0% found this document useful (0 votes)
4 views15 pages

Professional 3d Animation Course Module

The document outlines a comprehensive 3D animation course consisting of multiple modules covering basic drawing, hard surface modeling, character modeling, rigging, texturing, and animation techniques. Each module includes various topics and practical homework assignments aimed at developing skills in software like Autodesk Maya, ZBrush, and Substance Painter. Additionally, there are classes focused on online marketplace strategies and post-production techniques.

Uploaded by

hardingtonjeff
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views15 pages

Professional 3d Animation Course Module

The document outlines a comprehensive 3D animation course consisting of multiple modules covering basic drawing, hard surface modeling, character modeling, rigging, texturing, and animation techniques. Each module includes various topics and practical homework assignments aimed at developing skills in software like Autodesk Maya, ZBrush, and Substance Painter. Additionally, there are classes focused on online marketplace strategies and post-production techniques.

Uploaded by

hardingtonjeff
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

PROFESSIONAL 3D ANIMATION

COURSE MODULE

“3 CLASSES ON BASIC DRAWING & SKETCHING


TECHNICS”

Topic:-01
• Basic Sketch
• Dot Composition
• Straight Line
• Geometric Shapes
• Organic Shapes Drawing
• Tips and Tricks
• Quick Sketch

Topic:-02
• Story Building

Topic:-03
• Story Boarding
• Understanding Shot and Scene
• Camera short size angle
“11 CLASSES ON HARD SURFACE MODELING,TOOL &
HARD SURFACE MODELING TECHNICS”

Topic:-01
• Introduction of Autodesk Maya
• Opportunities
• Screen Preview/Interface Overview
• Customize User Interface

Navigate the Viewport:-

o Camera Tool:-
• Tumble Tool - Alt + LMB (Left Mouse Button)
• Track Tool - Alt + RMB (Right Mouse Button)
• Dolly Tool - Alt + MMB (Middle Mouse Button)

Creating object/Polygon Primitives:-

o Creating object/Polygon Primitives:-


• Cube
• Sphere
• Cylinder
• Cone
• Plane

Home Work: Rearrange the Frosty (The Snowman)

Topic:-02
• Understanding Project Window
• Project Window
• Set Project
• Polygonal Modeling
• Components of a Polygon: Vertex, edge, Face, Object
• Poly Count
• Use of Manipulators
• Duplicate

Home Work: Low Poly Furniture Modeling, Making Flower Vase, Wine Glass, Wine Bottle

Topic:-03
• Subdivision
• Multi Cut
• Insert Edge Loop Tool to Edge Ring and Split
• Group

Home Work: Wooden Box

Topic:-04
• Extrude
• Duplicate Special
• Combined
• Separate
• Extract Faces
• Duplicate Faces

Home Work: Fan

Topic:-05
• Marge Vertex
• Target Weld
• Bridge
• Detach
• Chamfer

Home Work: Book

Topic:-06
• Bevel
• Booleans
• Circularize
• Snap Together Tool
• Align Tool
• Understanding Topology
Topic:-07
• Nonlinear
• Lattice
• Work with Symmetry
• Mirror Tool
• Smooth
• Reduce
• Assign New Materials

Topic:-08
• Research and Develop Model and Reference Image
• Hard Surface Modeling and Topology Understanding

Topic:-09
• Understanding UV
• UV EDITOR Interface Overview
• Projection Method
• Unfold Method
• UV Editing Tools
• Cut and Sew
• Move and sew
• Unfold
• Layout

Topic:-10
• UV Snapshot
• Export UV
• Texturing with Photoshop
• Import Texture

Topic:-11
• Complex UV mapping
• UV Align
• Orient Shell
• Texel Density
• Priority Set
“3 CLASSES ON KEY-SHORT & PRODUCT RENDERING
TECHNICS”
Topic:-01
• Introduction
• Screen Preview/Interface Overview
• Customize User Interface
• Import File
• Material Understanding
• Environment
• Camera

Topic:-02
• Advance Material
• Advance Light
• Color theory

Topic:-03
• Advance Product Animation
• Rendering

Home Work: Final Product Rendering

“2 CLASSES ON ONLINE MARKETPLACE,FIVERR & GIG


MARKETING TECHNICS”
Topic:-01
• Understanding Marketplace
• Introduction of Fiverr
• Account Opening

Topic:-02
• Gig Opening
• Gig Marketing
“5 CLASSES ON 3D CHARACTER MODELING &
CHARACTER MODELING TECHNICS”

Topic:-01
• Organic Modeling
• Character Modeling (Hand)

Home Work: Male and Female hand modeling

Topic:-02
• Character Modeling (Body)

Home Work: Cartoon Character or Any Character Body Modeling

Topic:-03
• Character Modeling (Face)

Home Work: Cartoon Character or Any Character face Modeling

Topic:-04
• Character Modeling (Character Body Props Modeling)

Home Work: Cartoon Character or Any Character

Topic:-05
• Character Modeling (Character Body Others Props Modeling)

Home Work: Cartoon Character or Any Character


“3 CLASSES ON ZBRUSH BASIC TOOL & TECHNICS”

Topic:-01
• Introduction of Z brush.
• Interface Basics.
• Creating Simple Geometry
• Uses of Brushes.
• Work with Symmetry

Topic:-02
• Sub Tool
• Blocking
• Making Playgroups
• Secondary Sculpting
• Add division
• Mirror Geometry
• Add Details
• Poly Painting

Topic:-03
• Import Low Poly Model
• Add Details
• Export High Poly Model
“3 CLASSES ON SUBSTANCE PAINTER & PBR TEXTURING
TECHNICS”
Topic:-01
• Substance Painter Basic
• Masking
• Work with Substance Assets

