0% found this document useful (0 votes)
8 views4 pages

Lec3 Syntax

The document provides an overview of the Arduino programming language, highlighting its structure, including functions, values, and syntax. It explains key concepts such as data types, operators, constants, variables, conditional statements, loops, and functions, along with examples and common Arduino functions. The Arduino IDE is emphasized as a user-friendly platform for writing and executing Arduino code.

Uploaded by

2022300693
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8 views4 pages

Lec3 Syntax

The document provides an overview of the Arduino programming language, highlighting its structure, including functions, values, and syntax. It explains key concepts such as data types, operators, constants, variables, conditional statements, loops, and functions, along with examples and common Arduino functions. The Arduino IDE is emphasized as a user-friendly platform for writing and executing Arduino code.

Uploaded by

2022300693
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Arduino programming language can be divided in three main parts: functions, values (variables and

constants), and structure.

SYNTAX
Syntax in programming refers to the set of rules that dictate how a program must be structured and written in a
specific programming language for it to be valid and understandable by a computer. It is analogous to the grammar
and punctuation rules of natural human languages.

The Arduino Integrated Development Environment (IDE)

The Arduino programming language is based on C/C++, but it is designed to be simpler and easier to learn. The
most intuitive way to think about programming is like building with LEGO blocks: certain rules must be followed
and different building blocks can be used to build bigger blocks. The Integrated Development Environment (IDE) is
the software used to write code for Arduino.

General Syntax

• Every line must either end with a semicolon ‘;’ unless it is a conditional, loop, or function

• Conditionals, loops, and functions are enclosed in curly brackets {}

• Comments start with a //

o Comments are text that the program ignores

o Used to label and explain code

Datatypes
Datatypes are the different kinds of data values that can be used, manipulated and stored using C++. Table 1
below shows the most basic and widely used datatypes.

Datatype What it stores (examples) Default value Notes

bool
A true value (1, TRUE, HIGH) or 0, FALSE, English Boolean values such as HIGH or LOW
(Boolean a false value (0, FALSE, LOW) LOW must be in all caps
)

An integer number (-5, 15, 1047,


int 0 Can be positive or negative
etc.)

A decimal number (-0.5, 123.77,


double 0 Can be positive or negative
etc.)

A decimal number (-0.5, 123.77,


float 0 Can be positive or negative
etc.)

A single character (‘c’, ‘A’, ‘5’, ‘?’,


char Indeterminate Must be enclosed in single quotes
etc.)

A sequence of characters
string (“Hello World!”, Empty (“”) Must be enclosed in double quotes
“10”, “157+5”, etc.)
Operators
Operators perform operations on variables and constants. The results of these operations are usually stored in a
variable. Table 2 shows the includes common operators in Arduino IDE.

Table 2: Common Arduino IDE Operators

Operator What it does Notes

= Assigns a value to a variable

+ Adds two or more values

- Subtracts two or more values

* Multiplies two or more values

/ Divides two or more values

++ Increment by 1 Usually used in loops

-- Decrement by 1 Usually used in loops

Usually used in
== Checks if two value are equal
conditionals

Usually used in
!= Checks if two value are not equal
conditionals

Usually used in
> or < Less than/Greater than comparison
conditionals

Usually used in
<= or >= Less than/greater than or equal to comparison
conditionals

Boolean AND or Boolean OR Used to cascade multiple Boolean Usually used in


&& or ||
operations conditionals

Constants and Variables


Constants and variables hold data according to their datatype. They need to be given a name so that they can be
referred to later. Constants hold data that will not change while a program is running. Constants usually contain
pin numbers or sensor threshold values. Variables contain data that WILL change while a program is running.
Variables usually contain sensor values and other values that need to have mathematical operations done on
them. Figure 1 is an example of how to create different constants and variables.

Figure 1: Constants & Variables

Conditional Statements
Conditional statements run code enclosed by their curly brackets when a condition is met (Figure 2).
Figure 2: Conditional statements

Loops
Loops run the code enclosed by their curly brackets a specific number of times or until a condition is met. While-
loops are used to perform a task until a condition is met For-loop. For-loops are used when you want something to
run a specific number of times. Although they seem complicated at first, the structure of most for-loops is the
same. In the parentheses, the first part sets a variable (usually ‘i’ for ‘index’) to a value used to begin a count, the
middle is the condition when the loop stops, and the third part is increments or decrement the counting variable
(Figure 3).

Figure 3: While and for-loops

Functions
Functions are predefined sections of code that can be called multiple times to perform a defined task. These are
typically used when a programmer needs to perform the same task multiple times.

The header portion is the function declaration. This tells the code what the function will return (return type), what
the name of the function is (function name), and any parameters [Link] return type can be any valid Arduino
C data type. If the function will not return any values, the return type should be void. Parameters are optional when
creating a function. Figure 4 shows the anatomy of a function.
Figure 4: Function Prototype

The header portion is the function declaration. This tells the code what the function will return (return type), what
the name of the function is (function name), and any parameters [Link] return type can be any valid Arduino
C data type. If the function will not return any values, the return type should be void. Parameters are optional when
creating a function.

For example, the following function is called addOne. This function takes in an integer, and returns that integer
value plus one (Figure 5).

Figure 5: addOne() Function

An example use of this function is below. After calling the function addOne(4), the value of the integer number
would be 5 (Figure 7).

Figure 6: Using the addOne() function

Commonly Used Arduino Functions

These functions are included with Arduino IDE to be used with the Arduino board (Table 3).

Table 3: Common Arduino IDE Functions

• Standard Arduino Functions: Specific functions provided by the Arduino library for interacting with
hardware (e.g., pinMode(), digitalWrite(), analogRead(), [Link]()).

Function What it does

pinMode(pin,mode) Sets a pin as an input or output

digitalWrite(pin, value) Sets a digital output pin to HIGH or LOW

digitalRead(pin) Reads a digital input pin as HIGH or LOW

analogWrite(pin, value) Sets an analog output pin to a value 0-1023

analogRead(pin) Reads an analog output pin as a value 0-1023

delay(milliseconds) Pauses the program for a certain amount of time

[Link](value) Begins the Serial Monitor with a baud rate of value

[Link](value) Prints the value (variable) to the Serial Monitor.

You might also like