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Graphical Method

The document contains multiple-choice questions (MCQs) related to the graphical method in Linear Programming (LP), covering topics such as objective functions, feasible regions, constraints, and optimal solutions. It includes specific problems to solve for maximizing objective functions under given constraints, along with their answers. The document emphasizes key concepts and methods used in LP, including the significance of corner points and the conditions for feasible solutions.

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0% found this document useful (0 votes)
6 views13 pages

Graphical Method

The document contains multiple-choice questions (MCQs) related to the graphical method in Linear Programming (LP), covering topics such as objective functions, feasible regions, constraints, and optimal solutions. It includes specific problems to solve for maximizing objective functions under given constraints, along with their answers. The document emphasizes key concepts and methods used in LP, including the significance of corner points and the conditions for feasible solutions.

Uploaded by

adamwills.octamd
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

​Graphical Method Mcqs​

​1.​ T
​ he objective function in Linear Programming is used to​
​A. Minimize or maximize a quantity​
​B. Solve quadratic equations​
​C. Find roots​
​D. Eliminate variables​

​Answer: A​

​2.​ L
​ inear Programming problems involve​
​A. Linear equations and inequalities​
​B. Quadratic equations​
​C. Logarithmic equations​
​D. Trigonometric equations​

​Answer: A​

​3.​ T
​ he feasible region in LPP is the region which​
​A. Satisfies all constraints​
​B. Violates constraints​
​C. Contains only objective function​
​D. Contains negative values​

​Answer: A​

​4.​ ​Solve​

​ aximize​
M
​Z = 3x + 2y​

​ ubject to​
S
​x + y ≤ 4​
​x ≥ 0 , y ≥ 0​

​ orner points​
C
​(0,0), (4,0), (0,4)​

​Maximum value of Z is​

​ . 8​
A
​B. 10​
​C. 12​
​D. 14​

​Answer: C​

​5.​ ​In graphical method, optimal solution occurs at​


​ . Any point​
A
​B. Midpoint​
​C. Corner point​
​D. Interior point​

​Answer: C​

​6.​ ​Solve​

​ aximize​
M
​Z = 2x + 3y​

​ ubject to​
S
​x + y ≤ 5​
​x ≥ 0 , y ≥ 0​

​ orner points​
C
​(0,0), (5,0), (0,5)​

​Maximum value is​

​ . 10​
A
​B. 12​
​C. 15​
​D. 20​

​Answer: C​

​7.​ ​A feasible solution which maximizes or minimizes objective function is called​

​ . Feasible region​
A
​B. Optimal solution​
​C. Constraint​
​D. Boundary point​

​Answer: B​

​8.​ ​Solve​

​ aximize​
M
​Z = 5x + 4y​

​ ubject to​
S
​x + y ≤ 6​
​x ≥ 0 , y ≥ 0​

​ orner points​
C
​(0,0), (6,0), (0,6)​

​Maximum value is​


​ . 24​
A
​B. 28​
​C. 30​
​D. 32​

​Answer: C​

​9.​ ​The set of all feasible solutions forms​

​ . Optimal region​
A
​B. Feasible region​
​C. Linear region​
​D. Constraint region​

​Answer: B​

​10.​​In LPP variables are generally​

​ . Negative​
A
​B. Positive or zero​
​C. Complex​
​D. Imaginary​

​Answer: B​

​11.​​Solve​

​ aximize​
M
​Z = 4x + 3y​

​ ubject to​
S
​x + y ≤ 4​
​x ≥ 0 , y ≥ 0​

​ orner points​
C
​(0,0), (4,0), (0,4)​

​Maximum value​

​ . 12​
A
​B. 14​
​C. 16​
​D. 18​

​Answer: C​

​12.​​If feasible region is unbounded, optimal solution​

​ . Always exists​
A
​B. May or may not exist​
​C. Never exists​
​D. Always zero​
​Answer: B​

