STM Notes R22
STM Notes R22
METHODOLOGIES
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UNIT- I
UNIT-I
Introduction:- Purpose of testing, Dichotomies, model for testing, consequences of bugs, taxonomy of
bugs, Flow graphs and Path testing:- Basics concepts of path testing, predicates, path predicates
and achievable paths, path sensitizing, path instrumentation, application of path testing.
What is testing?
Testing is the process of exercising or evaluating a system or system components by manual or automated means to
verify that it satisfies specified requirements.
Testing consumes at least half of the time and work required to produce a functional program. o MYTH: Good
programmers write code without bugs. (It’s wrong!!!) o History says that even well written
programs still have 1-3 bugs per hundredstatements.
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o The biggest part of software cost is the cost of bugs: the cost of detecting them, the cost
of correcting them, the cost of designing tests that discover them, and the cost of running
those tests. o For software, quality and productivity are indistinguishable because the
cost of a software copy is trivial.
o Testing and Test Design are parts of quality assurance should also focus on bug prevention.
A prevented bug is better than a detected and corrected bug. Phases
in a tester's mental life:
Phases in a tester's mental life can be categorized into the following 5 phases:
1. Phase 0: (Until 1956: Debugging Oriented) There is no difference between testing and
debugging. Phase 0 thinking was the norm in early days of software development till testing
emerged as a discipline.
2. Phase 1: (1957-1978: Demonstration Oriented) the purpose of testing here is to show that
software works. Highlighted during the late 1970s. This failed because the probability of
showing that software works 'decreases' as testing increases. I.e. the more you test, the more
likely you will find a bug.
3. Phase 2: (1979-1982: Destruction Oriented) the purpose of testing is to show that software
doesn’t work. This also failed because the software will never get released as you will find
one bug or the other. Also, a bug corrected may also lead to another bug.
4. Phase 3: (1983-1987: Evaluation Oriented) the purpose of testing is not to prove anything
but to reduce the perceived risk of not working to an acceptable value (Statistical Quality
Control). Notion is that testing does improve the product to the extent that testing catches
bugs and to the extent that those bugs are fixed. The product is released when the
confidence on that product is high enough. (Note: This is applied to large software products
with millions of code and years of use.)
5. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered here. One
reason is to reduce the labor of testing. Other reason is to check the testable and nontestable
code. Testable code has fewer bugs than the code that's hard to test. Identifying the testing
techniques to test the code is the main key here.
Test Design:
We know that the software code must be designed and tested, but many appear to be unaware that tests themselves
must be designed and tested. Tests should be properly designed and tested before applying it to the actual code.
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1. Inspection Methods: Methods like walkthroughs, desk checking, formal inspections and
code reading appear to be as effective as testing but the bugs caught don’t completely
overlap.
2. Design Style: While designing the software itself, adopting stylistic objectives such as
testability, openness and clarity can do much to prevent bugs.
3. Static Analysis Methods: Includes formal analysis of source code during compilation. In
earlier days, it is a routine job of the programmer to do that. Now, the compilers have
taken over that job.
4. Languages: The source language can help reduce certain kinds of bugs. Programmers find
new bugs while using new languages.
5. Development Methodologies and Development Environment: The development process
and the environment in which that methodology is embedded can prevent many kinds of
bugs.
Dichotomies:
Testing Debugging
Testing starts with known conditions, Debugging starts from possibly unknown
uses predefined procedures and has initial conditions and the end cannot be
predictable outcomes. predicted except statistically.
Testing can and should be planned, Procedure and duration of debugging cannot
designed and scheduled. be so constrained.
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Much testing can be done without Debugging is impossible without detailed
design knowledge. design knowledge.
o Test designer is the person who designs the tests where as the tester is the
one actually tests the code. During functional testing, the designer and tester are
probably different persons. During unit testing, the tester and the programmer merge
into one person. o Tests designed and executed by the software designers are by
nature biased towards structural consideration and therefore suffer the limitations of
structural testing.
A module is a discrete, well-defined, small component of a system. Smaller the modules, difficult to
integrate; larger the modules, difficult to understand. Both tests and systems can be modular. Testing can
and should likewise be organized into modular components. Small, independent test cases can be designed
to test independent modules.
Programming in large means constructing programs that consists of many components written by many
different programmers. Programming in the small is what we do for ourselves in the privacy of our own
offices. Qualitative and Quantitative changes occur with size and so must testing methods and quality
criteria.
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∑ Builder versus Buyer:
Most software is written and used by the same organization. Unfortunately, this situation is dishonest
because it clouds accountability. If there is no separation between builder and buyer, there can be no
accountability.
∑ The different roles / users in a system include:
1. Builder: Who designs the system and is accountable to the buyer.
2. Buyer: Who pays for the system in the hope of profits from providing services?
3. User: Ultimate beneficiary or victim of the system. The user's interests are also
guarded by.
4. Tester: Who is dedicated to the builder's destruction?
5. Operator: Who has to live with the builders' mistakes, the buyers' murky (unclear)
specifications, testers' oversights and the users' complaints?
MODEL FOR TESTING:
Figure 1.1: A Model for Testing Above figure is a model of testing process.
It includes three models: A model of the environment, a model of the program and a model of the expectedbugs.
∑ Environment: o A Program's environment is the hardware and software required to
make it run. For online systems, the environment may include communication lines,
other systems, terminals and operators. o The environment also includes all programs
that interact with and are used to create the program under test - such as OS, linkage
editor, loader, compiler, utility routines.
o Because the hardware and firmware are stable, it is not smart to blame the
environment for bugs.
∑ Program: o Most programs are too complicated to understand in detail.
o The concept of the program is to be simplified in order to test it.
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o If simple model of the program doesn’t explain the unexpected behavior, we may
have to modify that model to include more facts and details. And if that fails, we
may have to modify the program.
∑ Bugs: o Bugs are more insidious (deceiving but harmful) than ever we expect them to be.
o An unexpected test result may lead us to change our notion of what a bug is and
our model of bugs. o Some optimistic notions that many programmers or testers
have about bugs are usually unable to test effectively and unable to justify the dirty
tests most programs need.
o Optimistic notions about bugs:
1. Benign Bug Hypothesis: The belief that bugs are nice, tame and logical.
(Benign: Not Dangerous)
2. Bug Locality Hypothesis: The belief that a bug discovered with in a
component affects only that component's behavior.
3. Control Bug Dominance: The belief those errors in the control structures (if,
switch etc) of programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation of code
and data.
5. Lingua Salvatore Est.: The belief that the language syntax and semantics
(e.g. Structured Coding, Strong typing, etc) eliminates most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug remains
corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method,
representation, environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent tester) that
a sadistic streak, low cunning, and intuition are sufficient to eliminate most
bugs. Tough bugs need methodology and techniques.
9. Angelic Testers: The belief that testers are better at test design than
programmers is at code design.
∑ Test s:
o Tests are formal procedures, Inputs must be prepared, Outcomes should
predict, tests should be documented, commands need to be executed, and results are
to be observed. All these errors are subjected to error o We do three distinct
kinds of testing on a typical software system. They are:
1. Unit / Component Testing: A Unit is the smallest testable piece of software
that can be compiled, assembled, linked, loaded etc. A unit is usually the
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work of one programmer and consists of several hundred or fewer lines of
code. Unit Testing is the testing we do to show that the unit does not satisfy
its functional specification or that its implementation structure does not
match the intended design structure. A Component is an integrated
aggregate of one or more units. Component Testing is the testing we do to
show that the component does not satisfy its functional specification or
that its implementation structure does not match the intended design
structure.
2. Integration Testing: Integration is the process by which components are
aggregated to create larger components. Integration Testing is testing done
to show that even though the components were individually satisfactory
(after passing component testing), checks the combination of components
are incorrect or inconsistent.
3. System Testing: A System is a big component. System Testing is aimed at
revealing bugs that cannot be attributed to components. It includes testing
for performance, security, accountability, configuration sensitivity, startup
and recovery.
∑ Role of Models: The art of testing consists of creating, selecting, exploring, and revising
models. Our ability to go through this process depends on the number of different models
we have at hand and their ability to express a program's behavior.
CONSEQUENCES OF BUGS:
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Importance= ($) = Frequency * (Correction cost + Installation cost +
Consequential cost)
∑ Consequences of bugs: The consequences of a bug can be measure in terms of human rather
than machine. Some consequences of a bug on a scale of one to ten are:
1 Mild: The symptoms of the bug offend us aesthetically (gently); a misspelled output
or a misaligned printout.
2 Moderate: Outputs are misleading or redundant. The bug impacts the system's
performance.
3 Annoying: The system's behavior because of the bug is dehumanizing. E.g.
Names are truncated or arbitrarily modified.
4 Disturbing: It refuses to handle legitimate (authorized / legal) transactions. The
ATM won’t give you money. My credit card is declared invalid.
5 Serious: It loses track of its transactions. Not just the transaction itself but the fact
that the transaction occurred. Accountability is lost.
6 Very Serious: The bug causes the system to do the wrong transactions. Instead of
losing your paycheck, the system credits it to another account or converts deposits
to withdrawals.
7 Extreme: The problems aren't limited to a few users or to few transaction types.
They are frequent and arbitrary instead of sporadic infrequent) or for unusual cases.
8 Intolerable: Long term unrecoverable corruption of the database occurs and the
corruption is not easily discovered. Serious consideration is given to shutting the
system down.
9 Catastrophic: The decision to shut down is taken out of our hands because the
system fails.
10 Infectious: What can be worse than a failed system? One that corrupt other systems
even though it does not fall in itself ; that erodes the social physical environment;
that melts nuclear reactors and starts war.
∑ Flexible severity rather than absolutes:
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3. Creating Culture Dependency: What’s important depends on the creators
of software and their cultural aspirations. Test tool vendors are more
sensitive about bugs in their software then games software vendors.
