PROFESSIONAL 3D ANIMATION
COURSE MODULE
“3 CLASSES ON BASIC DRAWING & SKETCHING
TECHNICS”
Topic:-01
• Basic Sketch
• Dot Composition
• Straight Line
• Geometric Shapes
• Organic Shapes Drawing
• Tips and Tricks
• Quick Sketch
Topic:-02
• Story Building
Topic:-03
• Story Boarding
• Understanding Shot and Scene
• Camera short size angle
“11 CLASSES ON HARD SURFACE MODELING,TOOL &
HARD SURFACE MODELING TECHNICS”
Topic:-01
• Introduction of Autodesk Maya
• Opportunities
• Screen Preview/Interface Overview
• Customize User Interface
Navigate the Viewport:-
o Camera Tool:-
• Tumble Tool - Alt + LMB (Left Mouse Button)
• Track Tool - Alt + RMB (Right Mouse Button)
• Dolly Tool - Alt + MMB (Middle Mouse Button)
Creating object/Polygon Primitives:-
o Creating object/Polygon Primitives:-
• Cube
• Sphere
• Cylinder
• Cone
• Plane
Home Work: Rearrange the Frosty (The Snowman)
Topic:-02
• Understanding Project Window
• Project Window
• Set Project
• Polygonal Modeling
• Components of a Polygon: Vertex, edge, Face, Object
• Poly Count
• Use of Manipulators
• Duplicate
Home Work: Low Poly Furniture Modeling, Making Flower Vase, Wine Glass, Wine Bottle
Topic:-03
• Subdivision
• Multi Cut
• Insert Edge Loop Tool to Edge Ring and Split
• Group
Home Work: Wooden Box
Topic:-04
• Extrude
• Duplicate Special
• Combined
• Separate
• Extract Faces
• Duplicate Faces
Home Work: Fan
Topic:-05
• Marge Vertex
• Target Weld
• Bridge
• Detach
• Chamfer
Home Work: Book
Topic:-06
• Bevel
• Booleans
• Circularize
• Snap Together Tool
• Align Tool
• Understanding Topology
Topic:-07
• Nonlinear
• Lattice
• Work with Symmetry
• Mirror Tool
• Smooth
• Reduce
• Assign New Materials
Topic:-08
• Research and Develop Model and Reference Image
• Hard Surface Modeling and Topology Understanding
Topic:-09
• Understanding UV
• UV EDITOR Interface Overview
• Projection Method
• Unfold Method
• UV Editing Tools
• Cut and Sew
• Move and sew
• Unfold
• Layout
Topic:-10
• UV Snapshot
• Export UV
• Texturing with Photoshop
• Import Texture
Topic:-11
• Complex UV mapping
• UV Align
• Orient Shell
• Texel Density
• Priority Set
“3 CLASSES ON KEY-SHORT & PRODUCT RENDERING
TECHNICS”
Topic:-01
• Introduction
• Screen Preview/Interface Overview
• Customize User Interface
• Import File
• Material Understanding
• Environment
• Camera
Topic:-02
• Advance Material
• Advance Light
• Color theory
Topic:-03
• Advance Product Animation
• Rendering
Home Work: Final Product Rendering
“2 CLASSES ON ONLINE MARKETPLACE,FIVERR & GIG
MARKETING TECHNICS”
Topic:-01
• Understanding Marketplace
• Introduction of Fiverr
• Account Opening
Topic:-02
• Gig Opening
• Gig Marketing
“5 CLASSES ON 3D CHARACTER MODELING &
CHARACTER MODELING TECHNICS”
Topic:-01
• Organic Modeling
• Character Modeling (Hand)
Home Work: Male and Female hand modeling
Topic:-02
• Character Modeling (Body)
Home Work: Cartoon Character or Any Character Body Modeling
Topic:-03
• Character Modeling (Face)
Home Work: Cartoon Character or Any Character face Modeling
Topic:-04
• Character Modeling (Character Body Props Modeling)
Home Work: Cartoon Character or Any Character
Topic:-05
• Character Modeling (Character Body Others Props Modeling)
Home Work: Cartoon Character or Any Character
“3 CLASSES ON ZBRUSH BASIC TOOL & TECHNICS”
Topic:-01
• Introduction of Z brush.
• Interface Basics.
• Creating Simple Geometry
• Uses of Brushes.
