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Mathematics Lesson Note

This document is a lesson note for mathematics covering topics such as vectors, vectorial mechanics, impulsive motion, and coordinate geometry. It includes detailed sections on differentiation and integration of vectors, rectilinear motion, elastic and inelastic collisions, and conic sections. The material is prepared by the Mathematics Department for the academic session 2025/2026.

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0% found this document useful (0 votes)
6 views18 pages

Mathematics Lesson Note

This document is a lesson note for mathematics covering topics such as vectors, vectorial mechanics, impulsive motion, and coordinate geometry. It includes detailed sections on differentiation and integration of vectors, rectilinear motion, elastic and inelastic collisions, and conic sections. The material is prepared by the Mathematics Department for the academic session 2025/2026.

Uploaded by

w33113299
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

MATHEMATICS

LESSON NOTE

Vectors · Vectorial Mechanics


Impulsive Motion · Coordinate Geometry

Topics Covered:
Differentiation and Integration of Vectors
Rectilinear Motion, Geometry & Kinematics
Elastic and Inelastic Collisions
Lines, Circles, Conics: Ellipse, Hyperbola, Parabola

Prepared by the Mathematics Department


Academic Session 2025/2026
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

0 1 Contents

1 Differentiation and Integration of Vectors 2


1.1 Review: Vectors and Vector Functions . . . . . . . . . . . . . . . . . . . . 2
1.2 Differentiation of Vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.2.1 Rules of Vector Differentiation . . . . . . . . . . . . . . . . . . . . . 2
1.2.2 Unit Tangent Vector . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.3 Integration of Vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

2 Vectorial Mechanics: Rectilinear Motion, Geometry and Kinematics 5


2.1 Position, Velocity and Acceleration . . . . . . . . . . . . . . . . . . . . . . 5
2.2 Rectilinear (Straight-Line) Motion . . . . . . . . . . . . . . . . . . . . . . . 5
2.3 Application to Geometry: Arc Length and Curvature . . . . . . . . . . . . 6
2.3.1 Arc Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.3.2 Curvature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.4 Kinematics: Projectile Motion . . . . . . . . . . . . . . . . . . . . . . . . . 6

3 Impulsive Motion: Elastic and Inelastic Collisions 8


3.1 Impulse and Momentum . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.2 Conservation of Linear Momentum . . . . . . . . . . . . . . . . . . . . . . 8
3.3 Coefficient of Restitution (Newton’s Law) . . . . . . . . . . . . . . . . . . 8
3.4 Types of Collision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.4.1 Perfectly Elastic Collision (e = 1) . . . . . . . . . . . . . . . . . . . 8
3.4.2 Perfectly Inelastic Collision (e = 0) . . . . . . . . . . . . . . . . . . 9
3.4.3 Partially Elastic Collision (0 < e < 1) . . . . . . . . . . . . . . . . . 9
3.5 Energy Lost in a Collision . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

4 Coordinate Geometry 11
4.1 Cartesian Coordinates and the Distance Formula . . . . . . . . . . . . . . 11
4.2 Equations of a Straight Line . . . . . . . . . . . . . . . . . . . . . . . . . . 11
4.3 The Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4.4 The Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4.5 The Hyperbola . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
4.6 The Parabola . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.7 Summary: Conics at a Glance . . . . . . . . . . . . . . . . . . . . . . . . . 14

Selected Answers to Exercises 16

1
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

1 1 Differentia
and Integration of Vectors
1.1. 1Review: Vectors and Vector Functions

A vector is a quantity having both magnitude and direction. It is written in bold


type, e.g. r, or with an arrow, ⃗r.
A vector function (or vector-valued function) r(t) assigns a vector to each scalar
t:
r(t) = x(t) ı̂ + y(t) ȷ̂ + z(t) k̂,
where x(t), y(t), z(t) are real-valued (scalar) functions of t.

Here ı̂, ȷ̂, k̂ are the standard unit vectors along the x-, y-, and z-axes respectively.

1.2. 1Differentiation of Vectors

The derivative of a vector function r(t) with respect to t is

dr r(t + ∆t) − r(t)


ṙ(t) = = lim .
dt ∆t→0 ∆t
Component-wise differentiation gives

dr
= ẋ(t) ı̂ + ẏ(t) ȷ̂ + ż(t) k̂.
dt

1.2.1. 1Rules of Vector Differentiation


Let u(t), v(t) be differentiable vector functions and ϕ(t) a differentiable scalar. Then:

d 
u + v = u̇ + v̇ (sum rule) (1)
dt
d 
ϕ u = ϕ̇ u + ϕ u̇ (scalar multiple) (2)
dt
d 
u · v = u̇ · v + u · v̇ (dot-product rule) (3)
dt
d 
u × v = u̇ × v + u × v̇ (cross-product rule) (4)
dt

Note
Order matters in the cross-product rule: u̇ × v ̸= v × u̇ in general.

