L&T Module1 Full Note
L&T Module1 Full Note
COMPUTER FUNDAMENTALS
Components of a Computer
There are basically three important components of a computer:
1. Input Unit
2. Central Processing Unit(CPU)
3. Output Unit
1. Input Unit:
The input unit consists of input devices that are attached to the computer. These devices take
input and convert it into binary language that the computer understands. Some of the
common input devices are keyboard, mouse, joystick,scanner etc.
The Input Unit is formed by attaching one or more input devices to a computer.
A user input data and instructions through input devices such as a keyboard, mouse, etc.
The input unit is used to provide data to the processor for further processing.
A. Arithmetic and Logic Unit (ALU): The ALU, as its name suggests performs
mathematical calculations and takes logical decisions. Arithmetic calculations include
addition, subtraction, multiplication and division. Logical decisions involve the comparison
of two data items to see which one is larger or smaller or equal.
Arithmetic Logical Unit is the main component of the CPU
It is the fundamental building block of the CPU.
Arithmetic and Logical Unit is a digital circuit that is used to perform
arithmetic and logical operations.
B. Control Unit: The Control unit coordinates and controls the data flow in and out of the
CPU, and also controls all the operations of ALU, memory registers and also input/output
units. It is also responsible for carrying out all the instructions stored in the program. It
decodes the fetched instruction, interprets it and sends control signals to input/output devices
until the required operation is done properly by ALU and memory.
The Control Unit is a component of the central processing unit of a computer that directs
the operation of the processor.
It instructs the computer’s memory, arithmetic and logic unit, and input and output devices
on how to respond to the processor’s instructions.
In order to execute the instructions, the components of a computer receive signals from the
control unit.
It is also called the central nervous system or brain of the computer.
C. Memory Registers:
A register is a temporary unit of memory in the [Link] are used to store the data, which
is directly used by the [Link] can be of different sizes(16 bit, 32 bit, 64 bit and
so on) and each register inside the CPU has a specific function, like storing data, storing an
instruction, storing address of a location in memory etc.
Memory attached to the CPU is used for the storage of data and instructions,and is called
internal memory .The internal memory is divided into many storage locations, each of which
can store data or instructions. Each memory location is of the same size and has an address.
With the help of the address, the computer can read any memory location easily without
having to search the entire memory. When a program is executed, its data is copied to the
internal memory and stored in the memory till the end of the execution. The internal
memory is also called the Primary memory or Main memory. This memory is also called
RAM, i.e., Random Access Memory. The time of access of data is independent of its location
in memory, therefore, this memory is also called Random Access memory (RAM).
Memory Unit is the primary storage of the computer.
It stores both data and instructions.
Data and instructions are stored permanently in this unit so that they are available
whenever required.
3. Output Unit :
The output unit consists of output devices that are attached to the computer. It converts the
binary data coming from the CPU to human understandable form.
The common output devices are monitor, printer, plotter, etc.
The output unit displays or prints the processed data in a user-friendly format.
The output unit is formed by attaching the output devices of a computer.
The output unit accepts the information from the CPU and displays it in a user-readable
form.
Characteristics of a Computer
1. Speed: Computers can perform millions of calculations per second. The computation
speed is extremely fast.
2. Accuracy: Because computers operate on pre-programmed software, there is no space for
human error.
3. Diligence: They can perform complex and long calculations at the same time and with the
same accuracy.
4. Versatile: Computers are designed to be versatile. They can carry out multiple operations
at the same time.
5. Storage: Computers can store a large amount of data/ instructions in its memory, which
can be retrieved at any point of time.
In order to save data and instructions, memory is required. Memory is divided into cells, and
they are stored in the storage space present in the computer. Every cell has its unique
location/address. Memory is very essential for a computer as this is the way it becomes
somewhat more similar to a human brain. Memory devices are digital systems that store data
either temporarily or for a long term. Digital computers to hard disks have built-in memory
devices that can store the data of users or manufacturers. The data either be in the form of
control programs or programs that boot the system. Hence, to store such a huge amount of
data the memory devices must have enormous capacity. The challenge is to build memory
devices that have large capacities but are cost - effective. The memory devices must be
capable of storing both permanent data and instantaneous data.
Memories are made up of registers. Each register in the memory is one storage location. The
storage location is also called a memory location. Memory locations are identified using
Address. The total number of bits a memory can store is its capacity. A storage element is
called a Cell. Each register is made up of a storage element in which one bit of data is stored.
