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Class and Object in Java

In Java, a class serves as a blueprint for creating objects, defining their properties and behaviors, while an object is an instance of a class that represents a real-world entity. Memory in Java is allocated in two main areas: stack memory for reference variables and heap memory for actual objects. Methods are stored in a separate area called the Method Area, and each object has its own memory allocation.
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0% found this document useful (0 votes)
4 views4 pages

Class and Object in Java

In Java, a class serves as a blueprint for creating objects, defining their properties and behaviors, while an object is an instance of a class that represents a real-world entity. Memory in Java is allocated in two main areas: stack memory for reference variables and heap memory for actual objects. Methods are stored in a separate area called the Method Area, and each object has its own memory allocation.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

Class and Object in Java

Class

A class is like a blueprint or template used to create objects.

 It defines properties (variables) and behaviors (methods).


 It does not occupy memory until objects are created.

Example:
class Car {
String color; // property
int speed; // property

void drive() { // method


[Link]("Car is driving");
}
}

Object

An object is an instance of a class.

 It represents a real-world entity.


 It contains actual values and can use methods defined in the class.
 Memory is allocated when an object is created.

Example:
public class Main {
public static void main(String[] args) {
Car myCar = new Car(); // object creation
[Link] = "Red";
[Link] = 120;

[Link](); // calling method


}
}
Memory Allocation in Java
Java uses mainly 2 types of memory:

🧠 1. Stack Memory

 Stores reference variables


 Example: myCar

🧠 2. Heap Memory

 Stores actual objects


 Example: Car object with data

How Memory Works (Step-by-Step)


Step 1: Object Creation
Car myCar = new Car();

🧠 Memory Diagram:
Stack Heap
----- -----
myCar -----------> Car Object
color → null
speed → 0

👉 Explanation:

 myCar → stored in stack


 Actual object → stored in heap
 Default values:
o color = null
o speed = 0
Assigning Values
[Link] = "Red";
[Link] = 120;

🧠 Memory Now:
Stack Heap
----- -----
myCar -----------> Car Object
color → "Red"
speed → 120

Multiple Objects
Car car1 = new Car();
Car car2 = new Car();

🧠 Memory:
Stack Heap
----- -----
car1 -----------> Car Object 1
color → null
speed → 0

car2 -----------> Car Object 2


color → null
speed → 0

👉 Each object has separate memory

Where are Methods Stored?


void drive() {
[Link]("Car is driving");
}

Methods are stored in a special area called:

Method Area (Metaspace)


Method Area:
[Link]
drive() method (only one copy)
✔ Shared by all objects
✔ Not duplicated

Memory Summary Table


Component Stored In
Object Heap
Reference variable Stack
Methods Method Area
Static variables Method Area

Simple Real-Life Analogy


Concept Example
Class Blueprint of a house
Object Actual house
Stack Address of house
Heap Real house
Key Points
✔ Class = Blueprint
✔ Object = Real instance
✔ Stack = Reference (address)
✔ Heap = Actual object
✔ Methods = Stored once
✔ Each object = Separate memory

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