Class 2 - Inspiration Phase
Class 2 - Inspiration Phase
Inspiration Phase
2
Inspiration Phase
Table Of Contents
Class 2
Inspiration Phase
Readings
Overview of Inspiration Phase
Step 1: Choose a Design Challenge
Step 2: Plan Your Research Methods
Step 3: Build Your Discussion Guide
Step 4: Additional Research Methods
Step 5: Capture Your Learnings
Human-centered design is built upon deeply empathetic research. It’s spending quality
time with people to gain insight about and inspiration from the people you’re designing for.
But learning from people requires practice and preparation. Here’s where to start.
Plan Logistics
Think about what exactly you want to do
with each participant. Where do you want to
meet them? How much time will you spend
with them? Is there an activity you can do
together to enrich conversation? What will
you ask them to show you?
CAPTURE...
Pay Attention to the Environment Take Photographs
Try to meet in the person’s context—in their Photographs help you remember who you
home, office, or workplace. This will help talked to and what you saw. Photographs
you get a better sense of what’s important taken during your interviews will make
to them. During the conversation, be your research more visual, meaningful,
curious about the environment. Ask about and easier to recall and navigate. But
objects or spaces you find interesting, and make sure to ask interviewees if it’s OK
if you sense the person might be willing, ask to take photographs, and never use those
for a tour. photographs for anything beyond internal
project use.
Capture Quotes
During your interview, capture important
quotes directly rather than interpreting
what you think the person is saying. Later,
when sharing back with your team, you
will have a more accurate record of who
the person is—on their terms and in their
language.
Though human-centered design is all about talking with people, there are moments where
you’ll need more context or history than a typical interview can afford. This is where both
expert interviews and secondary research come into play.
The Inspiration phase is dedicated to hearing the voices and understanding the lives of
the people you’re designing for. There’s no better way to understand the people you’re
designing for than by immersing yourself in their lives and communities.
This Gives You Plan Your Observations Reflect on What You’ve Observed
Skills for learning from The best route to gaining an understanding Immediately after your observation, take
what’s around you. of the people you’re designing for is to some time to reflect upon the moments you
see in person, where they live, work, and found most interesting. Capture them on
Keep in Mind
lead their lives. Choose an experience that Post-its or in your notebook so you will be
Approach your
observation with an
can inform your challenge. For example, able to share back with your team in a way
open mind and imagine if you are looking for new ideas on ways that is accurate, vivid, and visual.
this as the first time you to provide healthier food options for
have gone through this people in need, you might visit a low-cost
experience. Look for cafeteria or fast food restaurant during the
details you may have lunchtime rush. Wait in line, order a meal,
overlooked before. and observe the space as you eat. If you
have the opportunity, you can learn a lot by
shadowing someone for a few hours.
D. Analagous Inspiration
When helping surgical teams deal with complex procedures, designers looked at how car
racing pit-crews optimized their workflow for safety and efficiency.
You’re probably familiar with what an analogy is: it’s an associative thought-process that
allows you to transfer meaning from one subject to another. Analogous research takes
inspiration from a different context to give you a fresh perspective.
Make Arrangements
If you want to talk with people while in a
private (as opposed to public) space, it’s best
to get permission. For example, if you’re
going to a hotel for inspiration and want to
interview staff or take pictures of the space,
speak with a manager ahead of time.
RESEARCH TIPS
Journey Maps
Have participants create a personal timeline
of an experience, then have them map how
they felt at different points along the way.
Use the map as a visual jumping off point
for conversation.
The Outcome
After extensive interviews with parents, child development experts, and pediatricians
around the country, the team developed a large-scale messaging campaign celebrating
everyday moments as learning opportunities. Whether sitting in the laundromat or
shopping at the supermarket, the fundamental message was that taking advantage of
the many chances to engage with a child strengthens the foundation of that child’s brain
development. The Bezos Family Foundation built upon our design team’s key insights,
further developed them, and in the spring of 2014, launched Vroom. Vroom advocates for
the time parents do have and using it in different ways to help build their kids’ brains.
doing so, they came to really understand the provid feedback on which character they’d
needs of low-income parents. trust for advice on child-rearing.
