How To Golf
How To Golf
GOLF
' .
BEGINNERS GUIDE
August 7, 1996
PERSONAL
Mr. Joe Grohman
11931 Bartlett Street
Garden Grove, California 92845
Dear Joe:
Thanks for the copy of your book. It is
always great to receive tips from the real pros.
I appreciate your thoughtfulness and
kind invitation to hit the links at Navy Golf
Course. Although I never know what my schedule
will hold, I have forwarded your request to
my Directors of Scheduling and Advance for
consideration. Hillary joins me in sending best
wishes.
Sincerely,
FOREWORD
Finally! A book written to and for the specific use and needs of
the "beginning golfer." From the simple yet descriptive illustra-
tions to the pictorial captions filled with informative "tidbits,"
this book is just what the new uninhibited golfer needs. In fact,
it will undoubtedly become a must for players of all ages and
both sexes because the basic fundamentals are the same. You
would be wise to carry it with you, share with your spouse or
friends, and generally have it readily available for reading or
reference as you start to learn about this wonderful game called
golf. I wish you success, but above all keep this book or pass it
on to some-one you would like to introduce the game to. You
will be doing them a big favor.
Earl Woods
SPECIAL THANKS
These people have helped in some way towards the completion of
How to Golf. The author would like to send a special thanks to the
following people:
Charles Lauderdale for his help in preparing and editing the text.
John Arbeznik
Shawn Bragdon
Geof Fairchild
Greg Grohman
Mom
Gil Waldo
Colleen Weule
Frank Williams
Maury Wills
All the wonderful military and civilian men and women that I have met
throughout my years at the Navy Golf Course in Cypress, California. And to
all of my golf students that made this book possible.
TABLE OF CONTENTS
Foreword
Section One Introduction ............................................................ 1
My Background ............................................ 2
What is Golf .................................................. 3
A Warning ..................................................... 4
Terms You Need To Know .......................... 5
How to Use This Booklet ............................. 6
The Secret of Golf ........................................ 7
What is Golf
A Warning
Teaching Philosophy: If
shown how, anyone can
golf.
INTRODUCTION
In 1989, when I began working at the Navy Golf Course in My
Cypress, California, the Long Beach Naval Station was the home Background
port to many Navy ships. This, plus the fact that the course is
centrally located between El Toro and Tustin Marine Bases, Los
Angeles Air Force Base, Naval Weapons Station at Seal Beach,
Naval Shipyard Long Beach, and the Army Air Station at Los
Alamitos accounted for a lot of active duty and dependent per-
sonnel. In addition, there is a huge retired military population in
the Los Angeles area. Couple this with the year-round perfect
weather, the finest golf course the military has to offer, and inex-
pensive golf instruction, and it translates into a lot of golf les-
sons. It also means an unusually large percentage of lessons to
people who have never played before.
Golf clubs are used to strike the golf ball the various distances
one encounters during a round of golf. A total of 14 golf clubs
are allowed for the round. By virtue of different lengths and club
face angles, each club will produce a shot that travels a distinct
distance. This allows one to choose the club that will produce
the distance needed for the shot at hand.
The low cut grass that is the desired landing area for the tee
shot is called the fairway. The higher cut grass that borders the
fairway is called the rough. The very low cut grass area that the
hole is located on is called a green. The location of the hole on
a green is marked by a flag that sticks out of the hole. A shot hit
to the green is called an approach shot. A shot on the green is
made with a golf club called a putter and is called a putt.
Before plunging into the lessons, the reader should heed a A Warning
word of warning. The game in which you are about to
participate is easier than hitting a baseball with a bat-for the
ball lies still-yet it is considered the most difficult game to
master. Golf will cause you to experience every emotion
attainable, from aggravation to elation, from humiliation to
jubilation, from hatred to rapture. Some days you will wish you
had never heard of it, while on others you will wish the daylight
would last a few hours longer.
Address-Position: one has assumed during the set up. Immedi-ately precedes
initiating the golf swing.
Backswing:The complete motion of taking the club away from the ball.
Club Face: The angled part of the club head that contacts the ball.
Club Head: The entire head of the club including the club face. Downswing-The
downward swing motion from the top of the swing to impact.
Grip: The way one holds the golf club with the hands. Also, the rubber or leather
wrap on the end of the golf club that one holds.
Impact: Point in the golf swing where the club face contacts the ball.