4. User Culture Dependency: Severity also depends on user culture. Naive
users of PC software go crazy over bugs where as pros (experts) may just
ignore.
5. The software development phase: Severity depends on development
phase. Any bugs gets more severe as it gets closer to field use and more
severe the longer it has been around.
TAXONOMY OF BUGS:
∑ There is no universally correct way categorize bugs. The taxonomy is not rigid.
∑ A given bug can be put into one or another category depending on its history and the
programmer's state of mind.
∑ The major categories are: (1) Requirements, Features and Functionality Bugs (2)
Structural Bugs (3) Data Bugs (4) Coding Bugs (5) Interface, Integration and System Bugs
(6) Test and Test Design Bugs.
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∑
and environment.
What hurts most about the bugs is that they are the earliest to invade the system and the
last to leave.
2. Feature Bugs:
∑ Specification problems usually create corresponding feature problems.
∑ A feature can be wrong, missing, or superfluous (serving no useful purpose). A missing
feature or case is easier to detect and correct. A wrong feature could have deep design
implications.
∑ Removing the features might complicate the software, consume more resources, and foster
more bugs.
2. Logic Bugs:
∑ Bugs in logic, especially those related to misunderstanding how case statements and logic
operators behave singly and combinations
∑ Also includes evaluation of boolean expressions in deeply nested IF-THEN-ELSE constructs.
∑ If the bugs are parts of logical (i.e. boolean) processing not related to control flow, they are
characterized as processing bugs.
∑ If the bugs are parts of a logical expression (i.e. control-flow statement) which is used to
direct the control flow, then they are categorized as control-flow bugs.
3. Processing Bugs:
∑ Processing bugs include arithmetic bugs, algebraic, mathematical function evaluation,
algorithm selection and general processing.
∑ Examples of Processing bugs include: Incorrect conversion from one data representation to
other, ignoring overflow, improper use of greater-than-or-equal etc ∑ Although these bugs
are frequent (12%), they tend to be caught in good unit testing.
4. Initialization Bugs:
∑ Initialization bugs are common. Initialization bugs can be improper and superfluous.
∑ Superfluous bugs are generally less harmful but can affect performance.
∑ Typical initialization bugs include: Forgetting to initialize the variables before first use,
assuming that they are initialized elsewhere, initializing to the wrong format,
representation or type etc
∑ Explicit declaration of all variables, as in Pascal, can reduce some initialization problems.
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∑
5. Data-Flow Bugs and Anomalies:
∑ Most initialization bugs are special case of data flow anomalies.
∑ A data flow anomaly occurs where there is a path along which we expect to do something
unreasonable with data, such as using an uninitialized variable, attempting to use a
variable before it exists, modifying and then not storing or using the result, or initializing
twice without an intermediate use.
Data bugs:
∑ Data bugs include all bugs that arise from the specification of data objects, their formats,
the number of such objects, and their initial values.
∑ Data Bugs are at least as common as bugs in code, but they are often treated as if they did
not exist at all.
∑ Code migrates data: Software is evolving towards programs in which more and more of the
control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the battle
and the data problems should be given equal attention.
∑ Dynamic data are transitory. Whatever their purpose their lifetime is relatively short,
typically the processing time of one transaction. A storage object may be used to hold
dynamic data of different types, with different formats, attributes and residues.
∑ Dynamic data bugs are due to leftover garbage in a shared resource. This can be handled
in one of the three ways: (1) Clean up after the use by the user (2) Common Cleanup by
the resource manager (3) No Clean up
∑ Static Data are fixed in form and content. They appear in the source code or database
directly or indirectly, for example a number, a string of characters, or a bit pattern. ∑ Compile
time processing will solve the bugs caused by static data.
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∑
∑ Structure relates to the size, shape and numbers that describe the data object, which is
memory location used to store the content. (E.g. A two dimensionalarray).
∑ Attributes relates to the specification meaning that is the semantics associated with the
contents of a data object. (E.g. an integer, an alphanumeric string, a subroutine). The
severity and subtlety of bugs increases as we go from content to attributes because the
things get less formal in that direction.
Coding bugs:
∑ Coding errors of all kinds can create any of the other kind ofbugs.
∑ Syntax errors are generally not important in the scheme of things if the source language
translator has adequate syntax checking.
∑ If a program has many syntax errors, then we should expect many logic and
codingbugs.
∑ The documentation bugs are also considered as coding bugs which may mislead the
maintenance programmers.
1. External Interfaces:
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∑
∑
The external interfaces are the means used to communicate with the world.
These include devices, actuators, sensors, input terminals, printers, and communication
lines.
∑ The primary design criterion for an interface with outside world should be robustness.
∑ All external interfaces, human or machine should employ a protocol. The protocol may be
wrong or incorrectly implemented.
∑ Other external interface bugs are: invalid timing or sequence assumptions related to
external signals
∑ Misunderstanding external input or output formats.
∑ Insufficient tolerance to bad input data.
[Link] Interfaces:
∑ Internal interfaces are in principle not different from external interfaces but they are more
controlled.
∑ A best example for internal interfaces is communicating routines.
∑ The external environment is fixed and the system must adapt to it but the internal
environment, which consists of interfaces with other components, can be negotiated.
∑ Internal interfaces have the same problem as external interfaces.
3. Hardware Architecture:
∑ Bugs related to hardware architecture originate mostly from misunderstanding how the
hardware works.
∑ Examples of hardware architecture bugs: address generation error, i/o device operation /
instruction error, waiting too long for a response, incorrect interrupt handling etc.
∑ The remedy for hardware architecture and interface problems is twofold: (1) Good
Programming and Testing (2) Centralization of hardware interface software in programs
written by hardware interface specialists.
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∑
5. Software Architecture:
∑ Software architecture bugs are the kind that called - interactive.
∑ Routines can pass unit and integration testing without revealing such bugs.
∑ Many of them depend on load, and their symptoms emerge only when the system is
stressed.
∑ Sample for such bugs: Assumption that there will be no interrupts, Failure to block or un
block interrupts, Assumption that memory and registers were initialized or not initialized
etc
Careful integration of modules and subjecting the final system toa stress test are
effective methods for these bugs.
6. Control and Sequence Bugs (Systems Level):
These bugs include: Ignored timing, Assuming that events occur in a specified sequence, Working on data
before all the data have arrived from disc, Waiting for an impossible combination of prerequisites, Missing,
wrong, redundant or superfluous process steps.
The remedy for these bugs is highly structured sequence control. Specialize, internal, sequence
control mechanisms are helpful.
8. Integration Bugs:
∑ Integration bugs are bugs having to do with the integration of, and with the interfaces
between, working and tested components.
∑ These bugs results from inconsistencies or incompatibilities between components.
∑ The communication methods include data structures, call sequences, registers, semaphores,
and communication links and protocols results in integration bugs.
∑ The integration bugs do not constitute a big bug category (9%) they are expensive category
because they are usually caught late in the game and because they force changes in
several components and/or data structures.
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∑
9. System Bugs:
∑ System bugs covering all kinds of bugs that cannot be ascribed to a component or to their
simple interactions, but result from the totality of interactions between many
components such as programs, data, hardware, and the operating systems.
∑ There can be no meaningful system testing until there has been thorough component and
integration testing.
∑ System bugs are infrequent (1.7%) but very important because they are often found only
after the system has been fielded.
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∑
∑ Path Testing:
o Path Testing is the name given to a family of test techniques based on
judiciously selecting a set of test paths through the program. o If the set of
paths are properly chosen then we have achieved some measure of test
thoroughness. For example, pick enough paths to assure that every source
statement has been executed at least once.
o Path testing techniques are the oldest of all structural testtechniques.
o Path testing is most applicable to new software for unit testing. It is a
structural technique.
o It requires complete knowledge of the program's structure. o It is most often
used by programmers to unit test their own code.
o The effectiveness of path testing rapidly deteriorates as the size of the
software aggregate under test increases.
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o Structured programming languages prevent many of the bugs targeted by path testing:
as a consequence the effectiveness for path testing for these languages is reduced and
for old code in COBOL, ALP, FORTRAN and Basic, the path testing is indispensable.
o Flow Graph Elements: A flow graph contains four different types of elements. (1)
Process Block (2) Decisions (3) Junctions (4) Case Statements 1. Process Block:
A process block is a sequence of program statements
uninterrupted by either decisions or junctions. It is a
sequence of statements such that if any one of statement of the
block is executed, then all statement thereof are executed.
Formally, a process block is a piece of straight line code of one
statement or hundreds of statements.
A process has one entry and one exit. It can consists of a single
statement or instruction, a sequence of statements or
instructions,a single entry/exit subroutine, a macro or function call, or a
sequence of these.
2. Decisions:
A decision is a program point at which the control flow can
diverge. Machine language conditional branch and
conditional skip instructions are examples of decisions.
Most of the decisions are two-way but some are three
way branches in control flow.
3. Case Statements: A case statement is a multi-way branch or decisions.
Examples of case statement are a jump table in assembly
language, and the PASCAL case statement. From the point
of view of test design, there are no differences between
Decisions and Case Statements
4. Junctions:
A junction is a point in the program where the control flow
can merge.
Examples of junctions are: the target of a jump or skip
instruction in ALP, a label that is a target of GOTO.
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Figure 2.1: Flow graph Elements Control
Flow Graphs Vs Flowcharts:
o A program's flow chart resembles a control flow graph.
o In flow graphs, we don't show the details of what is in a process block. o In flow charts
every part of the process block is drawn. o The flowchart focuses on process steps,
where as the flow graph focuses on control flow of the program. o The act of drawing
a control flow graph is a useful tool that can help us clarify the control flow and data
flow issues.
