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CH01

This document introduces the concepts of computer organization and architecture, highlighting their differences and the importance of understanding them for better program design and system performance evaluation. It covers the evolution of computers through various generations, from mechanical machines to modern VLSI systems, and discusses key standards organizations that influence hardware interoperability. Additionally, it emphasizes the layered structure of computer systems and the significance of both hardware and software in their operation.

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0% found this document useful (0 votes)
3 views68 pages

CH01

This document introduces the concepts of computer organization and architecture, highlighting their differences and the importance of understanding them for better program design and system performance evaluation. It covers the evolution of computers through various generations, from mechanical machines to modern VLSI systems, and discusses key standards organizations that influence hardware interoperability. Additionally, it emphasizes the layered structure of computer systems and the significance of both hardware and software in their operation.

Uploaded by

Ana Ana
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CHAPTER 1

Introduction
Objectives

▪ Know the difference between computer organization and computer


architecture.
▪ Understand units of measure common to computer systems.
▪ Appreciate the evolution of computers.
▪ Understand the computer as a layered system.
▪ Be able to explain the von Neumann architecture and the function of
basic computer components.
1.1 Overview (1 of 2)

▪ Why study computer organization and architecture?


▪ Design better programs, including system software such as compilers,
operating systems, and device drivers.
▪ Optimize program behavior.
▪ Evaluate (benchmark) computer system performance.
▪ Understand time, space, and price tradeoffs.
1.1 Overview (2 of 2)

▪ Computer organization
▪ Encompasses all physical aspects of computer systems (e.g., circuit design,
control signals, memory types).
▪ How does a computer work?
▪ Computer architecture
▪ Logical aspects of system implementation as seen by the programmer (e.g.,
instruction sets, instruction formats, data types, addressing modes).
▪ How do I design a computer?
1.2 Computer Systems (1 of 2)

▪There is no clear distinction between matters related to


computer organization and matters relevant to computer
architecture.
▪Principle of Equivalence of Hardware and Software:
▪ Any task done by software can also be done using hardware, and any
operation performed directly by hardware can be done using software.*

* Assuming speed is not a concern.


1.2 Computer Systems (2 of 2)

▪At the most basic level, a computer is a device consisting of


three pieces:
▪ A processor to interpret and execute programs
▪ A memory to store both data and programs
▪ A mechanism for transferring data to and from the outside world
1.3 An Example System (1 of 19)

▪ Consider this advertisement:


1.3 An Example System (2 of 19)

▪Measures of capacity and speed:


▪ Kilo- (K) = 1 thousand = 103 and 210
▪ Mega- (M) = 1 million = 106 and 220
▪ Giga- (G) = 1 billion = 109 and 230
▪ Tera- (T) = 1 trillion = 1012 and 240
▪ Peta- (P) = 1 quadrillion = 1015 and 250
▪ Exa- (E) = 1 quintillion = 1018 and 260
▪ Zetta- (Z) = 1 sextillion = 1021 and 270
▪ Yotta- (Y) = 1 septillion = 1024 and 280
▪Whether a metric refers to a power of ten or a power of two
typically depends upon what is being measured.
1.3 An Example System (3 of 19)

▪Hertz = clock cycles per second (frequency)


▪ 1MHz = 1,000,000Hz
▪ Processor speeds are measured in MHz or GHz.
▪Byte = a unit of storage
▪ 1KB = 210 = 1024 Bytes
▪ 1MB = 220 = 1,048,576 Bytes
▪ 1GB = 230 = 1,099,511,627,776 Bytes
▪ Main memory (RAM) is measured in GB.
▪ Disk storage is measured in GB for small systems, TB (240) for large
systems.
1.3 An Example System (4 of 19)

▪Measures of time and space:


▪ Milli- (m) = 1 thousandth = 10-3
▪ Micro- ( ) = 1 millionth = 10-6
▪ Nano- (n) = 1 billionth = 10-9
▪ Pico- (p) = 1 trillionth = 10-12
▪ Femto- (f) = 1 quadrillionth = 10-15
▪ Atto- (a) = 1 quintillionth = 10-18
▪ Zepto- (z) = 1 sextillionth = 10-21
▪ Yocto- (y) = 1 septillionth = 10-24
1.3 An Example System (5 of 19)