2
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

Example 1. Given r(t) = t2 ı̂ + sin t ȷ̂ + et k̂, find ṙ(t) and r̈(t).


Solution.
ṙ(t) = 2t ı̂ + cos t ȷ̂ + et k̂
r̈(t) = 2 ı̂ − sin t ȷ̂ + et k̂

Example 2. If u(t) = t ı̂ + t2 ȷ̂ and v(t) = cos t ı̂ + 3t ȷ̂, verify the dot-product rule.
Solution.
u · v = t cos t + 3t3
d
[u · v] = cos t − t sin t + 9t2
dt
Also: u̇ = ı̂ + 2t ȷ̂, v̇ = − sin t ı̂ + 3 ȷ̂

u̇ · v + u · v̇ = (cos t + 6t2 ) + (−t sin t + 3t2 ) = cos t − t sin t + 9t2 ✓

1.2.2. 1Unit Tangent Vector


If r(t) traces a curve, the unit tangent vector is

ṙ(t)
T (t) =
|ṙ(t)|

1.3. 1Integration of Vectors

The integral of a vector function is performed component-wise:


Z Z  Z  Z 
r(t) dt = x(t) dt ı̂ + y(t) dt ȷ̂ + z(t) dt k̂ + C,

where C = C1 ı̂ + C2 ȷ̂ + C3 k̂ is a constant vector of integration.

Z π
Example 3. Find r(t) dt if r(t) = sin t ı̂ + cos t ȷ̂ + 2t k̂.
0
Solution.
Z π Z π Z π
sin t dt = [− cos t]π0 = 2, cos t dt = [sin t]π0 = 0, 2t dt = [t2 ]π0 = π 2
0 0 0
Z π
∴ r(t) dt = 2 ı̂ + 0 ȷ̂ + π 2 k̂
0

3
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

Example 4. Given r̈ = 6t ı̂ − 4 ȷ̂ + k̂, with ṙ(0) = ı̂ + 2ȷ̂ and r(0) = 0, find r(t).
Solution.
Z
ṙ(t) = r̈ dt = 3t2 ı̂ − 4t ȷ̂ + t k̂ + C1

ṙ(0) = ı̂ + 2ȷ̂ ⇒ C1 = ı̂ + 2ȷ̂


ṙ(t) = (3t2 + 1)ı̂ + (2 − 4t)ȷ̂ + t k̂
Z
t2
r(t) = ṙ dt = (t3 + t)ı̂ + (2t − 2t2 )ȷ̂ + 2
k̂ + C2

r(0) = 0 ⇒ C2 = 0

t2
r(t) = (t3 + t)ı̂ + (2t − 2t2 )ȷ̂ + 2

Q1. Differentiate r(t) = 3t3 ı̂ − ln(t) ȷ̂ + tan(t) k̂.


d
Q2. If A(t) = t2 ı̂ + 2t ȷ̂ − k̂ and B(t) = ı̂ − t ȷ̂ + t3 k̂, find [A × B].
dt
Z 1
2t ı̂ + 3t2 ȷ̂ + et k̂ dt.

Q3. Evaluate
0

Q4. Given r̈ = cos t ı̂ − sin t ȷ̂, ṙ(0) = 0, r(0) = ı̂, find r(t).

Q5. If |r(t)| = constant, prove that r · ṙ = 0.

4
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

2 1 Vectorial
Mechanics: Rectilinear Motion, Geometry and Kinematics
2.1. 1Position, Velocity and Acceleration
In particle mechanics, a particle’s state is fully described by its position vector r(t) relative
to a fixed origin.

Position vector: r(t) = x(t) ı̂ + y(t) ȷ̂ + z(t) k̂


Velocity vector: v(t) = ṙ(t) = ẋ ı̂ + ẏ ȷ̂ + ż k̂
Acceleration vector: a(t) = v̇(t) = r̈(t) = ẍ ı̂ + ÿ ȷ̂ + z̈ k̂
p
Speed (scalar): v = |v| = ẋ2 + ẏ 2 + ż 2 .

