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STS Physics Notes

The document contains comprehensive physics notes for junior science teachers, covering key concepts in mechanics, thermal physics, waves, electromagnetism, and atomic physics. It includes definitions, laws, equations, and key points for each topic, aimed at preparing for a test on April 10, 2026. The notes emphasize fundamental principles such as Newton's laws, thermodynamic laws, wave properties, and atomic models.

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0% found this document useful (0 votes)
2 views16 pages

STS Physics Notes

The document contains comprehensive physics notes for junior science teachers, covering key concepts in mechanics, thermal physics, waves, electromagnetism, and atomic physics. It includes definitions, laws, equations, and key points for each topic, aimed at preparing for a test on April 10, 2026. The notes emphasize fundamental principles such as Newton's laws, thermodynamic laws, wave properties, and atomic models.

Uploaded by

jpirkash356
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

STS PHYSICS NOTES

Junior Science Teacher (BPS-14) — Graduation Level


School Education & Literacy Department, Government of Sindh

TEST DATE: 10 APRIL 2026 | MCQs: 12%


1. MECHANICS
1.1 Vectors
A vector has both magnitude and direction. A scalar has only magnitude.
Types:
• Position Vector: Describes location of a point from origin
• Unit Vector: Magnitude = 1, gives direction only (e.g., i, j, k)
• Null/Zero Vector: Magnitude = 0
• Equal Vectors: Same magnitude and direction
Vector Addition:
• Graphical: Head-to-tail rule / Parallelogram law
• Resultant (2D): R = sqrt(Ax+Bx)^2 + (Ay+By)^2
• Dot Product: A·B = AB cosθ (gives scalar)
• Cross Product: A×B = AB sinθ (gives vector)
🔑 KEY POINTS: Vectors
✔ Vector quantities: displacement, velocity, acceleration, force, momentum
✔ Scalar quantities: speed, distance, mass, time, temperature, energy
✔ i·i = j·j = k·k = 1 and i×j = k, j×k = i, k×i = j
✔ If dot product = 0, vectors are perpendicular

1.2 Kinematics
Kinematics is the study of motion without considering its cause (force).
Key Equations of Motion (Uniform Acceleration):
• 1st: v = v₀ + at
• 2nd: s = v₀t + ½at²
• 3rd: v² = v₀² + 2as
• Average velocity: v_avg = (v + v₀)/2
Projectile Motion:
• Horizontal (no acceleration): x = v₀cosθ × t
• Vertical (gravity acts): y = v₀sinθ × t - ½gt²
• Range: R = v₀² sin2θ / g
• Max height: H = v₀² sin²θ / 2g
• Time of flight: T = 2v₀sinθ / g
🔑 KEY POINTS: Kinematics
✔ Maximum range when θ = 45°
✔ At maximum height, vertical velocity = 0
✔ Horizontal velocity remains constant throughout projectile motion
✔ g = 9.8 m/s² ≈ 10 m/s² (approx)
✔ Free fall: object falls with acceleration g under gravity alone

1.3 Dynamics — Newton's Laws


Newton's First Law (Law of Inertia):
A body remains at rest or in uniform motion unless acted upon by an external force. Inertia is resistance
to change in motion.
Newton's Second Law:
• Force: F = ma
• Impulse: J = F × t = change in momentum
Newton's Third Law:
For every action, there is an equal and opposite reaction. Forces act on different bodies.
🔑 KEY POINTS: Dynamics
✔ Mass is measure of inertia
✔ Weight W = mg (force due to gravity)
✔ Friction force f = μN (μ = coefficient of friction, N = normal force)
✔ Static friction > Kinetic friction
✔ On frictionless surface: F_net = ma

1.4 Forces, Torque & Equilibrium


• Torque: τ = r × F = rF sinθ (also called moment of force)
• Equilibrium (1st): ΣF = 0 (translational equilibrium)
• Equilibrium (2nd): Στ = 0 (rotational equilibrium)
Centre of gravity: Point where total weight of body acts.
🔑 KEY POINTS: Torque
✔ Torque causes rotation; larger lever arm → more torque
✔ Couple: two equal, opposite, non-collinear forces that produce rotation
✔ Stable equilibrium: body returns to original position when disturbed

