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Animation Data

The document contains a comprehensive list of animations and actions associated with a character, including movements like crouching, jumping, and swimming, along with their corresponding identifiers. Each action is categorized and numbered for easy reference, detailing various states and transitions, such as walking while holding objects or performing special moves. This serves as a reference for developers or designers working with character animations in a game or simulation.

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yhkhblox
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0% found this document useful (0 votes)
3 views4 pages

Animation Data

The document contains a comprehensive list of animations and actions associated with a character, including movements like crouching, jumping, and swimming, along with their corresponding identifiers. Each action is categorized and numbered for easy reference, detailing various states and transitions, such as walking while holding objects or performing special moves. This serves as a reference for developers or designers working with character animations in a game or simulation.

Uploaded by

yhkhblox
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

0006BDA000000BDA|Crouching (Default)|152

000862F4000008AA|Standing normal (part 1)|195


00086BA0000008AA|Standing normal (part 2)|196
0008744C000008AA|Standing normal (part 3)|197
0008A0EC000008E2|Begin walking (before tiptoe)|202
0006993C000016F4|Tiptoe|146
00039D48000014FE|Walking|72
0005313800001222|Running|114
0006BAEC000002B4|Start crouch|151
0006B730000003BC|Come up from crouch|150
0006C97C00001C7A|Crawling|153
0006E5F800000398|Come up from crawling|154
0006E9900000038A|In crawling position (not moving)|155
0003C62000000AC4|Normal jump|77
0003C63800000AAC|Land from normal jump|78
0003D824000002B8|Double jump|80
0003C26C000003B2|Mid-air part of double jump|76
0003BBEC0000067E|Landing from double jump|75
000841F800000AB8|Triple jump|193
00003ED4000009EC|Backflip|4
0008375000000AA8|Land from back flip / triple jump (“ta-dah” pose)|192
0008B06400001554|Get star|205
0008C5B8000006C8|Get star (part 2)|206
0003D0E40000073E|Jump kick|79
0002960400001FE6|Normal death|50
0000069000000B40|Climb up ledge (right leg going up)|0
000011E800001AC4|Blown by wind|2
000011D000001ADC|Thrown from painting/hurt from big fall|1
00002CAC00001228|Dying on ground|3
000048C0000017B8|Climbing up tree movement|5
0000607800000490|In tree|6
00006508000006E8|Swinging from tree|7
00006520000006D0|Go back into tree|8
00006BF000000D00|Hand stand in tree|9
000078F000000B04|Jump out of tree from handstand|10
000083F400000670|Hand stand in tree?|11
0000840C00000658|Go back from handstand|12
00008A6400000416|Holding up in tree|13
00008E7C00000164|Standing straight with arms out (T-pose)|14
00008FE00000070A|Skid on ground|15
00008FF8000006F2|Skid on ground, go back to normal|16
00009C980000063A|Land from long jump|18
000096EC000005AA|Land from long jump and crouch|17
0000A2D4000007A2|Forward long jump|19
0000AA7800000562|Backward long jump|20
0000AFDC000004B6|Launched from cannon|21
0001120800000678|Waving|29
000118800000070E|Look upward|30
00011F9000000462|Look upward then downward|31
00019AF000002066|Lift hand (after defeating final Bowser)|37
0001BB5800001DCC|Fly at ending cutscene|38
000123F400001CE8|Summon Peach, lift hand|32
000140DC00000B46|Lower hand|33
00014C24000007EA|Take cap off|34
0001D92400002428|Peace sign (after kiss from Peach)|39
000154100000212C|Walking at end, looking backward to sky|35
0001753C000025B4|Look backward then run (at end)|36
000202540000035A|Jumping from lava (burning)|41
000205B0000005F8|Flying (wing cap)|42
00020BA800000742|Hang onto monkey-bar|43
000212EC00001720|Thrown onto ground|44
0002130400001708|Thrown forward|45
00022A0C00000CE8|Dying while on stomach|46
0002550400001648|Coughing in gas|48
000236F400001E10|Dying in gas|47
00026B4C00002AB8|Throw key in air, catch it|49
00010DE800000420|Climb down and hang from ledge|28
0002B5EC00000C2C|Hang from ledge|51
0002C21800000628|Lift up on ledge quickly|52
0002D7CC00000F88|Put hat on|54
0002E75400001BC0|Putting star under hat, scratch mustache|55
0003031400000460|Putting star under hat (part 2)|56
0004576000003062|Missing cap after getting star|94
0003390C0000028A|Sliding on bottom|58
00033B98000005C8|Triple jump then ground-pound|59
0003416000000432|Ground-pound|60
000341780000041A|Ground-pound on ground|61
0003459400002DF6|Bottom stuck in snow / sand|62
0001FD4C00000506|Get out of sand / snow|40
0003077400003196|Head stuck under sand|57
000380B80000055A|Pick up small object|64
0003738C00000D2A|Standing and holding small object|63
000386140000032C|Jump with small object (wearing wing cap)|65
00038940000004D0|Pick up small object (Quick)|66
0000B49400001278|Walk while holding small object|22
0000C70C00000C92|Run while holding small object|23
0000D3A000001278|Walk while holding small object|24
00038E1000000168|Coming down with small object (wearing wing cap)|67
00038F780000039E|Slide then fall with small object|68
00039318000005D2|Sliding with small object|69