Notational Evolution:
The control flow graph is simplified representation of the program's [Link] notation changes made in creation
of control flow graphs:
o The process boxes weren't really needed. There is an implied process on every line
joining junctions and decisions.
o We don't need to know the specifics of the decisions, just the fact that there is a
branch.
o The specific target label names aren't important-just the fact that they exist. So we can
replace them by simple numbers. o To understand this, we will go through an example
(Figure 2.2) written in a FORTRAN like programming language called Programming
Design Language (PDL). The program's corresponding flowchart (Figure 2.3) and
flowgraph (Figure 2.4) were also provided below for better understanding. o The first
step in translating the program to a flowchart is shown in Figure 2.3, where we have
the typical one-for-one classical flowchart. Note that complexity has increased, clarity
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has decreased, and that we had to add auxiliary labels (LOOP, XX, and YY), which have
no actual program counterpart. In Figure 2.4 we merged the process steps and
replaced them with the single process box.
o We now have a control flow graph. But this representation is still too busy. We simplify
the notation further to achieve Figure 2.5, where for the first time we can really see
what the control flow looks like.
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Figure 2.4: Control Flow graph for example in Figure 2.2
flow graph. Only the information pertinent to the control flow is shown.
For X negative, the output is X + A, while for X greater than or equal to zero, the output is X + 2A. Following
prescription 2 and executing every statement, but not every branch, would not reveal the bug in the following
incorrect version:
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A negative value produces the correct answer. Every statement can be executed, but if the test cases do not force
each branch to be taken, the bug can remain hidden. The next example uses a test based on executing each branch
but does not force the execution of all statements:
The hidden loop around label 100 is not revealed by tests based on prescription 3 alone because no test forces the
execution of statement 100 and the following GOTO statement. Furthermore, label 100 is not flagged by the compiler
as an unreferenced label and the subsequent GOTO does not refer to an undefined label.
A Static Analysis (that is, an analysis based on examining the source code or structure) cannot determine whether a
piece of code is or is not reachable. There could be subroutine calls with parameters that are subroutine labels, or in
the above example there could be a GOTO that targeted label 100 but could never achieve a value that would send
the program to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running - which is to say, to all intents
and purposes, testing) can determine whether code is reachable or not and therefore distinguish between the ideal
structure we think we have and the actual, buggy structure.
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ii. Statement Testing (P1):
1. Execute all statements in the program at least once under some test. If we do enough
tests to achieve this, we are said to have achieved 100% statement coverage.
2. An alternate equivalent characterization is to say that we have achieved 100% node
coverage. We denote this by C1.
3. This is the weakest criterion in the family: testing less than this for new software is
unconscionable (unprincipled or cannot be accepted) and should be criminalized.
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Figure 2.9: An example flow graph to explain path selection
7. After you have traced a covering path set on the master sheet and filled in the table for
every path, check the following:
1. Does every decision have a YES and a NO in its column? (C2)
2. Has every case of all case statements been marked?(C2)
3. Is every three - way branch (less, equal, greater) covered? (C2)
4. Is every link (process) covered at least once? (C1) 8. Revised Path Selection Rules:
Pick the simplest, functionally sensible entry/exit path. Pick additional paths as
small variation from previous paths. Pick paths that do not have loops rather than paths
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that do. Favor short paths that make sense over paths thatdon't. Pick additional paths
that have no obvious functional meaning only if it's necessary to provide coverage. Be
comfortable with your chosen paths. Play your hunches (guesses) and give your intuition
free reign as long as you achieve C1+C2. Don't follow rules slavishly (blindly) - except
for coverage.
LOOPS:
Cases for a single loop: A Single loop can be covered with two cases: Looping and Not looping. But, experience shows
that many loop-related bugs are not discovered by C1+C2. Bugs hide themselves in corners and congregate at boundaries
- in the cases of loops, at or around the minimum or maximum number of times the loop can be iterated. The minimum
number of iterations is often zero, but it need not be.
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Example, the total range of the loop control variable was 1 to 20, but that values 7, 8,9,10
were excluded. The two sets of tests are 1-6 and 11-20.
The test cases to attempt would be 0,1,2,4,6,7 for the first range and 10,11,15,19,20,21
for the second range.
Kinds of Loops: There are only three kinds of loops with respect to path testing:
Nested Loops:
The number of tests to be performed on nested loops will be the exponent of the tests performed on single
[Link] we cannot always afford to test all combinations of nested loops' iterations values. Here's a tactic
used to discard some of these values:
1. Start at the inner most loop. Set all the outer loops to their minimum values.
2. Test the minimum, minimum+1, typical, maximum-1 , and maximum for the innermost
loop, while holding the outer loops at their minimum iteration parameter values. Expand
the tests as required for out of range and excluded values.
3. If you've done the outmost loop, GOTO step 5, else move out one loop and set it up as in
step 2 with all other loops set to typical values.
4. Continue outward in this manner until all loops have been covered.
5. Do all the cases for all loops in the nest simultaneously. Concatenated Loops:
Concatenated loops fall between single and nested loops with respect to test cases. Two loops are
concatenated if it's possible to reach one after exiting the other while still on a path from entrance to exit. If the
loops cannot be on the same path, then they are not concatenated and can be treated as individual loops.
Horrible Loops:
A horrible loop is a combination of nested loops, the use of code that jumps into and out of loops, intersecting
loops, hidden loops, and cross connected loops.
Makes iteration value selection for test cases an awesome and ugly task, which is another reason such
structures should be avoided.
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Figure 2.10: Example of Loop types
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Put in limits or checks that prevent the combined extreme cases. Then you have to test
the software that implements such safety measures.
PATH PREDICATE: A predicate associated with a path is called a Path Predicate. For example, "x is greater than zero",
"x+y>=90", "w is either negative or equal to 10 is true" is a sequence of predicates whose truth values will cause the
routine to take a specificpath.
MULTIWAY BRANCHES:
The path taken through a multiway branch such as a computed GOTO's, case statement, or
jump tables cannot be directly expressed in TRUE/FALSE terms.
Although, it is possible to describe such alternatives by using multi valued logic, an expedient
(practical approach) is to express multiway branches as an equivalent set of if..then..else
statements.
For example a three way case statement can be written as: If case=1 DO A1 ELSE (IF Case=2
DO A2 ELSE DO A3 ENDIF)ENDIF.
INPUTS:
In testing, the word input is not restricted to direct inputs, such as variables in a subroutine
call, but includes all data objects referenced by the routine whose values are fixed prior to
entering it.
For example, inputs in a calling sequence, objects in a data structure, values left in registers,
or any combination of object types.
The input for a particular test is mapped as a one dimensional array called as an Input Vector.
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of x1
and x2 the direction taken through the decision is based on the predicate is determined at input
time and does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this
predicate we had the assignment statement y=x2+7. although our predicate depends on
processing, we can substitute the symbolic expression for y to obtain an equivalent predicate
x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the predicate
solely in terms of the input vector is called predicate interpretation. Sometimes the
interpretation may depend on the path; for
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example, INPUT X
ON X GOTO A, B, C, ...
A: Z := 7 @ GOTO HEM B: Z := 7
@ GOTO HEM C: Z := 0 @
GOTO HEM
.........
HEM: DO SOMETHING
.........
HEN: IF Y + Z > 0 GOTO ELL ELSE GOTO EMM
The predicate interpretation at HEN depends on the path we took through the first multiway branch. It yields for
the three cases respectively, if Y+7>0, Y-7>0, Y>0.
The path predicates are the specific form of the predicates of the decisions along the selected
path after interpretation.
32
Sometimes a predicate can have an OR in it. Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + 17 B: X1 + 3X2 + 17
>= 0 >= 0
C: X3 = 17 C: X3 = 17
D: X4 - X1 >= D: X4 - X1 >=
14X2 14X2
Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
Compound Predicate: Predicates of the form A OR B, A AND B and more complicated
Boolean expressions are called as compound predicates.
Sometimes even a simple predicate becomes compound after interpretation. Example: the
predicate if (x=17) whose opposite branch is if [Link].17 which is equivalent to x>17. Or. X<17.
Predicate coverage is being the achieving of all possible combinations of truth values
corresponding to the selected path have been explored under some test.
As achieving the desired direction at a given decision could still hide bugs in the associated
predicates
TESTING BLINDNESS:
Testing Blindness is a pathological (harmful) situation in which the desired path is achieved
for the wrong reason.
There are three types of Testing Blindness:
Assignment Blindness:
oAssignment blindness occurs when the buggy predicate appears to work correctly because
the specific value chosen for an assignment statement works with both the correct and
incorrect predicate.
oFor Example:
Correct Buggy
X = 7 X = 7
........ ........
if Y > then 0
if X+Y > then 0
...
...
oIf the test case sets Y=1 the desired path is taken in either case, but there is still a bug.
Equality Blindness:
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o Equality blindness occurs when the path selected by a prior predicate results in a value
that works both for the correct and buggy predicate. o For Example:
Correct Buggy
if Y = 2 then if Y = 2 then
........ ........
if X+Y > 3 if X > 1
then ... then ...
o The first predicate if y=2 forces the rest of the path, so that for any positive value of x. the
path taken at the second predicate will be the same for the correct and buggy version. Self
Blindness:
o Self blindness occurs when the buggy predicate is a multiple of the correct predicate and
as a result is indistinguishable along that path. o For Example:
Correct Buggy
X=A X=A
........ ........
if X-1 > 0 if X+A-2 > 0
then ... then ...
1. The assignment (x=a) makes the predicates multiples of each other, so the direction taken is the same for the
correct and buggy version.
PATH SENSITIZING:
1. This is a workable approach, instead of selecting the paths without considering how to
sensitize, attempt to choose a covering path set that is easy to sensitize and pick hard to
sensitize paths only as you must to achieve coverage.
