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PSMI&MModule 2

This document introduces problem-solving strategies for non-routine math problems, emphasizing cooperative learning and various techniques such as guessing, acting out, drawing, making lists, and systematic thinking. It outlines the importance of these strategies at different learning levels and provides examples, particularly focusing on the 'Farmyard Problem' to illustrate their application. The document also discusses how children's ability to use these strategies develops over time with experience and practice.
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0% found this document useful (0 votes)
2 views13 pages

PSMI&MModule 2

This document introduces problem-solving strategies for non-routine math problems, emphasizing cooperative learning and various techniques such as guessing, acting out, drawing, making lists, and systematic thinking. It outlines the importance of these strategies at different learning levels and provides examples, particularly focusing on the 'Farmyard Problem' to illustrate their application. The document also discusses how children's ability to use these strategies develops over time with experience and practice.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

1

Module 2

Problem Solving
Strategies

Introduction
This section introduces you to problem
solving and in particular to non-routine
problems. A range of strategies that can be
applied in solving non-routine problems will
be explored and a range of problems will be
presented for you to solve, varying in
difficulty. Cooperative learning skills will
also be developed, as you work together to
solve problems.

As you journey through this lesson, you are


expected to:
2

Apply the different strategies in Learning


solving math problems
Outcome

1. Enumerate the different


strategies in problem solving
2. Describe each of the
strategies in problem solving
through an illustration
3. Identify the strategies that Learning
can be used in each Objectives
stage/level of learning
4. Explain the meaning of a
non-routine problem

Content Discussion
3

Problem Solving Strategies

What Are Problem Solving Strategies?


Strategies are things that Pólya would have us choose in his
second stage of problem solving and use in his third stage (What is
Problem Solving?). In actual fact he called them heuristics. To Pólya
they were things to try that he couldn’t guarantee would solve the
problem but, of course, he sincerely hoped they would. So, they are
some sort of general ideas that might work for a number of problems.
And then, again they might not.
The following are common strategies that children of primary
age can use to help them solve problems.

Common Problem Solving Strategies

1. Guess (this includes guess and check, guess and improve)


2. Act It Out (act it out and use equipment)
3. Draw (this includes drawing pictures and diagrams)
4. Make a List (this includes making a table)
5. Think (this includes using skills you know already)

An In-Depth Look at Strategies


We now look at each of the following strategies and discuss them
in some depth. You will see that each strategy we have in our list is
really only a summary of two or more others.

1 Guess
This stands for two strategies, guess and check and guess and
improve.
Guess and check is one of the simplest strategies. Anyone can
guess an answer. If they can also check that the guess fits the
conditions of the problem, then they have mastered guess and check.
This is a strategy that would certainly work on the Farmyard problem
but it could take a lot of time and a lot of computation.
4

Because it is such a simple strategy to use, we may have


difficulty weaning some children away from guess and check. If we are
not careful, they may try to use it all the time. As problems get more
difficult, other strategies become more important and more effective.
However, sometimes when children are completely stuck, guessing
and checking will provide a useful way to start and explore a problem.
Hopefully that exploration will lead to a more efficient strategy and
then to a solution.
Guess and improve is slightly more sophisticated than guess
and check. The idea is that we use our first incorrect guess to make an
improved next guess. We can see it in action in
the Farmyard problem. In relatively straightforward problems like that,
it is often fairly easy to see how to improve the last guess. In some
problems though, where there are more variables, it may not be clear
at first which way to change the guessing.

