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CS430 Color

The document provides an overview of various color models including CIE, RGB, CMY, YIQ, HSV, and HLS, detailing their definitions, uses, and relationships to human perception of color. It explains how colors are generated through combinations of primary colors and discusses the chromaticity diagram's role in understanding color relationships. Additionally, it touches on intuitive color concepts such as hue, saturation, and lightness, as well as the significance of color gamuts in different devices.
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0% found this document useful (0 votes)
3 views36 pages

CS430 Color

The document provides an overview of various color models including CIE, RGB, CMY, YIQ, HSV, and HLS, detailing their definitions, uses, and relationships to human perception of color. It explains how colors are generated through combinations of primary colors and discusses the chromaticity diagram's role in understanding color relationships. Additionally, it touches on intuitive color concepts such as hue, saturation, and lightness, as well as the significance of color gamuts in different devices.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics

● Colors
● CIE Color Model
● RGB Color Model
● CMY Color Model
● YIQ Color Model
● Intuitive Color Concepts
● HSV Color Model
● HLS Color Model
1
Colors
● Colors
● A narrow frequency band within the
electromagnetic spectrum

2
Colors

● Visible band
● Each frequency corresponds to a distinct
color
● Low-frequency end (4.3 x 1014 Hz): Red
● High-frequency end (7.5 x 1014 Hz): Violet
● Wavelength λ = v/f, where v=300,000km/sec
● Low frequency High frequency
red orange yellow green blue violet
Long wavelength Short wavelength
700nm 400nm
3
Colors
● Colors of an object
● Light source emits “white light” (all
frequencies of light)
● Object reflects/absorbs some frequencies
● Color = combination of frequencies reflected
● Dominant wavelength (or frequency)
● Hue or color of the light
● E.g., pink S(λ): spectrum (luminance/intensity of light)

400 620 700 λ


4
CIE Color Model
● Color models
● Use three primary colors to produce other colors
● Primary colors
● Colors used in a color model to produce all the
other colors in that model.
● Cannot be made from the other (two) colors
defining the model.
● CIE color model
● X, Y, and Z: nonexistent, super saturated colors
● Vectors in 3-D additive color space
● Any color S = AX + BY + CZ
5
CIE Color Model

● S = AX + BY + CZ can be normalized to
● x = A/(A+B+C)
● y = B/(A+B+C)
● z = C/(A+B+C)
🡺 s = xX + yY + zZ, where x + y + z = 1
🡺 s lies in the plane x + y + z = 1 in 3D
y

λ=670

x λ=400 z
6
CIE Color Model
● CIE chromaticity diagram
● s'(λ) = (x(λ), y(λ))
● By viewing the 3D
curve in an
orthographic
projection, looking
along the z-axis
● horseshoe shape
y

λ=670

x λ=400 z 7
CIE Chromaticity Diagram

8
CIE Chromaticity Diagram

9
Uses of CIE Chromaticity Diagram

10
Uses of CIE Chromaticity Diagram
● Any colors on the line l between two
colors a and b
● Is a convex combination of a and b
● Is a legitimate color
● can be generated by shining various amounts
of a and b onto a screen (like “tweening”)
● Complementary colors
● Any two colors on a line passing through
white and added up to be white are
complementary e.g., e and f
● red⇔cyan green⇔magenta blue⇔yellow
11
Uses of CIE Chromaticity Diagram
● Measure dominant wavelength and saturation
● Color g: Some combination of h and white
● Dominant wavelength of g = wavelength at h
● Saturation (purity) of g = (g - w) / (h - w)
● Color j has no dominant wavelength because
k is not a pure color (k lies on the purple line)
● Represented by dominant wavelength of k’s
complement m, with by a c suffix, e.g., 498c

12
Uses of CIE Chromaticity Diagram

● Any color within a triangle can be


generated by the three vertices of the
triangle
● Any point inside
ΔIJK is a convex
combination of
points I, J, and K

13
Uses of CIE Chromaticity Diagram

● Define color gamuts


● Range of colors that can be produced on a
device
● CRT monitor’s gamut is different from
printer’s (See Plate 33 in the textbook)
● Any choice of three primaries can never
encompass all visible colors
● RGB are natural choices for primaries as
they can cover the largest part of the
“horseshoe” 14
Gamut Example

15
RGB Color Model

● Used in light emitting devices


● Color CRT monitors
● Additive
● Result = individual contributions of each
primary color added together
● C = rR + gG + bB, where r, g, b ∈ [0, 1]
● R = (1, 0, 0)
● G = (0, 1, 0)
● B = (0, 0, 1)
16
RGB Color Model