2. Identify all variables that affect the decision.
3. Classify the predicates as dependent or independent.
4. Start the path selection with un correlated, independent predicates.
5. If coverage has not been achieved using independent uncorrelated predicates, extend the
path set using correlated predicates.
6. If coverage has not been achieved extend the cases to those that involve dependent
predicates.
7. Last, use correlated, dependent predicates.
PATH INSTRUMENTATION:
1. Path instrumentation is what we have to do to confirm that the outcome was achieved by
the intended path.
2. Co-incidental Correctness: The coincidental correctness stands for achieving the desired
outcome for wrong reason.
o Why Single Link Markers aren't enough: Unfortunately, a single link marker may not do the
trick because links can be chewed by open bugs.
Link Counter: A less disruptive (and less informative) instrumentation method is based on
counters. Instead of a unique link name to be pushed into a string when the link is traversed,
we simply increment a link counter. We now confirm that the path length is as expected.
The same problem that led us to double link markers also leads us to double link counters.
UNIT II
TRANSACTION FLOW TESTING AND DATA FLOW TESTING
Transaction Flow Testing:-transaction flows, transaction flow testing techniques. Dataflow
testing:- Basics of dataflow testing, strategies in dataflow testing, application of dataflow testing.
Domain Testing :-domains and paths, Nice & ugly domains, domain testing, domains and
interfaces testing, domain and interface testing, domains and testability.
INTRODUCTION
37
o A transaction is a unit of work seen from a system user's point of view. o A
transaction consists of a sequence of operations, some of which are performed by
a system, persons or devices that are outside of the system. o Transaction begins
with Birth-that is they are created as a result of some external act. o At the
conclusion of the transaction's processing, the transaction is no longer in the
system.
o Example of a transaction: A transaction for an online information retrieval system
might consist of the following steps or tasks:
Accept input (tentative birth) Validate input (birth)
Transmit acknowledgement to requester Do input processing
Search file
Request directions from user
Accept input Validate input Process request Update file
Transmit output
Record transaction in log and clean up (death)
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Figure 3.1: An Example of a Transaction Flow
∑ USAGE:
∑ COMPLICATIONS:
o In simple cases, the transactions have a unique identity from the time they're
created to the time they're completed. o In many systems the transactions can
give birth to others, and transactions can also merge.
o Births: There are three different possible interpretations of the decision symbol,
or nodes with two or more out links. It can be a Decision, Biosis or a Mitosis.
1. Decision: Here the transaction will take one alternative or the other
alternative but not both. (See Figure 3.2 (a))
2. Biosis: Here the incoming transaction gives birth to a new transaction, and
both transaction continue on their separate paths, and the parent retains
it identity. (See Figure 3.2 (b))
3. Mitosis: Here the parent transaction is destroyed and two new
transactions are created.(See Figure 3.2 (c))
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Figure 3.3: Transaction Flow Junctions and Mergers
We have no problem with ordinary decisions and junctions. Births, absorptions, and conjugations are as problematic
for the software designer as they are for the software modeler and the test designer; as a consequence, such points
have more than their share of bugs. The common problems are: lost daughters, wrongful deaths, and illegitimate
births.
PATH SELECTION:
o Select a set of covering paths (c1+c2) using the analogous criteria you used for
structural path testing. o Select a covering set of paths based on functionally
sensible transactions as you would for control flow graphs. o Try to find the most
tortuous, longest, strangest path from the entry to the exit of the transaction flow.
PATH SENSITIZATION:
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o Most of the normal paths are very easy to sensitize-80% - 95% transaction flow
coverage (c1+c2) is usually easy to achieve.
o The remaining small percentage is often very difficult. o Sensitization is the act of
defining the transaction. If there are sensitization problems on the easy paths, then
bet on either a bug in transaction flows or a design bug.
PATH INSTRUMENTATION:
o Instrumentation plays a bigger role in transaction flow testing than in unit path
testing.
o The information of the path taken for a given transaction must be kept with that
transaction and can be recorded by a central transaction dispatcher or by the
individual processing modules. o In some systems, such traces are provided by the
operating systems or a running log.
41
They can also do arithmetic and logical operations simultaneously on
different data objects. The decision of how to sequence them
depends on thecompiler.
BUG ASSUMPTION:
The bug assumption for data-flow testing strategies is that control flow is generally correct and that
something has gone wrong with the software so that data objects are not available when they should be, or
silly things are being done to data objects.
o Also, if there is a control-flow problem, we expect it to have symptoms that can
be detected by data-flow analysis. o Although we'll be doing data-flow testing, we
won't be using data flow graphs as such. Rather, we'll use an ordinary control flow
graph annotated to show what happens to the data objects of interest at the
moment.
DATA FLOW GRAPHS: The data flow graph is a graph consisting of nodes and
o
directed links. o We will use a control graph to show what happens to data objects
of interest at that moment.
o Our objective is to expose deviations between the data flows we have and the data
flows we want.
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They can be used in two distinct ways: (1) In a Calculation (2) As a part of a
Control Flow Predicate.
The following symbols denote these possibilities:
1. Defined: d - defined, created, initialized etc
2. Killed or undefined: k - killed, undefined, released
etc
3. Usage: u - used for something (c - used in
Calculations, p - used in a predicate) 1. Defined (d):
An object is defined explicitly when it appears in a data declaration.
Or implicitly when it appears on the left hand side of the
assignment.
It is also to be used to mean that a file has been opened. A
dynamically allocated object has been allocated. Something is
pushed on to the stack. A record written.
2. Killed or Undefined (k):
An object is killed on undefined when it is released or otherwise
made unavailable.
When its contents are no longer known with certitude (with
absolute certainty / perfectness). Release of dynamically
allocated objects back to the availability pool.
Return of records. The old top of the stack after it is popped.
An assignment statement can kill and redefine immediately. For
example, if A had been previously defined and we do a new
assignment such as A : = 17, we have killed A's previous value and
redefined A
3. Usage (u):
A variable is used for computation (c) when it appears on the right
hand side of an assignment statement.
A file record is read or written. It is used in a Predicate (p) when
it appears directly in a predicate.
1 dd :- probably harmless but suspicious. Why define the object twice without an
intervening usage?
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2 dk :- probably a bug. Why define the object without using it? 3 du :- the
normal case. The object is defined and then used.
4 kd :- normal situation. An object is killed and then redefined.
5 kk :- harmless but probably buggy. Did you want to be sure it was really killed?
6 ku :- a bug. the object doesnot exist.
7 ud :- usually not a bug because the language permits reassignment at almost any time.
8 uk :- normalsituation.
9 uu :- normal situation.
In addition to the two letter situations, there are six single letter [Link] will use a leading dash to mean that
nothing of interest (d,k,u) occurs prior to the action noted along the entry-exit path of interest.
A trailing dash to mean that nothing happens after the point of interest to the exit. They possible
anomalies are:
1 -k :- possibly anomalous because from the entrance to this point on the path, the
variable had not been defined. We are killing a variable that does not exist.
2 -d :- okay. This is just the first definition along this path.
3 -u :- possibly anomalous. Not anomalous if the variable is global and has been
previously defined.
4 k- :- not anomalous. The last thing done on this path was to kill the variable.
5 d- :- possibly anomalous. The variable was defined and not used on this path. But
this could be a global definition.
6 u- :- not anomalous. The variable was used but not killed on this path. Although this
sequence is not anomalous, it signals a frequent kind of bug. If d and k mean dynamic
storage allocation and return respectively, this could be an instance in which a
dynamically allocated object was not returned to the pool after use.
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Figure 3.5: Unforgiving Data Flow Anomaly State Graph
Assume that the variable starts in the K state - that is, it has not been defined or does not exist. If an attempt is made
to use it or to kill it (e.g., say that we're talking about opening, closing, and using files and that 'killing' means closing),
the object's state becomes anomalous (state A) and, once it is anomalous, no action can return the variable to a
working state.
If it is defined (d), it goes into the D, or defined but not yet used, state. If it has been defined (D) and redefined (d)
or killed without use (k), it becomes anomalous, while usage (u) brings it to the U state. If in U, redefinition (d)
brings it to D, u keeps it in U, and k kills it.
Forgiving Data - Flow Anomaly Flow Graph: Forgiving model is an alternate model where
redemption (recover) from the anomalous state is possible
The point of showing you this alternative anomaly state graph is to demonstrate that the specifics of an anomaly
depends on such things as language, application, context, or even your frame of mind. In principle, you must create
a new definition of data flow anomaly (e.g., a new state graph) in each situation. You must at least verify that the
anomaly definition behind the theory or imbedded in a data flow anomaly test tool is appropriate to your situation.
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STATIC Vs DYNAMIC ANOMALY DETECTION:
Static analysis is analysis done on source code without actually executing it. For example: source code syntax error
detection is the static analysis result.
Dynamic analysis is done on the fly as the program is being executed and is based on intermediate values that result
from the program's execution. For example: a division by zero warning is the dynamic result.
If a problem, such as a data flow anomaly, can be detected by static analysis methods, then it doesn’t belongs in
testing - it belongs in the language processor.
There is actually a lot more static analysis for data flow analysis for data flow anomalies going on in current language
processors.
For example, language processors which force variable declarations can detect (-u) and (ku) [Link] still there
are many things for which current notions of static analysis are INADEQUATE.
Why Static Analysis isn't enough? There are many things for which current notions of static
analysis are inadequate. They are:
Dead Variables: Although it is often possible to prove that a variable is dead or alive at a given
point in the program, the general problem is unsolvable.
Arrays: Arrays are problematic in that the array is defined or killed as a single object, but
reference is to specific locations within the array. Array pointers are usually dynamically
calculated, so there's no way to do a static analysis to validate the pointer value. In many
languages, dynamically allocated arrays contain garbage unless explicitly initialized and
therefore, -u anomalies are possible.