2.2. 1Rectilinear (Straight-Line) Motion


In rectilinear motion the particle moves along a straight line (say the x-axis). The vector
equations reduce to:

dx dv dv
v = ẋ =
, a = v̇ = ẍ = =v
dt dt dx
Standard kinematic equations (constant acceleration a):

v = u + at (5)
s = ut + 21 at2 (6)
v 2 = u2 + 2as (7)
s = 21 (u + v)t (8)

where u = initial velocity, v = final velocity, s = displacement, t = time.

Example 5. A particle starts from rest at the origin and moves along the x-axis
with acceleration a(t) = 6t − 2 m/s2 . Find the velocity and position at t = 3 s.
Solution.
Z
v(t) = a dt = 3t2 − 2t + C.

v(0) = 0 ⇒ C = 0, ∴ v(t) = 3t2 − 2t


Z
x(t) = v dt = t3 − t2 + K.

x(0) = 0 ⇒ K = 0, ∴ x(t) = t3 − t2 .
At t = 3: v(3) = 27 − 6 = 21 m/s; x(3) = 27 − 9 = 18 m.

5
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

Example 6 (Vector form). A particle has position r(t) = (2t2 − t) ı̂ + (t3 − 3t) ȷ̂.
Find the speed at t = 1.
Solution.
v(t) = (4t − 1) ı̂ + (3t2 − 3) ȷ̂
At t = 1: v(1) = 3 ı̂ + 0 ȷ̂, so speed = |v| = 3 m/s.

2.3. 1Application to Geometry: Arc Length and Curvature


2.3.1. 1Arc Length
The length of a curve traced by r(t) from t = a to t = b is:
Z b Z bp
L= |ṙ(t)| dt = ẋ2 + ẏ 2 + ż 2 dt
a a

Example 7. Find the arc length of the helix r(t) = cos t ı̂ + sin t ȷ̂ + t k̂ from t = 0
to t = 2π.
Solution.
p √
ṙ = − sin t ı̂ + cos t ȷ̂ + k̂, |ṙ| = sin2 t + cos2 t + 1 = 2
Z 2π √ √
L= 2 dt = 2π 2
0

2.3.2. 1Curvature
The curvature κ measures how sharply a curve bends:

|ṙ × r̈|
κ=
|ṙ|3

2.4. 1Kinematics: Projectile Motion


A projectile launched at speed u and angle θ above the horizontal (taking g = 9.8 m/s2
downward):
r(t) = (u cos θ) t ı̂ + (u sin θ) t − 21 gt2 ȷ̂
 

u2 sin 2θ u2 sin2 θ 2u sin θ


Range: R = , Max height: H = , Time of flight: T =
g 2g g

6
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

Example 8. A ball is projected at 20 m/s at 30◦ to the horizontal. Find the range,
maximum height, and time of flight.
Solution. (u = 20, θ = 30◦ , g = 9.8)

2 × 20 × sin 30◦ 20
T = = ≈ 2.04 s
9.8 9.8
400 × sin2 30◦ 400 × 0.25
H= = ≈ 5.10 m
2 × 9.8 19.6
400 × sin 60◦ 400 × 0.866
R= = ≈ 35.4 m
9.8 9.8

Q1. A particle moves with r(t) = (t2 + 1)ı̂ + (2t − t2 )ȷ̂. Find the velocity, speed
and acceleration at t = 2.

Q2. A car starts from rest and moves with acceleration a = (4 − t) m/s2 . Find
the maximum velocity and when the car first returns to the starting point.

Q3. Find the arc length of the curve r(t) = t ı̂ + 32 t3/2 ȷ̂ from t = 0 to t = 4.

Q4. A projectile is launched at 50 m/s at 45◦ . Find R, H, and T .



Q5. The position of a particle is r(t) = et ı̂ + e−t ȷ̂ + 2 t k̂. Show that the speed
is constant.

7
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

3 1 Impulsive
Motion: Elastic and Inelastic Collisions
3.1. 1Impulse and Momentum

The linear momentum of a particle of mass m moving with velocity v is

p = mv.

The impulse of a force F acting over time interval [t1 , t2 ] is


Z t2
J= F dt = ∆p = mv2 − mv1 .
t1

For a constant force, J = F ∆t.

3.2. 1Conservation of Linear Momentum


Theorem 3.1 (Conservation of Momentum). If no external forces act on a system of
particles, the total linear momentum is conserved:
X
mi vi = constant.
i

For a two-body collision:

m1 u1 + m2 u2 = m1 v1 + m2 v2 ,

where ui = velocities before and vi = velocities after.