▪Millisecond = 1 thousandth of a second


▪ Hard disk drive access times are often 10 to 20 milliseconds.
▪Nanosecond = 1 billionth of a second
▪ Main memory access times are often 50 to 70 nanoseconds.
▪Micron (micrometer) = 1 millionth of a meter
▪ Circuits on computer chips are measured in microns.
1.3 An Example System (6 of 19)

▪ We note that cycle time is the reciprocal of clock frequency.


▪ A bus operating at 133MHz has a cycle time of 7.52 nanoseconds:
▪ 133,000,000 cycles/second = 7.52 ns/cycle
1.3 An Example System (7 of 19)

▪Compact computer
▪ This is a computer with the compact form factor.
1.3 An Example System (8 of 19)

▪Intel i9 16 Core, 4.20GHz


▪ The microprocessor is the “brain” of the system. It executes program
instructions. This one is an Intel i9 running at 4.2GHz.
1.3 An Example System (9 of 19)

▪ Computers with large main memory capacity can run larger programs
with greater speed than computers having small memories.
▪ RAM is an acronym for random access memory. Random access means
that memory contents can be accessed directly if you know their location.
▪ Cache is a type of temporary memory that can be accessed faster than
RAM.
1.3 An Example System (10 of 19)

▪3733MHz 32GB DDR4 SDRAM


▪ This system has 32GB of (fast) synchronous dynamic RAM (SDRAM) …
▪128KB L1 cache,
2MB L2 cache
▪ …and two levels of cache
memory, the level 1 (L1)
cache is smaller and
(probably) faster than the
level 2 (L2) cache. Note
that these cache sizes
are measured in KB and
MB.
1.3 An Example System (11 of 19)

▪Dual storage (7200RPM SATA 1TB HDD, 128GB SSD)


▪ Disk capacity determines the amount of data and size of programs you
can store.
▪ The hard disk drive can store 1TB.
7200 RPM is the rotational speed
of the disk. Generally, the faster a
disk rotates, the faster it can
deliver data to RAM. (There are
many other factors involved.)
It also has a 128GB solid state
drive.
1.3 An Example System (12 of 19)

▪Dual storage (7200RPM SATA 1TB HDD, 128GB SSD)


▪ SATA stands for serial advanced technology attachment, which
describes how the hard disk interfaces with (or connects to) other
system components.
▪16x CD/DVD RW drive
▪ A DVD can store about 4.7GB
of data. This drive supports
rewritable DVDs, RW,
that can be written to many times.
16x describes its speed.
1.3 An Example System (13 of 19)

▪10 USB ports, 1 serial port, 4 PCI expansion slots (1 PCI, 1


PCI x 16, 2 PCI x 1), HDMI
▪ Ports allow movement
of data between a system
and its external devices.
▪ This system has 10 USB
ports, a serial port, and
expansion slots.
1.3 An Example System (14 of 19)

▪ Serial ports send data as a series of pulses along one or two data lines.
▪ Parallel ports send data as a single pulse along at least eight data lines.
▪ USB, Universal Serial Bus, is an intelligent serial interface that is self-
configuring. (It supports “plug and play.”)
1.3 An Example System (15 of 19)

▪10 USB ports, 1 serial port, 4 PCI expansion slots (1 PCI, 1


PCI x 16, 2 PCI x 1), HDMI
▪ System buses can be augmented
by dedicated I/O buses. PCI,
peripheral component interface,
is one such bus.
▪1GB PCIe video card
▪PCIe sound card
▪ This system has two
PCIe (PCI express) devices:
a video card and a sound card.
1.3 An Example System (16 of 19)

