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Brawldev's Advanced Scripting Course

Roblox games operate on a server-client model where the server manages game operations and replicates actions to all clients, while clients represent individual players. Local scripts are used for actions that should only affect a single client, whereas server scripts are used for actions that need to be replicated to all clients. In summary, the server is the game administrator, and the client is the player.

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0% found this document useful (0 votes)
8 views8 pages

Brawldev's Advanced Scripting Course

Roblox games operate on a server-client model where the server manages game operations and replicates actions to all clients, while clients represent individual players. Local scripts are used for actions that should only affect a single client, whereas server scripts are used for actions that need to be replicated to all clients. In summary, the server is the game administrator, and the client is the player.

Uploaded by

86fkz9ykzg
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Local Scripts

Every Roblox game (single-player and multiplayer) uses the


server-client model.

The Server Client Model

The server is the part of a Roblox game that is kind of like an


administrator. The camera is not directed to any client. The server is
necessary for replication across all clients.

The client is the player playing the game.

When something happens on the server, it is replicated to all clients.

When something happens on the client, it is replicated only to the


client.
●​ There are times when you want to send information from the server
to the client, client to server, server to all clients, or
server-client-server, client-server-client.

How would we replicate only to the client, then


only to the server?
●​ For replicating only to the client and not other clients, we use
local scripts.

●​ For replicating to the server, we use server scripts.

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

In summary, the client is the player, the server is the game. We use
local scripts when we want something only to replicate to an
individual client, and use server scripts when we want to replicate to
all clients.

Local Scripts
Every Roblox game (single-player and multiplayer) uses the
server-client model.
The Server Client Model

The server is the part of a Roblox game that is kind of like an


administrator. The camera is not directed to any client. The server is
necessary for replication across all clients.

The client is the player playing the game.

When something happens on the server, it is replicated to all clients.

When something happens on the client, it is replicated only to the


client.

●​ There are times when you want to send information from the server
to the client, client to server, server to all clients, or
server-client-server, client-server-client.
How would we replicate only to the client, then
only to the server?
●​ For replicating only to the client and not other clients, we use
local scripts.

●​ For replicating to the server, we use server scripts.

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

In summary, the client is the player, the server is the game. We use
local scripts when we want something only to replicate to an
individual client, and use server scripts when we want to replicate to
all clients.

Local Scripts
Every Roblox game (single-player and multiplayer) uses the
server-client model.
The Server Client Model

The server is the part of a Roblox game that is kind of like an


administrator. The camera is not directed to any client. The server is
necessary for replication across all clients.

The client is the player playing the game.

When something happens on the server, it is replicated to all clients.

When something happens on the client, it is replicated only to the


client.

●​ There are times when you want to send information from the server
to the client, client to server, server to all clients, or
server-client-server, client-server-client.
How would we replicate only to the client, then
only to the server?
●​ For replicating only to the client and not other clients, we use
local scripts.

●​ For replicating to the server, we use server scripts.

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

In summary, the client is the player, the server is the game. We use
local scripts when we want something only to replicate to an
individual client, and use server scripts when we want to replicate to
all clients.

Local Scripts
Every Roblox game (single-player and multiplayer) uses the
server-client model.
The Server Client Model

The server is the part of a Roblox game that is kind of like an


administrator. The camera is not directed to any client. The server is
necessary for replication across all clients.

The client is the player playing the game.

When something happens on the server, it is replicated to all clients.

When something happens on the client, it is replicated only to the


client.

●​ There are times when you want to send information from the server
to the client, client to server, server to all clients, or
server-client-server, client-server-client.
How would we replicate only to the client, then
only to the server?
●​ For replicating only to the client and not other clients, we use
local scripts.

●​ For replicating to the server, we use server scripts.

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

In summary, the client is the player, the server is the game. We use
local scripts when we want something only to replicate to an
individual client, and use server scripts when we want to replicate to
all clients.

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