JAVA OBJECT-ORIENTED PROGRAMMING (OOP) –
COMPLETE GUIDE
1. Introduction to OOP
OOP (Object-Oriented Programming) is a programming paradigm based on objects and classes. It
helps organize code into reusable structures.
2. Class and Object
A class is a blueprint. An object is an instance of a class. Example: class Car { String brand; int speed;
void drive(){} }
3. Encapsulation
Encapsulation means hiding data using private variables and accessing them through getters/setters.
4. Inheritance
Inheritance allows a class to acquire properties from another class using 'extends'.
5. Polymorphism
Polymorphism allows methods to behave differently depending on the object.
6. Abstraction
Abstraction hides implementation details and shows only essential features.
7. Interfaces
Interfaces define method contracts. Classes implement them.
8. Constructors
Constructors initialize objects. They have the same name as the class.
9. Method Overloading
Same method name with different parameters.
10. Method Overriding
Subclass provides a specific implementation of a method.
11. Composition
A class contains objects of another class (has-a relationship).
12. Exception Handling
Handles runtime errors using try-catch blocks.
13. Access Modifiers
public, private, protected, default control visibility.
14. Static Keyword
Static members belong to the class, not objects.
15. Final Keyword
Final variables cannot be changed; final methods cannot be overridden.
16. Packages
Used to organize classes into namespaces.
17. Best Practices
Use meaningful names, keep classes small, follow OOP principles.