot iffier in terms of point values as Only one Castellan may be included per 1000 points of ships
most of these ships have abilities that either don’t currently (not including the Castellan itself)
exist in BFG or employ existing abilities in a different way.
You’ll see what I mean.
Goliath Factory ship
Castellan shield ship GW already has a BFG conversion for this as the forge tender
and for once it’s actually better and more interesting than
This has been given an official conversion as a boring old the original ship, however for completeness I’ll give this one
freighter, a travesty that I feel I must rectify. In space fleet a go. You could also use it as a heavy transport or super
this was a very useful ship, especially when paired with the heavy fuel transport. The original was a gigantic process-
ironclad. While it had virtually zero offensive capabilities ing plant that would pick up raw material X from wherever
the Castellan had a massive number of shields that could Type/Hits Speed Turns Shields Armour Turrets
and process it on the journey and so arrive full of refined
be raised again at full strength if turned off for a turn, very Light Cruiser/6 25cm 45° 10 5+ 2
product Y. Theoretically this could be anything but the rules
useful compared to the other ships shields that stayed down
Armament Range/Speed Firepower/Str Fire Arc always assumed plasma fuel, which could be dumped as a
once hit. Unfortunately if all its shields were knocked down
Weapons Battery 30cm 2 All Around last ditch defence effort. It didn’t even have any shields for
it exploded. It was amazingly nippy in space fleet but I’m goodness sake.
going to leave it at standard light cruiser speed.
Notes: The Castellan is a marvel of ancient force field technology that can provide an almost impenetrable shield It starts with eight blast markers worth of fuel and can jet-
The castellan extends the protection of its shields to any ship wall. Unfortunately these days the Mechanicus aren’t quite the wizards the techs of the Dark Ages were and the gen-
erators have a tendency to explode if overloaded. However when paired with a few Ironclads it can take the beasts tison as few or as many as it likes any time during its move
within 15cm, even enemies that get within that distance. All into the heart of the enemy to unleash their fusion cannons without them being cut to pieces by lances on the way. to the rear of the vessel. The blast markers can be arranged
hits count against the Castellans shields first (though the no more than 3 wide in a manner of the players choosing.
armour value of the target ship is used to determine hits). If Each blast marker takes down a shield if a ship runs into
Type/Hits Speed Turns Shields Armour Turrets Type/Hits Speed Turns Shields Armour Turrets
Light Cruiser/6 15cm 45° 1 5+ 2 Light Cruiser/4 15cm 45° 1 5+ 2
Armament Range/Speed Firepower/Str Fire Arc Armament Range/Speed Firepower/Str Fire Arc
Weapons Battery 30cm 2 All Around Weapons Battery 30cm 3 All Around
Notes: Very evidently not a warship, the goliath is stuffed to the gills with various raw materials and manufactoria. Notes: These gigantic troopships were used in the early days of the Imperium, taking four whole regiments worth of
Other than its pitiful weapons batteries the goliath can jettison its plasma fuel. While they may not be a lance strike conscripts and training them in the weapons and tactics of the Imperial Guard on the journey. They are less popular
a million tons of exploding plasma fuel is enough to ruin anyone’s day. now that the space lanes are not as safe as they were in the glory days of the Imperium as their poor defensive capa-
bilities and large ‘cargo’ capacity means the loss of one of these is a great loss to the guard.
it, producing a normal blast marker. Unlike normal blast marker Galaxy Troopship shops so that the ship could pick up recruits and have them trained
plasma fuel causes one point of damage on a D6 roll of 4 or more and armed by the time they reach the warzone.
The simplest use of this is as a standard BFG super heavy troop
if a ship has no shields and will destroy any ordnance on a roll of
transport but I want to try and emulate the way it worked in Space While the ship based combat stats are nothing to write home
4+. The points value listed here is a nominal figure using Smother-
Fleet. Originally the Galaxy was said to carry up to four regiments about the boarding value is five times the number of hits due to the
mans formula, but really this should only ever be used as part of a
and to also carry extensive training facilities and weapons work- number of regiments on board, plus the standard crew compliment
scenario. of naval personnel and highly experienced guard instructors.
Notes: Filled to bursting with targeting cogitators and sensors, the Constellation has little room for engines, shield
generators, weapons or armour and as such makes a poor combat ship but its ability to enhance the combat effec-
tiveness of the ships around it make it an incredibly valuable tool in the Imperiums arsenal.