1.5 Momentum & Impulse


• Momentum: p = mv (vector quantity, SI unit: kg·m/s)
• Impulse: J = Δp = F·Δt
• Conservation of Momentum: p_initial = p_final (no external force)
Types of Collision:
• Elastic: Both momentum AND kinetic energy conserved
• Inelastic: Only momentum conserved, KE not conserved
• Perfectly Inelastic: Bodies stick together after collision
🔑 KEY POINTS: Momentum
✔ Momentum is conserved in all types of collisions
✔ Rocket works on principle of conservation of momentum
✔ Large time → small force (airbag reduces impact force)

1.6 Gravitation
• Newton's Law of Gravitation: F = G m₁m₂/r² (G = 6.67×10⁻¹¹ N·m²/kg²)
• Gravitational field: g = GM/r²
• Orbital velocity: v = sqrt(GM/r)
• Escape velocity: v_e = sqrt(2GM/r) = sqrt(2gR) ≈ 11.2 km/s
🔑 KEY POINTS: Gravitation
✔ g decreases with altitude and depth
✔ g is maximum at poles and minimum at equator
✔ Geostationary orbit: T = 24 hours, height ≈ 36,000 km
✔ Satellites in orbit have centripetal force = gravitational force

1.7 Energy — Potential & Kinetic


• Kinetic Energy: KE = ½mv²
• Gravitational PE: PE = mgh
• Work: W = F·d·cosθ
• Power: P = W/t = F·v
• Work-Energy Theorem: W_net = ΔKE
• Conservation of Mech. Energy: KE + PE = constant
🔑 KEY POINTS: Energy
✔ 1 Joule = 1 N·m = 1 kg·m²/s²
✔ 1 kWh = 3.6 × 10⁶ J
✔ Efficiency = (useful output / total input) × 100%
✔ At maximum height of projectile: all KE converts to PE
✔ Conservative forces conserve mechanical energy (e.g., gravity, spring)
2. THERMAL PHYSICS
2.1 Temperature & Its Scales
Temperature Scales:
• Celsius to Kelvin: K = °C + 273
• Celsius to Fahrenheit: °F = (9/5)°C + 32
• Fahrenheit to Celsius: °C = (5/9)(°F - 32)
Absolute zero = 0 K = -273°C: theoretically lowest possible temperature.
🔑 KEY POINTS: Temperature Scales
✔ Kelvin scale is absolute scale (no negative values)
✔ Water freezes at 0°C = 32°F = 273 K
✔ Water boils at 100°C = 212°F = 373 K
✔ Normal body temp: 37°C = 98.6°F = 310 K

2.2 Boyle's Law


• Boyle's Law: P ∝ 1/V or PV = constant (at constant T)
• Combined: P₁V₁ = P₂V₂
At constant temperature, pressure and volume of a gas are inversely proportional.
🔑 KEY POINTS: Boyle's Law
✔ Temperature must be constant
✔ Applies to ideal gases
✔ P-V graph is a hyperbola; P vs 1/V graph is straight line

2.3 Charles' Law


• Charles' Law: V ∝ T or V/T = constant (at constant P)
• Combined: V₁/T₁ = V₂/T₂
At constant pressure, volume of a gas is directly proportional to its absolute temperature.
🔑 KEY POINTS: Charles' Law
✔ Temperature must be in Kelvin
✔ V-T graph is a straight line passing through origin (in Kelvin)
✔ Gas expands on heating, contracts on cooling

