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Charactersheet 2

The document outlines a character sheet for a level 1 human cleric, detailing their abilities, skills, and equipment. It includes information on attributes such as strength, dexterity, and wisdom, as well as combat stats like armor class and hit points. Additionally, it lists spells available to the cleric and their proficiency in various skills.
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0% found this document useful (0 votes)
6 views3 pages

Charactersheet 2

The document outlines a character sheet for a level 1 human cleric, detailing their abilities, skills, and equipment. It includes information on attributes such as strength, dexterity, and wisdom, as well as combat stats like armor class and hit points. Additionally, it lists spells available to the cleric and their proficiency in various skills.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Choose Name Neutral

Character Name Alignment Player

Cleric (1) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
2 Movement
STR
Strength
12 +1 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
10 +0
Wounds / Current HP

CON 10 +0 Initative 0 0 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
10 +0 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 0 =DEX 0 +0 +0
WIS 10 +0
Wisdom Power 1 x Appraise 4 =INT 0 +1 +3

CHA
x Artistry 0 =INT 0 +0 +0
Charisma
10 +0 Power 2
Bluff 0 =CHA 0 +0 +0
Climb 2 =STR 1 +1 +0
AC
Armor Class
10 =10+ 0 + 0 + 0 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 10 Flat Footed AC 10
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 4 =CHA 0 +1 +3
FortitudeConstitution
2 = 2 + 0 + 0 + 0 + Disable Device* =DEX + +
Disguise 0 =CHA 0 +0 +0
Reflex 0 = 0 + 0 + 0 + 0 +
Dexterity
Escape Artist 0 =DEX 0 +0 +0

Will 2 = 2 + 0 + 0 + 0 +
Fly 0 =DEX 0 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy x Heal 0 =WIS 0 +0 +0
B.A.B. 0 Resistance Resistance
Intimidate 0 =CHA 0 +0 +0
CMB 1 = 0 + 1 + 0 + 0 x Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 11 =10+ 0 + 1 + 0 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon x Knowledge (history)* =INT + +
Aklys Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
20/x2 B 20 ft. x Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes)* =INT + +
-3 1d6+1 x Knowledge (religion)* =INT + +
Weapon x Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 0 =WIS 0 +0 +0
Perform (a) 0 =CHA 0 +0 +0
Attack Damage
Perform (b) 0 =CHA 0 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Ride 0 =DEX 0 +0 +0
Critical Type Range Ammo x Sense Motive 0 =WIS 0 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
Stealth 0 =DEX 0 +0 +0

Weapon
Survival 0 =WIS 0 +0 +0
Swim 1 =STR 1 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Domains Equipment Qty. lbs. Head Qty. lbs.

Ammo Drop Animal (Fur)


Armor Proficiency, Light Artifice (Construct)
Headband Qty. lbs.

Armor Proficiency, Medium Other Specials

Call Out Artificer's Touch


Shield Proficiency Aura Eyes Qty. lbs.

Weapon Proficiency, Simple Channel Energy (Cleric) +1d6


Predator’s Grace
Shoulders Qty. lbs.

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Skilled

Background Traits

Light 43 lbs. or less Lift Over 130 lbs.


Load Head PP 0 Experience Points
GP 0 Not set
Medium 44-86 lbs. Lift Off 260 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
87-130 lbs. Drag or
Push
650 lbs. CP 0 2,000 (Medium Progression)
Cleric Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 1 - - - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

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