Lesson Plan – Scratch Music Project
Lesson Title
Creating a Music Project with Sprites, Events, and Sounds
Class Details
Learners: 76 (in groups of 4, sharing 1 tablet each)
Platform: Scratch
Duration: ~1 hour
Objectives
- Add and manage sprites (keyboard, guitar).
- Select and apply a backdrop (concert stage).
- Use events (When Green Flag clicked) to start a project.
- Add and program sounds (notes like C, B) to create rhythm.
- Use control blocks (Wait 1 sec) to manage timing.
- Collaborate in groups to complete a creative project.
Materials
- Tablets (19 for 76 learners, 1 per group of 4).
- Scratch installed or accessible via browser.
- Teacher laptop/projector for demo (optional).
Lesson Flow
A. Introduction (5 min)
- Recap Scratch basics (what sprites and backdrops are).
- Introduce today’s challenge: create a music concert.
B. Demonstration (10 min)
- Add a keyboard sprite and concert backdrop.
- Show how to start with 'When Green Flag clicked'.
- Add sounds (C, B notes) and use 'wait 1 sec'.
C. Group Practice (20 min)
- Groups add their chosen sprites and sounds.
- Experiment with rhythms.
- Teacher circulates to support and check timing logic.
D. Showcase (15 min)
- Groups present their projects to the class.
- Celebrate creativity and differences in rhythm.
E. Wrap-Up & Reflection (10 min)
- Discuss: What did we learn about timing and sound?
- Preview: Next lesson will add motion (dancing sprites).
Assessment
- Did learners successfully add and program sprites/backdrop?
- Did they use 'When Green Flag clicked' to run the project?
- Did groups create a sequence of sounds with correct timing?
- Did groups collaborate effectively?
Reflection (Teacher Notes)
- Learners enjoyed seeing sprites play music.
- Group work helped overcome tablet shortages.
- Some learners needed extra support with timing, but trial-and-error worked well.