2.4 Avogadro's Law & Ideal Gas Law


• Avogadro's Law: V ∝ n (at constant T and P)
• Avogadro's Number: Nₐ = 6.022 × 10²³ mol⁻¹
• Ideal Gas Law: PV = nRT (R = 8.314 J/mol·K)
• Molar mass: M = mass / moles
🔑 KEY POINTS: Avogadro / Ideal Gas
✔ 1 mole = 6.022 × 10²³ particles
✔ At STP: 1 mole of any gas = 22.4 L
✔ Ideal gas assumptions: no intermolecular forces, perfectly elastic collisions

2.5 Thermodynamics
Laws of Thermodynamics:
• Zeroth Law: If A=B and B=C in thermal equilibrium, then A=C (basis of thermometry)
• First Law: ΔU = Q - W (energy conservation: heat added = increase in internal energy + work
done by gas)
• Second Law: Heat flows naturally from hot to cold. Entropy of universe always increases.
• Third Law: Entropy of perfect crystal at 0K is zero.
Processes:
• Isothermal: T = constant → PV = constant
• Adiabatic: Q = 0 → no heat exchange
• Isobaric: P = constant → V ∝ T
• Isochoric: V = constant → P ∝ T
🔑 KEY POINTS: Thermodynamics
✔ Specific heat capacity: heat needed per unit mass per degree rise in temp
✔ Latent heat: heat for change of state (no temperature change)
✔ Conduction, Convection, Radiation are modes of heat transfer
✔ Radiation is the only mode that works in vacuum
3. WAVES
3.1 General Wave Properties
A wave is a disturbance that transfers energy without transferring matter.
Types:
• Transverse Wave: Vibration perpendicular to wave direction (e.g., light, water)
• Longitudinal Wave: Vibration parallel to wave direction (e.g., sound)
Wave Equation:
• Speed: v = fλ
• Period: T = 1/f
• Frequency: f = 1/T
🔑 KEY POINTS: General Waves
✔ Wavelength (λ): distance between two consecutive crests/troughs
✔ Amplitude: maximum displacement from equilibrium
✔ Frequency: number of oscillations per second (Hz)
✔ All EM waves travel at c = 3×10⁸ m/s in vacuum

3.2 Standing Waves


Formed by superposition of two waves of same frequency and amplitude travelling in opposite
directions.
• Nodes: Points of zero displacement
• Antinodes: Points of maximum displacement
• Fundamental frequency (string): f₁ = v/2L
• Harmonics: fn = nf₁ (n = 1, 2, 3...)
🔑 KEY POINTS: Standing Waves
✔ No energy is transferred in standing waves
✔ Distance between adjacent nodes = λ/2
✔ Used in musical instruments (strings, pipes)

3.3 Sound Waves


Sound is a mechanical longitudinal wave. It requires a medium to travel.
• Speed of sound in air: ≈ 343 m/s at 20°C
• Doppler Effect: f' = f(v ± v_o)/(v ∓ v_s)
Properties:
• Echo: reflection of sound
• Resonance: when natural frequency = driving frequency
• Beats: alternating loud and soft sound when two slightly different frequencies superpose
• Beat frequency: f_beat = |f₁ - f₂|
🔑 KEY POINTS: Sound
✔ Ultrasound > 20,000 Hz; Infrasound < 20 Hz
✔ Human hearing range: 20 Hz – 20,000 Hz
✔ Sound travels faster in solids > liquids > gases
✔ Intensity measured in decibels (dB)
4. ELECTROMAGNETISM
4.1 Electrostatics — Coulomb's Law
• Coulomb's Law: F = kq₁q₂/r² (k = 9×10⁹ N·m²/C²)
• Electric Field: E = F/q = kQ/r² (N/C or V/m)
• Gauss's Law: ΦE = Q_enclosed / ε₀ (ε₀ = 8.85×10⁻¹² C²/N·m²)
🔑 KEY POINTS: Electrostatics
✔ Like charges repel; unlike charges attract
✔ Electric field lines go from +ve to -ve charge
✔ Electric field inside a conductor = 0
✔ Charge is quantized: q = ne (e = 1.6×10⁻¹⁹ C)