3.3. 1Coefficient of Restitution (Newton’s Law)

Newton’s Law of Restitution states that for a direct collision:


speed of separation v2 − v1
e= = ,
speed of approach u1 − u2
where 0 ≤ e ≤ 1 is the coefficient of restitution.

3.4. 1Types of Collision


3.4.1. 1Perfectly Elastic Collision (e = 1)
Both momentum and kinetic energy are conserved.

8
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

Post-collision velocities for a 1D elastic collision:


(m1 − m2 )u1 + 2m2 u2 (m2 − m1 )u2 + 2m1 u1
v1 = , v2 = .
m1 + m2 m1 + m2
Special case: equal masses (m1 = m2 ): the particles exchange velocities, v1 =
u2 , v2 = u1 .

3.4.2. 1Perfectly Inelastic Collision (e = 0)


The particles coalesce (stick together) and move with a common velocity V :

(m1 + m2 )V = m1 u1 + m2 u2 .

Maximum kinetic energy is lost.

3.4.3. 1Partially Elastic Collision (0 < e < 1)


Solve simultaneously:
m1 u1 + m2 u2 = m1 v1 + m2 v2 (momentum)
e(u1 − u2 ) = v2 − v1 (restitution)

3.5. 1Energy Lost in a Collision


1 1
∆KE = (m1 u21 + m2 u22 ) − (m1 v12 + m2 v22 )
2 2
m1 m2 (1 − e )(u1 − u2 )2
2
∆KE = ≥0
2(m1 + m2 )

Example 9 (Elastic). A 3 kg ball moving at 8 m/s collides elastically with a


stationary 1 kg ball. Find the velocities after impact.
Solution. (m1 = 3, m2 = 1, u1 = 8, u2 = 0, e = 1)

(3 − 1) · 8 + 2 · 1 · 0 16
v1 = = = 4 m/s
4 4
(1 − 3) · 0 + 2 · 3 · 8 48
v2 = = = 12 m/s
4 4
Check KE: 21 (3)(64) = 96 J before; 21 (3)(16) + 12 (1)(144) = 24 + 72 = 96 J after. ✓

Example
Example 10 (Inelastic). A 5 kg mass at 6 m/s collides with and sticks to a 3 kg
mass at rest. Find the common velocity and energy lost.
Solution.
5×6+3×0 30
V = = = 3.75 m/s
5+3 8

9
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

1 1
∆KE = (5)(36) − (8)(3.75)2 = 90 − 56.25 = 33.75 J
2 2

Example 11 (Partial). Two spheres of masses 2 kg and 4 kg move towards each


other at 5 m/s and 2 m/s respectively. The coefficient of restitution is 0.5. Find
the velocities after impact.
Solution. Taking rightward as positive: u1 = 5, u2 = −2, e = 0.5.

2(5) + 4(−2) = 2v1 + 4v2 ⇒ 2v1 + 4v2 = 2 · · · (1)


0.5(5 − (−2)) = v2 − v1 ⇒ v2 − v1 = 3.5 · · · (2)

From (2): v2 = v1 + 3.5. Substitute in (1): 2v1 + 4(v1 + 3.5) = 2 ⇒ 6v1 = −12 ⇒
v1 = −2 m/s.
v2 = −2 + 3.5 = 1.5 m/s. (So body 1 reverses; body 2 moves right.)

Q1. A force of 50 N acts on a 10 kg body for 0.4 s. Find the impulse and change
in velocity.

Q2. A 6 kg ball at 9 m/s hits elastically a 2 kg ball at rest. Find the post-collision
velocities.

Q3. A 4 kg block at 7 m/s collides and sticks with a 6 kg block at 1 m/s (same
direction). Find the common velocity and energy lost.

Q4. Two identical balls of mass m collide with e = 0.6; one has speed 10 m/s, the
other is at rest. Find their velocities after collision.

Q5. Prove that the kinetic energy lost in a perfectly inelastic collision of m1 (at
m1 m2 u2
u) with stationary m2 is .
2(m1 + m2 )

10
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

4 1 Coordinat
Geometry
4.1. 1Cartesian Coordinates and the Distance Formula

A point in the plane is specified by an ordered pair (x, y).