00039330000005BA|Get up from ground with small object|70
00042D0C00000D00|Pick up large object|89
0005C2440000056E|Holding large object|125
0003ED2800000636|Riding with bent knees on Koopa shell (unused)|84
000398EC0000045A|Jump on Koopa shell|71
00051AD40000061A|Land on Koopa shell|109
0003B24800000626|Forward flip (unused)|73
0003B8700000037C|Jump while riding shell|74
0003DADC000004FE|Start forward spin (unused)|81
0003DFDC00000482|Throw object|82
0003E460000008C6|Slide kick|83
0003F36000002D18|Legs stuck under snow / sand|85
0004207800000744|Fall from height|86
000420900000072C|Fall hard from double jump|87
000427BC0000054E|Picked up by enemy|88
00043A0C00000DE2|Get up after being thrown|90
000447F0000003E4|Launch into flying position|91
00087CF800000796|Hanging on monkey-bar|198
0008849000000C30|Hanging on monkey-bar, look around|199
0002C84000000F8C|Wobble while on monkey-bars|53
00044BD4000005FE|Move on monkey-bars|92
000451D40000058A|Move on monkey-bars (part 2)|93
000487C4000014D6|Open door and walk in|95
00049C9C000010C8|Exit door|96
0004AD6400003288|Open door with key|97
0004DFEC000003FA|Crying (part 1)|98
0004E3E80000076E|Crying (part 2)|99
0004EB58000005F2|End crying|100
0004F14C000007B8|Throw/punch (unused)|101
0004F904000008B0|Ground kick|102
000501B400000296|Unknown, similar to 04F14C, punch left?|103
0005044C00000268|Punch left (part 2)|104
000506B400000410|Punch right|105
00050AC400000538|Punch left (part 3)|106
00050FFC000004C0|Pick up small object and stand|107
000514BC00000618|Push against something while walking|108
000520F000000584|Set small object down|110
0005268C00000176|Similar to last, backward|112
0005280400000932|Crouch attack (leg sweep)|113
000531500000120A|Running (Unused)|115
0005435C00000848|Get bumped by enemy|116
00054BA400000878|Get bumped by enemy (from behind)|117
0005675800000AB4|Stuck, looking around|119
0005720C000029EA|Walking through sand|120
0005541C0000133C|Dying in sand|118
0005AB40000002A6|Getting shocked|122
00059BF800000F46|Dying from shock|121
0005ADE800000A4C|Bump into wall|123
0005B83400000A10|Fall forward|124
0005C7B4000012CE|Against wall|126
0005DA8400000F3A|Sidestepping against wall, looking left|127
0005E9C0000011AC|Sidestepping against wall, looking right|128
0000E618000015FE|Cold, rubbing hands together (part 1)|25
000101A800000C3E|Cold (part 2, loops)|27
0000FC180000058E|Cold (part 3)|26
0005FB6C000011E8|Sleepy (part 1)|129
00060D540000179E|Sleepy (part 2)|130
000624F400001392|Sleepy (part 3)|131
00063888000013A8|Sleepy (part 4)|132
00064C3000000258|Sleeping|133
00064E8800000C6A|Lay down|134
00065AF400000730|Laying and sleeping|135
000890C000000784|Get up after sleeping (sitting)|200
00089844000008A8|Get up after sleeping (laying)|201
0006622400000618|Dive|136
0006623C00000600|On belly|137
0006683C00000CB8|Get up after bumping into wall|138
000674F400000CAE|Get up after dive, holding small object|139
000681A40000039A|Beginning of slide kick|140
0006854000000552|Get up from slide kick, go back to crouching|141
00068A940000077E|Sliding with hands back|142
00068AAC00000766|Get up and stand|143
0006921400000508|Go into falling from height position|144
0006971C0000021E|Slide with hands back animation|145
0006B0300000036E|Land from spin jump|147
0006B3A000000164|Spin jump|148
0006B5040000022C|Start spin jump|149
0006ED1C00001428|Opening door with star|156
00070144000008AC|Opening door with star end, walk in|157
000709F0000010BC|Hit by something underwater|158
00071AAC0000041A|Kick legs while holding object|159
00071EC80000029A|Holding object underwater|160
00072164000004AC|Swimming while holding object|161
00072610000006BC|Stop while holding object while swimming|162
00072CCC00000B32|Let go of object underwater|163
0007380000000786|Holding object underwater|164
00073F8800001530|Drowning|165
000754B80000133A|Die underwater, slump over|166
000767F400000D08|Die underwater, slump over?|167
000774FC0000105A|Get hit from behind underwater|168
00078558000007D4|Walking (metal Mario)|169
00078D2C000004E0|Single stroke from tapping A|170
0007920C00000402|Stop swimming|171
00079610000007BE|Strokes from holding A|172
00079DD000000858|Stop in water|173
0007A628000004D0|Grab object underwater|174
0007AAF800000984|Attack underwater (press B)|175
0007B47C000002CC|Jump (metal Mario)|176
0007B74800000A86|Throw object underwater|177
0007C1D000000834|Floating|178
0007CA0400001A72|Get star underwater|179
0007E4780000084A|Get star underwater (part 2)|180
0007ECC400000692|Grab Bowser's tail|181
0007ECDC0000067A|Holding Bowser|182
0007F35800000CB8|Let go of Bowser|183
000800100000041C|Holding Bowser animation|184
0008042C00000928|Throw large object|185
00080D54000004EE|Low energy|186
0008124400001138|Walking with large object|187
0008237C00000724|Skid on ground start|188
000823940000070C|Switch direction quickly|189
00082AA00000040C|Land from side flip|190
00082EAC000008A4|Side flip|191
00084CB000001642|Reading sign/First-person pose|194
0008A9D000000692|Wall kick/jump from tree|203
0008A9E80000067A|Hang onto pole / tree|204
0008CC8000000BA8|Triple jump and start flying|207
0008D828000003EE|Begin to roll|208
000526740000018E|Rolling|111

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