Out to In: A swing made from outside the target line to inside the target line.
Setup: The positioning of the body to enable a golf swing. When the setup is
completed, one is considered to be at Address.
Thus, as you read this book and develop your own golf swing, it
is important to understand that all the moves and positions
made in a golf swing are done to facilitate a weight transfer
during the golf swing. A proper weight transfer is the secret of
golf, the foundation upon which a successful golf swing is built.
SECTION TWO:
THE GRIP
The grip is the way one holds the golf club with the hands. The
rubber or leather-wrapped end of the golf club that is held is also
called the grip.
For the lessons, lay the book on the ground to achieve hands-free
ability. To gain an actual visual perspective of the grip simply turn
the book upside down.
When it comes to gripping the golf club, there are two important
aspects the beginner must know:
...on the
knuckle of
the left
thumb.
THE GRIP
The proper
grip,
completed.
THE GRIP
Notice how
the reminder*
"V" on the
grip fits
between the
thumb and
fingers of the
right hand.
Chipping and putting are similar in that the legs remain "quiet"
during the stroke. The stroke is pendulum-oriented and there is
no weight transfer. These strokes look and really are very simple,
but please note: Chipping and putting are very much "feel" or
"touch" aspects of the game. The only way to develop feel is
practice. Unlike full shots, chips and putts are better played
keep-ing the club face square to the target.
Also note that when it comes to chipping, putting and sand play,
deceleration is the # I problem with my students. This means that
the club head decelerates or slows down through impact. So as
you practice putting and chipping learn to maintain a steady club
head pace or speed throughout the stroke. Matching the length
of the takeaway and follow-through helps combat deceleration.
CHIPPING
Choke down
on the
control. Place
weight
primarily on
the left side
and leave it
there during
the stroke.
CHIPPING
Keeping the
head as still
as possible,
take the club
back with
the
shoulders
and the arms
in a
pendulum
motion.
Keep the
club face
square to
the target by
not rolling or
cocking the
wrists.
CHIPPING
Without
rolling the
wrists over,
return
through the
ball with a
pendulum
stroke. The
takeaway and
follow-
through
should be the
same length.
Distance to
the hole de-
termines the
pace of the
stroke.
CHIPPING
Using the
shoulders and
arms, take the
club straight
back along
the target
line. Keep the
club face
square to the
targets.
CHIPPING
Swing
through the
ball along
the target line.
The length of
the follow-
through
should
match the
takeaway.
Distance to
the hole
determines
how hard to
hit it. Do not
allow wrists to
roll over.
SECTION SIX:
PUTTING
Putting is the act of hitting the ball while its on the green. The
specialized golf club used for putting is called a putter. A stroke
on the green is called a putt.
Etiquette
Terminology
Ordering Information
HELPFUL HINTS
1) After you've read through the entire swing sequence it shouldn't
take long to figure out how to emulate the photos. Once you've
created your new golf swing and you're at the driving range to test
it, hit at least the entire first bucket with a 7-iron.
4) Be certain there is weight transfer from the back foot to the front
foot during the swing. Weight transfer is the basic principle of golf.
6) Play the ball from the same position in the setup with all your clubs.
Also, set up the same way for all shots.
8) Do not play on a golf course first. Don't leave the driving range until
you understand what you're trying to accomplish with your swing
and you can consistently hit the ball in the air at least SO yards.
This is not an easy game and the golf course is not the place to
learn it, the driving range is. So do yourself a favor and the group
waiting impatiently behind you a favor and don't take to the course
until you're ready. It won't take long.
9) Check the dress code. If unsure, wear slacks, a collared shirt, golf
or tennis shoes and there won't be a problem.
10) Be on time. If you are late for your tee time you go to the bottom
of the waiting list. In a tournament you are disqualified.
11) Be quiet. Until you are familiar with the little nuances of
golf,keep quiet and observe. Most golfers take the game very seriously
and are not out there, paying good money, to socialize. Golfers are a
passionate lot.
13) Have a good supply of balls and tees. A dozen of each should do.
14) Carry a rule book. It is only a matter of time until you'll be involved
in a ruling on the golf course.
15) If you hear a cry of FORE! immediately take cover. Do not take time
to see where the cry came from. FORE! means a ball is hurtling towards
somebody and it could be you.