17
RGB Color Model

● Color Cube
● R + G = (1, 0, 0) + (0, 1, 0) = (1, 1, 0) = Y
● R + B = (1, 0, 0) + (0, 0, 1) = (1, 0, 1) = M
● B + G = (0, 0, 1) + (0, 1, 0) = (0, 1, 1) = C
● R + G + B = (1, 1, 1) = W
● 1 – W = (0, 0, 0) = BLK
● Grays = (x, x, x), where x ∈ (0, 1)

18
Color Cube

19
CMY Color Model

● CMY: Complements of RGB


● Used in light absorbing devices
● Hardcopy output devices
● Subtractive
● Color specified by what is subtracted from
white light
● Cyan absorbs red, magenta absorbs green,
and yellow absorbs blue

20
CMY Color Model

21
CMY Color Model
● W = (0, 0, 0) B = (1, 1, 1)
● Conversion from RGB to CMY

● Conversion from CMY to RGB

22
CMYK Color Model
● Motivations
● Do we get black if paint cyan, magenta
and yellow on a white paper?
● Which cartridge is more expensive?
● CMYK model
● K = greatest gray that can be extracted
● Given C, M, and Y
● K = min(C, M, Y)
●C = C – K
●M = M – K Try some examples…
●Y = Y – K
23
YIQ Color Model

● Used in U.S. commercial color-TV


broadcasting
● Recoding of RGB for transmission efficiency
● Backward compatible with black-and-white TV
● Transmitted using NTSC (National Television
System Committee) standard

24
YIQ Color Model

● YIQ
● Y: luminance
● I, Q: chromaticity
● Only Y shown in black-and-white TV
● RGB 🡺 YIQ

25
YIQ Color Model
● Human’s visual properties
● More sensitive to changes in luminance
than in hue or saturation
🡺 more bits should be used to represent
Y than I and Q
● Limited color sensation to objects covering
extremely small part of our field of view
🡺 One, rather than two color
dimensions would be adequate
🡺 I or Q can have a lower bandwidth
than the others
26
YIQ Color Model

● NTSC encoding of YIQ into broadcast


signal
● Uses human’s visual system properties to
maximize information transmitted in a fixed
bandwidth
● Y: 4MHz
● I: 1.5MHz
● Q: 0.6MHz

27
Intuitive Color Concepts
● Terminology
Perceptual Term Colorimetry Comments

hue dominated to distinguish


wavelength colors
saturation excitation e.g., red and
purity pink
Lightness luminance
(reflecting objects)
Brightness (self- luminance e.g., Sun, CRT
luminous objects)
28
Intuitive Color Concepts
tints
white pure color
tones
grays shades

black
● Tint: white pigment added to pure pigment
🡺 saturation reduced
● Shade: black pigment added to pure pigment
🡺 lightness reduced
● Tone: consequence of adding both white and
black pigments to pure pigments
29
Intuitive Color Concepts

● Tints, shades, and tones 🡺 different


colors of same hue are produced
● Grays
= black pigments + white pigments
● Graphics packages that provide color
palettes to users often employ two or
more color models

30
HSV Color Model
● HSV = Hue, Saturation, and Value
● A.k.a. HSB, where B is Brightness
● RGB, CMY, and YIQ: hardware-oriented
● HSV and HLS: user-oriented
● Cylinder coordinate system
● Space: hexcone
● hexagon is obtained from the color cube in
isometric projection
● (h, s, v), where h ∈ [0, 360) and s, v ∈ [0, 1]
● hue: angle round the hexagon
● saturation: distance from the center
● value: axis through the center
31
HSV Color Model

Color Cube Hexcone

32
HSV Color Model
● W = (-, 0, 1)
● B = (-, 0, 0)
● R = (0, 1, 1)
Y = (60, 1, 1)
:
M = (300, 1, 1)
● Adding white pigments ⇔ S↓
● Adding black pigments ⇔ V↓
● Creating tones ⇔ S↓ and V↓
33
HSV Color Model

● True color system: 16 million colors


● Q: Do we need that many?
● Human eyes can distinguish
● 128 hues
● 130 tints (saturation levels)
● 23 shades of yellow colors, 16 of blue colors
🡺 128 x 130 x 23 = 82720 colors

34
HLS Color Model
● HLS: Hue, Lightness, and Saturation
● Cylinder coordinate system
● Space: double cone
● base is from the hexagon as in HSV
● (h, l, s), where h ∈ [0, 360) and s, v ∈ [0, 1]
● hue: angle round the base
● lightness: axis through the center
● saturation: distance from the center
● W = (-, 0, 1)
● B = (-, 0, 0)
● R = (0, 0.5, 1), Y = (60, 0.5, 1), …
35
HLS Color Model

● Double cones
white

pure h
color

black

36

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