Edited TTL1 Module
Edited TTL1 Module
Module
Module 1
“Technology is just a tool. In terms of getting the kids working together and
motivating them, the teacher is most important.” – Bill Gates –
Define terms and concepts essential to the understanding of technology for teaching and
learning.
Use the concepts and terms in communicating with peers.
Explain the roles of technology in teaching and learning.
Portray the value of technology in supporting student learning.
Introduction
Welcome to Lesson 1 of Module 1! This lesson will provide you a flavor of essential
ideas in technology for teaching and learning.
1. Technology refers to methods, processes, and devices used for practical purposes. It includes
instruments from pencil and paper to modern electronic gadgets and tools for the practical task.
2. Information and Communication Technology and Literacy or ICT Literacy is the use of
digital technology, communication tools and networks to access, manage, integrate, evaluate,
create and communicate information (Guro 21, 2011).
3. Educational Technology refers to the utilization of technology in teaching and learning, which
includes both the non-digital (flip charts, pictures, models, realia, etc.). And digital (electronic tools:
hardware, software, and connections, etc.).\
4. Digital Literacy refers to the ability to discover, assess, utilize, share, and generate content
with the use of information technologies and the internet (Cornell University).
5. Digital Learning is an instructional practice that utilizes technology to reinforce students’ learning
experience. It covers the use of a broad spectrum of processes that comprises blended or virtual
learning. It can come as online or off-line, which utilizes digital technology.
6. Online Digital Tools and Apps use an Internet connection to access the information
needed, like Skype. It is a telecommunication application software product that focuses on
providing video chat and video calls between computers, tablets, mobile devices via the Internet and
to regular telephones.
7. Off-line Digital Tools and Apps can still be used even if there is no internet access. Among
these are Canary Learning, Pocket, Evertone, iBooks, KA LITE (Gupta, Prinyaka, 2017).
12. World Wide Web (www) is also called a Web, which is a graphical environment on computer
networks that allows you to access, view, and maintain documentation that can include text,
data, sound, and videos (Smaldino, 2005). It is a way of accessing information over the medium of
the internet. It is an information-sharing model that is built on top of the Internet.
13. Web Access is the ability of the learner to access the Internet at any point during the lesson to take
advantage of the array of available educational resources.
14. Webquest is an inquiry-oriented lesson format in which most or all information that learners work
with comes from the web. These can be created using various programs, including simple word
processing documents that include links to websites.
15. Productivity Tools refers to any type of software associated with computers and related
technologies that can be used as tools for personal, professional, or classroom productivity.
Examples: Microsoft Office, Apple Works – word processing, grade and record-keeping, web page
production, presentation) (KFIT-Unesco 2016).
16. Technology Tool is an instrument used for doing work. It can be anything that helps you
accomplish your goal with the use of technology. These technology tools can be classified as:
a. Data/Calculation Tools. Examples: spreadsheets, Excels, Sketchpads, probability
constructor
b. Design Tools. These are used to make models and design, creating, and building.
Included here are Family Tree Maker, GollyGee, and Crazy Machines, among
others.
c. Discussion Tools. Four different approaches utilize discussion and interaction
on the Internet. These are threaded discussion forum, Blogging, Live chat, and Video
Teleconferencing, Netiquette, and Safety on the Net.
d. Email Tools. Emails are great communication tools for sending messages,
photographs, videos, and other files. It allows you to reach out to others around the
world. Examples are google mail, Ymail, Yahoo mail, and many more.
e. Handheld Devices. Handheld devices have become popular among learners. These
include Personal Digital Assistants, global positioning system, (GPS) and Geographic
Information system (GIS) in the classroom, Portable electronic keyboards,
Digital cameras, Mobile phones, Palm, Handheld computers.
17. Webquest is a teacher structured research experience for the students that are primarily based on
the use of the World Wide Web and typically takes one or more instructional periods (Bender &
Waller, 2011).
18. Blog is an online journal where posted information from both teachers and students is
arranged. There are three kinds of blogs: blogs used for communication, blogs used for
instruction, and blogs used for both (Ferriter & Garry, 2010).
19. Wiki, an editable website usually with limited access, allows students to collaboratively
create and post written work or digital files, such as digital photos or videos. Wikipedia is one of
the most widely recognized of all the wikis (Watters, 2011).
20. Flipped classroom utilizes a reverse instructional delivery, where the teacher is required to use the
web resources as homework or out of class activity as initial instruction of the lesson, which will be
discussed during class time.