Records and Pointers: The array problem and the difficulty with pointers is a special case of
multipart data structures. We have the same problem with records and the pointers to them.
Also, in many applications we create files and their names dynamically and there's no way to
determine, without execution, whether such objects are in the proper state on a given path
or, for that matter, whether they exist at all.
Dynamic Subroutine and Function Names in a Call: subroutine or function name is a dynamic
variable in a call. What is passed, or a combination of subroutine names and data objects, is
constructed on a specific path. There's no way, without executing the path, to determine
whether the call is correct or not.
False Anomalies: Anomalies are specific to paths. Even a "clear bug" such as ku may not be a
bug if the path along which the anomaly exist is unachievable. Such "anomalies" are false
anomalies. Unfortunately, the problem of determining whether a path is or is not achievable
is unsolvable.
Recoverable Anomalies and Alternate State Graphs: What constitutes an anomaly depends
on context, application, and semantics. How does the compiler know which model I have in
mind? It can't because the definition of "anomaly" is not fundamental. The language
processor must have a built-in anomaly definition with which you may or may not (with good
reason) agree.
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Concurrency, Interrupts, System Issues: As soon as we get away from the simple singletask
uniprocessor environment and start thinking in terms of systems, most anomaly issues
become vastly more complicated.
How often do we define or create data objects at an interrupt level so that they can be processed by a
lowerpriority routine? Interrupts can make the "correct" anomalous and the "anomalous" correct. True
concurrency (as in an MIMD machine) and pseudo concurrency (as in multiprocessing) systems can do the same
to us. Much of integration and system testing is aimed at detecting data-flow anomalies that cannot be detected
in the context of a single routine.
Although static analysis methods have limits, they are worth using and a continuing trend in language
processor design has been better static analysis methods, especially for data flow anomaly detection. That's
good because it means there's less for us to do as testers and we have far too much to do as it is.
DATA FLOW MODEL:
The data flow model is based on the program's control flow graph - Don't confuse that with the program's data flow
graph.
Here we annotate each link with symbols (for example, d, k, u, c, and p) or sequences of symbols (for example, dd,
du, ddd) that denote the sequence of data operations on that link with respect to the variable of interest. Such
annotations are called link weights.
The control flow graph structure is same for every variable: it is the weights that change.
Components of the model:
1. To every statement there is a node, whose name is unique. Every node has at least one
outlink and at least one inlink except for exit nodes and entry nodes.
2. Exit nodes are dummy nodes placed at the outgoing arrowheads of exit statements (e.g.,
END, RETURN), to complete the graph. Similarly, entry nodes are dummy nodes placed at
entry statements (e.g., BEGIN) for the same reason.
3. The outlink of simple statements (statements with only one outlink) are weighted by the
proper sequence of data-flow actions for that statement. Note that the sequence can
consist of more than one letter. For example, the assignment statement A:= A + B in most
languages is weighted by cd or possibly ckd for variable A. Languages that permit multiple
simultaneous assignments and/or compound statements can have anomalies within the
statement. The sequence must correspond to the order in which the object code will be
executed for that variable.
4. Predicate nodes (e.g., IF-THEN-ELSE, DO WHILE, CASE) are weighted with the p - use(s) on
every outlink, appropriate to that outlink.
5. Every sequence of simple statements (e.g., a sequence of nodes with one inlink and one
outlink) can be replaced by a pair of nodes that has, as weights on the link between them,
the concatenation of link weights.
6. If there are several data-flow actions on a given link for a given variable, then the weight
of the link is denoted by the sequence of actions on that link for that variable.
7. Conversely, a link with several data-flow actions on it can be replaced by a succession of
equivalent links, each of which has at most one data-flow action for any variable. Let us
consider the example:
47
Figure 3.7: Program Example (PDL)
Figure 3.8: Unannotated flow graph for example program in Figure 3.7
Figure 3.9: Control flow graph annotated for X and Y data flows.
48
Figure 3.10: Control flow graph annotated for Z data flow.
Figure 3.11: Control flow graph annotated for V data flow. STRATEGIES
OF DATA FLOW TESTING:
∑ INTRODUCTION:
∑ TERMINOLOGY:
1. Definition-Clear Path Segment, with respect to variable X, is a connected sequence
of links such that X is (possibly) defined on the first link and not redefined or killed
on any subsequent link of that path segment. ll paths in Figure
3.9 are definition clear because variables X and Y are defined only on the first link (1,3) and not thereafter. In Figure
3.10, we have a more complicated situation. The following path segments are definition-clear: (1,3,4), (1,3,5), (5,6,7,4),
(7,8,9,6,7), (7,8,9,10), (7,8,10), (7,8,10,11). Subpath (1,3,4,5) is not definition-clear because the variable is defined on
(1,3) and again on (4,5). For practice, try finding all the definition-clear subpaths for this routine (i.e., for all variables).
49
2. Loop-Free Path Segment is a path segment for which every node in it is visited
atmost once. For Example, path (4,5,6,7,8,10) in Figure 3.10 is loop free, but path
(10,11,4,5,6,7,8,10,11,12) is not because nodes 10 and 11 are each visited twice.
3. Simple path segment is a path segment in which at most one node is visited twice.
For example, in Figure 3.10, (7,4,5,6,7) is a simple path segment. A simple path
segment is either loop-free or if there is a loop, only one node is involved.
4. A du path from node i to k is a path segment such that if the last link has a
computational use of X, then the path is simple and definition-clear; if the
penultimate (last but one) node is j - that is, the path is (i,p,q,...,r,s,t,j,k) and link
(j,k) has a predicate use - then the path from i to j is both loop-free and definition-
clear.
STRATEGIES: The structural test strategies discussed below are based on the program's control flow graph. They differ
in the extent to which predicate uses and/or computational uses of variables are included in the test set. Various
types of data flow testing strategies in decreasing order of their effectiveness are:
All - du Paths (ADUP): The all-du-paths (ADUP) strategy is the strongest data-flow testing strategy discussed here. It
requires that every du path from every definition of every variable to every some test.
For variable X and Y:In Figure 3.9, because variables X and Y are used only on link (1,3), any test that starts at the
entry satisfies this criterion (for variables X and Y, but not for all variables as required by the strategy).
For variable Z: The situation for variable Z (Figure 3.10) is more complicated because the variable is redefined in
many places. For the definition on link (1,3) we must exercise paths that include subpaths (1,3,4) and (1,3,5). The
definition on link (4,5) is covered by any path that includes (5,6), such as subpath (1,3,4,5,6, ...). The (5,6) definition
requires paths that include subpaths (5,6,7,4) and (5,6,7,8).
For variable V: Variable V (Figure 3.11) is defined only once on link (1,3). Because V has a predicate use at node 12
and the subsequent path to the end must be forced for both directions at node 12, the all-du-paths strategy for this
variable requires that we exercise all loop-free entry/exit paths and at least one path that includes the loop caused
by (11,4).
Note that we must test paths that include both subpaths (3,4,5) and (3,5) even though neither of these has V
definitions. They must be included because they provide alternate du paths to the V use on link (5,6). Although (7,4)
is not used in the test set for variable V, it will be included in the test set that covers the predicate uses of array
variable V() and U.
The all-du-paths strategy is a strong criterion, but it does not take as many tests as it might seem at first because any
one test simultaneously satisfies the criterion for several definitions and uses of several different variables.
All Uses Startegy (AU):The all uses strategy is that at least one definition clear path from every definition of every
variable to every use of that definition be exercised under some test.
Just as we reduced our ambitions by stepping down from all paths (P) to branch coverage (C2), say, we can reduce
the number of test cases by asking that the test set should include at least one path segment from every definition
to every use that can be reached by that definition.
For variable V: In Figure 3.11, ADUP requires that we include subpaths (3,4,5) and (3,5) in some test because
subsequent uses of V, such as on link (5,6), can be reached by either alternative. In AU either (3,4,5) or (3,5) can be
used to start paths, but we don't have to use both. Similarly, we can skip the (8,10) link if we've included the
(8,9,10) subpath.
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Note the hole. We must include (8,9,10) in some test cases because that's the only way to reach the c use at link
(9,10) - but suppose our bug for variable V is on link (8,10) after all? Find a covering set of paths under AU for Figure
3.11.
All p-uses/some c-uses strategy (APU+C) : For every variable and every definition of that variable, include at least
one definition free path from the definition to every predicate use; if there are definitions of the variables that are
not covered by the above prescription, then add computational use test cases as required to cover every definition.
For variable Z:In Figure 3.10, for APU+C we can select paths that all take the upper link (12,13) and therefore we do
not cover the c-use of Z: but that's okay according to the strategy's definition because every definition is covered.
Links (1,3), (4,5), (5,6), and (7,8) must be included because they contain definitions for variable
Z. Links (3,4), (3,5), (8,9), (8,10), (9,6), and (9,10) must be included because they contain
predicate uses of Z. Find a covering set of test cases under APU+C for all variables inthis
example - it only takes two tests.
For variable V:In Figure 3.11, APU+C is achieved for V by (1,3,5,6,7,8,10,11,4,5,6,7,8,10,11,12[upper], 13,2) and
(1,3,5,6,7,8,10,11,12[lower], 13,2). Note that the c-use at (9,10) need not be
included under the APU+C criterion.
All c-uses/some p-uses strategy (ACU+P) : The all c-uses/some p-uses strategy (ACU+P) is to first ensure coverage
by computational use cases and if any definition is not covered by the previously selected paths, add such predicate
use cases as are needed to assure that every definition is included in some test.
For variable Z: In Figure 3.10, ACU+P coverage is achieved for Z by path (1,3,4,5,6,7,8,10, 11,12,13[lower], 2), but
the predicate uses of several definitions are not covered. Specifically, the (1,3) definition is not covered for the (3,5)
p-use, the (7,8) definition is not covered for the (8,9), (9,6) and (9, 10) p-uses.
