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? Unit 5 - GUI Programming Using Java Applet

The document provides an overview of Java Applets, which are small programs that run in web browsers without a main() method, and highlights their use in interactive web applications. It details the applet life cycle, key differences between applets and standalone applications, and introduces the Abstract Window Toolkit (AWT) for GUI programming. Additionally, it covers UI controls and event handling mechanisms in Java, including common listener interfaces.

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0% found this document useful (0 votes)
1 views10 pages

? Unit 5 - GUI Programming Using Java Applet

The document provides an overview of Java Applets, which are small programs that run in web browsers without a main() method, and highlights their use in interactive web applications. It details the applet life cycle, key differences between applets and standalone applications, and introduces the Abstract Window Toolkit (AWT) for GUI programming. Additionally, it covers UI controls and event handling mechanisms in Java, including common listener interfaces.

Uploaded by

nishaddesai1997
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Unit 5: GUI Programming using Java

Applet
5.1 Introduction to Applet
Definition

An Applet is a small Java program that runs inside a web browser or an applet viewer.​
Unlike a standalone Java application, an applet does not have a main() method — its
execution starts automatically by the browser or applet viewer.

Key Points

●​ Applets are part of Java GUI programming (Graphical User Interface).​

●​ They are mainly used for interactive web applications like animations, games,
calculators, etc.​

●​ They run in a sandbox environment for security reasons — meaning limited access to
local system resources.​

Applet Class Hierarchy


[Link]​
↳ [Link]​
↳ [Link]​
↳ [Link]​
↳ [Link]

Important Packages

●​ [Link].* — contains Applet class.​

●​ [Link].* — contains GUI components (buttons, labels, etc.).​


5.2 Difference between Applet and Application
Feature Applet Application

Definition Small Java program that runs in a Standalone Java program that runs
browser. independently.

Main Does not use main(); starts with Always begins with public static
Method init() and start(). void main().

Execution Runs in browser or applet viewer. Runs from command line or IDE.

User Created using AWT or Swing. Created using AWT, Swing, or


Interface console.

Security Runs in sandbox (restricted). Full access to local resources.

Output Displayed on browser window. Displayed on console or GUI window.

5.3 Life Cycle of an Applet


Each applet passes through five stages of its life cycle, managed by the browser or applet
viewer.

Applet Life Cycle Methods


Method Purpose

init() Called once when the applet is first loaded; used for initialization
(like constructors).

start() Called after init(), or when the applet is restarted (e.g., when
revisiting the page).

paint(Graphics g) Called automatically whenever the applet needs to redraw its


output.

stop() Called when the applet is stopped (e.g., switching to another


page).

destroy() Called before the applet is destroyed — used to release


resources.
Applet Life Cycle Diagram

+-----------+​
| init() |​
+-----------+​
|​
v​
+-----------+​
| start() |​
+-----------+​
|​
v​
+-----------+​
| paint() |​
+-----------+​
|​
+-----------+​
| stop() |​
+-----------+​
|​
v​
+-----------+​
| destroy() |​
+-----------+

Example: Simple Applet


import [Link];​
import [Link].*;​

public class HelloApplet extends Applet {​
public void paint(Graphics g) {​
[Link]("Hello, Welcome to Applet Programming!", 50, 50);​
}​
}

HTML File to Run Applet:

<applet code="[Link]" width="300" height="200">​


</applet>
5.4 Invoking Applet and Passing Parameters
Invoking an Applet

Applets are invoked using an <applet> tag in HTML or using the applet viewer.

Example (via HTML):

<applet code="[Link]" width="300" height="150">​


</applet>

Example (via Applet Viewer):


appletviewer [Link]

Passing Parameters to Applet


We can pass parameters through HTML using the <param> tag.

Example:

<applet code="[Link]" width="300" height="200">​


<param name="studentName" value="Nisha">​
<param name="subject" value="Java Programming">​
</applet>
Java Code:
import [Link];​
import [Link].*;​

public class ParameterApplet extends Applet {​
String name, subject;​

public void init() {​
name = getParameter("studentName");​
subject = getParameter("subject");​
}​

public void paint(Graphics g) {​
[Link]("Student: " + name, 50, 60);​
[Link]("Subject: " + subject, 50, 80);​
}​
}
5.5 Abstract Window Toolkit (AWT)
Definition

AWT is a set of classes provided by Java for creating Graphical User Interfaces (GUI).​
It includes classes for windows, buttons, menus, text fields, etc.

