Lua Script
local _0xA={
[1]={80,108,97,121,101,114,115},
[2]={83,111,117,110,100,83,101,114,118,105,99,101},
[3]={83,99,114,101,101,110,71,117,105},
[4]={84,101,120,116,76,97,98,101,108},
[5]={70,114,97,109,101}
}
local function _0xF(i)
local s=""
for _,b in pairs(_0xA[i]) do s=s..[Link](b) end
return s
end
local Players = game:GetService(_0xF(1))
local SoundService= game:GetService(_0xF(2))
local TweenService= game:GetService("TweenService")
local lp = [Link]
local pGui = lp:WaitForChild("PlayerGui")
if pGui:FindFirstChild("VIZ_GUI") then pGui.VIZ_GUI:Destroy() end
local _0xSD = [Link]("Sound")
_0xSD.Parent = SoundService
_0xSD.Volume = 1
_0xSD.SoundId = "rbxassetid://142376088"
_0xSD.Looped = true
pcall(function() _0xSD.Loaded:Wait() end)
_0xSD:Play()
local gui = [Link](_0xF(3), pGui)
[Link] = "VIZ_GUI"
[Link] = true
[Link] = false
local bg = [Link](_0xF(5), gui)
[Link] = [Link](1,0,1,0)
bg.BackgroundColor3 = [Link](0,0,0)
[Link] = 0
[Link] = 1
local BAR_COUNT = 48
local bars = {}
local barContainer = [Link](_0xF(5), gui)
[Link] = [Link](1,0,1,0)
[Link] = 1
[Link] = 0
[Link] = 5
for i = 1, BAR_COUNT do
local b = [Link](_0xF(5), barContainer)
[Link] = [Link](0.5, 0.5)
b.BackgroundColor3 = [Link](i/BAR_COUNT, 1, 1)
[Link] = 0
[Link] = 5
[Link]("UICorner", b).CornerRadius = [Link](0, 4)
bars[i] = b
end
local PART_COUNT = 80
local parts = {}
local partLayer = [Link](_0xF(5), gui)
[Link] = [Link](1,0,1,0)
[Link] = 1
[Link] = 0
[Link] = 3
for i = 1, PART_COUNT do
local p = [Link](_0xF(5), partLayer)
[Link] = [Link](0.5,0.5)
[Link] = 0
[Link] = 3
[Link]("UICorner", p).CornerRadius = [Link](1,0)
parts[i] = {
f = p,
px = [Link](),
py = [Link](),
vx = ([Link]()-0.5)*0.001,
vy = ([Link]()-0.5)*0.001,
h = [Link](),
}
end
local txt = [Link](_0xF(4), gui)
[Link] = [Link](0.55,0,0.13,0)
[Link] = [Link](0.5,0.5)
[Link] = [Link](0.5,0,0.5,0)
[Link] = "Tacos"
[Link] = true
[Link] = 1
[Link] = [Link]
txt.TextColor3 = [Link](1,1,1)
[Link] = 10
local stroke = [Link]("UIStroke", txt)
[Link] = 2
[Link] = [Link](0,255,200)
local MODES = {
"VERTICAL_BARS",
"MIRROR_BARS",
"RADIAL_RING",
"HORIZONTAL_WAVE",
"SCATTER_DOTS",
"TUNNEL_RINGS",
"DIAGONAL_BARS",
"SPIRAL",
}
local currentMode = MODES[1]
local modeTimer = 0
local MODE_INTERVAL = 1
local smoothLv = 0
local hue = 0
local beatFlash = 0
local lastBeat = 0
local bgHue = 0
local function setBarVisible(v)
for i=1,BAR_COUNT do bars[i].Visible = v end
end
local function setPartVisible(v)
for i=1,PART_COUNT do parts[i].[Link] = v end
end
local function applyMode(mode, t, lv, h)
local W, H = 1, 1
if mode == "VERTICAL_BARS" then
setBarVisible(true)
setPartVisible(false)
local bw = [Link](950/BAR_COUNT)
for i=1,BAR_COUNT do