The above examples imply that APU+C is stronger than branch coverage but ACU+P may be weaker than, or
incomparable to, branch coverage.
All Definitions Strategy (AD) : The all definitions strategy asks only every definition of every variable be covered by
atleast one use of that variable, be that use a computational use or a predicate use.
For variable Z: Path (1,3,4,5,6,7,8, . . .) satisfies this criterion for variable Z, whereas any entry/exit path
satisfies it for variable V.
From the definition of this strategy we would expect it to be weaker than both ACU+P and APU+C.
1. All Predicate Uses (APU), All Computational Uses (ACU) Strategies : The all predicate uses
strategy is derived from APU+C strategy by dropping the requirement that we include a c- use for
the variable if there are no p-uses for the variable. The all computational uses strategy is derived
from ACU+P strategy by dropping the requirement that we include a p-use for the variable if there
are no c-uses for the variable.
It is intuitively obvious that ACU should be weaker than ACU+P and that APU should be weaker than APU+C.
ORDERING THE STRATEGIES:
Figure 3.12compares path-flow and data-flow testing strategies. The arrows denote that the strategy at the arrow's
tail is stronger than the strategy at the arrow's head
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Figure 3.12: Relative Strength of Structural Test Strategies.
o The right-hand side of this graph, along the path from "all paths" to "all
statements" is the more interesting hierarchy for practical applications.
o Note that although ACU+P is stronger than ACU, both are incomparable to the
predicate-biased strategies. Note also that "all definitions" is not comparable to
ACU or APU.
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o Debugging can be modeled as an iterative procedure in which slices are further
refined by dicing, where the dicing information is obtained from ad hoc tests aimed
primarily at eliminating possibilities. Debugging ends when the dice has been
reduced to the one faulty statement.
DOMAIN TESTING
Domain Testing:-domains and paths, Nice & ugly domains, domain testing, domains and
interfaces testing, domain and interface testing, domains and testability.
INTRODUCTION:
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o Before doing whatever it does, a routine must classify the input and set it moving
on the right path.
o An invalid input (e.g., value too big) is just a special processing case called 'reject'.
o The input then passes to a hypothetical subroutine rather than on
calculations. o In domain testing, we focus on the classification aspect of the
routine rather than on the calculations.
o Structural knowledge is not needed for this model - only a consistent, complete
specification of input values for each case.
o We can infer that for each case there must be at least one path to process that
case.
∑ A DOMAIN IS A SET: o An input domain is a set. o If the source language supports set
definitions (E.g. PASCAL set types and C enumerated types) less testing is needed
because the compiler does much of it for us. o Domain testing does not work well with
arbitrary discrete sets of dataobjects.
o Domain for a loop-free program corresponds to a set of numbers defined over the
input vector.
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∑ A DOMAIN CLOSURE:
o A domain boundary is closed with respect to a domain if the points on the
boundary belong to the domain.
o If the boundary points belong to some other domain, the boundary is said to be
open.
o Figure 4.2 shows three situations for a one-dimensional domain - i.e., a domain
defined over one input variable; call it x The importance of domain closure is that incorrect
closure bugs are frequent domain bugs. For example, x >= 0 when x > 0 was intended
∑ BUG ASSUMPTION:
o The bug assumption for the domain testing is that processing is okay but the
domain definition is wrong. o An incorrectly implemented domain means that
boundaries are wrong, which may in turn mean that control flow predicates are
wrong. o Many different bugs can result in domain errors. Some of them are:
Domain Errors:
Double Zero Representation: In computers or Languages that have a
distinct positive and negative zero, boundary errors for negative zero are
common.
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Floating point zero check: A floating point number can equal zero only if
the previous definition of that number set it to zero or if it is subtracted
from itself or multiplied by zero. So the floating point zero check to be done
against an epsilon value.
Contradictory domains: An implemented domain can never be ambiguous
or contradictory, but a specified domain can. A contradictory domain
specification means that at least two supposedly distinct domains overlap.
o Co-incidental Correctness: Domain testing isn't good at finding bugs for which the
outcome is correct for the wrong reasons. If we're plagued by coincidental
correctness we may misjudge an incorrect boundary. Note that this implies
weakness for domain testing when dealing with routines that have binary
outcomes (i.e., TRUE/FALSE)
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under partition testing and therefore make this representative outcome
assumption. For example, x2 and 2x are equal for x = 2, but the functions are
different. The functional differences between adjacent domains are usually
simple, such as x + 7 versus x + 9, rather than x2 versus 2x.
Simple Domain Boundaries and Compound Predicates: Compound predicates in which
each part of the predicate specifies a different boundary are not a problem: for example,
x
>= 0 AND x < 17, just specifies two domain boundaries by one compound predicate. As an example
of a compound predicate that specifies one boundary, consider: x = 0 AND y
>= 7 AND y <= 14. This predicate specifies one boundary equation (x = 0) but alternates closure, putting it in
one or the other domain depending on whether y < 7 or y > 14. Treat compound predicates with respect
because they’re more complicated than they seem.
o Functional Homogeneity of Bugs: Whatever the bug is, it will not change the
functional form of the boundary predicate. For example, if the predicate is ax >=
b, the bug will be in the value of a or b but it will not change the predicate to ax
>= b, say.
o Linear Vector Space: Most papers on domain testing, assume linear boundaries
not a bad assumption because in practice most boundary predicates are linear.
o Loop Free Software: Loops are problematic for domain testing. The trouble with
loops is that each iteration can result in a different predicate expression (after
interpretation), which means a possible domain boundary change.
∑ NICE DOMAINS:
o Where do these domains come from?
Domains are and will be defined by an imperfect iterative process aimed at achieving (user, buyer, voter) satisfaction. o
Implemented domains can't be incomplete or inconsistent. Every input will be
processed (rejection is a process), possibly forever. Inconsistent domains will be
made consistent. o Conversely, specified domains can be incomplete and/or
inconsistent. Incomplete in this context means that there are input vectors for which
no path is specified, and inconsistent means that there are at least two contradictory
specifications over the same segment of the input space.
o Some important properties of nice domains are: Linear, Complete, Systematic,
And Orthogonal, Consistently closed, Convex and simply connected.
o To the extent that domains have these properties domain testing is easy as testing
gets.
o The bug frequency is lesser for nice domain than for ugly domains.
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Figure 4.3: Nice Two-Dimensional Domains.
∑ LINEAR AND NON LINEAR BOUNDARIES: o Nice domain boundaries are defined by linear
inequalities or equations. o The impact on testing stems from the fact that it takes
only two points to determine a straight line and three points to determine a plane and
in general n+ 1 point to determine an n-dimensional hyper plane.
o In practice more than 99.99% of all boundary predicates are either linear or can be
linearized by simple variable transformations.
∑ COMPLETE BOUNDARIES:
o Nice domain boundaries are complete in that they span the number space from
plus to minus infinity in all dimensions.
o Figure 4.4 shows some incomplete boundaries. Boundaries A and E have gaps. o
Such boundaries can come about because the path that hypothetically
corresponds to them is unachievable, because inputs are constrained in such a way
that such values can't exist, because of compound predicates that define a single
boundary, or because redundant predicates convert such boundary values into a
null set.
o The advantage of complete boundaries is that one set of tests is needed to confirm
the boundary no matter how many domains it bounds. o If the boundary is
chopped up and has holes in it, then every segment of that boundary must be
tested for every domain it bounds.
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Figure 4.4: Incomplete Domain Boundaries.
o where fi is an arbitrary linear function, X is the input vector, ki and c are constants,
and g(i,c) is a decent function over i and c that yields a constant, such as k + ic. o
The first example is a set of parallel lines, and the second example is a set of
systematically (e.g., equally) spaced parallel lines (such as the spokes of a wheel, if
equally spaced in angles, systematic).
o If the boundaries are systematic and if you have one tied down and generate tests
for it, the tests for the rest of the boundaries in that set can be automatically
generated.
∑ ORTHOGONAL BOUNDARIES:
o Two boundary sets U and V (See Figure 4.3) are said to be orthogonal if every
inequality in V is perpendicular to every inequality in U.
o If two boundary sets are orthogonal, then they can be tested independently o In
Figure 4.3 we have six boundaries in U and four in V. We can confirm the boundary
properties in a number of tests proportional to 6 + 4 = 10 (O(n)). If we tilt the
boundaries to get Figure 4.5,
o we must now test the intersections. We've gone from a linear number of cases to
a quadratic: from O(n) to O(n2).
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Figure 4.6: Linear, Non-orthogonal Domain Boundaries.
o Actually, there are two different but related orthogonality conditions. Sets of
boundaries can be orthogonal to one another but not orthogonal to the coordinate
axes (condition 1), or boundaries can be orthogonal to the coordinate axes
(condition 2).
∑ CLOSURE CONSISTENCY:
o Figure 4.6 shows another desirable domain property: boundary closures are
consistent and systematic. o The shaded areas on the boundary denote that the
boundary belongs to the domain in which the shading lies - e.g., the boundary lines
belong to the domains on the right.
o Consistent closure means that there is a simple pattern to the closures - for
example, using the same relational operator for all boundaries of a set of parallel
boundaries.
∑ CONVEX:
o A geometric figure (in any number of dimensions) is convex if you can take two
arbitrary points on any two different boundaries, join them by a line and all points
on that line lie within the figure.
o Nice domains are convex; dirty domains aren't.
o You can smell a suspected concavity when you see phrases such as: ". . . except if
. . .," "However . . .," ". . . but not. . . ." In programming, it's often the buts in the specification that kill you.