To the delight of the individual team From this feedback period, the team
members and to the benefit of the project, discovered that most parents, though they
this approach eventually led to open weren’t drawn to an academic approach
doors in the participating communities. to engaging their children, were very
By immersing in the neighborhoods and interested in the science behind behavior
communities they were looking to serve, the and brain development. Through a host of
team established trust with a core group of interviews, the team heard parents talking
individuals who then told their neighbors about a eureka moment after meeting
and referred friends, creating the critical with a neurologist who explained how the
mass necessary for understanding the science worked. It was a revelation that had
audience and building the right brand voice. a big impact on how they saw their role in
bringing up their child.
IDEATION
IMPLEMENTATION
When field research was complete, the team
returned to San Francisco to synthesize its By the end of the Inspiration and Ideation
findings and look for patterns among the phases, the [Link] team had created a
interviews. As they synthesized everything strong, well-defined creative brief that
they learned, the team began to formulate a could be handed to an advertising agency
voice, identity, and set of design principles and used as the foundation for a major
for the [Link] came to some core campaign. They came up with provocations
principles that still guide Vroom today, and prompts for people to play with their
ideas like Speak in the voice of their peers, kids as well as an advertising strategy that
Withhold Judgment, and All parents want to included guerrilla interventions displayed
be good parents. in laundromats instead of on big billboards.
The team came up with a series of After another couple years of refinement
personas, each of them representing a and more design work, the Bezos Family
woman from the communities being served, Foundation launched the pilot of Vroom in
then invited mothers to the office to review 2014 in King County in Washington State.
mood boards, listen to sample voices, and
In 2012, [Link] began work on a project with the Global Alliance for Clean Cookstoves, an
organization that seeks to advance the global market for clean cookstoves. A compelling technology,
clean cookstoves have the potential to improve health by reducing exposure to smoke from traditional
fires and stoves, improve livelihoods through increased savings from reduction of fuel use, and help
the environment via a decrease in carbon emissions. Emily Friedberg, a designer on the project, wrote
about a day spent cooking with a Tanzanian family as part of her team’s Inspiration phase research.
Given language and cultural barriers, it’s the squawking chicken. Cameras ready, we
relatively difficult to really get to know watched as he cut through the bird’s neck,
people in Tanzania in a short amount drained the blood, and left the carcass
of time. To remedy this situation, our twitching in a bowl ready for plucking.
[Link] cookstoves team arranged to The meal took several hours to prepare.
spend an entire day with one family, There was swapping of pots and lids, lids
casually hanging out and cooking an doubled as cutting boards, and each item
afternoon meal. including water and the chicken went
Daniel and Gaudensia welcomed us into through several discrete processes before
their family of nine in the Tanzanian town it reached the table. And when it was done,
of Buhongwe. Our first stop was the market three hours later, it was elaborately dished
where we bought everything we needed onto plates for the men and the guests and
for our feast including meat, beans, sweet eaten out of cooking pots for women and
potato, ugali flour, fruits and vegetables, children, and all consumed in the space of
and… a live chicken. 20 minutes.
When we got home, the ladies quickly got And then, when it was cleared, they
to work lighting the three charcoal stoves lit the charcoal stove again and started
and cutting up the meat and vegetables. The preparing for dinner.
oldest boy, Godwa, was told to slaughter
2Workshop Guide
Table of Contents
The Class 2 Workshop involves getting out into the community for your
field research and does take some time, so we’ve budgeted two weeks to
complete it. Spend the first week planning your research (Activities 01-05)
and the second week conducting your research (Activity 06). Whether you
complete all of Activity 06 in one day or spread it out over a few days, we
highly recommend you go beyond the minimum two hours for this piece.
As your team completes Activities 01—05 during the first week, you will
begin to understand how long Activity 06 might take during the second
week. Some teams prefer completing field research as a whole group, while
others find it best to split up into two groups for conducting interviews. If
you do divide into smaller teams, we recommend you check in as a group
either in person or over Skype sometime during that second week to
debrief and determine if there are gaps in your research. If needed, modify
your Research Plan or add/subtract questions from your Discussion Guide.