2 Act It Out
We put two strategies together here because they are closely
related: Act it Out and Use Equipment.
Young children especially, enjoy using Act it Out. Children
themselves take the role of things in the problem. In
the Farmyard problem, the children might take the role of the animals
There are pros and cons for this strategy. It is an effective
strategy for demonstration purposes in front of the whole class. On the
other hand, it can also be cumbersome when used by groups,
especially if a large number of students is involved. We have,
however, found it a useful strategy when students have had trouble
coming to grips with a problem.
The on-looking children may be more interested in acting it out
because other children are involved. Sometimes, though, the children
acting out the problem may get less out of the exercise than the
children watching. This is because the participants are so engrossed in
the mechanics of what they are doing that they don’t see through to
the underlying mathematics. However, because these children are
concentrating on what they are doing, they may in fact get more out of
it and remember it longer than the others, so there are pros and cons
here.
Use Equipment is a strategy related to Act it Out. Generally
speaking, any object that can be used in some way to represent the
situation the children are trying to solve, is equipment. This includes
5

children themselves, hence the link between Act it Out and Use
Equipment.
One of the difficulties with using equipment is keeping track of
the solution. Actually, the same thing is true for acting it out. The
children need to be encouraged to keep track of their working as they
manipulate the equipment.
Some children may need encouragement and help to use
equipment. Many children seem to prefer to draw. This may be
because it gives them a better representation of the problem in hand.
Also, if they’re a little older, they may feel that using equipment is only
'for babies'. Since there are problems where using equipment is a
better strategy than drawing, children must be encouraged the use of
equipment with the modelling its use from time to time.

3 Draw
It is fairly clear that a picture has to be used in the
strategy Draw a Picture. But the picture need not be too elaborate. It
should only contain enough detail to solve the problem.
It’s hard to know where Drawing a Picture ends and Drawing a
Diagram begins. You might think of a diagram as anything that we can
draw which isn’t a picture. But where do we draw the line between a
picture and a diagram? As we can see with the chickens and pigs,
discussed above, regular picture drawing develops into drawing a
diagram.
Venn diagrams and tree diagrams are particular types of
diagrams that we use so often they have been given names in their
own right.
It’s probably worth saying at this point that acting it out, drawing
a picture, drawing a diagram, and using equipment, may just be
disguises for guessing and checking or even guessing and improving.

4 Make a list
Making Organized Lists and Tables are two aspects of working
systematically. Most children start off recording their problem solving
efforts in a very haphazard way. Often there is a little calculation or
whatever in this corner, and another one over there, and another one
just here. It helps children to bring a logical and systematic
development to their mathematics if they begin to organize things
systematically as they go. This even applies to their explorations.
6

There are a number of ways of using Make a Table. This ranges


from tables of numbers to help solve problems like the Farmyard, to
the sort of tables with ticks and crosses that are often used in logic
problems. Tables can also be an efficient way of finding number
patterns.
When an Organized List is being used, it should be arranged in
such a way that there is some natural order implicit in its construction.

5 Think
In many ways we are using this strategy category as a catch-all.
This is partly because these strategies are not usually used on their
own but in combination with other strategies.
The strategies that we want to mention here are Being
Systematic, Keeping Track, Looking for Patterns, Use Symmetry and
Working Backwards and Use Known Skills.
Being Systematic, Keeping Track, Looking for Patterns and Using
Symmetry are different from the strategies we have discussed above
since they are over-arching strategies. In all problem solving, and
indeed in all mathematics, you need to keep these strategies in mind.
Being systematic may mean making a table or an organized
list but it can also mean keeping our work in some order so that it is
easy to follow when we have to go back to it. It means that we should
work logically as we go along and make sure we don’t miss any step in
an argument. And it also means following an idea for a while to see
where it leads, rather than jumping about all over the place chasing
lots of possible ideas.
It is very important that we keep track of our work. We have
seen several groups of children acting out a problem and having
trouble at the end simply because they had not kept track of what they
were doing. So, keeping track is particularly important with Act it Out
and Using Equipment. But it is important in many other situations, too.
Children have to know where they have been and where they are
going or they will get hopelessly muddled. This begins to be more
significant as the problems get more difficult and involve more and
more steps.
In many ways looking for patterns is what mathematics is all
about. We want to know how things are connected and how things
work and this is made easier if we can find patterns. Patterns make
things easier because they tell us how a group of objects acts in the
7