The data in a memory are stored and retrieved by the process called writing and reading
respectively.
NOTE: Steps in the Booting Process:- Booting. is a process of switching on the computer
and starting the operating system. Six steps of the booting process are BIOS and Setup
Program, The Power- On-Self-Test (POST), The Operating system Loads, System
Configuration, System Utility Loads and Users Authentication.
History of Computers
Before computers were developed people used sticks, stones, and bones as counting tools. As
technology advanced and the human mind improved with time more computing devices were
developed like Abacus, Napier’s Bones, etc. These devices were used as computers for
performing mathematical computations but not very complex ones.
1. Super computers : The super computers are the most high performing system. A
supercomputer is a computer with a high level of performance compared to a general-
purpose computer. The actual Performance of a supercomputer is measured in FLOPS
instead of MIPS. All of the world’s fastest 500 supercomputers run Linux-based
operating systems. Additional research is being conducted in China, the US, the EU,
Taiwan and Japan to build even faster, more high performing and more technologically
superior supercomputers. Supercomputers actually play an important role in the field of
computation, and are used for intensive computation tasks in various fields, including
quantum mechanics, weather forecasting, climate research, oil and gas exploration,
molecular modeling, and physical simulations. and also Throughout the history,
supercomputers have been essential in the field of the cryptanalysis.
eg: PARAM, jaguar, roadrunner.
2. Mainframe computers : These are commonly called as big iron, they are usually used by
big organisations for bulk data processing such as statistics, census data processing,
transaction processing and are widely used as the servers as these systems has a higher
processing capability as compared to the other classes of computers, most of these
mainframe architectures were established in 1960s, the research and development worked
continuously over the years and the mainframes of today are far more better than the
earlier ones, in size, capacity and efficiency.
Eg: IBM z Series, System z9 and System z10 servers.
3. Mini computers : These computers came into the market in mid 1960s and were sold at a
much cheaper price than the main frames, they were actually designed for control,
instrumentation, human interaction, and communication switching as distinct from
calculation and record keeping, later they became very popular for personal uses with
evolution.
In the 60s to describe the smaller computers that became possible with the use of
transistors and core memory technologies, minimal instructions sets and less expensive
peripherals such as the ubiquitous Teletype Model 33 [Link] usually took up one or a
few inch rack cabinets, compared with the large mainframes that could fill a room, there
was a new term “MINICOMPUTERS” coined
Eg: Personal Laptop, PC etc.
1. Servers : Servers are nothing but dedicated computers which are set-up to offer some
services to the clients. They are named depending on the type of service they offered. Eg:
security server, database server.
2. Workstation : Those are the computers designed to primarily to be used by single user at
a time. They run multi-user operating systems. They are the ones which we use for our
day to day personal / commercial work.
3. Information Appliances : They are the portable devices which are designed to perform a
limited set of tasks like basic calculations, playing multimedia, browsing internet etc.
They are generally referred as the mobile devices. They have very limited memory and
flexibility and generally run on “as-is” basis.
4. Embedded computers : They are the computing devices which are used in other
machines to serve limited set of requirements. They follow instructions from the non-
volatile memory and they are not required to execute reboot or reset. The processing units
used in such device work to those basic requirements only and are different from the ones
that are used in personal computers- better known as workstations.
What is a Software?
In a computer system, the software is basically a set of instructions or commands that tell a
computer what to do. In other words, the software is a computer program that provides a set
of instructions to execute a user’s commands and tell the computer what to do. For example
like MS-Word, MSExcel,
PowerPoint, etc.
Types of Software
It is a collection of data that is given to the computer to complete a particular task. The chart
below describes the types of software: Above is the diagram of types of software. Now we
will briefly describe each type and its subtypes:
1. System Software
Operating System
Language Processor
Device Driver
2. Application Software
General Purpose Software
Customize Software
Utility Software
System Software
System software is software that directly operates the computer hardware and provides the
basic functionality to the users as well as to the other software to operate smoothly. Or in
other words, system software basically controls a computer’s internal functioning and also
controls hardware devices such as monitors, printers, and storage devices, etc. It is like an
interface between hardware and user applications, it helps them to communicate with each
other because hardware understands machine language(i.e. 1 or 0) whereas user applications
are work in human-readable languages like English, Hindi, German, etc. so system software
converts the human-readable language into machine language and vice versa.
