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FT Test Project - Bootcamp 2025 - 26 Competition

The document outlines the Test Project for a Fashion Technology skill competition, detailing the project structure, tasks, and evaluation criteria. It consists of four modules: Pattern Making, Sketching, Draping, and Construction, with specific time limits and requirements for each. Additionally, it includes guidelines on health and safety, materials needed, and a marking scheme for assessing competitors' performance.

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0% found this document useful (0 votes)
5 views20 pages

FT Test Project - Bootcamp 2025 - 26 Competition

The document outlines the Test Project for a Fashion Technology skill competition, detailing the project structure, tasks, and evaluation criteria. It consists of four modules: Pattern Making, Sketching, Draping, and Construction, with specific time limits and requirements for each. Additionally, it includes guidelines on health and safety, materials needed, and a marking scheme for assessing competitors' performance.

Uploaded by

sahamohit970
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Test Project

BootCamp Skill Competition

Skill – Fashion Technology


Category: Creative Arts & Fashion

Skill - Fashion Technology 1


Table of Contents

A. Preface 3
B. Description of Project and Tasks 4
C. Materials Required 8
D. Marking Scheme (WSSS) 9
E. Timetable 10
F. Instructions for Candidates 11
G. Health, Safety and Environment 12
H. Annexures 13

Skill - Fashion Technology 2


Section - A
A. Preface

Skill Explained:
Fashion Technology comprises of many different skills required in the making and marketing
of garments and fashion accessories. People are qualified for diverse work profiles available
in the apparel-manufacturing sector. The diversity of the skills required in the industry are
very broad; it is common for people working in this field to be specialists in a particular
aspect and have strong fundamentals governing aesthetic and design elements.
They must be able to work in either formal or informal teams, or stand-alone.

The Test Project consists of 4 modules – 12 hours


1. Pattern making and lay up - 3 hrs
2. Sketching - 1 hr
3. Construction - 7 hrs
4. Draping - 1 hr

All modules must start at the same time.

Competitors must submit each module at the end of the maximum time for that module,

finished, or not.

The Competitor shall:


• Create a dress pattern
• Mark and measure the dress on a lay
• Drape on the dress form (pins only) to copy a mystery image provided
• Sketch garments for different target market levels, according to the properties of a mystery
swatch provided
• Sew a dress according to the design provided
• Use various industrial machines efficiently
• Finish some parts of the garment with hand sewing
• Press and finish the garment

Skill - Fashion Technology 3


Section - B
B. Description of Project and Tasks

MODULE 1: Pattern Making and Lay-up

Competitor Instruction Sheet

Maximum time – 3 hours

The Skill Competition Manager will provide measurements and a technical drawing for the
dress at the start of the module. No blocks will be provided.

Competitors will make a set of patterns for the dress and its lining according to the technical
drawing, technical information, and the measurements provided at the start of the module.

Competitors must submit the full pattern for marking at the end of the module.

When the pattern is complete, competitors must do a pattern layout on the fabric and submit
it for assessment.

The dress will not be cut or constructed before the lay evaluation.

Pattern must be pinned to the lay but MUST NOT BE CUT.

The lay will be assessed between the tests on the same day.

Competitors who complete Module 1 before time can utilise the left over time for cutting the
fabric after the lay evaluation.

Skill - Fashion Technology 4


MODULE 2: Sketching
Competitor Instruction Sheet

Maximum time - 1 hour

Competitors will be required to create production/trade/flat sketches of coordinated garments


in black ink, front and back and present them in A4 size.

They will be supplied with a template/croquis, as well as a swatch of mystery fabric. They will
be required to sketch garments according to the properties of the fabric as well as a
particular target market. The target market and fabric swatch will be selected at random by
the Skill Competition Manager at the start of the module.

It will be either:

• Fast Fashion Spring/Summer (4 pieces front & back) or

• Fast Fashion Autumn/Winter (4 pieces front & back) or

• Couture Spring/Summer (2 pieces front & back) or

• Couture Autumn/Winter (2 pieces front & back)

All sketches must be in ink only (ink shading is allowed) sketches must be drawn on the A4
size paper provided.