4.2 Electric Potential


• Electric Potential: V = kQ/r (Volts)
• Potential Difference: V = W/q
• Relation E and V: E = -dV/dr
🔑 KEY POINTS: Electric Potential
✔ Equipotential surfaces are perpendicular to field lines
✔ No work done moving charge along equipotential surface
✔ Potential increases toward positive charge

4.3 Capacitors & Combinations


• Capacitance: C = Q/V (Farads, F)
• Parallel plate: C = ε₀A/d
• Energy stored: U = ½CV²
• Capacitors in Series: 1/C_total = 1/C₁ + 1/C₂ + ...
• Capacitors in Parallel: C_total = C₁ + C₂ + ...
🔑 KEY POINTS: Capacitors
✔ Adding dielectric increases capacitance
✔ In series: same charge, voltage divides
✔ In parallel: same voltage, charge divides
✔ Capacitors store electric energy

4.4 Current & Electricity — Ohm's Law


• Ohm's Law: V = IR
• Current: I = Q/t (Amperes)
• Resistance: R = ρL/A (ρ = resistivity)
• Power: P = VI = I²R = V²/R (Watts)
🔑 KEY POINTS: Current & Ohm's Law
✔ Conventional current flows from + to - (opposite to electron flow)
✔ Resistance increases with temperature in metals
✔ Superconductors: zero resistance at very low temperatures
✔ Ohm's law applies to ohmic conductors only

4.5 Magnetism
• Magnetic force on charge: F = qvB sinθ
• Magnetic force on wire: F = BIL sinθ
• Magnetic field (straight wire): B = μ₀I/2πr
• Magnetic field (solenoid): B = μ₀nI
🔑 KEY POINTS: Magnetism
✔ Magnetic field lines form closed loops (no monopoles)
✔ Right-hand rule: for current direction, thumb = I, fingers = B direction
✔ Earth's magnetic field: geographic north = magnetic south
✔ Ferromagnetic materials: iron, nickel, cobalt

4.6 DC Circuits — Series & Parallel


Series Circuit:
• Total resistance: R_total = R₁ + R₂ + R₃
• Same current through all resistors
• Voltage divides across resistors
Parallel Circuit:
• Total resistance: 1/R_total = 1/R₁ + 1/R₂ + 1/R₃
• Same voltage across all resistors
• Current divides through resistors
Kirchhoff's Laws:
• KCL: Sum of currents at a node = 0
• KVL: Sum of voltages in a loop = 0
🔑 KEY POINTS: DC Circuits
✔ Adding resistors in series increases total resistance
✔ Adding resistors in parallel decreases total resistance
✔ Wheatstone bridge used to measure unknown resistance
✔ EMF = terminal voltage + internal voltage drop
5. ATOMIC PHYSICS
5.1 Atomic Models
Thomson's Model (Plum Pudding):
Atom is a sphere of positive charge with electrons embedded in it.
Rutherford's Model:
• Gold foil experiment — most alpha particles passed through
• Nucleus is small, dense, positively charged
• Electrons revolve in orbits (like planets)
• Problem: accelerating electrons should radiate energy and spiral into nucleus
Bohr's Model:
• Electrons revolve in fixed orbits (shells) without radiating energy
• Energy is emitted/absorbed when electrons jump between orbits
• Energy of orbit: En = -13.6/n² eV (for hydrogen)
• Radius of orbit: rn = n² × 0.53 Å (Bohr radius for H)
🔑 KEY POINTS: Atomic Models
✔ Atomic number (Z) = number of protons
✔ Mass number (A) = protons + neutrons
✔ Isotopes: same Z, different A (different number of neutrons)
✔ Ground state: n=1, lowest energy state of atom

5.2 Light — Reflection & Refraction


Laws of Reflection:
• Angle of incidence = Angle of reflection
• Incident ray, normal, reflected ray are in same plane
Refraction — Snell's Law:
• Snell's Law: n₁ sinθ₁ = n₂ sinθ₂
• Refractive index: n = c/v = speed of light in vacuum / speed in medium
• Total Internal Reflection: Occurs when θ > critical angle, θc = sin⁻¹(n₂/n₁)
🔑 KEY POINTS: Light
✔ Denser medium: higher n, slower speed, ray bends toward normal
✔ Total internal reflection used in optical fibres
✔ Dispersion: splitting of white light by prism (violet bends most, red least)
✔ Speed of light in vacuum c = 3 × 10⁸ m/s