Operating System: It is the main program of a computer system. When the computer system
ON it is the first software that loads into the computer’s memory. Basically, it manages all
the resources such as computer memory,CPU, printer, hard disk, etc., and provides an
interface to the user, which helps the user to interact with the computer system. It also
provides various services to other computer software. Examples of operating systems are
Linux, Apple macOS, Microsoft Windows, etc.
Language Processor: As we know that system software converts the human readable
language into a machine language and vice versa. So, the conversion
is done by the language processor. It converts programs written in high-level programming
languages like Java, C, C++, Python, etc(known as source code),into sets of instructions that
are easily readable by machines(known as object code or machine code).
Device Driver: A device driver is a program or software that controls a device and helps that
device to perform its functions. Every device like a printer,mouse, modem, etc. needs a driver
to connect with the computer system eternally. So, when you connect a new device with your
computer system, first you need to install the driver of that device so that your operating
system knows how to control or manage that device.
Both free software and open source software have access to the source code, allowing
users to modify and improve the software.
Both types of software often rely on a community of users and developers to provide
support and contribute to the development of the software.
Both free software and open source software are often distributed under open licenses,
allowing users to use, modify, and distribute the software without restrictions.
1. Open source Software: Open source software is computer software whosesource code is
available openly on the internet and programmers can modify itto add new features and
capabilities without any cost. Here the software isdeveloped and tested through open
collaboration. This software is managed by an open-source community of developers. It
provides community support, as well as commercial support, which is available for
maintenance. We can get it for free of cost. This software also sometimes comes with a
license and sometimes does not. This license provides some rights to users.
The software can be used for any purpose
Allows to study how the software works
Freedom to modify and improve the program
No restrictions on redistribution
Some examples of Open source software include Android, Ubuntu, Firefox, Open Office, etc.
2. Proprietary Software: Proprietary software is computer software where the source codes
are publicly not available only the company that has created them can modify it. Here the
software is developed and tested by the individual or organization by which it is owned not
by the public. This software is managed by a closed team of individuals or groups that
developed it. We have to pay to this software and its commercial support is available for
maintenance. The company gives a valid and authenticated license to the users to use this
software.
But this license puts some restrictions on users also like.
Number of installations of this software into computers
Restrictions on sharing of software illegally
Time period up to which software will operate
Number of features allowed to use
Some examples of Proprietary software include Windows, macOS, Internet Explorer, Google
Earth, Microsoft Office, etc.
Free Software or Libre (Libre is the most common Spanish adjective for “free”) software are
the softwares that allows user to do to any kind of work he/she wants as well as he can
modify, add new features and he has freedom to distribute the changed version also. A
software is said to be free if it gives user ultimate freedom to do things the way he wants.
The term “free software” is sometimes misunderstood—it has nothing to do with price. It is
about freedom. Here, therefore, is the definition of free software: a program is free software,
for you, a particular user, if:
Freedom-0:
You have the freedom to execute the program, the way you want and to serve any kind of
purpose.
Freedom-1:
You have the freedom to study how the program works and you are free to modify the
program to suit your needs
Freedom-2:
You have the freedom to redistribute copies, either gratis or for a fee. So that you can help
others and also you can earn profit too.
Freedom-3:
You have the freedom to distribute modified versions of the program, so that the community
can benefit from your improvements.
Digital education is the innovative incorporation of modern technology and digital tools to
assist the progress of teaching and learning. It is also known as Technology Enhanced
Learning (TEL), digital learning, or e-learning. Digital education is the way forward to
seeking education through the means of technology and digital devices.
Digital Learning is "learning facilitated by technology that gives students some element of
control over time, place, path and/or pace.“
Time: Learning is no longer restricted to the school day or the school year.
Place: Learning is no longer restricted within the walls of a classroom.
Path: Learning is no longer restricted to the pedagogy used by the teacher.
Pace: Learning is no longer restricted to the pace of an entire classroom of students.
Digital learning in the classroom offers immediate feedback for both the learner and the
[Link] learning atmosphere given by digital classroom solution help teachers to
convey lessons in more thorough way through slide shows documentaries and sound.
ICT Stands for Information and Communication Technology. It is a broad term that refers to
the use of technology to manage, store, process, and transmit information. It is a field that is
fast growing, and new technologies are constantly being created and embraced. It is seen as a
significant contributor to economic expansion and a crucial tool for businesses to use in
achieving their goals. This covers a broad range of gadgets and technology, such as laptops,
smartphones, the Internet, and software programs.