All Competitors will sketch for the same season, target market, and the same fabric swatch.

Sketches must be submitted at the end of the module.

Skill - Fashion Technology 5


MODULE 3: Draping

Competitor Instruction Sheet

Maximum time - 1 hour

Competitors will be supplied with 2 m of muslin. They will be required to drape the muslin on
the dress form, pinning as they go, to create a copy of a mystery dress, which will come from
a ballot draw, selected by the Skill Competition Manager at the start of the module. All
competitors will drape this style.

They will be marked on their fabric handling skills and also the accuracy of their
interpretation of the style.

Competitors will be able to press their muslin and tape their dress form in the familiarization
time, but all the other work will take place during the competition time.

Competitors may cut or fold edges of the calico - whichever will create the best finish and
cleanest line.

Ease may or may not be added, according to the Competitor’s choice and their desire to
reflect the appropriate fit and finish.

The dress form will be brought to the marking area at the end of the module.

Skill - Fashion Technology 6


MODULE 4: Construction

Competitor Instruction Sheet

Maximum time – 7 hours

Competitors will construct a dress according to the design provided in by The Skill
Competition Manager and pattern developed in Pattern Making Module.

The dress should be constructed using appropriate seams and finishes and lined completely.
No raw edges are allowed. The construction should have clean and precise stitches and all
seams should be topstitched. Hem is finished by hand.

Competitors must share fusing press and overlock machine with other competitors. All
Competitors will have access to all shared equipment.

At the end of the module, the final garment must be draped on the dressform for final
evaluation.

Skill - Fashion Technology 7


Section - C
C. Infrastructure
Machinery:

● SNLS
● Overlock machine
● Iron and ironing Table
● Fusing machine
● Pattern Making Table
● Stools
● Dressform

Tools:

● Scissor
● Bobbin and Bobbin case
● Seam ripper
● Needle DBx1 size 14
● L scale
● Grading scale
● Hip Curve
● French Curve
● Style tape
● Draping Pins
● Stationery (pencil, eraser, sharpener, pens, etc)

Material:

ITEM QUANTITY MATERIAL DESCRIPTION NOTES

Pattern Paper 4x1m 80g/M2 WHITE Module 1

Muslin 2m Cotton Module 3

Main Fabric 2.5m Medium Weight ~120cm wide Module 4

Matching Lining 2.5m Medium Weight ~120cm wide Module 4

Threads 2 X Reels matching colour Module 4

Collar Tetron 25 Cm Module 4

Fusing 2M Lightweight Module 4

Metal Zipper 1 Pc 35cm Module 4

Material to be arranged by the management

Pattern Making Design Sheet with measurement – 1 per candidate

Skill - Fashion Technology 8


Print out of the croquis – 3 per students

6 Fabric Swatches for Sketching module for draw

3-4 Designs for Ballot draw for Draping module

Skill - Fashion Technology 9


Section – D
D. Marking Scheme (WSSS)

• Work Organization and Management – 7%

• Communication and Interpersonal Skills – 5%

• Problem Solving, Innovation and Creativity – 7%

• Fashion Design – 15%

• Technical Drawing – 10%

• Pattern Construction and Draping – 20%

• Cutting, Sewing and Finishing Techniques – 36%

Marking Scheme: The Assessment is done by awarding points by adopting two methods,
Measurement and Judgments
● Measurement - One which is measurable
● Judgment - Based on Industry expectations

Aspects are criterias which are judged for assessment.

Assessment and Marking of Test Projects


The Marks will be allocated under the heads of Measurement and Judgment.

For Measurement, marks are marked as per actuals.