5.3 Lens Equation & Defects of Vision


• Mirror/Lens Equation: 1/f = 1/v + 1/u (also written: 1/v - 1/u = 1/f for sign convention)
• Magnification: m = -v/u = image height/object height
Types of Lenses:
• Convex (Converging): Focal length positive, used for hypermetropia
• Concave (Diverging): Focal length negative, used for myopia
Defects of Vision:
• Myopia (short-sightedness): Image forms in front of retina → corrected by concave lens
• Hypermetropia (long-sightedness): Image forms behind retina → corrected by convex lens
• Astigmatism: Unequal curvature → corrected by cylindrical lens
• Presbyopia: Loss of elasticity in old age → reading glasses
🔑 KEY POINTS: Lens & Vision
✔ Power of lens P = 1/f (in Diopters, f in meters)
✔ Convex mirror: always virtual, erect, diminished image
✔ Concave mirror: can form real or virtual image depending on object position
✔ Normal eye far point = infinity, near point = 25 cm

5.4 Microscope & Telescope


Compound Microscope:
• Two convex lenses: objective (short focal length) + eyepiece (longer focal length)
• Used to see tiny objects
• Magnification: M = Mo × Me = (L/fo) × (D/fe)
Astronomical Telescope:
• Objective has long focal length; eyepiece has short focal length
• Used to see distant objects
• Magnification: M = fo/fe
🔑 KEY POINTS: Optical Instruments
✔ Resolving power: ability to see two close objects as separate
✔ In microscope, object is placed just outside focus of objective
✔ Final image in telescope is virtual and inverted
6. NUCLEAR PHYSICS
6.1 Natural Radioactivity
Types of Radiation:
Type Nature Penetration Ionization
Alpha (α) He nucleus (2p+2n) Low (paper stops it) High
Beta (β) Electron or positron Medium (Al stops it) Medium
Gamma (γ) EM radiation High (lead stops it) Low

🔑 KEY POINTS: Radioactivity


✔ α decay: Z decreases by 2, A decreases by 4
✔ β⁻ decay: Z increases by 1, A unchanged (neutron → proton + electron + antineutrino)
✔ γ emission: no change in Z or A, only energy released
✔ Radioactivity is spontaneous and cannot be controlled by external conditions

6.2 Half Life


• Half Life (T½): T½ = 0.693/λ (λ = decay constant)
• Remaining amount: N = N₀ × (1/2)^(t/T½)
• Activity: A = λN
Half-life is the time taken for half the radioactive nuclei to decay.
🔑 KEY POINTS: Half Life
✔ After n half-lives: N = N₀/2ⁿ
✔ Half-life is constant and independent of initial amount
✔ Short T½ = highly radioactive; Long T½ = less active
✔ Carbon-14 (T½ = 5730 yr) used in radiocarbon dating
✔ Uranium-238 (T½ = 4.5 × 10⁹ yr) used in geological dating

6.3 Radiation Hazards


Biological Effects:
• Ionizing radiation damages DNA, causes cancer and genetic mutations
• High doses cause radiation sickness
• Alpha particles most damaging inside body; gamma most penetrating externally
Protection:
• Distance: radiation intensity decreases with distance (inverse square law)
• Shielding: lead, concrete for gamma; paper for alpha
• Time: minimize exposure time
🔑 KEY POINTS: Radiation Safety
✔ Radiation dose measured in Sieverts (Sv) or rem
✔ Background radiation comes from rocks, cosmic rays, medical X-rays
✔ Radiation has beneficial uses: cancer treatment, sterilization, food preservation