▪ Active matrix technology uses one transistor per picture element (pixel).
The resolution of a monitor determines the amount of text and graphics
that the monitor can display.
▪ 24” widescreen LCD monitor,
16:10 aspect ration, 1920 x
1200 WUXGA, 300 cd/ ,
active matrix, 1000:1 (static),
8ms, 24-bit color (16.7 million
colors), VGA/DVI input, 2 USB
ports
▪ This monitor has a resolution of
1920 x 1200 pixels.
▪ 1GB PCIe video card
▪ The video card contains memory and programs that support the monitor.
1.3 An Example System (17 of 19)

▪ Gigabit ethernet
▪ This system can connect to the Internet with speeds of up to 1Gigabit.
1.3 An Example System (18 of 19)

▪ 7-in-1 card reader


▪ The card reader allows transfer from external media and has built-in Bluetooth.
1.3 An Example System (19 of 19)

▪ Throughout the remainder of the book, you will see how these
components work and how they interact with software to make complete
computer systems.
▪ This statement raises two important questions:
▪ What assurance do we have that computer components will operate as we expect?
▪ What assurance do we have that computer components will operate together?
1.4 Standards Organizations (1 of 4)

▪ There are many organizations that set computer hardware standards—


including the interoperability of computer components.
▪ Throughout this book, and in your career, you will encounter many of
them.
▪ Some of the most important standards-setting groups include the
following.
1.4 Standards Organizations (2 of 4)

▪ The Institute of Electrical and Electronics Engineers (IEEE)


▪ Promotes the interests of the worldwide electrical engineering community
▪ Establishes standards for computer components, data representation, and
signaling protocols, among many other things
1.4 Standards Organizations (3 of 4)

▪ The International Telecommunications Union (ITU)


▪ Concerns itself with the interoperability of telecommunications systems,
including data communications and telephony
▪ National groups establish standards within their respective countries:
▪ The American National Standards Institute (ANSI)
▪ The British Standards Institution (BSI)
1.4 Standards Organizations (4 of 4)

▪ The International Organization for Standardization (ISO)


▪ Establishes worldwide standards for everything from screw threads to
photographic film
▪ Is influential in formulating standards for computer hardware and software,
including their methods of manufacture

Note: ISO is not an acronym. ISO comes from the Greek,


isos, meaning “equal.”
1.5 Historical Development (1 of 10)

▪ To fully appreciate the computers of today, it is helpful to understand how


things got the way they are.
▪ The evolution of computing machinery has taken place over several
centuries.
▪ In modern times, computer evolution is usually classified into four
generations according to the salient technology of the era.
▪ We note that many of the following dates are approximate.
1.5 Historical Development (2 of 10)

▪ Generation Zero: Mechanical Calculating Machines (1642–1945)


▪ Calculating Clock: Wilhelm Schickard (1592–1635)
▪ Pascaline: Blaise Pascal (1623–1662)
▪ Stepped Reckoner: Gottfried von Leibniz (1646–1716)
▪ Difference Engine: Charles Babbage (1791–1871), also designed but never
built the Analytical Engine.
▪ Punched card tabulating machines: Herman Hollerith (1860–1929) [Hollerith
cards were commonly used for computer input well into the 1970s.]
1.5 Historical Development (3 of 10)

▪ The First Generation: Vacuum Tube Computers (1945–1953)


▪ Z1 (Konrad Zuse)
▪ Electronic Numerical Integrator and Computer (ENIAC) (John Mauchly and J.
Presper Eckert) [The ENIAC was the first general-purpose computer.]
▪ ABC (John Atanasoff and Clifford Berry) Credited with designing the first
completely electronic computer.
1.5 Historical Development (4 of 10)

▪The First Generation: Vacuum Tube Computers (1945–1953)


▪ The IBM 650 was the first mass-produced computer (1955).
▪ It was phased out in 1969.
▪ Other major computer manufacturers of this period include UNIVAC,
Engineering Research Associates (ERA), and Computer Research
Corporation (CRC).
▪ UNIVAC and ERA were bought by Remington Rand, the ancestor of the Unisys
Corporation.
▪ CRC was bought by the Underwood (typewriter) Corporation, which left the
computer business.
1.5 Historical Development (5 of 10)