​13.​​Solve​

​ aximize​
M
​Z = 6x + 2y​

​ ubject to​
S
​x + y ≤ 5​
​x ≥ 0 , y ≥ 0​

​ orner points​
C
​(0,0), (5,0), (0,5)​

​Maximum value​

​ . 20​
A
​B. 25​
​C. 30​
​D. 35​

​Answer: C​

​14.​​Linear Programming was developed by​

​ . Newton​
A
​B. George Dantzig​
​C. Euler​
​D. Gauss​

​Answer: B​

​15.​​Graphical method can solve LPP with​

​ . Two variables​
A
​B. Three variables​
​C. Four variables​
​D. Many variables​

​Answer: A​

​16.​​Solve​

​ aximize​
M
​Z = 7x + 3y​

​ ubject to​
S
​x + y ≤ 4​
​x ≥ 0 , y ≥ 0​

​ orner points​
C
​(0,0), (4,0), (0,4)​
​Maximum value​

​ . 20​
A
​B. 24​
​C. 28​
​D. 30​

​Answer: C​

​17.​​The inequalities in LPP are called​

​ . Variables​
A
​B. Constraints​
​C. Objective​
​D. Functions​

​Answer: B​

​18.​​Solve​

​ aximize​
M
​Z = 8x + 2y​

​ ubject to​
S
​x + y ≤ 4​
​x ≥ 0 , y ≥ 0​

​Maximum value​

​ . 24​
A
​B. 28​
​C. 30​
​D. 32​

​Answer: D​

​19.​​Corner points are also called​

​ . Extreme points​
A
​B. Linear points​
​C. Random points​
​D. Variable points​

​Answer: A​

​20.​​Solve​

​ aximize​
M
​Z = 2x + 5y​
​ ubject to​
S
​x + y ≤ 6​
​x ≥ 0 , y ≥ 0​

​Maximum value​

​ . 24​
A
​B. 26​
​C. 28​
​D. 30​

​Answer: D​

​21.​​Objective function must be​

​ . Linear​
A
​B. Quadratic​
​C. Polynomial​
​D. Logarithmic​

​Answer: A​

​22.​​Solve​

​ aximize​
M
​Z = 9x + y​

​ ubject to​
S
​x + y ≤ 3​
​x ≥ 0 , y ≥ 0​

​Maximum value​

​ . 24​
A
​B. 26​
​C. 27​
​D. 30​

​Answer: C​

​23.​​The feasible region is obtained by​

​ . Plotting constraints​
A
​B. Plotting objective function​
​C. Random points​
​D. Guessing values​

​Answer: A​

​24.​​Solve​
​ aximize​
M
​Z = 3x + 7y​

​ ubject to​
S
​x + y ≤ 5​
​x ≥ 0 , y ≥ 0​

​Maximum value​

​ . 25​
A
​B. 30​
​C. 35​
​D. 40​

​Answer: C​

​25.​​Simplex method is used when​

​ . Variables are many​


A
​B. Variables are two​
​C. No variables​
​D. One variable​

​Answer: A​

​26.​​Solve​

​ aximize​
M
​Z = 10x + 2y​

​ ubject to​
S
​x + y ≤ 4​

​Maximum Z​

​ . 40​
A
​B. 32​
​C. 30​
​D. 20​

​Answer: A​

​27.​​Non-negativity condition means​

​ . x,y ≥ 0​
A
​B. x,y ≤ 0​
​C. x,y = 0​
​D. x,y negative​

​Answer: A​

​28.​​Solve​
​ aximize​
M
​Z = 3x + 6y​

​ ubject to​
S
​x + y ≤ 5​

​Maximum value​

​ . 15​
A
​B. 18​
​C. 24​
​D. 30​

​Answer: D​

​29.​​The solution that satisfies constraints is​

​ . Feasible solution​
A
​B. Optimal solution​
​C. Basic solution​
​D. Linear solution​

