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Java Programming AKTU Notes

The document provides an overview of Java programming, covering its introduction, features, basic syntax, control structures, object-oriented programming concepts, exception handling, multithreading, and I/O streams. It explains key components like JVM, JRE, and JDK, as well as data types, control flow, classes, inheritance, polymorphism, and the collections framework. Each unit includes essential concepts and examples relevant to Java development.

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0% found this document useful (0 votes)
2 views3 pages

Java Programming AKTU Notes

The document provides an overview of Java programming, covering its introduction, features, basic syntax, control structures, object-oriented programming concepts, exception handling, multithreading, and I/O streams. It explains key components like JVM, JRE, and JDK, as well as data types, control flow, classes, inheritance, polymorphism, and the collections framework. Each unit includes essential concepts and examples relevant to Java development.

Uploaded by

Vison and C rule
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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JAVA PROGRAMMING

AKTU [Link] Curriculum Study Notes

Unit 1: Introduction to Java

Java is a high-level, class-based, object-oriented programming language designed to have as few


implementation dependencies as possible (WORA - Write Once, Run Anywhere).

JVM, JRE, and JDK

• JVM (Java Virtual Machine): An abstract machine that provides a runtime environment in
which Java bytecode can be executed.
• JRE (Java Runtime Environment): Includes JVM, browser plugins, and Java applets
support.
• JDK (Java Development Kit): Contains JRE and development tools (compiler, debugger).

Features of Java

Simple, Object-Oriented, Distributed, Interpreted, Robust, Secure, Architecture-Neutral, Portable,


High Performance, Multithreaded, and Dynamic.

Unit 2: Basic Syntax & Control Structures

Data Types

• Primitive: byte, short, int, long, float, double, boolean, char.


• Non-Primitive: String, Array, Class, Interface.

Control Flow

Includes decision-making statements (if-else, switch) and looping statements (for, while,
do-while).

for(int i=0; i<5; i++) {


[Link]("Iteration: " + i);
}

Page 1
Unit 3: Object-Oriented Programming (OOP)

Classes and Objects

A class is a template for objects, and an object is an instance of a class.

Inheritance

Use of extends keyword to inherit properties. Java does not support multiple inheritance with
classes to avoid the Diamond Problem.

Polymorphism

• Method Overloading: Same method name, different parameters (Compile-time).


• Method Overriding: Same method signature in parent and child class (Runtime).

Abstraction & Interfaces

Abstract classes use abstract keyword. Interfaces use interface and allow for multiple
inheritance implementation.

Unit 4: Exception Handling & Multithreading

Exception Handling

Hierarchy: Throwable → Error and Exception.

try {
int data = 50 / 0;
} catch (ArithmeticException e) {
[Link](e);
} finally {
[Link]("Always executed");
}

Multithreading

Can be achieved by extending the Thread class or implementing the Runnable interface.

Page 2
Unit 5: I/O Streams & Applets/Swing

Java I/O

Uses Streams to read and write data. InputStream and OutputStream (Byte-oriented), Reader
and Writer (Character-oriented).

Collections Framework

Standardized way to handle a group of objects. Key interfaces: List, Set, Map.

Page 3

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