▪ The Second Generation: Transistorized Computers (1954–1965)


▪ IBM 7094 (scientific) and 1401 (business)
▪ Digital Equipment Corporation (DEC) PDP-1
▪ Univac 1100
▪ Control Data Corporation 1604
▪ . . . and many others.
▪ These systems had few architectural similarities.
1.5 Historical Development (6 of 10)

▪ The Third Generation: Integrated Circuit Computers (1965–1980)


▪ IBM 360
▪ DEC PDP-8 and PDP-11
▪ Cray-1 supercomputer
▪ . . . and many others.
▪ By this time, IBM had gained overwhelming dominance in the industry.
▪ Computer manufacturers of this era were characterized as IBM and the
BUNCH (Burroughs, Unisys, NCR, Control Data, and Honeywell).
1.5 Historical Development (7 of 10)

▪ The Fourth Generation: VLSI Computers (1980–????)


▪ Very large-scale integrated circuits (VLSI) have more than 10,000
components per chip.
▪ Enabled the creation of microprocessors.
▪ The first was the 4-bit Intel 4004.
▪ Later versions, such as the 8080, 8086, and 8088 spawned the idea of
“personal computing.”
1.5 Historical Development (8 of 10)

▪ Moore’s Law (1965)


▪ Gordon Moore, Intel founder
▪ “The density of transistors in an integrated circuit will double every year.”
▪ Contemporary version:
▪ “The density of silicon chips doubles every 18 months.”
▪ But this “law” cannot hold forever . . .
1.5 Historical Development (9 of 10)

▪ Rock’s Law
▪ Arthur Rock, Intel financier
▪ “The cost of capital equipment to build semiconductors will double every 4
years.”
▪ In 1968, a new chip plant cost about $12,000.
▪ At the time, $12,000 would buy a nice home in the suburbs.
▪ An executive earning $12,000 per year was “making a very comfortable
living.”
1.5 Historical Development (10 of 10)

▪Rock’s Law
▪ In 2012, chip plants under construction cost well over $5 billion.
▪ $5 billion is more than the gross domestic product of some small
countries, including Barbados, Mauritania, and Rwanda.
▪ For Moore’s Law to hold, Rock’s Law must fall, or vice versa. But no
one can say which will give out first.
▪ MtM (More than Moore) technology relies on alternative technologies
and explores the use of micro and nanoelectronics.
1.6 The Computer Level Hierarchy (1 of 7)

▪ Computers consist of many things besides chips.


▪ Before a computer can do anything worthwhile, it must also use software.
▪ Writing complex programs requires a “divide and conquer” approach,
where each program module solves a smaller problem.
▪ Complex computer systems employ a similar technique through a series
of virtual machine layers.
1.6 The Computer Level Hierarchy (2 of 7)

▪ Each virtual machine layer is an abstraction of the level below it.


▪ The machines at each level execute their own particular instructions,
calling upon machines at lower levels to perform tasks as required.
▪ Computer circuits ultimately carry out the work.
1.6 The Computer Level Hierarchy (3 of 7)

▪ Level 6: The User Level


▪ Program execution and user interface level
▪ The level with which we are most familiar
▪ Level 5: High-Level Language Level
▪ The level with which we interact when we write programs in languages such
as C, Pascal, Lisp, and Java
1.6 The Computer Level Hierarchy (4 of 7)

▪ Level 4: Assembly Language Level


▪ Acts upon assembly language produced from Level 5, as well as instructions
programmed directly at this level
▪ Level 3: System Software Level
▪ Controls executing processes on the system
▪ Protects system resources
▪ Assembly language instructions often pass through Level 3 without
modification.
1.6 The Computer Level Hierarchy (5 of 7)

▪ Level 2: Machine Level


▪ Also known as the Instruction Set Architecture (ISA) Level
▪ Consists of instructions that are particular to the architecture of the machine
▪ Programs written in machine language need no compilers, interpreters, or
assemblers.
1.6 The Computer Level Hierarchy (6 of 7)

