3D Product Modeling and Animation Course Module
Mobassir Hasan Sakfi
Main Course
SN Topics Project
Day 1 1. R & D No assignment
Course 2. Useful tools installation Guide day
Requirements (Pure-ref, Photoshop,
Autodesk Maya)
3. Basic Drawing and Photo
Editing using Photo-editors
Day 2 1. Maya Project window setup Modeling a low
Basics of Maya 1 2. Theory about different types of poly City
faces and polygons
3. Basic modeling with primitives
4. Commands: Alt+LMB,
Alt+MMB, Alt+RMB, Space bar,
F
Day 3 1. Moving Modeling a low
Basics of Maya 2 2. Scaling poly Car, Fence,
3. Rotating Light-Post etc.
4. Duplicating
5. Freezing transformation and
Clearing history etc.
6. Commands: Q, W, E, R, Ctrl+D,
Ctrl+Z
Day 4 1. Importing image planes in Mockup Project
Modelling 1 project window
2. Different views
3. Using extrude and bevel
4. Selection modes: Edge,
Vertices and Face selection
mode
5. Transformation
6. Commands: RMB menu, 1, 2,
3, T, Ctrl + E, Ctrl + B
Day 5 1. Multi-cut Modeling a
Modeling 2 2. Subdivision Computer’s
3. Edge loop Monitor and a
4. Using outliner LED TV
5. Grouping
Commands: Ctrl + G
Day 6 1. V-ray integration Rendering the
Rendering 1 2. Using basic Lambert and V-ray city
materials
3. Using basic V-ray lights
Rendering Setup
Day 7 1. Understanding UV Rendering a
UV editing 1 2. UV EDITOR Interface over view mockup project
3. Projection Methods- Planer,
Cylindrical , Spherical
4. Unfold Method
5. UV editing tools
6. Cut and sew
7. Commands: Ctrl+U, Ctrl+L
Day 8 1. Exporting UV Modeling,
UV editing 2 2. Texturing texturing and
3. Importing Texture rendering a
portfolio ready
Product
Day 9 1. Concept of good topology Modeling a
Topology 1 2. Smoothing Calendar and a
3. Symmetry book
4. Mirror tool
5. Bridge
6. Merge
7. Duplicate face
Day 10 1. Using Deformers Modeling and
Deformers 2. Twist, Bend, Wave etc. rendering some
3. Working with texts fashion
products
Day 11 1. Deep dive into lighting Rendering an
Lighting 1 techniques environment
2. 3 Point lighting
3. Concept of Reflection,
Refraction, Metalness,
Roughness and etc.
4. Using V-ray dome light, sun,
area lights
Day 12 1. Concept of edge flow: smooth, Hard surface
Topology 2 hard modeling
2. Editing edge flow using (radio,
vertices and Sculpting tools soundbox,
3. Using Circulizer, Creating head-phone
holes, Pipe, Shape joint, oven etc.)
Overlapping Shape, Interlock
Shape, Shared Shape
Day 13 1. Texturing with Gradient colors Modeling a
Rendering 2 2. Using Ramps game asset
3. Toon Shading in V-ray (Gun, Canon
4. Creating RGB lights and Neon etc.)
light effect
Day 14 1. Product animation Motion graphic
Animation 1 2. Basic Timeline manipulation animation of a
3. Graph editing product
4. Camera animation
Day 15 1. Key shot basics Rendering a
Animation 2 2. Import File pre-modeled
3. Material Understanding product
4. Environment
5. Camera
6. Rendering
Bonus 1. Portfolio creation (Behance
Section and Artstation)
2. Market place guideline (Fiverr
and Upwork)
Extra Class 1 1. Basic Character Creation
Animation 3 2. Auto Rig using Mixamo
3. Importing and Animating in
Maya