ICT classroom, integrates digital technologies to enhance learning and teaching processes.
Its rise has transformed education significantly by providing access to vast resources,
interactive learning platforms, andpersonalized learning experiences.
An online learning platform is a webspace or portal for educational content and resources
that offers a student everything they need in one place: lectures, resources, opportunities to
meet and chat with other students, and more. It is also an excellent way for the student and
the teacher to monitor student progress.
Open educational resources are somewhat different from open learning, in that they
are primarily content, while open learning includes both content and educational services,
such as specially designed online materials, in-built learner support and assessment. Open
educational resources cover a wide range of online formats, including online textbooks, video
recorded lectures, YouTube clips, web-based textual materials designed for independent
study, animations and simulations, digital diagrams and graphics, some MOOCs, or
even assessment materials such as tests with automated answers. OER can also include
Powerpoint slides or pdf files of lecture notes. In order to be open educational resources,
though, they must be freely available for at least educational use.
Principles of OER
David Wiley is one of the pioneers of OER. He and colleagues have suggested (Hilton et al.,
2010) that there are five core principles of open publishing:
re-use: The most basic level of openness. People are allowed to use all or part of the work for
their own purposes (for example, download an educational video to watch at a later time);
re-distribute: People can share the work with others (for example, send a digital article by-
email to a colleague);
revise: People can adapt, modify, translate, or change the work (for example, take a book
written in English and turn it into a Spanish audio book);
re-mix: People can take two or more existing resources and combine them to create a new
resource (for example, take audio lectures from one course and combine them with slides
from another course to create a new derivative work);
retain: No digital rights management restrictions (DRM); the content is yours to keep,
whether you’re the author, an instructor using the material, or a student.
This open textbook you are reading meets all five criteria (it has a CC BY-NC license). Users
of OER though need to check with the actual license for re-use, because sometimes there are
limitations, as with this book, which cannot be reproduced without permission for
commercial reasons. For example, it cannot be turned into a book for profit by a commercial
publisher, at least without written permission from the author. To protect your rights as an
author of OER usually means publishing under a Creative Commons or other open license.
This seemingly simple idea, of an ‘author’ creating a license enabling people to freely access
and adapt copyright material, without charge or special permission, is one of the great ideas
of the 21st century. This does not take away someone’s copyright, but enables that copyright
holder to give permission automatically for different kinds of use of their material without
charge or any bureaucracy.
The spectrum of Creative Commons licenses
CC BY Attribution: lets others distribute, remix, tweak, and build upon your work, even
commercially, as long as they credit you for the original creation. This is the most
accommodating of licenses offered. Recommended for maximum dissemination and use of
licensed materials;
CC BY-SA: lets others remix, tweak, and build upon your work even for commercial
purposes, as long as they credit you and license their new creations under the identical terms.
This is particularly important if your work also includes other people’s materials licensed
through the Creative Commons;
CC BY-ND: allows for redistribution, commercial and non-commercial, as long as it is
passed along unchanged and in whole, with credit to you;
CC BY-NC: lets others remix, tweak, and build upon your work non-commercially, and
although their new works must also acknowledge you and be non-commercial, they don’t
have to license their derivative works on the same terms;
CC BY-NC-SA: lets others remix, tweak, and build upon your work non-commercially, as
long as they credit you and license their new creations under the identical terms;
CC BY-NC-ND: the most restrictive of the six main licenses, only allowing others to
download your works and share them with others as long as they credit you, but they can’t
change them in any way or use them commercially.
Sources of OER
There are many ‘repositories’ of open educational resources (see for instance, for post-
secondary education, MERLOT, OER Commons, and for k-12, Edutopia).The Open
Professionals Education Network has an excellent guide to finding and using OER.
However, when searching for possible open educational resources on the web, check to see
whether or not the resource has a Creative Commons license or a statement giving permission
for re-use. It may be common practice to use free (no cost) resources without worrying
unduly about copyright, but there are risks without a clear license or permission for re-
use. For instance, many sites, such as OpenLearn, allow only individual, personal use for
non-commercial purposes, which means providing a link to the site for students rather than
integrating the materials directly into your own teaching. If in any doubt about the right to re-
use, check with your library or intellectual property department.