21. Podcast is a video or audio multi-media clip about a single topic typically in the format of the
radio talk show. The two essential functions of a podcast are to retrieve information to
disseminate information (Eash, 2006).
22. Google Apps is a cloud-based teaching tool which is stored in the Google server and is available for
students both at home and in school. It includes the Gmail, a free-mail for all; Google calendar –
a tool used for organizational purposes; Google sites that provide options for developing blogs
and wikis; and Google docs are used for sophisticated word processing and editing for the document.
23. Vlog is a video blog where each entry is posted as a video instead of the text.
24. Facebook is a popular social networking site used by students and adults worldwide to
present information on themselves and the world.
25. VOIP (voice over internet protocol) is a category of hardware and software that enables people to
use the Internet as a transmission medium for telephone calls by sending voice data in packets using
IP rather than traditional circuit transmission.
Activity
Write honestly the words you are familiar with. Write your idea on the box below about the
word/s you see from the picture.
Analysis
● What are the terms and concepts related to technology for teaching and learning?
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
Lesson 2
Introduction
Welcome to Lesson 2 of Module 1. Now that you have unpacked yourselves with the terms
and concepts in technology for teaching and learning, you are now going to learn about the roles
of technology for teaching and learning, which are divided into two: For teachers and teaching
and for students and learning. The three domains of educational technology will also be tackled
in this lesson.
Activity:
Write a paragraph on how you are going to use technology when you become a teacher.
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
___________________________________________________________________
___________________________________________________________________
Module 2
“There can be infinite uses of the computer and new-age technology, but if
teachers themselves are not able to bring it into the classroom and make it
work, then it fails.”-Nancy Kassebaum-
Learning Outcomes
Introduction
Information and Communications Technology (ICT) can impact student learning when teachers are
digitally literate and understand how to integrate it into the curriculum. When you want every student to
enumerate national ICT policies, each time you teach, understanding the existing and planned national
policies related to ICT, may help you achieve your goal. You will find the answers to this question in
this lesson.
The international policymakers join forces to successfully implement ICT in educational practice
to address the individual needs of students, the implications of technology for student
assessment, and teacher learning to successfully implement technology (Voogt, 2013). A National
ICT Policy is a policy put into place so that the government and stakeholders can have access to
information that is committed to
bringing digital technology to all individuals and communities.
The provision of ICT to academic staff and students is critical to recommend them to
more effective learning environments. By overcoming the needs and reinforcing the functional
aspects, it may help decision-makers to employ academic staff on an investigation of the status
of the developments of ICT in improving the teaching and learning environment in educational
institutions. (Alzahrani, 2017).
The World Bank’s Systems Assessment for Better Education Results (SABER) initiative,
as part of their work, attempts to document national educational technology policies around the
world and their evolution over time. Policymakers try to benchmark their policies on ICT use in
education against international norms, so a related SABER-ICT policy framework has been
developed. Likewise, those of comparator countries around the world, identify key themes and
characteristics, draw on an analysis of their policy documents.
There are eight policy themes around the world that are commonly identified in
educational technology policies; (1) vision and planning; (2) ICT infrastructure; (3) teachers;
(4) skills and competencies; (5) learning resources; (6) EMIS; (7) monitoring and evaluation; and
(8) equity, inclusion, and safety. The framework only considers policy intent but not the extent
to which policies are realized in practice, nor the impact of such policies. The policymakers are
challenged to offer useful related policy guidance for rapid developments and innovations in the
technology sector (Trucano, 2016).
SABER-ICT policy framework may find useful by policymakers as a means to help their
country benchmark the current state of related policy development. It can look forward to potential
future policy directions and gain inspiration from other countries.
There are two official documents wherein Policy on the use of ICTs in the Philippine
basic education system is articulated. The Medium-Term Development Plan of the Philippines
(MTPDP) 2004-2010. The MTPDP states:
and the 2002 Basic Education Curriculum (BEC), that stipulates the following goal of Philippine
primary education:
“We must educate our Filipino learners to filter information critically, seek credible sources of
knowledge, and use data and facts creatively so that they can survive, overcome poverty,
raise their personal and national esteem, and realize a gracious life in our risky new world.” (p. i)
1. Write down the policies and suggest what to do to implement the ICT in Education
policy first at the national level (all schools) and then how to implement the policy
in our classroom.
