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Java Programming 2026 Competition Guidelines

The document outlines the guidelines and mechanics for a Java programming competition scheduled for April 21, 2026, with the theme 'Innovating the Future: Empowering Society Through Intelligent Technologies.' Each campus can send three teams of two second-year students from the College of Computer Studies, and the contest will involve solving five programming problems in two hours using specified IDEs. Teams will be ranked based on the number of problems solved and total time taken, with cash prizes for the top three teams and consolation prizes for participants.
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0% found this document useful (0 votes)
4 views2 pages

Java Programming 2026 Competition Guidelines

The document outlines the guidelines and mechanics for a Java programming competition scheduled for April 21, 2026, with the theme 'Innovating the Future: Empowering Society Through Intelligent Technologies.' Each campus can send three teams of two second-year students from the College of Computer Studies, and the contest will involve solving five programming problems in two hours using specified IDEs. Teams will be ranked based on the number of problems solved and total time taken, with cash prizes for the top three teams and consolation prizes for participants.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Date: April 21, 2026

Theme: “Innovating the Future: Empowering


Society Through Intelligent Technologies”

JAVA PROGRAMMING
Guidelines and Mechanics

I.​ TIME & VENUE​ :​ 9 AM – 12 NN, C3-LAB

II.​ Eligibility/Team Composition


●​ Each campus will send 3 teams for the competition. A team shall consist of two
(2) members.
●​ Each member must be a bona-fide Second Year student of the College of
Computer Studies at the University of Cebu for the 2nd Semester School Year
2025 - 2026.

III.​ Contest Mechanics


1. Participating teams will be provided with papers/writing sheets if needed.
2. External electronic data is not allowed at any time. This includes phones, USB
drives, the internet, etc.
3. A team is not allowed to consult with their coaches/faculty-in-charge or other
external sources during the competition.
4. The contest will consist of 5 problems to be solved in 2 hours using Java
programming language. Each problem is equivalent to 20 points.
5. Only Eclipse, BlueJ, NetBeans and JGrasp IDEs installed in the designated
Computer Laboratory are allowed.
6. The problems may be solved in any order.
7. All solutions will be submitted electronically. Solutions will be tested by the
judge/arbiter.
8. If a question/problem is unclear, participating teams may request clarification from
the judge/arbiter.
9. Any unauthorized behavior will result in automatic disqualification. This includes
but is not limited to: looking at other teams’ work/solutions, using disallowed
external resources, or attempting to hack the contest environment, and accessing
other sites, software not related to the competition.
10. Teams are ranked according to the most problems solved. Teams who solve the
same number of problems are ranked by least total time. The total time is the sum
of the time consumed for each problem solved. The time consumed for a solved
problem is the time elapsed from the beginning of the contest to the submittal of
the solutions.
11. The judge/arbiter’s decision is final.
12. The contestant who gets the highest number of points is declared as the
Champion.
13. Top 3 teams will be selected and will receive cash prizes.
14. Consolation prizes/freebies (if available/provided by sponsor) is given to the
participating teams.
​ 15. Coverage:
​ ​ a. OOP concepts
b. Arrays
c. String Manipulation
Rubric for Scoring Score

1. Functionality/Adherence to Requirements: 7

●​ Does the program fulfill the requirements specified in the problem statement?
●​ Does the solution meet all the specific requirements outlined in the problem
statement?

2. Code Quality: 7

●​ Is the code easy to read and understand?


●​ Is the code properly commented and documented?
●​ Are best practices followed, such as avoiding code duplication, using meaningful
variable names, and following coding conventions?

3. Efficiency: 6

●​ Is the solution efficient in terms of time and space complexity?


●​ Are appropriate data structures and algorithms chosen for the problem?
●​ Are there any potential performance bottlenecks?

Total Score Per Problem 20

Judge/Arbiter: Dr. Moma Ortega

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