01
Questions, Comments & Takeaways
10 Minutes
Congratulations! You’ve completed Class 1, which introduced you to the human-centered design process. You’ve also read
more in depth about the first phase of the design process in the Class 2 Inspiration phase Readings. The activity below is a
way for you to reflect on what you’ve learned, and help clarify questions you might have. Take a few minutes to reflect on
the questions below and then discuss your answers with your group.
1) What were your big takeaways about the Class 2 Inspiration phase Readings?
02
Choose Your Design Challenge
15 Minutes
Human-centered design requires practice, practice, and more practice. Because of this, this course is structured in terms of
a practice design challenge. Spend some time here in Activity 02 to select from the following, which have been prevetted to
be good, collaborative challenges for the given time frame. This challenge will be the basis for the next six weeks.
Individually read through As a group review the scores given Select one design challenge.
and rate each design challenge. to each challenge. Since collaboration and teamwork
The following pages describe three Compare the scores that the are critical to the human-centered
different design challenges. Read members of your team have given design process, decide on a single
through each challenge and then rate to each challenge. Which challenge shared challenge. Use this exercise as
it. Add up the score you’ve given to resonates most with people? Where a chance to begin to understand the
each challenge and write that score did you agree and where did you personalities and work styles in your
in the box provided. The design not agree? Ask each other questions group. How will you hear each other
challenge that you’ve given the about why you rated each challenge out? What is the best way to express
highest score may help you align a particular way and discover your opinions? What does each
quickly around the challenge you what previous experience people person excel at? How will you nurture
would like to pursue. However, this have with the challenge subject. your talents and highlight those of
score does not have to determine Remember, it’s often most effective your peers throughout this course?
how you select your challenge. The to learn the human-centered design Most importantly, how will you reach
score is just a jumping off point for process via a design challenge that a consensus?
your team to discuss. you don’t know much about.
02
Choose Your Design Challenge
15 Minutes
Challenge
1
How Might We Enable More Young People to Become
Social Entrepreneurs?
As part of this design challenge, you’ll work with your team to design
new systems or strengthen existing programs that cultivate and support
social entrepreneurship as a viable career path.
What potential for impact in your community does this design challenge have? 1 2 3 4 5
How feasible is it to tackle this challenge over the next three classes of the course? 1 2 3 4 5
Total =
02
Choose Your Design Challenge
15 Minutes
Challenge
2
How Might We Provide Healthier Food Options For
People In Need?
As part of this design challenge, you and your team will design solutions
for providing healthier food options, which might include providing
people with better food choices, the skills to cook healthier food, or the
knowledge to make healthier food choices.
What potential for impact in your community does this design challenge have? 1 2 3 4 5
How feasible is it to tackle this challenge over the next three classes of the course? 1 2 3 4 5
Total =
02
Choose Your Design Challenge
15 Minutes
Challenge
3
How Might Parents in Low-Income Communities Ensure
Children Thrive in Their First Five Years?
The first five years of a child’s life are a crucial time—filled with exciting
milestones and innumerable roadblocks. Skills, competencies, health,
and habits gained in these early years accompany children into
adulthood. Parents and caregivers play an influential role in ensuring
children have the best start in life, but in low-income communities
there are substantial barriers to overcome. This challenge focuses on
designing solutions that help parents navigate these obstacles, so that
children everywhere not only survive but thrive—in their early years.
With this design challenge, you’ll work with your team to design new or
strengthen existing ways to ensure children thrive in their first five years.
What potential for impact in your community does this design challenge have? 1 2 3 4 5
How feasible is it to tackle this challenge over the next three classes of the course? 1 2 3 4 5
Total =
As your group is deciding which design challenge you’d like to pursue, please take special note of
Challenge 3. This challenge represents a unique collaboration between this course and the [Link]
Amplify program. What is Amplify? Amplify is a program to make international aid more collaborative and
human-centered. Through a series of 10 innovation challenges over the next five years, human-centered
designers from across the globe are encouraged to join the OpenIDEO platform and work together
to design a better world. Please find out more at [Link]/amplify. Then return to this Activity 02 and
consider if this is something in which you and your group would like to participate.