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
Analysis
ICTs are not only an instructional means to provide prerequisite learning activities; they
offer an exploratory space where the learner is in charge. Write down a list of the international and
national ICTs as a learning tool you think can improve quality in education.
Lesson 2
Learning Outcomes
Introduction
Understanding the safety issues in ICT would help students to understand why learners
there are issues of cyberbullying. This lesson will describe the implementation of ICT policies this
information in improving the delivery of teaching-learning.
You might have heard the term’ cyberbullying,’ and it means to try to
hurt someone’s feelings by using ICT such as the internet, email, chatrooms, and
texting to deliver demeaning messages at any time and through a variety of
avenues. Today’s children with online access and equipped with digital mobile
phone or social network account can receive cyberbully messages anywhere and at
any time, and these digital messages can also be anonymous, that increase the
amount of fear experienced by the target child. This intense psychological stress of
victims of bullying unfavorably affects a child’s ability to concentrate on schoolwork,
and school lessons or activities.
Children who experience classic bullying and cyberbullying adversely
affects their academic performance. Those who experience classic bullying are
likely to avoid locations and activities they associate with negative experiences;
likewise, cyberbullied victims try to avoid the technological spaces. In cyberspace,
technological areas such as social media networking sites, online websites, social
networks, chat programs, and school computer rooms are all vital elements in the
educational development and social lives of students relevant to their academic
success. As technology and technological skills become more critical in modern
academics and professional training, cyberbullied, students face several academic and
career difficulties.
The Government today unveiled tough new measures to be like the UK that is
the safest place in the world to be online.
These are the suggested safety policy measures:
● Independent regulator will be appointed to enforce stringent new standards.
● Social media firms must abide by mandatory “duty of care” to protect users
and could face hefty fines if they fail to deliver.
● Measures are the first of their kind in the world in the fight to make the
internet a safer place.
The resources are categorized into four elements: Prepare, Engage, Educate,
and Respond. Each contributes to creating safer online environments for school
communities, whether the resources from each element are used on their own or
collectively, each contributes to creating safer online environments for school
communities.
● Prepare
Prepare resources to help schools evaluate their willingness to deal with
online safety issues and deliver suggestions to improve their practices. They are
useful for strengthening school policies and procedures in online safety.
● Engage
All members of your school community should be active participants in
creating and maintaining safe online environments. Engage resources to
encourage the participation of the school community in creating a safe online
environment. They help engage school community members as involved and
valued participants, and they facilitate the real involvement of students.
● Educate
Preventing an online incident is always better than having to respond to one.
The Educate resources support schools in developing the knowledge, skills, and
capabilities of students, staff, and parents to have positive and secure online
experiences. They bid best practice guidance for online safety education and sit
alongside eSafety’s complement of curriculum-aligned teaching-learning activities.
● Respond
There must be processes in place in case an incident happens so that
it is controlled appropriately. The Respond resources support schools to evaluate and
respond to online incidents effectively. They preserve digital evidence, offer
guidance to understand reporting requirements, minimized more harm, and
supporting wellbeing.
eSafety developed the Toolkit in consultation across every state and territory
with government and non-government education sector representatives. It was
established in response to the Royal Commission into Institutional Responses to
Child Sexual Abuse and the Education Council’s work program to report bullying
and cyberbullying.
Activity
Lesson 3
Introduction
This module will provide the student with a deeper understanding of the uses of ICTs in
facilitating the teaching and learning process as well as the role that ICTs play in the larger
educational and national context. Students will explore ways in which ICTs can be used for
professional development, educational management, and school administration and
publicity.
Activity
1. You will research other schools’ ICT policies and best practices by surfing the
World Wide Web and write down your discoveries using the graphic organizer.
DISCOVERIES
Analysis
Module 3
Module Overview
“Learners in the internet age don’t need more information. They need to know
how to efficiently use the massive amount of information available at their
fingertips – to determine what’s credible, what’s relevant, and when it’s useful to
reference.”
- Anna Sabramowicz
Lesson 1
Introduction
The model of Dale’s Cone of Experience integrates several
concepts associated with the instructional model and learning processes. He
emphasized that learners retain more information by what they “do” as opposed
to what is “heard,” “read,” or “observed.” His studies caused the improvement
of the Cone to revel. These days, this “learning by doing” has become known as
“experiential learning” or “action learning.”
