Choose Name Neutral
Character Name Alignment Player
Fighter (8) (VMC Barbarian) Not set Not set
Character Level Deity Homeland Campaign
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
94 Movement
STR
Strength
21 +5 Total nonlethal Damage
30 ft. 6 sq. 30 ft. 6 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
13 +1
Wounds / Current HP
CON 14 +2 Initative 1 1 0 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT 12 +1 Damage
Intelligence
Reduction 3/- Skill Names Total Abilit Ranks Misc
Acrobatics -9 =DEX 1 +0 + -10
WIS 13 +1
Wisdom Rage Appraise 1 =INT 1 +0 +0
CHA
x Artistry 1 =INT 1 +0 +0
Charisma
12 +1 Power 2
Bluff 1 =CHA 1 +0 +0
x Climb -5 =STR 5 +0 + -10
AC
Armor Class
30 =10+ 11 + 6 + 1 + 0 + 1 + 1 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 12 Flat Footed AC 29
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
10 = 6 + 2 + 0 + 2 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 5 = 2 + 1 + 0 + 2 +
Dexterity
Escape Artist -9 =DEX 1 +0 + -10
Will 5 = 2 + 1 + 0 + 2 +
Fly -9 =DEX 1 +0 + -10
Wisdom
x Handle Animal 12 =CHA 1 +8 +3
Spell Energy Heal 1 =WIS 1 +0 +0
B.A.B. 8 Resistance Resistance
x Intimidate 18 =CHA 6 +8 +4
CMB 13 = 8 + 5 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering) 12 =INT 1 +8 +3
CMD 25 =10+ 8 + 5 + 1 + 0 + 1 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Adamantine Greatsword +1 Frost Flaming Keen Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
17-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+10/+5 2d6+20 +1d6 Cold +1d6 Fire
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 1 =WIS 1 +0 +0
Perform (a) 1 =CHA 1 +0 +0
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 2 =DEX 1 +8 + -7
Critical Type Range Ammo Sense Motive 1 =WIS 1 +0 +0
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -9 =DEX 1 +0 + -10
Weapon
x Survival 1 =WIS 1 +0 +0
x Swim -5 =STR 5 +0 + -10
Critical Type Range Ammo Use Magic Device* =CHA + +
X Class Skill *Trained Only
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Critical Type Range Ammo
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Adamantine Full plate +2 11 Armor -2 35% 50 lbs.
Tower shield +2 6 Shield -8 50% 45 lbs. Arrow deflection Fortification (heavy) R
Totals 17 -10 85% 95 lbs.
Feats Weapon Training Equipment Qty. lbs. Head Qty. lbs.
Armor Proficiency, Heavy Blades, Heavy
Armor Proficiency, Light Other Specials
Headband Qty. lbs.
Armor Proficiency, Medium
Armor Training +2
Breaker of Barriers
Bravery +2
Cleave Eyes Qty. lbs.
Rage
Great Cleave
Uncanny Dodge
Intimidating Prowess
Weapon Training +1 Shoulders Qty. lbs.
Power Attack
Shield Proficiency
Tower Shield Proficiency
Neck Qty. lbs.
Vital Strike
Weapon Finesse
Weapon Proficiency, Martial(all) Chest Qty. lbs.
Weapon Proficiency, Simple
Weapon Specialization: Greatsword
Body Qty. lbs.
Belt Qty. lbs.
Wrist Qty. lbs.
Hands Qty. lbs.
Feet Qty. lbs.
Rings Qty. lbs.
Play Notes
Racial Traits
Skilled
Background Traits
Armor Expert
Bully
Light 153 lbs. or less Lift Over 460 lbs.
Load Head PP 0 Experience Points
GP 0 60,000
Medium 154-306 lbs. Lift Off 920 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
307-460 lbs. Drag or
Push
2300 lbs. CP 0 75,000 (Medium Progression)
FEATS
ARMOR PROFICIENCY, HEAVY
Requirements: Light Armor Proficiency, Armor Proficiency, Medium.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, MEDIUM
Requirements: Light Armor Proficiency.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
BREAKER OF BARRIERS
Requirements: Str 17, religion requirement
You gain a +2 bonus on Strength checks to break down doors, walls, dams, and other barriers and on combat
maneuver checks to bull rush and overrun opponents. You ignore the first 5 points of hardness when you deal damage
to doors, walls, dams, and other barriers.
Section 15 Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods Copyright 2014, Paizo Publishing, LLC
CLEAVE
Requirements: Str 13, Power Attack, base attack bonus +1.
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you
use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
GREAT CLEAVE
Requirements: Str 13, Cleave, Power Attack, base attack bonus +4.
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to
the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this
attack action. When you use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
INTIMIDATING PROWESS
Requirements: None
Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
Requirements: Str 13, base attack bonus +1.
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TOWER SHIELD PROFICIENCY
Requirements: Shield Proficiency.
When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
VITAL STRIKE
Requirements: Base attack bonus +6.
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional
damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from
Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra
weapon damage dice are not multiplied on a critical hit, but are added to the total.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FINESSE
Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, MARTIAL(ALL)
Requirements: Awarded by class.
Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON SPECIALIZATION
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: [Link]
Description
A PFRPG character build.
Notes
No build notes.