same way. Once we see a pattern we have much more control over
what we are doing.
Using symmetry helps us to reduce the difficulty level of a
problem. Playing zeros and crosses, for instance, we will have realized
that there are three and not nine ways to put the first symbol down.
This immediately reduces the number of possibilities for the game and
makes it easier to analyze. This sort of argument comes up all the
time and should be grabbed with glee when we see it.
Finally working backwards is a standard strategy that only
seems to have restricted use. However, it’s a powerful tool to use
when we are looking at games. It frequently turns out to be worth
looking at what happens at the end of a game and then work backward
to the beginning, in order to see what moves are best.
Then we come to use known skills. This isn't usually listed in
most lists of problem solving strategies. The trick here is to see which
skills we know can be applied to the problem in hand.
This strategy is related to the first step of problem solving when
the problem solver thinks 'have I seen a problem like this before?'
Being able to relate a word problem to some previously acquired skill is
not easy but it is extremely important.

Uses of Strategies
Different strategies have different uses. We’ll illustrate this by
means of a problem.
The Farmyard Problem: In the farmyard there are some pigs
and some chickens. In fact there are 87 animals and 266 legs. How
many pigs are there in the farmyard?
Some strategies help us to understand a problem. Let’s kick off
with one of those, Guess and check. Let’s guess that there are 80
pigs. If there are they will account for 320 legs. Clearly, we’ve over-
guessed the number of pigs. So, maybe there are only 60 pigs. Now,
60 pigs would have 240 legs. That would leave us with 16 legs to be
found from the chickens. It takes 8 chickens to produce 16 legs. But,
60 pigs plus 8 chickens is only 68 animals so we have landed nearly 20
animals short.
Obviously, we haven’t solved the problem yet but we have now come
to grips with some of the important aspects of the problem. We know
that there are 87 animals and so the number of pigs plus the number
of chickens must add up to 87. We also know that we have to use the
8

fact that pigs have four legs and chickens two, and that there have to
be 266 legs altogether.
Some strategies are methods of solution in themselves. For
instance, take Guess and Improve. Supposed we guessed 60 pigs
for a total of 240 legs. Now 60 pigs imply 27 chickens, and that gives
another 54 legs. Altogether then we’d have 294 legs at this point.
Unfortunately, we know that there are only 266 legs. So, we’ve
guessed too high. As pigs have more legs than hens, we need to
reduce the guess of 60 pigs. How about reducing the number of pigs
to 50? That means 37 chickens and so 200 + 74 = 274 legs.
We’re still too high. Now, 40 pigs and 47 hens give 160 + 94 =
254 legs. We’ve now got too few legs so we need to guess more pigs.
You should be able to see now how to oscillate backwards and
forwards until we hit on the right number of pigs. So, guess and
improve is a method of solution that we can use on a number of
problems.
Some strategies can give us an idea of how we might tackle a
problem. Making a Table illustrates this point. We’ll put a few values
in and see what happens.

pigs chickens pigs legs chickens’ total difference


legs

60 27 240 54 294 28

50 37 200 74 274 8

40 47 160 94 254 -12

41 46 164 92 256 -10

From the table we can see that every time we change the
number of pigs by one, we change the number of legs by two. This
means that in our last guess in the table, we are five pigs away from
the right answer. Then, there have to be 46 pigs.
9

Some strategies help us to see general patterns so that we can


make conjectures. Some strategies help us to see how to justify
conjectures. And some strategies do other jobs

What Strategies Can Be Used At What Levels


In the work we have done over the last few years, it seems that
children are able to tackle and use more strategies as they continue
with problem solving. They are also able to use them to a deeper
level. We have observed the following strategies being used in the
stated Levels.
Levels 1 and 2

 Draw a Picture
 Act it Out
 Use Equipment
 Guess and Check

Levels 3 and 4

 Draw a Diagram
 Act it Out
 Use Equipment
 Guess and Improve
 Make a Table
 Make an Organized List