16) Keep an open mind. This is not an easy game. There are no
naturals and there are no substitutes for practice. If you do stick with
this game it can bring you friends, business, and a lifetime of
satisfaction.
ETIQUETTE
As in any sport or function in life there are rules and regulations
governing behavior in this wonderful game. Some govern play,
some guide personal relationships and others influence the way
we treat the golf course.
On the way we treat the golf course, the fundamental guide is to
leave the course in as good or better shape than you found it.
This means to replace the clumps of grass (called a divot) one
takes when making a stroke. While the divot may not grow back,
it does save a golfer following you the difficulty of hitting his ball
out of a hole in the ground.
On the green always repair the indentations (also called a divot)
that your ball makes when it lands on it. Walk on the green in
such a way that your shoe's spikes do nothing to rough up the
surface. The rules do not allow golfers to repair spike marks
before putting. After putting out you can and should repair any
spike marks that could hinder golfers behind you.
The rules of golf are much too numerous to be covered in this
relatively uncomplicated booklet: Therefore, I will leave them to
your sense of duty to acquire at least the very basic elements of
those rules.
On the way we treat others on the golf course, the basics are:
• Be ready to make your next shot when your turn comes. One of
the greatest factors affecting the enjoyment of the game of golf is
slow play. A typical round of golf should not take more than four
hours to complete. Do your part to meet that time target.
• When leaving a bunker remove all footprints and marks with the
rake provided;
• Keep electric carts at least fifty feet from the greens and never
drive across a tee box. If cart paths are near, keep electric carts
on them.
• When you get to the green, place your golf bag or cart to the side
of the green nearest the next tee. This will enable you to leave the
green quickly and without interfering with the progress of the
group following you.
• Mark your ball and keep it marked until it is your turn to putt. The
accepted method of marking a ball is to place a ball mark, such as
a coin, directly behind the ball away from the hole. The ball mark
must be in place before the ball can be lifted. The ball must be
replaced to its original position. Reckless or haphazard marking
procedures shows poor etiquette and could possibly be
construed as cheating.
• Always be as careful and as accurate as possible when marking
the ball. The only ball on the green belongs to the person
putting.
• Keep your anger in check. Being a hot head can disrupt the
concentration of others in the group. Throwing clubs and
swearing profanities are indicators that one is not mature
enough to play golf. Composure is just as important as any golf
club. Golf is known as a gentleman's game and there isn't room
for lesser behavior. You can learn more about a person during a
round of golf than you can in 30 years elsewhere. Always
remember that golf is only a game, so act accordingly.
TERMINOLOGY
Ace - A hole in one.
Address - Position taken when ready to hit the ball.
Alignment - How one is aimed in relation to the target.
Amateur - One who plays golf without receiving any cash return.
Approach - A stroke to the putting surface.
Apron - The first cut of grass bordering the green (also known as the
fringe).
Away - Person who's ball is farthest from the flag stick. The person
away shoots first, unless the group is playing ready golf.
Back Nine - The second or last nine holes on the golf course,
numbers I 0-18. Same as "In".
Back Swing - The complete motion of taking the club away from the
ball.
Ball in Play - Once a player hits the ball off the tee box, it is considered
the ball in play and remains as such unless lost or out of bounds.
Ball Mark- A small coin or other like object used to mark the position
on the green of a player's ball. Also known as a mark or ball marker.
Birdie - A score of one stroke below par on any hole.
Bogey - A score of one stroke above par on any hole.
Bunker - Also called a sand trap. A depression on the course that is
filled with sand.
Caddie - A person who carries a player's clubs during a round of golf.
Carry - The distance between the spot the ball is struck to where it first
strikes the ground.
Casual Water - Temporary accumulation of water where normally there
is none. A ball in casual water may be lifted without penalty.
Club Face - The angled part of the club head that contacts the ball.
Club Head - The entire head of the club including the club face.
Divot - The chunk of sod cut by a player's club and the indentation left
on the green when a player's approach shot lands on it. Both are called
divots.
Downswing -The downward swing motion from the top of the swing to
impact.
Drive - A tee shot hit with the # I wood.
Fairway - The shortly cut grass area between the tee box and the green.
Finish - The position attained when the swing motion is completed.
Flag Stick - Also called the pin. The flag stick marks the location of the hole
on the green.
Follow Through - The position in a golf swing immediately after impact.
Fore - A warning called out if a shot appears to have a chance of hitting
someone.