Hierarchy
Component → Container → Panel → Applet/Frame/Dialog

Important Classes
Class Description

Component Base class for all GUI components (buttons, labels, text fields).

Container Holds and manages components (like a panel or frame).

Panel A generic container inside a window or applet.

LayoutManager Determines how components are arranged in a container.

Common Layout Managers


Layout Manager Description

FlowLayout Places components in a row (default for Panel).

BorderLayout Divides the container into 5 regions: North, South, East, West, Center.

GridLayout Arranges components in rows and columns.

CardLayout Displays one component at a time.


5.6 UI Controls
Control Class Description Example Code

Label Label Displays non-editable Label l = new


text. Label("Name:");

TextField TextField Single-line text input. TextField t = new


TextField(20);

TextArea TextArea Multi-line text area. TextArea ta = new


TextArea(5, 30);

Button Button Creates a clickable Button b = new


button. Button("Submit");

Checkbox Checkbox Represents an on/off Checkbox c1 = new


option. Checkbox("Music");

RadioButto CheckboxGr Group of checkboxes for Checkbox c1 = new


n oup single selection. Checkbox("Male", g,
true);

Choice Choice Drop-down list of options. Choice ch = new


Choice();
[Link]("Java");

List List Scrollable list of multiple List lst = new List(3);


options. [Link]("Python");
5.6 Event Handling
What is Event Handling?

Event handling is the mechanism that controls the interaction between the user and GUI
components.

When a user performs an action (like clicking a button or typing text), an event is generated.

Event Handling Model

Java uses the Delegation Event Model:

1.​ Event Source → Component that generates the event (e.g., Button).​

2.​ Event Object → Encapsulates information about the event.​

3.​ Event Listener → Object that receives and handles the event.​

Common Listener Interfaces


Interface Used For

ActionListener Buttons, Menu items

ItemListener Checkboxes, Radio buttons

TextListener TextField, TextArea changes

AdjustmentListener Scrollbars

KeyListener Keyboard events

MouseListener Mouse events

Syntax for Event Handling


[Link](new ListenerInterface() {​
public void eventMethod(EventObject e) {​
// Code to handle event​
}​
});
or (class implements listener):

public class MyApplet extends Applet implements ActionListener {​


Button b1;​
public void init() {​
b1 = new Button("Click");​
add(b1);​
[Link](this);​
}​
public void actionPerformed(ActionEvent e) {​
showStatus("Button Clicked!");​
}​
}

5.6.1 Handling Button, Checkbox, RadioButton Events


Example: Button Click

public void actionPerformed(ActionEvent e) {​


showStatus("Button Clicked!");​
}

Example: Checkbox Selection

public void itemStateChanged(ItemEvent e) {​


showStatus("Music Selected: " + [Link]());​
}

Example: Radio Button

CheckboxGroup gender = new CheckboxGroup();​


Checkbox male = new Checkbox("Male", gender, true);​
Checkbox female = new Checkbox("Female", gender, false);
5.6.2 Handling ComboBox (Choice), List, TextField,
TextArea Events
Choice (ComboBox)

Choice ch = new Choice();​


[Link]("Java");​
[Link]("Python");​
add(ch);

List

List lst = new List(3);​


[Link]("C");​
[Link]("C++");​
[Link]("Java");​
add(lst);

TextField

TextField tf = new TextField(20);​


[Link](this);​
public void actionPerformed(ActionEvent e) {​
showStatus("Text Entered: " + [Link]());​
}

TextArea

TextArea ta = new TextArea(5, 30);​


add(ta);
✅ Summary
Concept Key Points

Applet Small Java program that runs in browser.

Life Cycle init(), start(), paint(), stop(),


destroy().

AWT Toolkit for GUI components.

UI Controls Label, Button, Checkbox, Radio, List, etc.

Event Handling ActionListener, ItemListener, etc.

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