0% found this document useful (0 votes)
4 views7 pages

Overstuffed Visual Guide

This document is a guide for setting up a model in Minecraft using the Overstuffed Mod, specifically focusing on creating a CPM model with value sliders. It explains how to create animations that correspond to changes in the model's appearance based on in-game actions, such as eating. The guide also distinguishes between the Stuffed Layer and Weight Layer, detailing how each affects the model's animation and representation in the game.

Uploaded by

vitali.mezh04
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views7 pages

Overstuffed Visual Guide

This document is a guide for setting up a model in Minecraft using the Overstuffed Mod, specifically focusing on creating a CPM model with value sliders. It explains how to create animations that correspond to changes in the model's appearance based on in-game actions, such as eating. The guide also distinguishes between the Stuffed Layer and Weight Layer, detailing how each affects the model's animation and representation in the game.

Uploaded by

vitali.mezh04
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

So you wanna get fat

(In Minecraft)
A guide to setting up YOUR model with the Overstuffed Mod
Get a Model!
Specifically, you need a CPM Model! There’s
plenty of free ones found on the Fatcraft Discord
server, but I’ll be using this template model as a
guide.

To be clear: ANY MODEL CAN WORK. As long


as it has a value slider that is set to command
activated, you can use it. Credit goes to @risecomics
For the template model
Value Sliders?
What is a value slider I may hear you
ask. Well CPM comes with a few
animation types you can create, and a
value slider can be imagined like a
slider from typical video games
character creation. “Drag the bar to
see results and stop when you see
what you like”

In order to make one you have to be


in your cpm’s model, and select
animations
If you hit the right button, you should be seeing the
following display in the middle of your screen
The Animation Tab!
Welcome to the animation tab, a land of
wonder and migraines! You should be seeing
this in the top left of your screen

If you’ve made it here, you can follow basic instructions(YAY!)

What we care about here is that little plus button


next to edit and “No Animation”. Thats the add
animation button
Value Layers start at frame 1,
What your gonna wanna and end at the last frame
do is select this box, and you’ve created for them. For
change it to value layer! our purposes, frame 1 should
Then name it whatever
always be your base state, and
you want, and finally each frame should get
select Command progressively more fat, whether
Activated Animation so through scaling the blocks or
it’s checked changing visibility of other
blocks.

You can test your animation in


CREATING THE the Test tab of the animation
ANIMATION menu by clicking the
dropdown for custom layers at
I can’t animations in too much the bottom.
detail, because otherwise this
tutorial would be waaay too
long. However I’ll try to briefly
cover the basics
Making your animations work with Overstuffed
Once your model is correctly
Your gonna wanna change the
setup how you want it, you
names in the boxes to whatever
are good to load into the game
you named your value layer
and add animations to animations. If you find that their
Overstuffed typed in correctly, but not
showing, make certain they are
command activated

Press the Overstuffed Menu keybind, default of “o”, to get


The menu with all the wonderful settings I’ve made popup.
Differences between Stuffed Layer and Weight Layer
Stuffed Layer Weight Layer
● Tied to your stuffed bar, which are ● Tied to your weight, which is vaguely
the dots above your hunger bar represented by the icon in the top left, or
● Fills when you eat food at max accurately by standing on a scale
hunger ● Depending on if you have stage based weight
● Instantly changes the animation to set to true or false, Will either update with
match your stuffed bar every pound gained(Which slowly adds on from
food that goes to the stuffed bar), or when you
cross the threshold of 20% intervals. Much
more rapid visual gain with intervals
○ Example being going from below ⅕ of your
max weight to above ⅕ of your max weight

You might also like