Distance between P1 (x1 , y1 ) and P2 (x2 , y2 ):
p
d = (x2 − x1 )2 + (y2 − y1 )2

Midpoint of P1 P2 :  
x1 + x2 y 1 + y 2
M= ,
2 2
Section formula (dividing P1 P2 in ratio m : n internally):
 
mx2 + nx1 my2 + ny1
,
m+n m+n

4.2. 1Equations of a Straight Line

Form Equation
Slope–intercept y = mx + c (m = slope, c = y-intercept)
Point–slope y − y1 = m(x − x1 )
y − y1 x − x1
Two-point =
y2 − y1 x2 − x1
x y
Intercept form + =1
a b
General form Ax + By + C = 0

Distance from point (x0 , y0 ) to line Ax + By + C = 0:

|Ax0 + By0 + C|
d= √
A2 + B 2
Angle between two lines with slopes m1 , m2 :

m1 − m2
tan θ =
1 + m1 m2

Parallel: m1 = m2 . Perpendicular: m1 m2 = −1.

Example
Example 12. Find the equation of the line through (3, −1) and (5, 4), and the
distance from the origin to this line.

11
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

Solution.
4 − (−1) 5
m= =
5−3 2
5
y + 1 = (x − 3) ⇒ 5x − 2y − 17 = 0
2
Distance from (0, 0):

|5(0) − 2(0) − 17| 17 17 29
d= √ =√ = ≈ 3.16
25 + 4 29 29

4.3. 1The Circle

The standard equation of a circle with centre (h, k) and radius r:

(x − h)2 + (y − k)2 = r2

The general equation:

x2 + y 2 + 2gx + 2f y + c = 0
p
with centre (−g, −f ) and radius r = g 2 + f 2 − c.

Tangent to x2 + y 2 = r2 at (x1 , y1 ): xx1 + yy1 = r2 .

Example 13. Find the centre and radius of x2 + y 2 − 6x + 4y − 3 = 0.


Solution. Complete the square:

(x2 − 6x + 9) + (y 2 + 4y + 4) = 3 + 9 + 4 = 16

(x − 3)2 + (y + 2)2 = 16
Centre (3, −2), radius r = 4.

4.4. 1The Ellipse

Definition
The standard equation of an ellipse centred at the origin:

x2 y 2
+ 2 =1, a>b>0
a2 b

12
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

Semi-major axis: a (along x-axis)


Semi-minor axis: b (along y-axis)
Foci: (±c, 0) where c2 = a2 − b2
c
Eccentricity: e= , 0<e<1
a
Vertices: (±a, 0), (0, ±b)

x2 y 2
Example 14. For the ellipse + = 1, find a, b, c, eccentricity, and foci.
√25 9
Solution. a = 5, b = 3, c = 25 − 9 = 4.
4
Eccentricity e = = 0.8. Foci: (±4, 0).
5

4.5. 1The Hyperbola

The standard equations of a hyperbola centred at the origin:


Horizontal transverse axis:
x2 y 2
− 2 =1
a2 b
Vertical transverse axis:
y 2 x2
− 2 =1
a2 b
2 2 2
Key quantities (b = c − a , so c > a):

ˆ Foci: (±c, 0)

ˆ Vertices: (±a, 0)
c
ˆ Eccentricity: e = >1
a
b
ˆ Asymptotes: y = ± x
a

x2 y 2
Example 15. For − = 1, find the foci, vertices, eccentricity, and asymptotes.
16 9 √
Solution. a = 4, b = 3, c = 16 + 9 = 5.
5
Vertices: (±4, 0). Foci: (±5, 0). Eccentricity e = = 1.25.
4
3
Asymptotes: y = ± x.
4

13
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

4.6. 1The Parabola

Standard forms of the parabola with vertex at the origin:

Equation Opens Focus Directrix


y 2 = 4ax Right (a, 0) x = −a
y 2 = −4ax Left (−a, 0) x=a
x2 = 4ay Up (0, a) y = −a
x2 = −4ay Down (0, −a) y=a

Eccentricity of a parabola: e = 1.

Example 16. Find the focus, directrix, vertex and axis of y 2 = 12x.
Solution. Compare with y 2 = 4ax: 4a = 12 ⇒ a = 3.
Vertex: (0, 0). Focus: (3, 0). Directrix: x = −3. Axis: y = 0 (the x-axis).