As you immerse yourself in the lesson, you will discover the importance of
the Cone as you plan your lesson to make learning more productive and engaging to
students.
Edgar Dale (1946) introduced Cone of Experience that reveals the development of
experiences from the very real to the extremely abstract (at
the top of the Cone). The Cone of Experience intends to notify students of how much a
person’s recall established on how they face the material.
The Cone charts the average retention rate of the knowledge for various teaching
methods. The further down the Cone you move, the higher the learning, and the more
knowledge is likely to be retained. It also indicates that it is important to note when
selecting an instructional method that engaging students in the process can improve the
retention of information. This shows that strategies of “action-learning” result in the
retention of up to 90 percent. Individuals learn better by using visual types of learning.
Perceptual types of learning are based on feelings. The more sensory channels are
possible in interacting with a resource, the better chance that many students can learn
from it (Diamond, 1989). According to Dale (1969), two teachers should develop lessons
that draw on more real-life experiences. Dale’s Cone of Experience is a device that helps
teachers make resource and activity choices.
Edgar Dale’s Cone
Experience gives the
following interpretation:
1. Lower levels of the
Cone involve the
student as a
participant and
encourage active
learning.
2. Pictures are
remembered better
than
verbal
propositions.
3. The upper levels of
the Cone need
more
instructional support
than lower levels.
4. Abstractness increases
as we go up the Cone,
and
concreteness increases as we go down the Cone.
5. Higher levels compress information and provide data faster for those who
can process it.
2. Contrived Experiences - These are not very rich, concrete, and direct as a real-
life experience. When the real thing cannot be accurately observed, artificial
stimuli can be given as a working model or as specific experiments in the
laboratory. The working model is the editing of fact, which varies in size or
complexity from the
original. It includes models, mock-ups, experiments, and so on. We may delete
the needless information in a condensed and edited version of the real thing,
and make the learning simple. A mock-up of Apollo, the moon exploration
spacecraft, for example, allowed the North American Aviation Co. to
research the lunar flight problem.
Examples of Contrived Experiences:
Mockup- Is an arrangement
of a real device or associated devices displayed in
such a way that representation of reality is created. A
unique model where the parts of a model are singled
out, heightened and magnified to focus on that part
or process under study. Example: Planetarium
3. Dramatized Experiences – The experience gained through active participation and role-
playing in dramatic activities. Activities in which visual representation and role-playing
depict the actual events of the past or present. It is useful in the teaching-learning of
subjects like history, political science, language, and literature. The pupil who takes part in
dramatization gets closer to direct experience than a student who watches it. The plays can
be a variety of forms, such as full-length play, one-act play, puppet show, pageants (a kind
of group drama focused on local history), mime, tableau, dialogs, spot-spontaneous
acting, and mock conventions, etc.
Types of Puppets
[Link] Trips – It is a planned point visit or a location outside the daily classroom. This is
an organized situation in the form of tours, flights, hikes, and excursions. Provide the
students with valuable opportunities to offer direct real-life experiences.
6. Exhibits – Bring the outside world into the classroom employing exhibits, the
concrete representation of the things. The teacher can help the students by gaining useful
experience through the observation and organization of educationally significant
exhibitions. Exhibits are less real or direct in terms of providing direct practical experience.
These may consist of meaningfully organized working models or photographs of templates,
maps, and posters.
7. Television and motion pictures – Television and movie clips can so expertly
recreate the history of the past, that we have to feel like we’re there. The special
meaning of the messages that film and television deliver lies in their sense of reality,
their focus on individuals and personality, their organization presentation, and their
ability to select, dramatize, highlight, and clarify.
8. Still, pictures, Recordings, Radio - This stage includes the number of devices that
might be classified roughly as one-dimensional aids because they use only one sense
organ that is either eye (seeing) or ear (hearing). All these materials are less direct
than audio-visual experiences.
9. Visual symbols - There are no longer practical reproductions of material objects, for such
representations are incredibly abstract. Visible concepts that describe something intangible by
association and something that reflects or stands for something else, usually by association
or by way of definition of something abstract.
Activity
Activating
Prior
Knowledge
Study the Cone
Experience given
below.
Analyze how the
elements are
arranged from
the bottom upward
or top-down and put
your ideas to the
graphic organized
below
Analysis
2. How can you, as a future teacher, can use the Cone of Experience to maximize
learning?
Identify the bands of the Cone of learning that belong to passive and active learning
categories.