​Answer: A​

​30.​​Solve​

​ aximize​
M
​Z = 4x + y​

​ ubject to​
S
​x + y ≤ 3​

​Maximum value​

​ . 9​
A
​B. 12​
​C. 8​
​D. 7​

​Answer: B​

​31.​​LPP deals with​

​ . Optimization​
A
​B. Integration​
​C. Differentiation​
​D. Limits​

​Answer: A​

​32.​​Solve​
​ aximize​
M
​Z = 5x + y​

​ ubject to​
S
​x + y ≤ 3​

​Maximum​

​ . 15​
A
​B. 10​
​C. 12​
​D. 8​

​Answer: A​

​33.​​The boundary of feasible region is​

​ . Straight lines​
A
​B. Circles​
​C. Parabolas​
​D. Ellipses​

​Answer: A​

​34.​​Solve​

​ aximize​
M
​Z = 6x + 4y​

​ ubject to​
S
​x + y ≤ 4​

​Maximum​

​ . 16​
A
​B. 24​
​C. 20​
​D. 18​

​Answer: B​

​35.​​Graphical solution needs​

​ . Two variables​
A
​B. Three variables​
​C. Four variables​
​D. Five variables​

​Answer: A​

​36.​​Solve​
​ aximize​
M
​Z = 2x + 9y​

​ ubject to​
S
​x + y ≤ 3​

​Maximum​

​ . 27​
A
​B. 18​
​C. 21​
​D. 24​

​Answer: A​

​37.​​The corner point method evaluates​

​ . Objective function at vertices​


A
​B. Random points​
​C. Midpoints​
​D. Slopes only​

​Answer: A​

​38.​​Solve​

​ aximize​
M
​Z = 8x + y​

​ ubject to​
S
​x + y ≤ 3​

​Maximum​

​ . 24​
A
​B. 18​
​C. 20​
​D. 16​

​Answer: A​

​39.​​Constraints restrict​

​ . Feasible region​
A
​B. Objective function​
​C. Variables​
​D. Equations​

​Answer: A​
​40.​​Solve​

​ aximize​
M
​Z = 3x + 4y​

​ ubject to​
S
​x + y ≤ 5​

​Maximum​

​ . 20​
A
​B. 15​
​C. 18​
​D. 17​

​Answer: A​

​41.​​A solution satisfying non-negativity is​

​ . Feasible​
A
​B. Infeasible​
​C. Impossible​
​D. Negative​

​Answer: A​

​42.​​Solve​

​ aximize​
M
​Z = 7x + 2y​

​ ubject to​
S
​x + y ≤ 4​

​Maximum​

​ . 28​
A
​B. 20​
​C. 24​
​D. 26​

​Answer: A​

​43.​​Optimal value occurs at​

​ . Extreme points​
A
​B. Interior points​
​C. Random points​
​D. Midpoints​
​Answer: A​

​44.​​Solve​

​ aximize​
M
​Z = 4x + 8y​

​ ubject to​
S
​x + y ≤ 2​

​Maximum​

​ . 8​
A
​B. 16​
​C. 12​
​D. 10​

​Answer: B​

​45.​​LPP belongs to​

​ . Operations Research​
A
​B. Algebra​
​C. Geometry​
​D. Statistics​

​Answer: A​

​46.​​Solve​

​ aximize​
M
​Z = 9x + 3y​

​ ubject to​
S
​x + y ≤ 3​

​Maximum​

​ . 27​
A
​B. 18​
​C. 21​
​D. 24​

​Answer: A​

​47.​​Constraints can be​

​ . Equations or inequalities​
A
​B. Only equations​
​C. Only inequalities​
​D. None​
​Answer: A​

​48.​​Solve​

​ aximize​
M
​Z = 6x + 5y​

​ ubject to​
S
​x + y ≤ 4​

​Maximum​

​ . 24​
A
​B. 20​
​C. 18​
​D. 22​

​Answer: A​

​49.​​LPP solution region is​

​ . Convex​
A
​B. Circular​
​C. Square​
​D. Random​

​Answer: A​

​50.​​The best feasible solution is​

​ . Optimal solution​
A
​B. Basic solution​
​C. Random solution​
​D. Boundary solution​

​Answer: A​

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