Example 17. Find the parabola with focus (0, 2) and directrix y = −2.
Solution. Focus is on the y-axis above the x-axis, so the form is x2 = 4ay with
a = 2.
x2 = 8y

4.7. 1Summary: Conics at a Glance

Conic Standard Eq. Eccentricity Foci c

Circle (x − h)2 + (y − k)2 = r2 e=0 centre —


x2 y 2
Ellipse + 2 =1 0<e<1 (±c, 0) c2 = a2 − b2
a2 b
2
Parabola y = 4ax e=1 (a, 0) —
2
x y2
Hyperbola − =1 e>1 (±c, 0) c 2 = a2 + b 2
a2 b2
Exercises
Lines & Circles
Q1. Find the equation of the line with slope −2 passing through (4, 3).
Q2. Determine the angle between lines y = 2x + 1 and y = − 31 x + 5.
Q3. Find the centre and radius of x2 + y 2 + 8x − 6y − 11 = 0.
Q4. Find the equation of the tangent to x2 + y 2 = 25 at (−3, 4).
Ellipse & Hyperbola

14
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

x2 y 2
Q5. For + = 1, find the foci, vertices, and eccentricity.
49 36
y2 x2
Q6. For − = 1, find the foci, vertices and asymptotes.
25 11
Q7. Find the equation of the ellipse with foci (±3, 0) and semi-major axis 5.

Parabola

Q8. Find the vertex, focus, and directrix of y 2 = −8x.

Q9. Find the equation of the parabola with focus (−2, 0) and directrix x = 2.

Q10. An arch has the shape x2 = −20y (vertex at origin, opening downward). Find
the width at a depth of 5 m from the vertex.

15
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

4 1 Selected
Answers to Exercises
1Section 1 — Vectors

1. ṙ = 9t2 ı̂ − 1t ȷ̂ + sec2 t k̂

2. Use cross-product rule component-wise.

3. ı̂ + ȷ̂ + (e − 1)k̂

4. r(t) = (1 − cos t)ı̂ + (sin t − t)ȷ̂ + (ı̂ corrected) ⇒ r = (1 − cos t)ı̂ + sin t ȷ̂

5. Differentiate |r|2 = r · r = c2 to get 2r · ṙ = 0.

1Section 2 — Kinematics

1. v(2) = 4ı̂ − 2ȷ̂; speed = 2 5; a = 2ı̂ − 2ȷ̂.

2. Max velocity 8 m/s at t = 4 s; returns at t = 12 s.


26 20 √ R4√ 2
3. L = −2 = ... use |ṙ| = 1 + t, so L = 0 1 + t dt = 3
[(1 + t)3/2 ]40 =
3 3 √
2 2
3
(125/8 − 1) · ... = 3
· (5 5 − 1).

100 2 2500 2500
4. T = 9.8
≈ 7.22 s; H = 19.6
≈ 127.6 m; R = 9.8
≈ 255.1 m.

5. |v| = e2t + e−2t + 2 = et + e−t . . . Observe |ṙ|2 = e2t + e−2t + 2 = (et + e−t )2 ,
constant only if t = 0; note the statement requires re-checking; the speed is not
constant for this r but magnitude-squared is (et + e−t )2 .

1Section 3 — Collisions
1. Impulse = 20 N·s; ∆v = 2 m/s.

2. v1 = 3 m/s, v2 = 12 m/s.

3. V = 3.4 m/s; ∆KE = 32.4 J.

4. v1 = 2 m/s, v2 = 8 m/s.

1Section 4 — Coordinate Geometry


1. y = −2x + 11 (or 2x + y = 11)
2+ 1 7/3
2. tan θ = | 1− 32 | = 1/3
= 7; θ ≈ 81.9◦ .
3

3. Centre (−4, 3), r = 16 + 9 + 11 = 6.

4. −3x + 4y = 25.
√ √ √
5. a = 7, b = 6, c = 13; foci (± 13, 0); e = 713 .

6. a = 5, b = 11, c = 6; foci (0, ±6); asymptotes y = ± √511 x.

16
Mathematics Lesson Note Vectors, Mechanics & Coordinate Geometry

x2 y2
7. 25
+ 16
= 1.

8. Vertex (0, 0), focus (−2, 0), directrix x = 2.

9. y 2 = −4x · 2 = −8x ⇒ a = 2; parabola y 2 = −8x.

10. At depth 5: x2 = 20 × 5 = 100, x = ±10; width = 20 m.

End of Lesson Note


Vectors · Vectorial Mechanics · Impulsive Motion · Coordinate
Geometry
“Mathematics is the language in which God has written the
universe.” — Galileo Galilei

17

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