local fi = i/BAR_COUNT
local wave = [Link](t*4 + fi*[Link]*3)*0.35 + [Link](t*2.5 +
fi*[Link]*1.5)*0.25
local ht = [Link]((lv*0.6 + wave*0.4 + beatFlash*0.2)*0.85, 0.02,
0.85)
bars[i].Size = [Link](0,bw, ht,0)
bars[i].Position = [Link](fi,0, 1,-0)
bars[i].AnchorPoint = [Link](0.5,1)
bars[i].BackgroundColor3 = [Link]((h+fi*0.4)%1,1,1)
bars[i].BackgroundTransparency = 0.1
end
elseif mode == "MIRROR_BARS" then
setBarVisible(true)
setPartVisible(false)
local bw = [Link](950/BAR_COUNT)
for i=1,BAR_COUNT do
local fi = i/BAR_COUNT
local wave = [Link](t*5 + fi*[Link]*2)*0.4 + [Link](t*3 +
fi*[Link])*0.3
local ht = [Link]((lv*0.55 + wave*0.45 + beatFlash*0.15)*0.42, 0.01,
0.42)
bars[i].Size = [Link](0,bw, ht,0)
bars[i].Position = [Link](fi,0, 0.5,0)
bars[i].AnchorPoint = [Link](0.5,0.5)
local bh = (h + fi*0.5)%1
bars[i].BackgroundColor3 = [Link](bh,1,1)
bars[i].BackgroundTransparency = 0.05
end
elseif mode == "RADIAL_RING" then
setBarVisible(true)
setPartVisible(false)
local cx, cy = 0.5, 0.5
local baseR = 0.18 + lv*0.1
for i=1,BAR_COUNT do
local fi = i/BAR_COUNT
local angle = fi*[Link]*2 + t*0.8
local wave = [Link](t*6 + fi*[Link]*4)*0.5+0.5
local r = baseR + (lv*0.12 + wave*0.08 + beatFlash*0.05)
local barH = [Link](lv*0.12 + wave*0.06 + 0.02, 0.02, 0.16)
bars[i].Size = [Link](0,6, barH,0)
bars[i].Position = [Link](cx + [Link](angle)*r, 0, cy +
[Link](angle)*r*1.6, 0)
bars[i].AnchorPoint = [Link](0.5,0.5)
bars[i].Rotation = [Link](angle) + 90
bars[i].BackgroundColor3 = [Link]((h+fi*0.6)%1,1,1)
bars[i].BackgroundTransparency = 0.1
end
elseif mode == "HORIZONTAL_WAVE" then
setBarVisible(true)
setPartVisible(false)
local bh_px = 10
for i=1,BAR_COUNT do
local fi = i/BAR_COUNT
local wave = [Link](t*3 + fi*[Link]*3)*0.3 + [Link](t*5.5 +
fi*[Link]*5)*0.2
local yPos = 0.5 + wave*(0.25 + lv*0.2)
local bw = [Link](0.015 + lv*0.008, 0.01, 0.025)
bars[i].Size = [Link](bw,0, 0, 8 + lv*20 + beatFlash*15)
bars[i].Position = [Link](fi, 0, yPos, 0)
bars[i].AnchorPoint = [Link](0.5,0.5)
bars[i].Rotation = 0
bars[i].BackgroundColor3 = [Link]((h+fi*0.35+wave*0.2)%1,1,1)
bars[i].BackgroundTransparency = 0.15
end
elseif mode == "SCATTER_DOTS" then
setBarVisible(false)
setPartVisible(true)
for i,pd in ipairs(parts) do
local fi = i/PART_COUNT
local angle = t*1.2 + fi*[Link]*2
local r = 0.05 + lv*0.35 + [Link](t*3+fi*5)*0.08
[Link] = 0.5 + [Link](angle)*r
[Link] = 0.5 + [Link](angle)*r*1.5
local ps = 4 + lv*18 + beatFlash*12
[Link] = [Link](0,ps,0,ps)
[Link] = [Link]([Link],0,[Link],0)
pd.f.BackgroundColor3 = [Link]((h+fi*0.7+t*0.1)%1,1,1)
[Link] = 0.1 + (1-lv)*0.5
[Link] = true
end
elseif mode == "TUNNEL_RINGS" then
setBarVisible(true)
setPartVisible(false)
local rings = 6
