0% found this document useful (0 votes)
3 views7 pages

Unity Game Assignment

Dream Walk is a 3D platformer/adventure game set in a void-like area called SHATTER, where a chibi character investigates survival and escape after their planet's destruction. Inspired by games like Death Stranding, it features basic movement mechanics and placeholder characters, including a weapon merchant and a heavy mercenary. Future development plans include expanding the environment, adding survival mechanics, combat systems, and more functional NPCs to enhance gameplay.

Uploaded by

burneraccaccbnr
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views7 pages

Unity Game Assignment

Dream Walk is a 3D platformer/adventure game set in a void-like area called SHATTER, where a chibi character investigates survival and escape after their planet's destruction. Inspired by games like Death Stranding, it features basic movement mechanics and placeholder characters, including a weapon merchant and a heavy mercenary. Future development plans include expanding the environment, adding survival mechanics, combat systems, and more functional NPCs to enhance gameplay.

Uploaded by

burneraccaccbnr
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Dream Walk –

Plot –

The game takes place in a void like area in my own story by the name of
SHATTER. The game revolved around this chibi character who is one of the
few who survived as their planet was located by the shatter. He
investigates the void like area to find out who survived and how it all
happened and possibly escape.

Genre –

A 3d platformer/adventure game. It is in a dream like style and revolves


around traveling more on the game design in future planning.

How to play –

Basic WASD movement with slight sprinting and a jump mechanic the
player needs to time correctly to cover gaps.
Dream Walk Game design –

Plot and design inspirations –

From games like Death stranding with its crazy plot and environments. The
main inspiration taken from death stranding was its violent and hostile
environment.
Another thing inspired by death stranding was its gameplay. A walking
simulator where you explore the environment.
Current characters –
Bare bones characters. In the demo made only for the player to know they
aren’t totally alone.
Currently only place holders.

Weapon merchant –

The first character in the demo the player sees. His further role will be
talked about in future planning.

Heavy Mercenary –

Another character the player meets during the demo. He was inspired by
forever winters orga mech. And is a soldier not a robot. His further role will
also be talked in the future planning section.
Game development –

Asset creation –
Assets are created and textured within blender 4.1 with help of tools like
hard Ops and Box Cutter. And then exported to unity within FBX format.

Game Design –
Using Unity 6.4 to create the game. In the current demo system I used a
free 3d Movement control system.
Future development planning –

Environment –

Expand on the map adding environments and regions. With a mixed of


enclosed and open spaces. And as well as addition to hostile environments
where the player needs to travel carefully. The environment must convey
decay, weird and surreal but must be traversable.

Gameplay –

Adding more gameplay with more survival mechanics. Making the


adventure more dangerous. And adding a combat system where the player
will have to fight of entities of the shatter. Aswell as adding quests to give
more life to the world.

Npc –

Add them more function. Giving quests, trading, and guiding the player
throughout the world. The weapon merchant will be able to trade
armaments to the player while the heavy merc for a price will help the
player get through one of the more violent areas in the early game.

You might also like