Limitations of OER
The take-up of OER by instructors is still minimal, other than by those who created the
original version. The main criticism is of the poor quality of many of the OER available at the
moment – reams of text with no interaction, often available in PDFs that cannot easily be
changed or adapted, crude simulation, poorly produced graphics, and designs that fail to
make clear what academic concepts they are meant to illustrate.
OER Commons (OER for open educational resources) is a freely accessible online library
that allows teachers and others to search and discover open educational resources (OER) and
other freely available instructional materials.
OER Commons, created by the Institute for the Study of Knowledge Management in
Education, was developed to serve curriculum experts and educators in discovering open
educational resources (OER) and collaborating around the use, evaluation, and improvement
of those materials. Resources on the site can be searched and filtered using an expanded set
of descriptive data, including conditions of use. Teachers, students, and others enrich this
"metadata" when they tag, rate, and review materials, and share what works for them.
OER Commons opened as a digital library and intermediary for openly licensed and freely
available content. By aggregating resources and standardizing metadata from OER content
providers, the site supports knowledge sharing and access to teaching and learning materials,
strategies, and curricula online. Individual educators submit their own contributions which
are curated. Materials are reviewed for quality and alignment to standards and shared
primarily using Creative Commons licenses.
Open educational resources (OER) are publicly accessible materials that are licensed as
public domain or in such a way that they can be used, re-mixed, improved upon, and
redistributed. OERs can be full courses, lesson plans, open textbooks, openly licensed
videos, software, images, or other materials that can be used to support education and
increase knowledge.
OER Commons is a website that contains a digital library of open educational resources
(OER). It was created by the Institute for the Study of Knowledge Management in Education
(ISKME) to help educators discover and create open educational resources. These
resources can be download for free and educators can modify them as they are needed.
Currently there are over 50,000 educational resources available on the site with new
resources being created by the member community daily.
In addition to the plethora of resources, with can be searched and filtered by a multitude of
fields, OER Commons contains modules which will allow you to align a resource to the
common core or state standard, evaluate resources using the Achieve OER rubrics, or add to
the collection by creating your own open educational content.
Project Gutenberg
Project Gutenberg, a nonprofit organization (since 2000) that maintains an electronic library
of public domain works that have been digitized, or converted into e-books, by volunteers
and archived for download from the organization’s website, [Link]. Project
Gutenberg is a volunteer effort to digitize and archive cultural works, as well as to
"encourage the creation and distribution of eBooks." It was founded in 1971 by American
writer Michael S. Hart and is the oldest digital library. Most of the items in its collection are
the full texts of books or individual stories in the public domain. All files can be accessed for
free under an open format layout, available on almost any computer. As of 13 February 2024,
Project Gutenberg had reached 70,000 items in its collection of free eBooks. The releases are
available in plain text as well as other formats, such as HTML, PDF, EPUB, MOBI, and
Plucker wherever possible. Most releases are in the English language, but many non-English
works are also available. There are multiple affiliated projects that provide additional content,
including region- and language-specific works. Project Gutenberg is closely affiliated with
Distributed Proof readers, an Internet-based community for proofreading scanned texts.
Project Gutenberg is named after the inventor Johannes Gutenberg, whose works in
developing printing technology led to an increase in the mass availability of books and other
text.E-book, digital file containing a body of text and images suitable for distributing
electronically and displaying on-screen in a manner similar to a printed book. E-books can be
created by converting a printer’s source files to formats optimized for easy downloading and
on-screen reading, or they can be drawn from a database or a set of text files that were not
created solely for print.
SWAYAM – MOOC
Motto of SWAYAM “Shikshit Bharat, Unnat Bharat” (Educated India, Advanced India)
The SWAYAM MOOC Platform was developed indigenously by the All India Council for
Technical Education (AICTE) in 2016 to facilitate the hosting of online learning courses.
These courses can be accessed by anyone from any place and at any time. The SWAYAM
MOOC courses are free of cost for everyone. The full form of SWAYAM is Study Webs of
Active-Learning for Young Aspiring Minds. The SWAYAM portal is launched to achieve
three education principles – access, equity, and quality. The Ministry of Education (formerly
the Ministry of Human Resource & Development) launched the SWAYAM program on 9th
July 2017. It aims to provide millions of students with a quality education through e-learning
courses.
