3 Patterns
3 Patterns
Series
Student
Patterns and
Algebra
My name
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First edition printed 2009 in Australia.
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ISBN 978-1-921860-42-3
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Series D – Patterns and Algebra
Contents
Topic 1 – PaƩerns and relaƟonships (pp. 1–12) Date completed
Series Author:
Nicola Herringer
Copyright ©
Patterns and relationships – identifying and creating patterns
1 Look at this colour paƩern made with cubes. What comes next? Write the leƩers
on the blank cubes then colour them in.
B – Blue
R – Red
G – Green
B R B R B R Y – Yellow
2 Make your own colour paƩern with these cubes using colours from the box above.
You can colour them or just write the leƩer.
In these shape paƩerns, draw the missing shapes. To work out what
3
comes next, look
out for the sequence
of shapes that make
a up the rule.
SERIES TOPIC
Patterns and relationships – identifying and creating patterns
4 Complete the shape paƩerns by drawing 2 missing shapes on each line:
5 Look at the repeaƟng leƩer paƩern and write in the missing leƩers. You will see
that each paƩern is a word repeated.
a 60 65 70 85 95
b 17 22 27 37 47
c 100 95 80 70
d 102 92 62
SERIES TOPIC
Patterns and relationships – skip counting
4 Colour the skip counƟng paƩern on each hundred grid:
a Show the 3s paƩern. b Show the 4s paƩern.
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30 21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40 31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50 41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60 51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70 61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80 71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90 81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100 91 92 93 94 95 96 97 98 99 100
a 36 27 24
b 12 20 24 36 40
c 50 46 44 38
d 27 57 77 87
Skip counƟng in the hundred grid starƟng at zero, is a good way to begin looking
at number paƩerns. Now let’s look at number paƩerns that start at numbers
bigger than zero.
This paƩern starts at 2. 2 7 12 17 22
a Rule: Add 2 3 5 7
b Rule: Add 4 4 8 12
c Rule: Subtract 5 50 45 40
a Add 10 11
b Add 5 55
c Subtract 4 40
a 5 8 11 Rule:
b 7 14 21 Rule:
c 72 63 54 Rule:
SERIES TOPIC
Patterns and relationships – completing and describing patterns
4 Fill these snail grids with these paƩerns. You can use a calculator.
a Skip count by 15: b Skip count by 9:
15 9
5 Check these paƩerns with a calculator. They all have mistakes in them.
Find the mistakes, circle them and write the correcƟons underneath.
b 84 77 70 63 56 50 43 36
6 Roll a set of dice to make a 2 digit number. This is the starƟng number. Write it in
the first space. Then conƟnue the sequence by following the rule.
a Rule: + 10
b Rule: + 3
c Rule: + 4
When we use number pa erns in tables it can help us to predict what comes
next. Look at the table below. Once we work out how the pa ern works, we
can predict the total number of feet for any amount of students.
This table shows us that when there is 1 child there are 2 feet.
When there are 2 children there are 4 feet and so on.
We can see that the rule for the pa ern is to mul ply the top row by 2 to get
the bo om row each me.
Number of children 1 2 3 4 5 20
×2
Number of feet 2 4 6 8 10 40
To find out how many feet 20 children would have, we don’t need to extend
the table, we can just apply the rule.
Number of children 1 2 3 4 5 20
Number of prizes 3
2 Alfred is a type of alien from the Planet Trampolon. The surface of Planet Trampolon
is like walking on a trampoline. That is why Alfred and all his race of aliens need
3 legs – for extra balance. They also have 2 antennae and 4 fingers on each hand.
Complete the number pa ern tables to show the number of
different body parts for different amounts of aliens.
a Number of aliens 1 2 3 4 20
Number of antennae 2
b Number of aliens 1 2 3 4 20
Number of fingers 4
on each hand
c Number of aliens 1 2 3 4 20
Number of legs 3
SERIES TOPIC
Patterns and relationships – growing shape patterns
c The first fish is made up of 5 shapes. Fill in the boxes for 2 fish and 3 fish:
Number paƩerns in tables can help us with problems like this. Mia is making
this sequence of shapes with matchsƟcks. How can she find out how many she
needs for 10 shapes?
Shape 1 Shape 2 Shape 3
Shape number 1 2 3 4 5 10
×3
Number of matchsƟcks 3 6 9 12 15 30
To find out how many matchsƟcks are needed for 10 triangles, we don’t need
to extend the table, we can just apply the rule:
Number of matchsƟcks = Shape number × 3
1 Complete the table for each sequence of matchsƟck shapes and find the number
of matchsƟcks needed for the 10th shape.
a Shape 1 Shape 2 Shape 3
Shape number 1 2 3 4 5 10
Number of matchsƟcks 4
Shape number 1 2 3 4 5 10
Number of matchsƟcks 5
SERIES TOPIC
Patterns and relationships – function machines
4 IN ×2 OUT 8
a 10 IN ×5 OUT b 5 IN +8 OUT
a 3 IN OUT 9 b 4 IN OUT 16
a IN ×3 OUT 27 b IN –8 OUT 12
Geƫng
ready Read the problem below and use your knowledge of number
paƩerns to solve the problem.
What Harry and TorƟsta constantly argued over who was the faster
to do
runner out of the pair. To seƩle the dispute once and for all, they
decided to race each other. Harry was so confident that he could
beat TorƟsta, he gave TorƟsta a head start of 3 km.
If Harry runs 1 km every 3 minutes and TorƟsta runs 1 km every
4 minutes, who will win the 12 km race?
