ROLL NO:
(To fill the roll no is compulsory)
EVEN SEMESTER EXAMINATIONS: 2023-24
BCA
Semester: VI
SUBJECT CODE: BCA607
GUI using .Net Framework
Time: 3 Hours Maximum Marks: 70
____________________________________________________________________
NOTE: THE QUESTION PAPER CONTAINS THREE SECTIONS.
ATTEMPT ALL THE SECTIONS.
SECTION- A
NOTE: Attempt all parts of the following questions. (14 Marks)
Q. 1. Answer the following questions: (7 × 1 = 7 Marks)
a) What does GUI stand for?
b) Mention the purpose of exception handling in GUI programming with
.NET Framework.
c) Mention the differences between C# and C++.
d) Explain the process of boxing a value type in C#.
e) Mention the purpose of the IF statement in GUI programming with
.NET Framework.
f) Describe the functionality of the equality operator (==) in GUI
programming.
g) How do you declare an abstract class in C# for GUI applications?
Q. 2. Answer the following questions: (7 × 1 = 7 Marks)
a) Mention the differences between C# and JAVA.
b) How do you declare and use a for loop in C# for GUI applications?
c) Mention the role of the Common Type System (CTS) within the CLR?
d) Describe the syntax of a switch statement in C#.
(01) P.T.O
(ii) (a) Explain the concept of an abstract class and its significance in the
e) Mention the purpose of a Check-Box control in GUI programming context of GUI applications. Provide examples illustrating how
with .NET Framework. abstract classes are used to define shared characteristics among
GUI controls and components.
f) How do you create a Radio-Button control in a Windows Forms
OR
application using .NET Framework? (b) Describe the different types of loops available in .NET
g) Explain the purpose of an inner class in GUI programming with .NET Framework GUI development, including for loops, while loops,
Framework. do-while loops, and for each loops. Discuss the syntax, usage, and
SECTION-B applicability of each type of loop, and provide examples
illustrating their usage in various scenarios.
NOTE: Attempt all the questions. (7 × 2 × 2 = 28 Marks)
SECTION-C
Q.3. (i) (a) Explain Just-In-Time (JIT) compilation in the context of GUI
programming with .NET Framework. NOTE: Attempt all questions. (14 × 2 = 28 Marks)
OR
(b) Explain the concept of a partial class and its significance in the Q.5. (a) Focus on all the operators used in C# programming with the help of
context of GUI applications. Provide examples illustrating how
suitable examples.
partial classes are used to enhance code readability and
maintainability in GUI development. OR
(b) Explain the purpose and significance of operator overloading in the
(ii) (a) Construct a program in C# to calculate the factorial of a number. context of GUI applications. Discuss how operator overloading
OR enables developers to define custom behaviours for operators such as
(b) Explain the process of boxing and unboxing in GUI development +, -, *, /, ==, !=, and <>, allowing for intuitive and expressive
using the .NET Framework. Provide examples illustrating how manipulation of objects and data types in GUI controls and
value types are boxed into reference types and unboxed back to components.
their original value types.
Q.6. (a) Discuss the Object-Oriented Programming (OOP) concepts in C#
Q.4. (i) (a) Describe the concept of method overloading and method
programming, covering the fundamental principles, features, and
overriding in GUI development using the .NET Framework.
implementation aspects.
Explain the key differences between method overloading and
OR
method overriding. Provide examples illustrating how these
(b) Explain the purpose and key features of [Link] in the context of
concepts are implemented in GUI applications to achieve code
GUI applications. Discuss how [Link] facilitates data access,
reuse and polymorphic behaviour.
manipulation, and management, and provide examples illustrating its
OR
usage in various scenarios, such as connecting to databases,
(b) Describe the architecture of exception handling in .NET
executing queries, and retrieving data.
Framework GUI applications. Discuss the role of key
components such as try-catch blocks, throw statements.
(03)
(02)