Charactersheet
Charactersheet
Name
Ancestry and Heritage
Lizardfolk (Wetlander Lizardfolk)
Level
Character Yol Rah Gron
Sheet
Background
Archaeologist 8
PROFICIENCY Single Action Class
Player Hero Points
Untrained +0 Two-Action Activity Name Druid
Trained 2+Level Three-Action Activity Size Alignment Traits
Expert 4+Level N
Master 6+Level Free Action Experience Deity
Legendary 8+Level Reaction Points (XP) Not set
+1 DEX DEXTERITY 12
22 UNARMORED
T E M L
LIGHT
T E M L
MEDIUM
T E M L
HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE
+3 CON
MODIFIER
CONSTITUTION
SCORE
16 Shield + 2 4 20 10
RESISTANCES AND IMMUNITIES
INT INTELLIGENCE 12
Saving Throws
+1 MODIFIER SCORE FORTITUDE REFLEX WILL
CONDITIONS
Melee Strikes 0 0 -
INT PROF ITEM
ARCANA +11 = 1
Weapon T E M L
STR PROF ITEM
Longspear 13 = 3
T E M L 10 0
10 0 STR PROF ITEM ARMOR
ATHLETICS +3 = 3
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS
0 0 -
P INT PROF ITEM
1d8 3 S
0 Reach
CRAFTING +11 = 1 10
T E M L
0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +0 = 0 0
T E M L
0
Damage CHA PROF ITEM
+0 = 0
T E M L
DICE STR B
P
W SPEC OTHER TRAITS
DIPLOMACY 0 0
S CHA PROF ITEM
+0 = 0
T E M L
Weapon STR PROF ITEM INTIMIDATION 0 0
T E M L
= INT PROF ITEM
+11 = 1
T E M L
Damage
Ancient Regional LORE 10 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L
S
WIS PROF ITEM
MEDICINE +14 = 4
T E M L
Ranged Strikes 10 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
NATURE +18 = 4
T E M L
Javelin (x4) 11 = 1 10 0 14 0
Damage INT PROF ITEM
OCCULTISM +11 = 1
T E M L
DICE SPECIAL W SPEC OTHER TRAITS
B
P
10 0
1d6 3 S
0 30 ft. Thrown
CHA PROF ITEM
+0 = 0
T E M L
Weapon DEX PROF ITEM PERFORMANCE 0 0
T E M L
= WIS PROF ITEM
+4 = 4
T E M L
Damage RELIGION 0 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
+1 = 1
T E M L
P
S
SOCIETY 0 0
Weapon DEX PROF ITEM ARMOR
STEALTH +11 = 1
DEX PROF ITEM T E M L
T E M L
= 10 0 -
WIS PROF ITEM
SURVIVAL +16 = 4
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS 12 0
P DEX PROF ITEM ARMOR
+1 = 1
T E M L
S
THIEVERY 0 0 -
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
Common, Draconic, Druidic, Iruxi
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Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Anathema FEATURE 1st
Wetlander Lizardfolk HERITAGE 1st Claws FEATURE 1st
Bone Magic FEAT 1st FEAT 1st
Unarmed Cunning FEAT 5th Reach Spell FEAT 2nd
FEAT 9th Alertness FEATURE 3rd
FEAT 13th Sheltering Cave FEAT 4th
FEAT 17th Lightning Reflexes FEATURE 5th
Skill Feats Advanced Elemental Spell FEAT 6th
Oddity Identification BACKGROUND Expert Spellcaster FEATURE 7th
Forensic Acumen 2nd Steady Spellcasting FEAT 8th
That's Not Natural! 4th FEATURE 9th
Spirit Speaker 6th FEAT 10th
Skill Training (Arcana) 8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Ancestral Paragon 3rd FEATURE 19th
Toughness 7th FEAT 20th
11th Bonus Feats
15th Marsh Runner
Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Backpack 0.0
Leather Bedroll 0.1
Rope 0.1
Waterskin 0.1
ENCUMBERED
BULK BASE STR
+8 =5 +3 0 0 7 0
MAXIMUM
4.4 BASE STR
CP SP GP PP
+13 =10 +3
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Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
Not set Male
APPEARANCE
Personality
ATTITUDE
BELIEFS
LIKES DISLIKES
CATCHPHRASES
Campaign Notes
NOTES ALLIES
ENEMIES
ORGANIZATIONS
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
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Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+16 = 4 12 CANTRIP 3 3 3 3
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 4
DC BASE KEY PROF T E M L
26 = 10 4 12 SPONTANEOUS SPELL SLOTS REMAINING
lightning. 2
M S V M S V
PRIMAL DIVINE 1: Interposing Earth PREP PREP
ACTIONS ACTIONS
No description R
PREPARED SPONTANEOUS M S V M S V
PREP PREP
Cantrips 1: Mud Pit
ACTIONS ACTIONS
PREP Conjure mud to slow movement. 3
Electric Arc M S V M S V
ACTIONS
Zap one or two creatures with lightning. PREP PREP
2 2: Advanced Scurvy
M S V ACTIONS ACTIONS
PREP No description 2
Gouging Claw M S V M S V
ACTIONS PREP PREP
Morph your limb into a claw and attack
2 2: Boneshaker
with it. ACTIONS ACTIONS
M S V
PREP
No description 2
Healing Plaster M S V M S V
ACTIONS PREP PREP
Transform mud into a healing plaster to
1 2: Exploding Earth
treat wounds without healer's tools. ACTIONS ACTIONS
M S V
No description 2
PREP
Know Direction M S V
PREP
M S V
PREP
ACTIONS
No description 2
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 2 PREP PREP
M S V M S V M S V
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