What would this mean for our design team? Could my idea be selected?
If your group decides to pursue Challenge 3, it Yes, if you have joined the OpenIDEO platform
means you have the opportunity to submit the and submitted your idea then you are part of the
ideas that result from this course directly onto collaborative group of innovative problem solvers
the OpenIDEO platform. It means the solutions working towards this #zerotofive challenge. If
your group creates at the end of this seven-week your idea is short listed, you should continue
course could become tangible solutions out in to participate after the course is completed to
the world! continue evolving your idea based on input during
the Refinement Phase. If your idea gets all the way
Keep a lookout for announcements on the NovoEd to the final stage, you could be in the running for
platform Challenge 3 forum as these will give funding and design support from [Link]!
you special instructions on what to submit to
OpenIDEO and when. Please note that while Amplify challenges are
global in scope and ideas can originate from
What deadlines would we need to keep in mind? anyone around the world, this funding and design
The Amplify program is opening the Ideas Phase support are reserved for implementation of ideas
from October 22 - December 2, meaning you’ll in the 28 DFID focus countries. See the full list of
have ample time as you pursue your design countries on [Link]/amplify_faqs.
challenge to both test and refine your idea before
putting it up onto the OpenIDEO platform. After
the Ideas Phase, the Amplify challenge then
enters Refinement, where you can get feedback
and guidance from the community at large. The
sooner you get your idea up onto the platform, the
more feedback you can get from the community
to make it the best solution possible!
03
Team Knowledge & Assumptions
10 Minutes
Now that you’ve selected a design challenge, it’s time to figure out what you already know (or believe you
know) about the challenge. Take five minutes to answer the questions below yourself and then five minutes
to discuss your answers with your team. If it’s helpful, use Post-it notes to organize your thoughts and look
for unique perspectives as well as overlaps in your team’s knowledge base.
What are the aspects of the challenge that you already know a lot about? What are your assumptions?
Examples
- Many low-income families lack access to pre- and post-natal care.
- I know it’s difficult, if not impossible, to find fresh fruit in my neighborhood.
Where are the aspects of the design challenge where you need to learn more? What don’t you know?
Examples
- Do people who need healthier food options want to eat healthier?
- I don’t know the five most important developmental milestones in the first year of a child’s life.
04
Plan Your Research
1+ Hours
The Inspiration phase requires you to get out into the world and learn from people. (We call this research “fieldwork.”)
To make the most of your time in the field, you’ll want to plan who to speak with, where you might visit, and the types of
research that your team will conduct. A full review of these methods can be found on pages 5-9 of the Class 2 Inspiration
Readings.
04
Plan Your Research
1+ Hours
Work with your design team to write down potential people to speak to and places to visit as part of your
research. Remember to choose some research targets that will be feasible to accomplish during the second
half of this workshop.
05
Build A Discussion Guide
1+ Hours
Now it’s time to create a discussion guide to prepare for your interviews. It’s best to create your question guide in teams
of two or three people. You’ll likely need more space than this worksheet, so use your notebook to write down additional
questions. Start building questions following the structure below.
Examples Examples
- What did you and your family eat yesterday? - Draw your dream grocery aisle. What would be on the shelves,
- Describe your last family meal. Who was there? Where did it the coolers?
take place? - Describe your favorite meal. What do you love about it?
- Do you have any specific mealtime rituals in your family? - Imagine you can only eat one meal everyday. What would it
be and why?
RESEARCH TIPS
Ask questions that will allow you to learn details related to each of these key categories:
06
Conduct Your Research
To Be Determined by Your Team
Now it’s time to start your research. Conducting thorough research is extremely important because what you learn will
create the foundation for your design solution, as well as fuel the next two phases of the human-centered design process.
06
Conduct Your Research
To Be Determined by Your Team
06
Conduct Your Research
To Be Determined by Your Team
06
Conduct Your Research
To Be Determined by Your Team
06
Conduct Your Research
To Be Determined by Your Team