local barsPerRing = [Link](BAR_COUNT/rings)
for ring=1,rings do
local rFrac = ring/rings
local scale = rFrac + lv*(1-rFrac)*0.5 + [Link](t*2+ring)*0.05
scale = [Link](scale, 0.05, 0.95)
for j=1,barsPerRing do
local idx = (ring-1)*barsPerRing + j
if idx > BAR_COUNT then break end
local fi = j/barsPerRing
local angle = fi*[Link]*2 + t*(ring%2==0 and 0.5 or -0.5)
bars[idx].Size = [Link](0,5,0, 8+lv*20)
bars[idx].Position = [Link](0.5+[Link](angle)*scale*0.45,0,
0.5+[Link](angle)*scale*0.45,0)
bars[idx].AnchorPoint = [Link](0.5,0.5)
bars[idx].Rotation = [Link](angle)
bars[idx].BackgroundColor3 =
[Link]((h+rFrac*0.5+fi*0.2)%1,1,1)
bars[idx].BackgroundTransparency = 0.05 + (1-rFrac)*0.4
bars[idx].Visible = true
end
end
elseif mode == "DIAGONAL_BARS" then
setBarVisible(true)
setPartVisible(false)
local bw = [Link](900/BAR_COUNT)
for i=1,BAR_COUNT do
local fi = i/BAR_COUNT
local wave = [Link](t*4.5 + fi*[Link]*2.5)*0.4 + [Link](t*2 +
fi*[Link])*0.3
local ht = [Link]((lv*0.5 + wave*0.4 + beatFlash*0.2)*0.7, 0.02, 0.7)
bars[i].Size = [Link](0,bw, ht,0)
bars[i].Position = [Link](fi,0, 0.5+fi*0.3,0)
bars[i].AnchorPoint = [Link](0.5,1)
bars[i].Rotation = -20
bars[i].BackgroundColor3 = [Link]((h+fi*0.45)%1,1,1)
bars[i].BackgroundTransparency = 0.1
end
elseif mode == "SPIRAL" then
setBarVisible(true)
setPartVisible(false)
for i=1,BAR_COUNT do
local fi = i/BAR_COUNT
local angle = fi*[Link]*6 + t*1.5
local r = fi*0.4 + lv*0.08 + [Link](t*4+fi*3)*0.04
bars[i].Size = [Link](0,7, 0, 6+lv*16+beatFlash*10)
bars[i].Position = [Link](0.5+[Link](angle)*r,0,
0.5+[Link](angle)*r*1.5,0)
bars[i].AnchorPoint = [Link](0.5,0.5)
bars[i].Rotation = [Link](angle)+90
bars[i].BackgroundColor3 = [Link]((h+fi*0.8+t*0.05)%1,1,1)
bars[i].BackgroundTransparency = fi*0.4
end
end
end
local modeIndex = 1
[Link](function()
while true do
local t = tick()
local raw = _0xSD.PlaybackLoudness
if raw == 0 then raw = [Link]([Link](t*8))*200 end
local rawLv = [Link](raw/300, 0, 1)
smoothLv = smoothLv + (rawLv - smoothLv)*0.12
hue = (hue + 0.004)%1
bgHue = (bgHue + 0.002)%1
local isBeat = rawLv > 0.65 and (t - lastBeat) > 0.25
if isBeat then beatFlash = 1; lastBeat = t end
beatFlash = beatFlash * 0.82
modeTimer = modeTimer + 0.033
if modeTimer >= MODE_INTERVAL then
modeTimer = 0
modeIndex = (modeIndex % #MODES) + 1
currentMode = MODES[modeIndex]
for i=1,BAR_COUNT do bars[i].Rotation = 0 end
end
bg.BackgroundColor3 = [Link](bgHue, 0.7, 0.05 + smoothLv*0.1 +
beatFlash*0.12)
applyMode(currentMode, t, smoothLv, hue)
local ts = 1 + smoothLv*0.08 + beatFlash*0.1
[Link] = [Link](0.55*ts, 0, 0.13*ts, 0)
txt.TextColor3 = [Link](hue, 0.15, 1)
[Link] = [Link]((hue+0.4)%1, 1, 1)
[Link] = 1.5 + smoothLv*3 + beatFlash*4
[Link](0.033)
end
end)