In order to ensure that best quality content is produced and delivered, nine National
Coordinators have been appointed. They are:
1. AICTE (All India Council for Technical Education) for self-paced and international
courses
2. NPTEL (National Programme on Technology Enhanced Learning) for Engineering
3. UGC (University Grants Commission) for non technical post-graduation education
4. CEC (Consortium for Educational Communication) for under-graduate education
5. NCERT (National Council of Educational Research and Training) for school
education
6. NIOS (National Institute of Open Schooling) for school education
7. IGNOU (Indira Gandhi National Open University) for out-of-school students
8. IIMB (Indian Institute of Management, Bangalore) for management studies
9. NITTTR (National Institute of Technical Teachers Training and Research) for
Teacher Training programme
It is aimed at offering free and high-quality e-learning education to students ranging from
Class 9th to post-graduation. The platform employs cutting-edge pedagogy and upgraded
audio-visual and multimedia tools to deliver courses. It covers a wide range of subjects in
higher education and provides skill development courses for the skill sector. As of December
2022, there are over 2000 courses available on the platform, all taught by experienced
instructors. These courses are carefully curated, produced, and delivered by nine National
Coordinators. It includes NPTEL, AICTE, UGC, NCERT, NIOS, IGNOU, IIM-B, CEC, and
NITTTR. Accessing SWAYAM MOOC courses for learning is completely free of charge,
without any fees. Moreover, upon completing the course and passing the exam at designated
centers, participants can obtain a SWAYAM certificate. A nominal exam fee is required to
enroll in the exam.
Some of the important features of the SWAYAM platform are given below –
o Accessible Mobile learning – Mobile learning means learning which can be easily
accessible from anywhere through any device connected to the internet. SWAYAM is
a hub for interactive e-content.
o Audio-Visual Content – The courses on the platform are available in the audio-visual
multimedia format. It would be easily accessible to learners and would enhance their
learning.
o Certificate Courses – It will keep track of the progress and issue a certificate for the
students after an online exam.
o Doubt Solving – It also has the feature of an Interaction forum where learners can
clear up any doubts.
o Quality Assurance – Renowned and expert professors and faculties of Universities
design the SWAYAM courses. Hence, the quality of classroom teaching has not been
affected.
o Proctored Platform – The SWAYAM platform provides the certificate after
completing the course. The exam for the certificate is conducted in a proctoring
manner to stop any malpractice and to maintain the integrity of the exam.
o Free of Cost – All the courses on the SWAYAM platform are available free of cost
with no hidden charges.
o Transfer of Credit – The UGC has notified the UGC (credit framework for online
learning courses through SWAYAM) Regulation 2016 to allow the transfer of credits
earned from SWAYAM courses into the student's academic record in their parent
institutions or universities.
The SWAYAM portal implements a four-quadrant-based approach for the betterment of the
children and students. The four quadrants of SWAYAM are –
o Video lectures (e-tutorial)– Under this initiative, the government targets to deliver
free education to all individuals who require it through interactive video lectures.
Expert mentors will deliver these lectures, and they will be of high quality.
o Specially prepared reading material(e-content) – The easily downloadable and
printable e-material through pdf, ppt, etc. will be provided. It will help in learning and
revision through self-reading.
o Self-assessment tests – The portal will also hold regular tests and quizzes to assess
learning properly and to check performance.
o Online discussion forum – Learning becomes complete by clearing all subject-related
doubts. So, there will be discussion forums that will solve the doubts of the learners.
e-PG Pathshala
All these contents can be accessed by any one from anywhere without paying
anything. This initiative fulfills the gap of the teachers in the various institutions
and helps to the students for the imparting education and advancement of the
knowledge of the particular subject. It enhances self-learning process,
assessment and update with other courses for all postgraduate courses. It
provides a separate platform for the students and separate platform for the
content writers. The students can download a module for study and learning.e-
Pathya is one the verticals of e-PG Pathshala which is software driven course /
content package that facilitates students pursuing higher education (PG level) in
distance learning as well as campus learning mode. it also facilitate offline
access. ePathshala also allows users to download and carry as many books as their device
supports. Features of these books allow users to read offline, select, zoom, bookmark,
highlight, navigate, search, read in day/night mode and make notes digitally.
In the course of the multiple technology platforms, e-PG Pathshala is most useful for
Teachers, Students, Parents and Educators and can access online Book through smart phones
and tablets and also from the web through laptops and PC. Some of the following parts of
these online books allow users to underline, bold, pinch, select, zoom, bookmark,
highlight, navigate, share and make notes digitally.