▪ Level 1: Control Level


▪ A control unit decodes and executes instructions and moves data through the
system.
▪ Control units can be microprogrammed or hardwired.
▪ A microprogram is a program written in a low-level language that is
implemented by the hardware.
▪ Hardwired control units consist of hardware that directly executes machine
instructions.
1.6 The Computer Level Hierarchy (7 of 7)

▪ Level 0: Digital Logic Level


▪ This level is where we find digital circuits (the chips).
▪ Digital circuits consist of gates and wires.
▪ These components implement the mathematical logic of all other levels.
1.7 Cloud Computing: Computing as a Service (1 of 5)

▪ The ultimate aim of every computer system is to deliver functionality to its


users.
▪ Computer users typically do not care about terabytes of storage and
gigahertz of processor speed.
▪ Many companies outsource their data centers to third-party specialists,
who agree to provide computing services for a fee.
▪ These arrangements are managed through service-level agreements
(SLAs).
1.7 Cloud Computing: Computing as a Service (2 of 5)

▪ Rather than pay a third party to run a company-owned data center,


another approach is to buy computing services from someone else’s data
center and connect to it via the Internet.
▪ This is the idea behind a collection of service models known as Cloud
computing.
▪ The “Cloud” is a visual metaphor traditionally used for the Internet. It is
even more apt for service-defined computing.
1.7 Cloud Computing: Computing as a Service (3 of 5)

▪ More Cloud computing models:


▪ Software as a Service, or SaaS. The consumer of this service buys
application services.
▪ Well-known examples include Gmail, Dropbox, GoToMeeting, and Netflix.
▪ Platform as a Service, or PaaS. Provides server hardware, operating
systems, database services, security components, and backup and recovery
services.
▪ Well-known PaaS providers include Google App Engine and Microsoft Windows
Azure Cloud Services.
1.7 Cloud Computing: Computing as a Service (4 of 5)

▪ More Cloud computing models:


▪ Infrastructure as a Service (IaaS) provides only server hardware, secure network
access to the servers, and backup and recovery services. The customer is
responsible for all system software, including the operating system and databases.
▪ Well-known IaaS platforms include Amazon EC2, Google Compute Engine, Microsoft Azure
Services Platform, Rackspace, and HP Cloud.
▪ Cloud storage is a limited type of IaaS that includes services such as Dropbox,
Google Drive, and [Link]’s Cloud Drive.
1.7 Cloud Computing: Computing as a Service (5 of 5)

▪ Cloud computing relies on the concept of elasticity where resources can


be added and removed as needed.
▪ You pay for only what you use.
▪ Virtualization is an enabler of elasticity.
▪ Instead of having a physical machine, you have a “logical” machine that may
span several physical machines or occupy only part of a single physical
machine.
▪ Potential issues: Privacy, security, having someone else in control of
software and hardware you use
1.8 The Fragility of the Internet (1 of 2)

▪ Practically everyone understands that the Internet is crucial to global


commerce.
▪ What is less clear is the importance of the Internet to the health and
safety of the modern world.
▪ SCADA (supervisory control and data acquisition) systems operate vital
portions of our physical infrastructure including:
▪ Power generation
▪ Transportation networks
▪ Sewage systems
▪ Oil and gas pipelines
1.8 The Fragility of the Internet (2 of 2)

▪ Reliance on the Internet as a physical infrastructure is only going to


increase with the Internet of Things (IoT) or Machine-to-Machine (M2M)
communication.
▪ In 2021, there were an estimated 77 billion IoT devices installed around the
world; by 2030, this figure could reach 125 billion.
▪ Can the Internet deal with this traffic? Congestive collapse is a concern.
▪ Congestive collapse: Routers become overwhelmed, and reroute packets to
other routers, which then become overwhelmed in a cascading fashion.
▪ The ultimate fix is to make the Internet “smarter,” but this won’t happen
quickly. Until then, we worry.
1.9 The von Neumann Model (1 of 8)