It is important to say here that the research has not been


exhaustive. Possibly younger children can effectively use other
strategies. However, we feel confident that most children at a given
Curriculum Level can use the strategies listed at that Level above. As
problem solving becomes more common in primary schools, we would
expect some of the more difficult strategies to come into use at lower
Levels.
Strategies can develop in at least two ways. First, children’s
ability to use strategies develops with experience and practice.
Second, strategies themselves can become more abstract and
complex. It’s this development that we want to discuss here with a
few examples.
Not all children may follow this development precisely. Some
children may skip various stages. Further, when a completely novel
problem presents itself, children may revert to an earlier stage of a
strategy during the solution of the problem.
10

Draw: Earlier on we talked about drawing a picture and drawing


a diagram. Children often start out by giving a very precise
representation of the problem in hand. As they see that it is not
necessary to add all the detail or color, their pictures become more
symbolic and only the essential features are retained. Hence, we get a
blob for a pig’s body and four short lines for its legs. Then, children
seem to realize that relationships between objects can be
demonstrated by line drawings. The objects may be reduced to dots or
letters. More precise diagrams may be required in geometrical
problems but diagrams are useful in a great many problems with no
geometrical content.
The simple "draw a picture" eventually develops into a wide variety of
drawings that enable children, and adults, to solve a vast array of
problems.
Guess: Moving from guess and check to guess and improve, is
an obvious development of a simple strategy. Guess and check may
work well in some problems but guess and improve is a simple
development of guess and check.
But guess and check can develop into a sophisticated procedure
that 5-year-old children couldn’t begin to recognize. At a higher level,
but still in the primary school, children are able to guess patterns from
data they have been given or they produce themselves. If they are to
be sure that their guess is correct, then they have to justify the pattern
in some way. This is just another way of checking.
All research mathematicians use guess and check. Their guesses
are called "conjectures". Their checks are "proofs". A checked guess
becomes a "theorem". Problem solving is very close to mathematical
research. The way that research mathematicians work is precisely the
Pólya four stage method (What is Problem Solving?). The only
difference between problem solving and research is that in school,
someone (the teacher) knows the solution to the problem. In research
no one knows the solution, so checking solutions becomes more
important.
So, we see that a very simple strategy like guess and check can
develop to a very deep level.

More of Problem Solving Strategies

Read carefully and then do basic operations (if applicable).


11

Example 1.
How many cars are needed to transport 82 children if each car can
take 6 children?

 Be sure of what actually is required


 Extract all useful information
 Detect tricks, traps or distractions
 Look for a simple method hidden amongst the details

In some examples, like this one, the calculation is quite simple.


The hard thing is to read the information and the question to see what
is required.
Only simple division is required, dividing 82 by 6 to give 13 and
remainder 4.
You then have to think what the remainder means in this
problem. In this case it means you need an extra vehicle, so that 14
vehicles are required.

Non-Routine Problems

A problem is a non-routine problem when:


 The solution is not immediately obvious
 The method of finding a solution is not immediately known.

A good non-routine problem should also:


 Make students feel that they have a reasonable chance of finding
a solution
 Motivates students to try to find a solution

What a particular person considers to be a non-routine problem


will depend on their level of understanding and whether or not they
have solved similar problems before.
12

Assessment Tasks 2

Read through the problems listed below. Solve each problem and
write down the strategy (write down each step) that you used to solve
the problem.

1. Seven loaded trucks contain 63 tonnes . How many tonnes would


there be in 3 loaded trucks
2. I have just thought of a number. I multiply by 3. Then I add 4. Then
I divide by 7. The result is 4. What is the number I started with?

charges ₱5.00 for the first 10 kg and ₱3.00 for each additional 5kg or
3. For carrying goods between Looc and Odiongan, a truck driver

part thereof. How much does it cost to send 112 kg of cargo between
the two towns?
4. How many numbers between 10 and 1000 have a digit sum of 8?
5. Using only the numbers 1 to 9, fill in the remaining numbers in the
figure, so that the totals along the joining lines in any direction are the
same.

5 8
13

References
y
1. [Link]
generation-mathematics-learning-standards
2. [Link]

3. [Link]
problem-solving-activity/

Prepared by:

Sharon M. Galicha, LPT, MS Math Ed


Asst. Professor 2

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