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Unity Football Game Complete Guide

The document contains complete C# scripts for a Unity football game, covering player movement, ball kicking, team AI, and penalty kicks. It includes code snippets for handling joystick and keyboard inputs, applying forces to the ball, and moving AI players towards the ball. These scripts are designed for developers ranging from beginner to advanced levels.

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drgeorgekiran
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0% found this document useful (0 votes)
5 views2 pages

Unity Football Game Complete Guide

The document contains complete C# scripts for a Unity football game, covering player movement, ball kicking, team AI, and penalty kicks. It includes code snippets for handling joystick and keyboard inputs, applying forces to the ball, and moving AI players towards the ball. These scripts are designed for developers ranging from beginner to advanced levels.

Uploaded by

drgeorgekiran
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Unity Football Game – Complete C# Scripts

(Beginner to Advanced)

Player Movement (Joystick + Keyboard)


using UnityEngine;

public class PlayerMovement : MonoBehaviour


{
public float speed = 6f;
public Joystick joystick;

void Update()
{
float h = [Link] + [Link]("Horizontal");
float v = [Link] + [Link]("Vertical");

Vector3 move = new Vector3(h, 0, v);


[Link](move * speed * [Link]);
}
}

Ball Kick Script


using UnityEngine;

public class BallKick : MonoBehaviour


{
public float kickForce = 12f;

void OnCollisionStay(Collision col)


{
if ([Link] == "Ball" && [Link]([Link]))
{
Rigidbody rb = [Link]<Rigidbody>();
[Link]([Link] * kickForce, [Link]);
}
}
}

Team AI (Follow Ball)


using UnityEngine;

public class TeamAI : MonoBehaviour


{
public Transform ball;
public float speed = 4f;

void Update()
{
[Link] = [Link]([Link], [Link], speed * [Link]
}
}

Penalty Kick Script


using UnityEngine;

public class PenaltyKick : MonoBehaviour


{
public Rigidbody ball;
public float power = 15f;

void Update()
{
if ([Link]([Link]))
{
[Link]([Link] * power, [Link]);
}
}
}

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