∑ SIMPLY CONNECTED:
o Nice domains are simply connected; that is, they are in one piece rather than
pieces all over the place interspersed with other domains.
o Simple connectivity is a weaker requirement than convexity; if a domain is convex
it is simply connected, but not viceversa.
o Consider domain boundaries defined by a compound predicate of the (Boolean)
form ABC. Say that the input space is divided into two domains, one defined by
ABC and, therefore, the other defined by its negation. o For example, suppose we
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define valid numbers as those lying between 10 and 17 inclusive. The invalid
numbers are the disconnected domain consisting of numbers less than 10 and
greater than 17. o Simple connectivity, especially for default cases, may be
impossible.
∑ UGLY DOMAINS: o Some domains are born ugly and some are uglified by bad
specifications. o Every simplification of ugly domains by programmers can be either
good orbad.
o Programmers in search of nice solutions will "simplify" essential complexity out of
existence. Testers in search of brilliant insights will be blind to essential complexity
and therefore miss important cases.
o If the ugliness results from bad specifications and the programmer's simplification
is harmless, then the programmer has made ugly good.
o But if the domain's complexity is essential (e.g., the income tax code), such
"simplifications" constitute bugs.
o Nonlinear boundaries are so rare in ordinary programming that there's no
information on how programmers might "correct" such boundaries if they're
essential.
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Figure 4.8: Simplifying the topology.
∑ RECTIFYING BOUNDARY CLOSURES:
o If domain boundaries are parallel but have closures that go every which way (left,
right, left . . .) the natural reaction is to make closures go the same way (see Figure
4.9).
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if any boundaries are faulty and if so, how. o Run enough tests to verify every
boundary of everydomain.
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Figure 4.12: Generic Domain Bugs.
64
Figure 4.13: One Dimensional Domain Bugs, Open Boundaries.
4. Figure 4.13d shows a shift the other way. The on point doesn't tell us anything
because the boundary shift doesn't change the fact that the test point will be
processed in B. To detect this shift we need a point close to the boundary but
within A. The boundary is open, therefore by definition, the off point is in A (Open
Off Inside).
5. The same open off point also suffices to detect a missing boundary because what
should have been processed in A is now processed in B.
6. To detect an extra boundary we have to look at two domain boundaries. In this
context an extra boundary means that A has been split in two. The two off points
that we selected before (one for each boundary) does the job. If point C had been
a closed boundary, the on test point at C would do it.
7. For closed domains look at Figure 4.14. As for the open boundary, a test point on
the boundary detects the closure bug. The rest of the cases are similar to the open
boundary, except now the strategy requires off points just outside the domain.
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Figure 4.14: One Dimensional Domain Bugs, Closed Boundaries.
∑ PROCEDURE FOR TESTING: The procedure is conceptually is straight forward. It can be done
by hand for two dimensions and for a few domains and practically impossible for more
than two variables.
1 Identify input variables.
2 Identify variable which appear in domain defining predicates, such as control
flow predicates.
3 Interpret all domain predicates in terms of input variables.
4 For p binary predicates, there are at most 2 p combinations of TRUE-FALSE
values and therefore, at most 2p domains. Find the set of all non null domains.
The result is a boolean expression in the predicates consisting a set of AND
terms joined by OR's. For example ABC+DEF+GHI...... Where the capital letters
denote predicates. Each product term is a set of linear inequality that defines
a domain or a part of a multiply connected domains.
5 Solve these inequalities to find all the extreme points of each domain using any
of the linear programming methods.
∑ INTRODUCTION:
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o Recall that we defined integration testing as testing the correctness of the interface
between two otherwise correct components.
o Components A and B have been demonstrated to satisfy their component tests,
and as part of the act of integrating them we want to investigate possible
inconsistencies across their interface.
o Interface between any two components is considered as a subroutine call. o We're
looking for bugs in that "call" when we do interface testing.
o Let's assume that the call sequence is correct and that there are no type
incompatibilities.
o For a single variable, the domain span is the set of numbers between (and
including) the smallest value and the largest value. For every input variable we
want (at least): compatible domain spans and compatible closures (Compatible but
need not be Equal).
∑ CLOSURE COMPATIBILITY:
o Assume that the caller's range and the called domain spans the same numbers for
example, 0 to 17. o Figure 4.16 shows the four ways in which the caller's range
closure and the called's domain closure can agree. o The thick line means closed
and the thin line means open. Figure 4.16 shows the four cases consisting of
domains that are closed both on top (17) and bottom (0), open top and closed
bottom, closed top and open bottom, and open top and bottom.
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o Figure 4.17 shows the twelve different ways the caller and the called can disagree
about closure. Not all of them are necessarily bugs. The four cases in which a
caller boundary is open and the called is closed (marked with a "?") are probably not buggy. It means that the caller will
not supply such values but the called can accept them.
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Figure 4.19: Buggy Range / Domain Mismatches
o In Figure 4.19b the ranges and domains don't line up; hence good values are
rejected, bad values are accepted, and if the called routine isn't robust enough, we
have crashes. o Figure 4.19c combines these notions to show various ways we can
have holes in the domain: these are all probably buggy.
UNIT III
PATHS, PATH PRODUCTS AND REGULAR EXPRESSIONS
Paths, Path products and Regular expressions:- path products & pathexpression, reduction
procedure, applications, regular expressions & flow anomaly detection.
Logic Based Testing:-overview, decision tables, pathexpressions, kv charts, specifications.
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PATH PRODUCTS AND PATH EXPRESSION: ∑ MOTIVATION: o Flow graphs are being an abstract
representation of programs. o Any question about a program can be cast into an
equivalent question about an appropriate flowgraph.
o Most software development, testing and debugging tools use flow graphs analysis
techniques.
∑ PATH PRODUCTS: o Normally flow graphs used to denote only control flow connectivity.
o The simplest weight we can give to a link is a name. o Using link names as weights,
we then convert the graphical flow graph into an equivalent algebraic like
expressions which denotes the set of all possible paths from entry to exit for the
flow graph.
o Every link of a graph can be given a name.
o The link name will be denoted by lower case italic letters In tracing a path or path
segment through a flow graph, you traverse a succession of link names.
o The name of the path or path segment that corresponds to those links is expressed
naturally by concatenating those link names. o For example, if you traverse links
a,b,c and d along some path, the name for that path segment is abcd. This path
name is also called a path product. Figure 5.1 shows some examples:
∑ PATH PRODUCTS:
o The name of a path that consists of two successive path segments is conveniently
expressed by the concatenation or Path Product of the segment names.
o For example, if X and Y are defined as X=abcde,Y=fghij,then the path
corresponding to X followed by Y is denoted by
XY=abcdefghij
o Similarly, YX=fghijabcde aX=aabcde Xa=abcdea
XaX=abcdeaabcde o If X and Y represent sets of paths or path expressions,
their product represents the set of paths that can be obtained by following every
element of X by any element of Y in all possible ways. For example, o X = abc + def
+ ghi
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o Y = uvw + z
Then,
XY = abcuvw + defuvw + ghiuvw + abcz + defz + ghiz o If a link or segment name is repeated, that fact
is denoted by an exponent.
The exponent's value denotes the number of repetitions:
o a1 = a; a2 = aa; a3 = aaa; an = aaaa . . . n times. Similarly, if X = abcde then
X1 = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3 o The path product is not commutative (that is XY!=YX). o
The path product is Associative.
RULE 1: A(BC)=(AB)C=ABC where A,B,C are path names, set of path names or path expressions. o The zeroth power
of a link name, path product, or path expression is also needed for completeness. It is denoted by
the numeral "1" and denotes the "path" whose length is zero - that is, the path that doesn't have
any links.
o a0 = 1 o X0 = 1
∑ PATH SUMS:
o The "+" sign was used to denote the fact that path names were part of the
same set of paths.
o The "PATH SUM" denotes paths in parallel between nodes.
o Links a and b in Figure 5.1a are parallel paths and are denoted by a + b.
Similarly, links c and d are parallel paths between the next two nodes and are
denoted by c+ d.
o The set of all paths between nodes 1 and 2 can be thought of as a set of parallel
paths and denoted by eacf+eadf+ebcf+ebdf.
o If X and Y are sets of paths that lie between the same pair of nodes, then X+Y
denotes the UNION of those set of paths. For example, in Figure 5.2:
o
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RULE 3: (X+Y)+Z=X+(Y+Z)=X+Y+Z ∑
DISTRIBUTIVE LAWS:
o The product and sum operations are distributive, and the ordinary rules of
multiplication apply; that is
RULE 4: A(B+C)=AB+AC and (B+C)D=BD+CD
o Applying these rules to the below Figure 5.1a yields o
e(a+b)(c+d)f=e(ac+ad+bc+bd)f = eacf+eadf+ebcf+ebdf
∑ ABSORPTION RULE:
o If X and Y denote the same set of paths, then the union of these sets is
unchanged; consequently,
RULE 5: X+X=X (Absorption Rule) o If a set consists of paths names and a member of that set is added to
it, the "new" name, which is already in that set of names, contributes nothing and can
be ignored.
o For example, o if X=a+aa+abc+abcd+def then
X+a = X+aa = X+abc = X+abcd = X+def = X
It follows that any arbitrary sum of identical path expressions reduces to the same path expression.
∑ LOOPS:
Loops can be understood as an infinite set of parallel paths. Say that the loop consists of a single link b.
then the set of all paths through that loop point is b0+b1+b2+b3+b4+b5+..............
RULES 6 - 16:
The following rules can be derived from the previous rules:
o
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o RULE 6: Xn + Xm = Xn if n>m RULE 6: Xn + Xm = Xm if m>n RULE 7: XnXm = Xn+m
RULE 8: X X = X X = X RULE 9: XnX+ = X+Xn = X+ RULE
n * * n *
REDUCTION PROCEDURE:
o
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o The appearance of the path expression depends, in general, on the order in
which nodes are removed.
o
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o It removes a node, thereby reducing the number of nodes by one. o Successive
applications of this step eventually get you down to one entry and one exit node.
