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Server Program

This document contains a C program that implements a simple server for chat communication between a client and server using sockets. It creates a socket, binds it to a specified port, listens for incoming connections, and facilitates a chat loop where messages can be exchanged until the server receives an 'exit' command. The program includes error handling for socket creation, binding, listening, and accepting connections.

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0% found this document useful (0 votes)
3 views2 pages

Server Program

This document contains a C program that implements a simple server for chat communication between a client and server using sockets. It creates a socket, binds it to a specified port, listens for incoming connections, and facilitates a chat loop where messages can be exchanged until the server receives an 'exit' command. The program includes error handling for socket creation, binding, listening, and accepting connections.

Uploaded by

sachinr2501
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SERVER PROGRAM

#include <stdio.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h> // read(), write(), close()
#define MAX 80
#define PORT 8080
#define SA struct sockaddr

// Function designed for chat between client and server.


void func(int connfd)
{
char buff[MAX];
int n;
// infinite loop for chat
for (;;) {
bzero(buff, MAX);

// read the message from client and copy it in buffer


read(connfd, buff, sizeof(buff));
// print buffer which contains the client contents
printf("From client: %s\t To client : ", buff);
bzero(buff, MAX);
n = 0;
// copy server message in the buffer
while ((buff[n++] = getchar()) != '\n')
;

// and send that buffer to client


write(connfd, buff, sizeof(buff));

// if msg contains "Exit" then server exit and chat ended.


if (strncmp("exit", buff, 4) == 0) {
printf("Server Exit...\n");
break;
}
}
}

// Driver function
int main()
{
int sockfd, connfd, len;
struct sockaddr_in servaddr, cli;

// socket create and verification


sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(0);
}
else
printf("Socket successfully created..\n");
bzero(&servaddr, sizeof(servaddr));

// assign IP, PORT


servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);

// Binding newly created socket to given IP and verification


if ((bind(sockfd, (SA*)&servaddr, sizeof(servaddr))) != 0) {
printf("socket bind failed...\n");
exit(0);
}
else
printf("Socket successfully binded..\n");

// Now server is ready to listen and verification


if ((listen(sockfd, 5)) != 0) {
printf("Listen failed...\n");
exit(0);
}
else
printf("Server listening..\n");
len = sizeof(cli);

// Accept the data packet from client and verification


connfd = accept(sockfd, (SA*)&cli, &len);
if (connfd < 0) {
printf("server accept failed...\n");
exit(0);
}
else
printf("server accept the client...\n");

// Function for chatting between client and server


func(connfd);

// After chatting close the socket


close(sockfd);
}

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