Fringe - The first cut of grass that borders the green. Also called the collar
or apron.
Front Nine - The first nine holes of a course. Hole numbers 1-9. Same as
"Out."
Gimme - A putt so close to the hole that another player will cede you the
putt. The stroke must be counted, however.
Green - The putting surface.
Greens Fee - The cost to play the golf course.
Grip - The way one holds the golf club with the hands. Also, the rubber or
leather wrap on the end of the golf club that one holds.
Gross Score - The total score counting every stroke.
Hand Action - Hand or wrist movement during the swing.
Handicap - Average number of strokes over par a golfer shoots for the
entire round. Also, the ranking of difficulty for a given hole with respect to
the other 17.
Hazard - General term given to sand traps, streams, ponds and the like.
Honor - The right to hit first on a hole, based on having the lowest score on
the preceding hole.
Hook - For a right-handed player, ball flight that curves from right to left.
Impact - Point in the golf swing where the club face contacts the ball.
Lie - The position your ball rests on the course.
Line - The intended path or direction one expects the ball to travel
after being hit.
Marshal - A person who patrols the course making sure the pace of
play is kept up by all groups and that basic etiquette is observed.
Match Play - Competition by holes. A player will win a hole if he
beats his competitor by at least one stroke.
Mulligan - A second shot that replaces the previous stroke with no
penalty. Not legal in competition or when the scorecard is to be
turned in for handicap purposes.
Net Score - The player's gross score minus the handicap.
Out of Bounds - Designated by white stakes, the area outside of the
allowed playing area.
Out to In - A swing made from outside the target line to inside the
target line.
Par - Designated by the length of the hole, par is the number of
strokes it takes to reach the green allowing for two putts. A hole that
can be reached in one shot (generally 240 yards and less) allowing for
two putts is a par 3. A longer hole, 240-470 yards, that requires two
strokes to reach the green and allowing for two putts would be a par
4. Even longer holes (over 470 yards) that require 3 strokes to reach
the green and allowing for two putts are designated par S's.
Penalty Stroke -A stroke added to a player's score for some type of
rules violation.
Provisional Ball - A second ball, that must be declared as a
provisional, that is played when there is a question of being able to
find the ball in play or if the ball in play might be out of bounds. A
provisional ball saves you having to walk back and re-hit if the first
ball is indeed lost or out of bounds.
Putt -A stroke on the putting green is called a putt.
Ready Golf - When the first person that is ready to hit plays first
instead of the person furthest away hitting first.
Reminder - A design found on some grips that outlines a proper grip.
Rough - The area bordering the fairway where the grass is allowed to grow
higher than on the fairway.
Sand Trap - See Bunker.
Scratch Player - A person with a zero handicap that is capable of playing
all the holes at par.
Setup - The positioning of the body to enable a golf swing. When the set
up is completed, one is considered to be at Address.
Shaft -The shaft of the golf club.
Short Game - Chipping, pitching and putting make up the parts of the
short game.
Slice - For a right-handed player, ball flight that curves from left to right.
Square - Having one's alignment or club face aiming at the target.
Stroke - The act of hitting or attempting to hit the ball constitutes a stroke.
Stroke Play - Competition by strokes. All strokes are added with the
person having the lowest total being the winner.
Swing Thought - A single, key thought used during a golf swing.
Take Away - The start of the back swing.
Target Line - Imaginary straight line from your ball to the target.
Tee - The small wooden peg on which the golf ball is placed to facilitate the
drive (Tees can only be used on the tee box). The term also applies to the
tee box (or teeing area).
Tee to Green - All shots excluding putts.
Tee Time - A reservation to play golf.
Top of the Swing - The transition area between the completion of the back
swing and the start of the downswing. Also called "At the Top."
Weight Transfer - Movement of body weight during the golf swing. Also,
the basic principle of golf.
Learn HOW TO GOLF in minutes from the teacher
of ADMIRALS and GENERALS with
HOW TO GOLF - BEGINNER'S GUIDE
by JOE GROHMAN PGA
former Navy Golf Course
Cypress,CA Golf Pro 1989-1996
foreword by EARL WOODS
(Father of Tiger Woods)
Easy to Follow
Actual Beginning Golf Instruction
with Photographs is finally here!!!
plus everything else you need to know
to play golf.
Just ask President Clinton, he has this book!