▪ On the ENIAC, all programming was done at the digital logic level.
▪ Programming the computer involved moving plugs and wires.
▪ A different hardware configuration was needed to solve every unique
problem type.
▪ Configuring the ENIAC to solve a “simple” problem required many days of
labor by skilled technicians.
1.9 The von Neumann Model (2 of 8)

▪ Inventors of the ENIAC, John Mauchley and J. Presper Eckert, conceived


of a computer that could store instructions in memory.
▪ The invention of this idea has since been ascribed to a mathematician,
John von Neumann, who was a contemporary of Mauchley and Eckert.
▪ Stored-program computers have become known as von Neumann
Architecture systems.
1.9 The von Neumann Model (3 of 8)

▪ Today’s stored-program computers have the following characteristics:


▪ Three hardware systems:
▪ A central processing unit (CPU)
▪ A main memory system
▪ An I/O system
▪ The capacity to carry out sequential instruction processing
▪ A single data path between the CPU and main memory
▪ This single path is known as the von Neumann bottleneck.
1.9 The von Neumann Model (4 of 8)

▪ This is a general depiction of a von Neumann system:

▪ These computers employ a fetch-decode-execute cycle to run programs


as follows . . .
1.9 The von Neumann Model (5 of 8)

▪ The control unit fetches the next instruction from memory using the
program counter to determine where the instruction is located.
1.9 The von Neumann Model (6 of 8)

▪ The instruction is decoded into a language that the ALU can understand.
1.9 The von Neumann Model (7 of 8)

▪ Any data operands required to execute the instruction are fetched from
memory and placed into registers within the CPU.
1.9 The von Neumann Model (8 of 8)

▪ The ALU executes the instruction and places results in registers or


memory.
1.10 Non–von Neumann Models (1 of 2)

▪ Conventional stored-program computers have undergone many


incremental improvements over the years.
▪ These improvements include adding specialized buses, floating-point
units, and cache memories, to name only a few.
▪ But enormous improvements in computational power require departure
from the classic von Neumann architecture.
▪ Adding processors is one approach.
1.10 Non–von Neumann Models (2 of 2)

▪ Some of today’s systems have separate buses for data and instructions.
▪ Called a Harvard architecture
▪ Other non-von Neumann systems provide special-purpose processors to
offload work from the main CPU.
▪ More radical departures include dataflow computing, quantum computing,
cellular automata, and parallel computing.
▪ IBM, Microsoft, Google, Cray, and HP (just to name a few) have designed
non-von Neumann architectures.
1.11 Parallel Computing (1 of 3)

▪ In the late 1960s, high-performance computer systems were equipped


with dual processors to increase computational throughput.
▪ In the 1970s, supercomputer systems were introduced with 32
processors.
▪ Supercomputers with 1,000 processors were built in the 1980s.
▪ In 1999, IBM announced its Blue Gene system, containing over 1 million
processors.
1.11 Parallel Computing (2 of 3)

▪ Parallel processing allows a computer to simultaneously work on


subparts of a problem.
▪ Multicore processors have two or more processor cores sharing a single
die.
▪ Each core has its own ALU and set of registers, but all processors share
memory and other resources.
▪ “Dual core” differs from “dual processor.”
▪ Dual-processor machines, for example, have two processors, but each
processor plugs into the motherboard separately.
1.11 Parallel Computing (3 of 3)

▪ Multicore systems provide the ability to multitask (e.g., browse the Web
while burning a CD).
▪ Multithreaded applications spread mini-processes, threads, across one or
more processors for increased throughput.
▪ New programming languages are necessary to fully exploit
multiprocessor power.
Conclusion

▪ This chapter has given you an overview of the subject of computer


architecture.
▪ You should now be sufficiently familiar with general system structure to
guide your studies throughout the remainder of this course.
▪ Subsequent chapters will explore many of these topics in greater detail.
Reference

▪ Null, L. (2023) The Essentials of Computer Organization and


Architecture. 6th edn. Burlington, MA: Jones & Bartlett Learning.

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