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The PlayerMovement script controls the movement of a player character in Unity. It handles walking, jumping, and gravity effects using a CharacterController component. The script checks for ground contact to allow jumping and applies movement based on player input.

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0% found this document useful (0 votes)
3 views2 pages

Coder

The PlayerMovement script controls the movement of a player character in Unity. It handles walking, jumping, and gravity effects using a CharacterController component. The script checks for ground contact to allow jumping and applies movement based on player input.

Uploaded by

ttuojos
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

PlayerMovement.

cs
using [Link];

using [Link];
using UnityEngine;

public class PlayerMovement : MonoBehaviour


{
public CharacterController controller;

public float speed = 12f;


public float gravity = -9.81f * 2;
public float jumpHeight = 3f;

public Transform groundCheck;


public float groundDistance = 0.4f;
public LayerMask groundMask;

Vector3 velocity;

bool isGrounded;

// Update is called once per frame


void Update()
{
//checking if we hit the ground to reset our falling velocity,
otherwise we will fall faster the next time
isGrounded = [Link]([Link],
groundDistance, groundMask);

if (isGrounded && velocity.y < 0)


{
velocity.y = -2f;
}

float x = [Link]("Horizontal");
float z = [Link]("Vertical");

//right is the red Axis, foward is the blue axis


Vector3 move = [Link] * x + [Link] * z;

[Link](move * speed * [Link]);


//check if the player is on the ground so he can jump
if ([Link]("Jump") && isGrounded)
{
//the equation for jumping
velocity.y = [Link](jumpHeight * -2f * gravity);
}

velocity.y += gravity * [Link];

[Link](velocity * [Link]);
}
}

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