Following are the points denote the e-PG Pathshala are useful for the learners which are
as follows:
All the learners can access digital course book for all classes Learners can contribute to
periodicals & journals to the users
Learners can also access online resources like audios, videos lecture, images, question
booklet, notes etc, It can help children accomplish predictable learning result
All the learners can also access teaching information and source books
It can access Committees Report, Policy Documents Policy, Syllabus, NCFs to support
user learning.
INFILIBNET
The Information and Library Network (INFLIBNET) Centre was established as a project of
IUCAA in 1991 and was recognized and as an independent, autonomous Inter-University
Centre (IUC) of the University Grants Commission (UGC) in May 1996. Major activities and
services of the Centre include automation of academic libraries and information centres,
creation of union databases of resources (IndCat) available in academic libraries, promote
resource sharing among academic libraries, promote information access and transfer, support
scholarship, learning and academic pursuits. The Centre acts as a nodal agency for
networking of libraries and information centres in universities, institutions of higher learning
and R & D institutions in India with an aim to promote scholarly communication.
The technology being a driving force in the contemporary education system, the UGC has
taken-up a major initiative for the benefit of academic community in universities under its
purview. The initiative called “UGC-Infonet Digital Library Consortium” provides access to
selected scholarly electronic journals and databases in different disciplines. The Centre is
responsible for execution and monitoring of this initiative. The Centre also extends access to
e-resources to all Govt. / Govt.-aided colleges under a project entitled “National Library and
Information Infrastructure for Scholarly Content (N-LIST)” funded by the MHRD under its
National Mission on Education through ICT.
The Centre, on behalf of the UGC, has taken-up a number of new initiatives for the benefit of
the academic community. These initiatives include:
ii) Shodhgangotri: a repository of synopsis submitted to the universities for registration under
Ph.D. programme;
vii) e-PG Pathshala: e-Content for PG Courses and viii) Measuring Research Output of
Indian Universities.
The objectives of the Centre, as per the Memorandum of Association (MoA), are as follows:
Khan Academy
Khan Academy's website aims to provide a free high-quality education to anyone, built on
videos hosted on YouTube. The website is meant to be used as a supplement to the videos,
because it includes other features such as progress tracking, practice exercises, and teaching
tools. The material can also be accessed through mobile applications. The videos enable
students to acquire knowledge at their own learning speed according to the concept
of mastery learning. They are therefore used by teachers to teach according to the principle
of Flipped Classroom. The videos display a recording of drawings on an electronic
blackboard, which are similar to the style of a teacher giving a lecture. The narrator describes
each drawing and how they relate to the material being taught. Furthermore, throughout the
lessons, users can earn badges and energy points, which can be displayed on their profiles.
Non-profit groups have distributed offline versions of the videos to rural areas in Asia, Latin
America, and Africa. Videos range from all subjects covered in school and for all grades
from kindergarten up through high school. The Khan Academy website also hosts content
from educational YouTube channels and organizations such as Crash Course and
the Museum of Modern [Link] Academy has been one of the official SAT (Scholastic
Assessment Test) preparation websites. According to reports, studying for the SAT for at
least 20 hours at Khan Academy is associated with a 115-point average score increase
PRESENTATION SOFTWARE IN EDUCATION
Presentation Software allows you to display information in the form of an electronic slide
show. Slides in a slideshow, can contain text, images, clipart, graphical representations of
data (charts), audio, animation and video as well as links to external sources and other items.
Presentation skills help create innovative ideas when students come up with creative and
interesting slides to illustrate their talk. The use of presentation aids makes for a much more
interesting talk, and the creation of such aids can help develop students' confidence.
Educational presentations provide engaging learning experiences, improve information
retention, enhance understanding of complex topics, and allow for questions and feedback.
They also develop critical thinking, encourage collaboration, and inspire creativity.
Fonts
To test the font, stand back six feet from the monitor and see if you can read the slide.
General Presentation
Do not read the presentation. Practice the presentation so you can speak from bullet
points. The text should be a cue for the presenter rather than a message for the viewer.
It is often more effective to have bulleted points appear one at a time so the audience
listens to the presenter rather than reading the screen.
Use a wireless mouse, or pick up the wired mouse, so you can move around as you
speak.
If the content is complex, print out the slides so the audience can take notes.
Do not turn your back on the audience. Try to position the monitor so you can speak
from it.