6.4 Fission Reaction


Nuclear fission: a heavy nucleus splits into smaller nuclei releasing enormous energy.
• Einstein's Mass-Energy: E = mc² (c = 3×10⁸ m/s)
• Fission example: ²³⁵U + n → ¹⁴¹Ba + ⁹²Kr + 3n + energy
• Chain reaction: neutrons produced cause more fissions
• Critical mass: minimum mass needed to sustain chain reaction
• Controlled fission: nuclear reactor (generates electricity)
• Uncontrolled fission: atomic bomb
Nuclear Fusion (bonus):
Two light nuclei combine to form heavier nucleus releasing energy. Requires very high temperature
(sun's source of energy).
🔑 KEY POINTS: Nuclear Fission
✔ Mass defect: difference in mass before and after → converted to energy
✔ Binding energy: energy needed to break nucleus into nucleons
✔ Higher binding energy per nucleon = more stable nucleus
✔ Iron-56 has highest binding energy per nucleon (most stable)
7. ELECTRONICS
7.1 Binary Number System
Binary uses only digits 0 and 1 (Base-2 system). Computers use binary for all operations.
Conversion:
• Binary to Decimal: multiply each bit by 2^(position) and sum
• Example: 1011₂ = 1×8 + 0×4 + 1×2 + 1×1 = 11₁₀
• Decimal to Binary: repeatedly divide by 2 and record remainders
Binary Operations:
• Addition: 0+0=0, 0+1=1, 1+0=1, 1+1=10 (carry 1)
🔑 KEY POINTS: Binary System
✔ Bit: single binary digit (0 or 1)
✔ Byte = 8 bits; Nibble = 4 bits; Word = 16 bits
✔ Hexadecimal (base-16) is shorthand for binary groups of 4
✔ 1s complement: flip all bits; 2s complement: flip + add 1

7.2 Logic Gates


Logic gates are fundamental building blocks of digital circuits.
Gate Symbol/Expression Output Rule Truth Table Key
AND Y = A·B Output 1 only if ALL 0,0→0; 0,1→0; 1,0→0; 1,1→1
inputs are 1
OR Y = A+B Output 1 if ANY 0,0→0; 0,1→1; 1,0→1; 1,1→1
input is 1
NOT Y = A' Output is opposite 0→1; 1→0
of input
NAND Y = (A·B)' Opposite of AND 0,0→1; 0,1→1; 1,0→1; 1,1→0
NOR Y = (A+B)' Opposite of OR 0,0→1; 0,1→0; 1,0→0; 1,1→0
XOR Y = A⊕B Output 1 if inputs 0,0→0; 0,1→1; 1,0→1; 1,1→0
are DIFFERENT

🔑 KEY POINTS: Logic Gates


✔ NAND and NOR are universal gates (can make any other gate from them)
✔ Boolean algebra simplifies logic circuits
✔ De Morgan's Law: (A·B)' = A'+B' and (A+B)' = A'·B'
✔ XOR gate: used in half adders and full adders
QUICK REVISION — IMPORTANT CONSTANTS &
FORMULAS
Constant Value
Speed of light (c) 3 × 10⁸ m/s
Gravitational const (G) 6.67 × 10⁻¹¹ N·m²/kg²
Planck's constant (h) 6.626 × 10⁻³⁴ J·s
Electron charge (e) 1.6 × 10⁻¹⁹ C
Electron mass (mₑ) 9.11 × 10⁻³¹ kg
Proton mass (mp) 1.67 × 10⁻²⁷ kg
Avogadro's number (Nₐ) 6.022 × 10²³ mol⁻¹
Boltzmann constant (k) 1.38 × 10⁻²³ J/K
Gas constant (R) 8.314 J/mol·K
Coulomb's constant (k) 9 × 10⁹ N·m²/C²
Standard g 9.8 m/s²
ε₀ (permittivity) 8.85 × 10⁻¹² C²/N·m²

BEST OF LUCK FOR YOUR STS TEST ON APRIL 10, 2026! 🎯


You've got this! Study hard, stay focused.

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