• Work with Symmetry
Topic:-02
• Sub Tool
• Blocking
• Making Playgroups
• Secondary Sculpting
• Add division
• Mirror Geometry
• Add Details
• Poly Painting
Topic:-03
• Import Low Poly Model
• Add Details
• Export High Poly Model
“3 CLASSES ON SUBSTANCE PAINTER & PBR TEXTURING
TECHNICS”
Topic:-01
• Substance Painter Basic
• Masking
• Work with Substance Assets
Topic:-02
• Import Mode
• Maps Baking
• Finalizing Detail
• Export Maps
• PBR Texture export
Topic:-03
• Choose Your Own Textures
• Preparing Maps for Substance Painter
• Importing External Maps and Tiling
• Working with Procedurals
• Export Substance to V-ray
“5 CLASSES ON V-ray & V-ray RENDERING TECHNICS”
Topic:-01
• Diffuse
• Reflection
• Refraction
• Emission
• Specular Map
• Roughness Map
• Bump Map
• Normal Map
• Displacement Map
Topic:-02
• Introduction of Hyper-Shade
• Interface Overview
• Playing with Graph and Nodes
• Creating Materials Using Hyper Shade
Topic:-03
• Understanding V-ray
• Render Setting
• Render View
• IPR Render
• Batch Render
• Rectangle Light
• Three-Point Lighting
Topic:-04
• Mesh Light
• IES Light
• Sphere Light
Topic:-05
• V-ray Physical Sun
• V-ray Physical Sky
• V-ray Physical Camera
• Sky Dome Light
• Final Rendering
“6 CLASSES ON RIGGING & CHARACTER RIGGING
TECHNICS”
Topic:-01
• What is rigging?
• Understanding the Rigging Pipeline.
• Relationship Between Two or More objects.
• Parent child relationship.
• Animation Expression Editor.
H.W:- Vehicle Rig
Topic:-02
• Pre rig mesh preparation.
• Post rig mesh preparation.
• Creating a joint.
• Joint rename.
• parent constraint relationship.
• Understand Hierarchy.
H.W:-Hand Rig
Topic:-03
• Full character joint set-up
• Joint rename
H.W:-Full joint set-up
Topic:-04
• Fk vs Ik
• Ik & Fk control
• Physical controller making
• Ctrl rename
H.W:-Ik and fk create, Physical controller making
Topic:-05
• Ctrl & joint connected
• Set driven key
• Add Attribute
• Bind skin
• Skin weight
• Paint skin weights
Topic:-06
• Face Rigging
• What is the blend shape?
• Morphing
• Creating Face Controller
“4 CLASSES ON MARVELOUS DESIGNER & CLOTH
DESIGN TECHNICS”
Topic:-01
• Introduction of Marvelous Designer
• Scopes & Opportunities
• Fabric, Pattern, Garment
• What is Pattern?
• Screen Preview/Interface Overview
• 2D Pattern Window
• 3D Garment Window
• Relation with Real Life
• Camera Tool
• Tumble Tool
• Track Tool
• Dolly Tool
• RMB Menu
• User Setting
• Shortcuts
• Graphic Option
• View Controls
• Default Files
• Front Setting
• Others
• 2D Pattern Window Properties
• Creating Pattern Pieces Using
• Polygon
• Rectangle
Home Work:
Pattern Drawing + Pattern making for different type of dress, Dress making, sewing + Edit
Sewing,Gizmo,Screen Coordinate,Local Coordinate,World Coordinate,Convert to Curve
Point,Split Line Pop up,Align,Flip Horizontally
Topic:-02
• Flip Normal
• Symmetric Pattern
• Freeze
• Unfold
• Symmetric Marge
• Segment Sewing
• Free Sewing
• Reverse Sewing
• Dart Sewing
• 3D Window Jpeg Making
Home Work: Kamiz + Salwar + T shirt
Topic:-03
• Internal Polygon
• Internal Rectangle
• Internal Ellipse
• Clone as Pattern
• Clone as Internal Shape
• Pressure Option
• Pin
• Import File from MAYA
• Apply Raw Color
Home Work: Pillow + Curtain + Mattress + Pocket (all type) + Bed Sheet
Topic:-04
• Making Elastic
• Offset as Internal Line
• Convert to Hole
• Convert to Internal Shape
• Cut
• Fold Arrangement
• Pleat
• Adding Color
• Import
• Export
• Save
• Save As
• Character Pose
• Product Variations
Home Work: Complete game dress + File exporting to MAYA
“5 CLASSES ON ANIMATION & ANIMATION TECHNICS”
Topic:-01
• Introduction of Animation
• What is Animation?
• Types of Animation
• Animation Pipeline
• Steps of Making Animation
• 12 Principals of Animation
Topic:-02
• Animation Tools in MAYA
• Animation Interface in MAYA
• Graph Editor Introduction
• 1st to 4th Principle of Animation
• Timing
• Slow Out & Slow In (Spacing)
• Arc
• Squash & Stretch
• Ball Animation
• Bouncing Ball
• Graph Editor
• Auto Tangents
• Spline Tangents
• Linear Tangents
• Break Tangents
Home Work: Animation for a bouncing ball + Upload play baste to the group
Topic:-03
• Straight Ahead & Pose to Pose
• Follow Through & Overlapping Action (Dragging)
• Anticipation
• Secondary Action
• Exaggeration Cereal box
Home Work: Animation on Cereal box & upload them to Facebook group
Topic:-04
• Pose Making
Topic:-05
• Walk Cycle Animation & Run Cycle Animation
Home Work: Walk Cycle Animation & Run cycle Animation
Topic:-06
• Jump Cycle Animation
Home Work: Jump Cycle Animation
Topic:-07
• Product Turntable
• Product Translation
• Camera Animation for Product
“2 CLASSES ON POST PRODUCTION & POST
PRODUCTION TECHNICS”
Topic:-01
• Sequence Image to Video
• Sound Add
• preview render
Topic:-02
• Color Correction
• Final Render