These are alternate rules for the fleet engagement scenario. Rather Instead of deploying ships or squadrons, deploy numbered tokens
than picking a formation and then being forced to deploy your (secretly noting on your roster which numbers corresponds to Ship Size Sensor Range
ships separated across the board (in a way that frequently looks which ships or squadrons) anywhere along your table edge. You Strike Craft Base contact
nothing like your chosen formation), in this scenario you choose may also deploy an extra decoy token for every three ship/squad- Escorts 30cm
how you are trying to approach the enemy and then deploy ac- ron tokens. Tokens use the following profile (regardless of your Cruisers (all varieties) 30cm
cordingly. You can attempt to use stealth to sneak up on your fleet rules): speed 15cm, turn 45 degrees, moves as a cruiser, no Battleships 30cm
enemies’ fleet, use long range patrols and reconnaissance to foil weapons, cannot be attacked by your enemy. Note that you cannot Space Stations (all varieties) 50cm
sneaky tactics, or deploy in a convoy, forsaking stealth but also squadron anything other than escorts as the resulting massed Note on mimic engines: if a token is revealed and it has mimic
keeping your fleet together. energy signatures would be unmaskable. engines it is automatically assumed to pass the leadership test to
Tokens can be removed and replaced by the ship or squadron allow it behave normally. This replaces the normal rules for mimic
FORCES they represent in one of two ways. At the start of your turn, you engines in this scenario.
Both fleets are picked to an equal points value. may remove a token and replace it with your ship or squadron (all
squadron vessels should be within 10cm of the marker), ensuring Picket: Your fleet sends out its escorts and strike craft ahead. This pro-
BATTLEZONE they have the same facing as the marker. They may then move, vides a better chance of foiling stealth approaches but does force your
shoot, etc. as normal for the rest of the game. fleet to spread out.
Fleet engagements could happen anywhere. Setup celestial phe-
nomena in any mutually agreeable manner. The second way to reveal markers is for your enemy to get close Deploy your ships using the deployment zones given below. Your
and pass a leadership test. If, after an enemy ship has moved, it is ships can each face in any direction. You can also, as a single de-
SET-UP within sensor range (see table below) of a marker it may make a ployment, place as many strike craft as you are normally allowed to
leadership test (with any applicable re-rolls allowed) for each token launch. If you do so, all of your carriers begin the game empty and
After determining who is the attacker and who is the defender,
within range. If it passes then the token is removed and replaced must reload ordinance before they can launch any more. Table
each player must select to use either stealth, a picket, or a convoy
as described above. If the test is failed then the token remains. In diagram is on the following page.
to engage the enemy. If both players pick stealth the attacker uses
revealed by the enemy, revealed ships/squadrons must take a lead-
stealth and the defender uses guard down (they have been taken
ership test (only re-rolls from the ship/squadron are allowed). If the Convoy: Your fleet stays together so that each ship can support the
by surprise by their swifter opponents). If both players pick picket
test is passed, the ship/squadron behaves normally for the rest of rest. This leaves you vulnerable to fleets trying to sneak up on you, but
the defender uses picket and the attacker must use guard down
the game. If it is failed, the ship/squadron has no shields or turrets gives you the most control over your deployment.
(the more defensive fleet establishes their picket lines earlier). In
(or any fleet equivalents) until the start of its next turn, but may Deploy your ships up to 30cm from your board edge. All ships must
any case, players take it in turns to deploy ships or squadrons, start-
then behave normally for the rest of the game. face the same direction, though you may choose which direction
ing with whoever rolls lowest on a d6.
that is. All ships must deploy within 10cm of a previously deployed
Stealth: Your ships power down and drift towards the enemy. This is
ship (not counting the first one, obviously).
very much a gamble. If it pays off, your enemy will not be able to react
to your presence until your fleet is right on top of them. If it fails, your
ships may be caught with their shields down; literally.
FIRST TURN
After deployment both players roll a d6. The player with the highest
leadership admiral receives a +1 bonus to this roll. The player with
the most escorts receives a +1 bonus, and the player with the
fastest ship receives a +1 bonus. The winner of the dice roll may
choose whether they go first or second. Re-roll ties.
Your opponent's table half
GAME LENGTH
The game lasts until one fleet is fully disengaged or totally
destroyed.
VICTORY CONDITIONS
Both fleets score victory points as normal. To win, a player must get
more than 10% of the game size in points than their opponent. E.g.
in a 1500 point engagement, you must score over 150 points more 15cm Escort and strike craft deployment zone
than your opponent to win.
Designers notes: The stealth rules work on the assumption that the 15cm
stealth ships will want to reveal at about 50cm, so they can move in
and attack within 30cm. Sensor ranges were chosen so that a ship
can also move and possibly detect as ship at about 50cm, hopefully
keeping things relatively balanced, while still giving faster ships an
30cm 30cm
edge as patrol or infiltration ships. Cruiser and battleship deployment zone
The guard down deployment can heavily penalize a player, but this
is intentional. It can only occur to you in one of two ways: either your
fleet tried to sneak up on a much more aggressive fleet and they beat
Picket deployment table set up
Hi BFG fans! Well I again find myself writing an article for Warp Rift inspiration from the Space Marine Battlebarge with regards to its I then set to work cutting up styrene loosely until I started to create
at the bequest of its excellent editor Vaaish. He was very fond of a side fins and prow. From the rules I knew I had to represent the an approximate form I liked.