Complete the table for Harry and TorƟsta to find out:
Harry TorƟsta
km mins km mins
0 0 3 0
1 3 4 4
2 5
3 6
4 7
5 8
6 9
7 10
8 11
9 12
10
11
12
SERIES TOPIC
Rows and columns apply
Geƫng
ready This is a game for 2 players. You will need 3 dice, this page and
12 counters each in 2 different colours.
What
to do Player 1 rolls all 3 dice, adds them together and puts this value
in the first rule. For example, if they roll a 3, 5 and 2, they should
add these and get 10. They put 10 into the first rule and get 10 +
5 = 15. Player 1 places one of their counters on 15. Then Player 2
repeats these steps.
Keep taking turns using a different rule each me. If the answer is
already taken, you lose a turn.
The winner is the first person to get rid of all their counters.
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 1 2 3 4
5 6 7 8 9 10 11 12 13 14
15 16 17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32 33 34
35 36 1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16 17 18
19 20 21 22 23 24 25 26 27 28
What to
do next Change the object of the game. For example, the winner might be
the person who has their counters on the most even numbers.
1 Balance each set of scales by wriƟng a number in the box. Then write the
matching equaƟon:
a + =
b + =
2 Again, balance each set of scales but this Ɵme add the missing dots to the empty box:
8
a + =
10
b + =
3 This Ɵme, create your own equaƟon and show it on the balanced scales:
a + =
SERIES TOPIC
Equations and equivalence – introducing equations
4 Balance each set of scales by wri ng the missing number in the box.
a b
15 15 40 30
c d
25 50 30 100
5 These scales are not balanced. This shows that the equa on is not equal. One side
is greater than the other. Write a number in the box to make these true. The first
one has been done for you.
There are lots of
different numbers that
a could make these true.
6 4
20
b c
40 50
20 20
d e
35 35
17 17
1 Balance each set of scales by wriƟng a number in the box. Then write the
matching equaƟon.
a b
12 + 12
25 + 25
12 + 12 ≠ + ≠
c d
16 + 18
18 + 18
+ ≠ + ≠
e f
50 40 +
15 + 100
+ ≠ + ≠
g h
50 + 40
100 11 +
+ ≠ + ≠
SERIES TOPIC
Equations and equivalence – not equal to symbol
2 Prac se using the equals to ( = ) or not equals to ( ≠ ) symbol in these problems.
Roll 2 dice and write the number in each box. Then, make the equa on true
by either wri ng = or ≠ in the circle.
a + 12 b + 6
c + 8 d + 12
e + 10 f + 7
3 Complete the equa ons below only using the numbers in the cards. Look carefully
to see whether it is = or ≠ .
16 20 4 10 7 3
a + = b + ≠
c + = d + ≠
4 Roll a die and write the number in any star that balances the equa on. Your aim is
to balance as many equa ons as you can out of 6 rolls of the die. For numbers that
do not balance the equa ons, use an ≠ symbol.
a 6 +
, 10 b 5 +
, 9
c 9 +
, 12 d 11 +
, 15
e 3 +
, 6 f 4 +
, 8
4 + 4 + 4 = 12
4 4 4 12
3 × 4 = 12
10 10 20 + = 20
a
2 × = 20
16 16 32 + = 32
b
2 × = 32
15 + + = 15
a
× 5 = 15
21 + + = 21
b
× 7 = 21
SERIES TOPIC
Equations and equivalence – balanced equations
using + and ×
How many dots are inside each box? On one side there are 12 dots and on the
other side, there are 2 boxes. Because the equa on is balanced, there must be
6 in each box.
There are 2 different equa ons we could
write for one set of balanced scales.
6 + 6 = 12
2 × 6 = 12
+ + = 9
3 × = 9
+ + = 15
3 × = 15
5 If there are 16 dots in these 4 cylinders, how many dots are there in 6 cylinders?
Show your working.
4 × = 16
× =
Jess and Jo went birdwatching. If they saw 10 birds altogether and Jo saw 7 birds,
how many did Jess see?
, = 3
1 Warm up with these. Find the value of the symbols in each equaƟon.
a 3 × J= 9 b 9 × )= 36
J= )=
c 50 – Ã= 25 d 6 × y= 42
Ã= y=
2 Choose an equaƟon from above and write a word problem. Use a symbol
to stand for
the unknown
number.
SERIES TOPIC
Equations and equivalence – writing equations for
word problems
3 Write an equaƟon for these word problems. Write an equaƟon using a V for the
unknown number.
a Mia did 6 push ups every day for 7 days. How many push ups did she do altogether?
V=
b Josh saved $5 of his pocket money over 8 weeks. How much did Josh save at the
end of 8 weeks?
V=
c There are 28 children in the class. 14 children have brown hair.
How many children do not have brown hair?
Look at key
V= words for a
hint about
the operaƟon.
d Max has $15 more than I do. If I have $50, how much does
Max have?
V=
+ + = 36 =
What
to do Work your way through these problems.
Work out what each lucky dip bag weighs:
SERIES TOPIC
Symbol sums solve
What
to do Work out the value of each symbol. If the symbol is repeated it is
the same number.
«+« = 10 « =
y–« = 30
y =
y–J = «
J =
«+« = 14 « =
J–y = « J =
y – 23 = « y =
«+«+« = 21 « =
«+y = J J =
y + 2 = « y =
«×« = 36 « =
y – 6 = « J =
J׫ = y y =