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API Check Note-Compressed

The document outlines various socket events and their implementations across different platforms including Bitel, NotProd, Emoney, Lao, Mytel, and Dev. Key events include OnObjectDie, OnShoot, warningBoss, and OnLuckyWheel, each specifying the corresponding actions and server interactions for each platform. Additionally, it details API calls for retrieving boss history data for different timeframes, highlighting the availability and limitations for each platform.
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0% found this document useful (0 votes)
3 views1 page

API Check Note-Compressed

The document outlines various socket events and their implementations across different platforms including Bitel, NotProd, Emoney, Lao, Mytel, and Dev. Key events include OnObjectDie, OnShoot, warningBoss, and OnLuckyWheel, each specifying the corresponding actions and server interactions for each platform. Additionally, it details API calls for retrieving boss history data for different timeframes, highlighting the availability and limitations for each platform.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Socket:

OnObjectDie:
- Bitel: BanCaObject, BanCaServer, GameBanCa(same as Lao)
- NotProd: BanCaObject, BanCaServer, GameBanCa(same as Lao)
- Emoney:GameBanCa(same as Lao), BanCaObject(same as Lao), BanCaServer(same
as Lao)
- Lao: GameBanCa(public action, Client hit fish, killallfish, useBombItem,
kill nomarl), BanCaObject(pushremove), BanCaServer(pushtoclientinworld)
- my[Link] BanCaObject, BanCaServer(same as Lao)
- dev:GameBanCa, BanCaObject, BanCaServer(same as Lao)

OnShoot
-bi[Link] publicaction, lastshoottime
-notprod:GameBanca(pushtoclient,publicaction, lastshoottime
-emoney:GameBanca(pushtoclient,publicaction, lastshoottime
-lao:GameBanca(pushtoclient,publicaction, lastshoottime
-my[Link] lastshoottime
-dev: GameBanCa(pushtoclient,publicaction,lastshoottime

warningBoss
-dev: BanCaObject(void),Game(action, onlyrevieifdie), Server(pushtoclient
-notprod: BanCaObject(void),Game(action, onlyrevieifdie), Server(pushtoclient
-emoney: BanCaObject(void),Game(action, onlyrevieifdie), Server(pushtoclient
-lao:,Game(action, onlyrevieifdie), Server(pushtoclient
-mytel: GameBanCa(only public Action)
-bitel: not exist

OnLuckyWheel
-dev: BanCaServer(pushtocli),GameBanCa(Trả cấu hình, Action)
-notprod:BanCaServer(pushtocli),GameBanCa(Trả cấu hình, Action)
-emoney: BanCaServer(pushtocli),GameBanCa(Trả cấu hình, Action)
-lao: BanCaServer(pushtocli),GameBanCa(Trả cấu hình, Action)
-mytel: not pushtoclient, GameBanCa(Trả cấu hình, Action)
-bitel: not exist

API:
getHistoryBossDay
-dev: FishBoss, BanCaServer
-notprod: FishBoss, BanCaServer
-emoney: FishBoss, BanCaServer
-lao: check
-my[Link] BanCaServer(not exist)
-bitel: not exist

getHistoryBossDayWeek
-dev: FishBoss, BanCaServer
-notprod:FishBoss, BanCaServer
-emoney: FishBoss, BanCaServer
-lao: check
-mytel: fishboss(getHistoryBoss); BanCaServer(not exist)
-bitel: not exist

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