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How Setup Eng

The document provides installation instructions for three types of Unreal Engine assets: Asset, Plugin, and Project. It outlines specific rules for each type, including file extensions, version compatibility, and folder organization. Additionally, it addresses potential issues that may arise during the installation process, such as missing main folders or version mismatches.

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0% found this document useful (0 votes)
4 views7 pages

How Setup Eng

The document provides installation instructions for three types of Unreal Engine assets: Asset, Plugin, and Project. It outlines specific rules for each type, including file extensions, version compatibility, and folder organization. Additionally, it addresses potential issues that may arise during the installation process, such as missing main folders or version mismatches.

Uploaded by

officialsiam853
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

This material was downloaded and prepared from the channel's telegrams:

Pro Unreal Engine Assets Free 👈

Asset Installation Instructions

There are 3 types of asset in Unreal Engine:


 Asset 👈
 Plugin 👈
 Project - Plugin 👈

Asset:

Asset - these are files with an extension. .uasset and .umap


Example:

Asset – need copy to


(📁 YourProject -> 📁 Content -> 📁 AssetFolderName)
Example: copy asset “CustomMotionBlur” to our project.
(📁 MyProject -> 📁 Content -> 📁 CustomMotionBlur)

Asset Rules:
- The asset has its own version of Unreal Engine.
To find out the asset version, you can open any asset file with the extension .uasset via a free
application (Notepad++), after opening, press (CTRL+F), and enter the name (UE4 or UE 5) in the
search, and you will find something like this text: “++UE4+Release-4.18” this means that the asset
is for version (UE4.18 and higher)
- If you opened an asset in a project whose version is (UE5.4), then you will no longer be able to
open it in version (UE5.3 or lower)

- If you opened an asset in a project whose version is (UE4.26), you will be able to open it in
version (UE4.27, UE5.0, UE5.1 and higher versions, ad infinitum)

Example:

- Do not rename the main asset folder, which contains all files.

- Do not rename asset files.


- Copy the asset only to the folder (📁 Content) as specified above.

Possible problems with Asset:

- If you downloaded an asset that has files but no main folder


example: (📁 CustomMotionBlur -> [Link])
then you need to create the main asset folder manually, the name of the main folder can be seen
in the official documentation of the asset (but this is not always the case).
- If you copied an asset to a folder, but it did not appear inside Unreal Engine itself, this means that
the asset is not suitable for this version of the project. You need to increase the project version or
find the same asset, only a lower version.
Plugin:
Plugin - these files have the extension .uplugin

Example:

Plugin – need copy to


(📁 YourProject -> 📁 Plugins -> 📁 PluginFolderName)
or
(📁 UE_5.1 -> 📁 Engine -> 📁 Plugins -> 📁 Marketplace -> 📁 PluginFolderName)

Example: we copy asset “EasyMultiSave” to Unreal engine 5.1


(📁 UE_5.1 -> 📁 Engine -> 📁 Plugins -> 📁 Marketplace -> 📁 EasyMultiSave)
or

we copy asset “EasyMultiSave” to our project


(📁 MyProject -> 📁 Plugins -> 📁 EasyMultiSave)

Afterwards, you need to open the project and enable the plugin inside the project:

Afterwards, you need reset project.


Rules for the plugin:
- The plugin can only be opened in the version of Unreal Engine for which it is intended.

To check which version the plugin is intended for, you need to open the plugin main file with the
.uplugin extensions using a free application (Notepad++) or a text document.
Example:

- Do not rename the main plugin folder, which contains all the files.

- Do not rename the plugin files.

- Copy the plugin only to the folder as specified above.


Project:

Project – this is a ready-made Unreal Engine project that you just need to open and work in it. Or
you can copy files from this project to your project.
Example: Copy asset project content (📁 AssetProject -> 📁 Content -> 📁 AssetFolderName)
to our project content (📁 YourProject -> 📁 Content -> 📁 AssetFolderName)

Project Rules:
- The rules here are the same as (Asset) 👈 version.

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