For Judgement, marks will be awarded for each aspect as under;


• 0: performance below industry standard
• 1: performance meets industry standard
• 2: performance mostly meets industry standard and exceeds industry standards sometimes
• 3: excellent or outstanding performance

Example-Judgment Marking
If maximum marks for Judgement criteria is 1 and if all 3 Experts (Juries) give 3 points to a
candidate, the candidate will get 1 mark for that aspect. If 2 Experts give 3 and 1 Expert
gives 2 points, then the candidate will get (3+3+2)/9*1 = 0.89 marks for that aspect out of 1
mark.

Note: The Test Projects and Marking Scheme will be decided by the Experts (jury members)
prior to competition, based on actual resources being used in the competition.

Skill - Fashion Technology 10


Section – E

E. Timetable

DAY 1

9:00 – 9:30 am BRIEFING

9:30 – 12:30 am MODULE 1 – Patternmaking and lay up (3 HOURS)

12:30 – 12:45am Break & Briefing

12:45 – 1:30 pm Lunch Break

1:30 – 1:45 pm BRIEFING

1:45 – 2:45 pm MODULE 2 – Sketching (1 HOUR)

2:45 – 3:00 pm Break & Briefing

3:00 – 4:00 pm MODULE 3 – Draping (1 HOUR)

DAY 2

9:00 – 9:30 am BRIEFING

9:30 – 12:30 am MODULE 4 – Construction (3 HOURS)

12:30 – 12:45am Break & Briefing

12:45 – 1:30 pm Lunch Break

1:30 – 1:45 pm BRIEFING

1:45 – 5:45 pm MODULE 4 – Construction (4 HOURS)

Skill - Fashion Technology 11


Section – F

F. Instructions for candidates

The participating Competitors must ensure:

● Candidate must report on given time at the Competition Venue


● Candidate will not get any additional time for completing the task.
● Candidate must carry all the tools required for the test project.
● Candidates are not allowed to use any kind of unfair means during the test.
● All must follow the instruction given by the examiner.
● No electronic devices like mobile, calculator permitted.
● Make sure all tools available are in proper condition before starting the test.
● Candidates must be careful while handling tools and machines.

Skill - Fashion Technology 12


Section – G

G. Health, Safety and Environment


1. All accredited participants, and supporting volunteers will abide by the rules and
regulations with regards to Health, Safety, and Environment of the Competition
venue.

2. All participants will assume liability for all risks of injury and damage to property, loss
of property, which might be associated with or result from participation in the event.
The organizers will not be liable for any damage, however in case of Injury the
competitor will immediately inform the immediate organizer for medical attention.

3. Competitors could lose marks or excluded from the competition (as per Competition
Rules & Health and Safety documents) if they are identified working in an unsafe
manner or create an unsafe workplace condition.

4. All machinery and/or equipment must comply with the mandatory safety
requirements.

5. Competitors must keep their work area clear of obstacles and their floor area clear of
any material, equipment or items likely to cause someone to trip, slip or fall;

Skill - Fashion Technology 13


Section – H

H. Annexures

Annexure 1: Technical Drawing and Information

Annexure 2: Template Croquis for Sketching

Annexure 3: Draping Design for Ballot

Skill - Fashion Technology 14


Annexure 1
Technical Drawing and information

The dress will be constructed according to the design provided below:

The dress must have:

• Min length of finished dress - 90 cm, max length - 100 cm

• Sleeve Length - 10 cm

• Fully lined (sewn by machine, no raw edges)

• Side invisible zipper

• 2 structured welt pockets along princess line

• Topstitched seams

Skill - Fashion Technology 15


Measurement Name Measurement (in cm)

Dress Form Number

Table Number

Center Front

Center Back

Side Seam

Shoulder Length

Across Front

Across Back

Bust Girth

Waist Girth

Abdomen Girth

Neck Girth

Skill - Fashion Technology 16


Annexure 2

Skill - Fashion Technology 17


Annexure 3
Designs for Draping
Design 1

Design 2

Skill - Fashion Technology 18


Design 3

Skill - Fashion Technology 19


Skill - Fashion Technology 20

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