Topic:-02
• Import Mode
• Maps Baking
• Finalizing Detail
• Export Maps
• PBR Texture export

Topic:-03
• Choose Your Own Textures
• Preparing Maps for Substance Painter
• Importing External Maps and Tiling
• Working with Procedurals
• Export Substance to V-ray

“5 CLASSES ON V-ray & V-ray RENDERING TECHNICS”

Topic:-01
• Diffuse
• Reflection
• Refraction
• Emission
• Specular Map
• Roughness Map
• Bump Map
• Normal Map
• Displacement Map

Topic:-02
• Introduction of Hyper-Shade
• Interface Overview
• Playing with Graph and Nodes
• Creating Materials Using Hyper Shade

Topic:-03
• Understanding V-ray
• Render Setting
• Render View
• IPR Render
• Batch Render
• Rectangle Light
• Three-Point Lighting

Topic:-04
• Mesh Light
• IES Light
• Sphere Light

Topic:-05
• V-ray Physical Sun
• V-ray Physical Sky
• V-ray Physical Camera
• Sky Dome Light
• Final Rendering
“6 CLASSES ON RIGGING & CHARACTER RIGGING
TECHNICS”
Topic:-01
• What is rigging?
• Understanding the Rigging Pipeline.
• Relationship Between Two or More objects.
• Parent child relationship.
• Animation Expression Editor.

H.W:- Vehicle Rig

Topic:-02
• Pre rig mesh preparation.
• Post rig mesh preparation.
• Creating a joint.
• Joint rename.
• parent constraint relationship.
• Understand Hierarchy.

H.W:-Hand Rig

Topic:-03
• Full character joint set-up
• Joint rename

H.W:-Full joint set-up

Topic:-04
• Fk vs Ik
• Ik & Fk control
• Physical controller making
• Ctrl rename

H.W:-Ik and fk create, Physical controller making


Topic:-05
• Ctrl & joint connected
• Set driven key
• Add Attribute
• Bind skin
• Skin weight
• Paint skin weights

Topic:-06
• Face Rigging
• What is the blend shape?
• Morphing
• Creating Face Controller

“4 CLASSES ON MARVELOUS DESIGNER & CLOTH


DESIGN TECHNICS”
Topic:-01
• Introduction of Marvelous Designer
• Scopes & Opportunities
• Fabric, Pattern, Garment
• What is Pattern?
• Screen Preview/Interface Overview
• 2D Pattern Window
• 3D Garment Window
• Relation with Real Life
• Camera Tool
• Tumble Tool
• Track Tool
• Dolly Tool
• RMB Menu
• User Setting
• Shortcuts
• Graphic Option
• View Controls
• Default Files
• Front Setting
• Others
• 2D Pattern Window Properties
• Creating Pattern Pieces Using
• Polygon
• Rectangle

Home Work:

Pattern Drawing + Pattern making for different type of dress, Dress making, sewing + Edit
Sewing,Gizmo,Screen Coordinate,Local Coordinate,World Coordinate,Convert to Curve
Point,Split Line Pop up,Align,Flip Horizontally

Topic:-02
• Flip Normal
• Symmetric Pattern
• Freeze
• Unfold
• Symmetric Marge
• Segment Sewing
• Free Sewing
• Reverse Sewing
• Dart Sewing
• 3D Window Jpeg Making

Home Work: Kamiz + Salwar + T shirt

Topic:-03
• Internal Polygon
• Internal Rectangle
• Internal Ellipse
• Clone as Pattern
• Clone as Internal Shape
• Pressure Option
• Pin
• Import File from MAYA
• Apply Raw Color
Home Work: Pillow + Curtain + Mattress + Pocket (all type) + Bed Sheet

Topic:-04
• Making Elastic
• Offset as Internal Line
• Convert to Hole
• Convert to Internal Shape
• Cut
• Fold Arrangement
• Pleat
• Adding Color
• Import
• Export
• Save
• Save As
• Character Pose
• Product Variations

Home Work: Complete game dress + File exporting to MAYA

“5 CLASSES ON ANIMATION & ANIMATION TECHNICS”

Topic:-01
• Introduction of Animation
• What is Animation?
• Types of Animation
• Animation Pipeline
• Steps of Making Animation
• 12 Principals of Animation

Topic:-02
• Animation Tools in MAYA
• Animation Interface in MAYA
• Graph Editor Introduction
• 1st to 4th Principle of Animation
• Timing
• Slow Out & Slow In (Spacing)
• Arc
• Squash & Stretch
• Ball Animation
• Bouncing Ball
• Graph Editor
• Auto Tangents
• Spline Tangents
• Linear Tangents
• Break Tangents

Home Work: Animation for a bouncing ball + Upload play baste to the group

Topic:-03
• Straight Ahead & Pose to Pose
• Follow Through & Overlapping Action (Dragging)
• Anticipation
• Secondary Action
• Exaggeration Cereal box

Home Work: Animation on Cereal box & upload them to Facebook group

Topic:-04
• Pose Making

Topic:-05
• Walk Cycle Animation & Run Cycle Animation

Home Work: Walk Cycle Animation & Run cycle Animation


Topic:-06
• Jump Cycle Animation

Home Work: Jump Cycle Animation

Topic:-07
• Product Turntable
• Product Translation
• Camera Animation for Product

“2 CLASSES ON POST PRODUCTION & POST


PRODUCTION TECHNICS”
Topic:-01
• Sequence Image to Video
• Sound Add
• preview render

Topic:-02
• Color Correction
• Final Render

You might also like