commission project I did at the beginning of the year and asked if Blackship’s superior characteristics: high speed, heavily armoured
I would write up a brief Dry Dock article on it. So I hereby humbly and heaily armed. Initial Construction
present my second Warp Rift article detailing the conversion of a Once the donor plastic Imperial cruisers had arrived I assembled Since I had experience creating weapons batteries I decided to
pair of Imperial cruisers into Inquisitorial Blackships. the main hull (sans drive tubes and horizontal wing piece) and begin work on them very early on. The block is simply some lami-
About six months ago I was approached by a European BFG fan chopped off the prow. From there I could decide exactly how to nated 1.0mm styrene sheet with strip styrene built up over the
who had seen some of my BFG scratchbuilding work and asked proceed with the project and decided that there would be 7 resin top for detailing. I used a lot of 1.0x1.0mm styrene strip on this
if I could build him on commission a pair of Blackships. The brief parts for the conversion: project.
was simple and used a picture of a model created by Rob Hender- • Engines and horizontal wings The engines were blocked out by selecting some telescoping
son for a rules PDF, however I was given pretty free reign to come
• Port and Starboard vertical fins styrene tubing cut to size and mounted around a drive shield/fin
up with whatever I deemed appropriate. Since I had to build two
between them. To represent the power of the engines I opted for
copies I decided that I would create the Blackships as a set of resin • Two large sized weapons battery modules (each taking the space large, long drive tubes that extended right forward to under the
parts which I could use to convert a pair of standard plastic Impe- of two normal weapon modules). bridge.
rial cruisers.
• Prow (with integral launch bay) For the prow I cast up a pair of side fins from my previous Zeus
Unfortunately since this project was a commission I didn’t docu-
• Bridge Light Cruiser project and mounted them either side of a piece of
ment large parts of the construction process, so the WIP photos I
rectangular cross section styrene tube which would ultimately be
do have do not begin until the project was well established (they’re
the prow launch bay.
actually the photos I sent to the client to ensure he was happy with
the direction I was taking).
The more scratchbuilding I do the more I’m convinced that anybody
can do it, so long as they have three things:
• The right selection of tools
• The right selection of materials (particularly styrene extrusions)
• Patience
Planning
As stated above, the primary inspiration for the design came from
the Blackship rules PDF, however I also perused the internet and
found a couple of other Blackship conversions. I also drew heavy
The Bridge
The bridge was the part I had been putting off for most of the
project, but eventually I had to tackle it. I began building a box
shape that would fit over the mounting block for the standard
bridge and ended up with an interesting design:
After consulting with some friends however I became convinced
that my new bridge design just didn’t suit the Blackship aesthetic.
Finished Product
These are the photos I sent to the client before posting him the
completed models. Suffice to say he was very pleased with the
result! Notice how I had swapped the Lance turrets back to the big
boxy type – that was at request of the client.
Conclusion
Another successful project and another happy customer! I was
very happy with how the design turned out. I don’t know if the
client has painted them up yet but perhaps we should pester him
for a showcase for next issue of Warp Rift!
With these articles I write long past completion of the detailed
project I often find I don’t have pictures of many parts of the
process, leaving things feeling a little incomplete. I’m planning to
commence one of my next BFG projects with a Warp Rift article in
mind, so hopefully will be able to give a very complete pictorial
description of the process.
For any questions or further information feel free to contact me or
the other mad keen modellers on the Resin Addict forum at http://
[Link]/forum/
Thanks for reading!
His Flag Captain had been with him for nearly 20 years on this
vessel, and they both knew its character flaws and quirks like no
Notes: Due to supply shortages and many sabotage attempts by pirates on the dockyards where she was constructed,
the Limante's Justice was changed from a Dictator configuration to something completely original. With the space
made abailable by reducing her weapons batteries and launch bays, torpedo launchers and the targeting equipment
to make them more accurate were installed. Unfortunately, the guidance systems in the torpedoes used up much of
the fuel space and therefore had a tendency to burn out before reaching their target.
This unusual configuration is used rarely because it quickly depetes torpedo reserves. In its only major fleet action,
it crippled four enemy vessels who had come along side her. The torpedoes combined with assault boats over-
whelmed enemy defenses and caused heavy damage allowing the accompanying escort squadrons to destroy nearly
60% of the enemy fleet.
Notes: Using the ruined and modified hulls of existing Escort class ships, this ingenious design bore fruit within
the few patrol fleets active in the Sector. It allows access to the much needed and scarce Attack craft launch bays for
almost all of the sectors sorely outgunned fleets.
4x Heavy Transports: Red 5, LD6 boarding damage. This includes attack craft
Armament Range/Speed Firepower/Str Fire Arc
and torpedoes.
Dorsal Gunz Battery 30cm 2 Left/Front/Right
2x Cobras: Tac Patrol, LD8
Both sides reload ordnance with a -1 lead-
Prow Big Boarder 30cm 1 Front
3x Cobra Widowmaker: Scrubbers, LD9 ership penalty applied after all other modi-
fiers. Torpedoes and attack craft are hard to
Notes: The Prow Big Boarder acts just like the Dark Eldar Impaler Module with the exception that it rolls 3d6 and
3x Escort Carriers: Detio, LD8 come by for everyone in this Sector! picks the lowest two dice. If two 1's and a 6 should be rolled the escort has run out of Boyz to throw at the problem
and can not launch the Boarder again.
No Fleet Commander