The following diagram shows the situation at an arbitrary node that has been
selected for removal:
o In the first way, we remove the self-loop and then multiply all outgoing links by
Z*. o In the second way, we split the node into two equivalent nodes, call them
A and A' and put in a link between them whose path expression is Z*. Then we
remove node A' using steps 4 and 5 to yield outgoing links whose path
expressions are Z*X and Z*Y.
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o Remove node 9 by applying step4 and 5 to yield
o Remove node 7
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o LOOP TERM (STEP 7):
Removing node 4 leads to a loop term. The graph has now been replaced with the following equivalent
simpler graph:
o Continue the
produces:
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o Remove node 3 to yield
o Removing the loop and then node 6 result in the following expression:
a(bgjf)*b(c+gkh)d((ilhd)*imf(bjgf)*b(c+gkh)d)*(ilhd)*e
link represents. o Also mark each loop with the maximum number of times
that loop can be taken. If the answer is infinite, you might as well stop the
analysis because it
is clear that
the
maximum number
of paths will
be
infinite. o There
are three cases of interest: parallel links, serial links, and loops. o This
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Each link represents a single link and consequently is given a weight of "1" to start. Let’s
say the outer loop will be taken exactly four times and inner Loop Can be taken zero or
three times Its path expression, with a little work, is: Path expression:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
A: The flow graph should be annotated by replacing the link name
with the maximum of paths through that link (1) and also note the number of
times for looping. B: Combine the first pair of parallel loops outside the
loop and also the pair in the outer loop.
C: Multiply the things out and remove nodes to clear the clutter.
13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2 X 84 X 2 = 32,768.
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Alternatively, you could have substituted a "1" for each link in the path expression and then simplified, as follows:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)31 x 1 x 1(1 + 1)1)41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4 = 2 x
84 x 4 = 32,768 This is the same result we got [Link], the outer loop should be taken exactly four
times. That doesn't mean it will be taken zero or four times. Consequently, there is a superfluous "4" on the
outlink in the last step.
Therefore the maximum number of different paths is 8192 rather than 32,768.
STRUCTURED FLOWGRAPH:
Structured code can be defined in several different ways that do not involve ad-hoc rules such as not using GOTOs.
A structured flowgraph is one that can be reduced to a single link by successive application of the transformations
of Figure 5.7.
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Figure 5.7: Structured Flowgraph Transformations.
The node-by-node reduction procedure can also be used as a test for structured [Link] graphs that DO NOT
contain one or more of the graphs shown below (Figure 5.8) as subgraphs are structured.
1. Jumping into loops
2. Jumping out of loops
3. Branching into decisions
4. Branching out of decisions
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The values of the weights are the number of members in a set of paths.
EXAMPLE:
Applying the arithmetic to the earlier example gives us the identical steps
unitl step 3 (C) as below:
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From Step 4, the it would be different from the previous example: If
you observe the original graph, it takes at least two paths to cover and
that it can be done in two paths. If you have fewer paths in your test plan than this minimum
you probably haven't covered. It's another
check.
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CALCULATING THE PROBABILITY:
Path selection should be biased toward the low - rather than the high-probability [Link] raises an interesting
question:
What is the probability of being at a certain point in a routine?
This question can be answered under suitable assumptions primarily that all probabilities involved are
independent, which is to say that all decisions are independent and uncorrelated. We use the same algorithm as
before: node-by-node removal of uninteresting nodes.
Weights, Notations and Arithmetic:
Probabilities can come into the act only at decisions (including decisions
associated with loops). Annotate each outlink with a weight equal to
the probability of going in that direction.
Evidently, the sum of the outlink probabilities must equal 1
For a simple loop, if the loop will be taken a mean of N times, the looping
probability is N/(N + 1) and the probability of not looping is 1/(N +1).
A link that is not part of a decision node has a probability of 1. The
arithmetic rules are those of ordinary arithmetic.
In this table, in case of a loop, PA is the probability of the link leaving the
loop and PL is the probability of looping.
The rules are those of ordinary probabilitytheory.
1. If you can do something either from column A with a probability of
PA or from column B with a probability PB, then the probability that
you do either is PA + PB.
2. For the series case, if you must do both things, and their
probabilities are independent (as assumed), then the probability
that you do both is the product of their probabilities.
For example, a loop node has a looping probability of P L and a probability
of not looping of PA, which is obviously equal to I - PL.
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Following the above rule, all we've done is replace the outgoing probability
with 1 - so why the complicated rule? After a few steps in which you've
removed nodes, combined parallel terms, removed loops and the like, you
might find something like this:
which is
what we've postulated for any decision. In other words, division by 1 - PL
renormalizes the outlink probabilities so that their sum equals unity after the loop is
removed.
EXAMPLE:
Here is a complicated bit of logic. We want to know the probability
associated with cases A, B, and C.
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Let us do this in three parts, starting with case A. Note that the sum of the
probabilities at each decision node is equal to 1. Start by throwing away
anything that isn't on the way to case A, and then apply the reduction
procedure. To avoid clutter, we usually leave out probabilities equal to 1.
CASE A:
Case B is simpler:
89
These checks. It's a good idea when doing this sort of thing to calculate all
the probabilities and to verify that the sum of the routine's exit
probabilities does equal 1. If it doesn't, then you've made calculation
error or, more likely, you've left out some bra How about path
probabilities? That's easy. Just trace the path of interest and multiply the
probabilities as you go. Alternatively, write down the path name and
do the indicated arithmetic operation.
Say that a path consisted of links a, b, c, d, e, and the associated
probabilities were .2, .5, 1., .01, and I respectively. Path abcbcbcdeabddea
would have a probability of 5 x10-10. Long paths are usually improbable.
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EXAMPLE:
1. Start with the original flow graph annotated with probabilities and processing time.
[Link] the parallel links of the outer loop. The result is just the mean of the
processing times for the links because there aren't any other links leaving the first node.
Also combine the pair of links at the beginning of the flow graph.
4. Use the cross-term step to eliminate a node and to create the inner self - loop.
[Link], you can get the mean processing time, by using the arithmetic rules as
follows:
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PUSH/POP, GET/RETURN:
This model can be used to answer several different questions that can turn up in debugging. It can also help decide
which test cases to design. The question is:
Given a pair of complementary operations such as PUSH (the stack) and POP (the
stack), considering the set of all possible paths through the routine, what is the
net effect of the routine? PUSH or POP? How many times? Under what
conditions?
Here are some other examples of complementary operations to which this model applies: GET/RETURN a resource
block.
OPEN/CLOSE a file. START/STOP
a device or process.
EXAMPLE 1 (PUSH / POP):
Here is the Push/Pop Arithmetic:
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The numeral 1 is used to indicate that nothing of interest (neither PUSH
nor POP) occurs on a given link. "H" denotes PUSH and "P" denotes
POP. The operationsare commutative, associative, and distributive.
93
Figure 5.9: Result of the PUSH / POP Graph Analysis.
These expressions state that the stack will be popped only if the inner loop
is not taken.
The stack will be left alone only if the inner loop is iterated once, but it may
also be pushed. For all other values of the inner loop, the stack will
only be pushed.
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complementary operations in which the total number of operations in either direction is
cumulative. The arithmetic tables for GET/RETURN are:
G(G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3R*
= (G4 + G2)R* This expression specifies the conditions under which the
resources will be balanced on leaving the routine. If the upper branch is
taken at the first decision, the second loop must be taken four times. If the
lower branch is taken at the first decision, the second loop must be taken twice.
For any other values, the routine will not balance. Therefore, the first loop
does not have to be instrumented to verify this behavior because its impact
should be nil.
∑ THE METHOD:
o Annotate each link in the graph with the appropriate operator or
the null operator 1.
o Simplify things to the extent possible, using the fact that a + a = a
and 12 = 1.
o You now have a regular expression that denotes all the possible
sequences of operators in that graph. You can now examine that
regular expression for the sequences of interest. o EXAMPLE: Let
A, B, C, be nonempty sets of character sequences whose smallest
string is at least one character long. Let T be a twocharacter string
of characters.
Then if T is a substring of (i.e., if T appears within) ABnC, then T will appear in AB2C.
(HUANG's Theorem)
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As an example, let o
A = pp B
= srr
C = rp
T = ss
The theorem states that ss will appear in pp(srr)nrp if it appears in pp(srr)2rp. o
However, let
A = p + pp + ps
B = psr + ps(r + ps)
C = rp
T = P4
Is it obvious that there is a p4 sequence in ABnC? The theorem states that we have only to look at
Multiplying out the expression and simplifying shows that there is no p4 sequence. o Incidentally, the above
observation is an informal proof of the wisdom of looping twice discussed in Unit 2. Because
dataflow anomalies are represented by twocharacter sequences, it follows the above theorem that
looping twice is what you need to do to find such anomalies.
∑ LIMITATIONS:
o Huang's theorem can be easily generalized to cover sequences of greater length
than two characters. Beyond three characters, though, things get complex and
this method has probably reached its utilitarian limit for manual application. o
There are some nice theorems for finding sequences that occur at the beginnings
and ends of strings but no nice algorithms for finding strings buried in an
expression.
o Static flow analysis methods can't determine whether a path is or is not
achievable. Unless the flow analysis includes symbolic execution or similar
techniques, the impact of unachievable paths will not be included in the analysis.
The flow-anomaly application, for example, doesn't tell us that there will be a flow anomaly - it tells us that
if the path is achievable, then there will be a flow anomaly. Such analytical problems go away, of course, if
you take the trouble to design routines for which all paths are achievable.
UNIT IV(Part-II)
LOGIC BASED TESTING
OVERVIEW OF LOGIC BASED TESTING:
∑ INTRODUCTION:
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o The functional requirements of many programs can be specified by decision
tables, which provide a useful basis for program and test design.
o Consistency and completeness can be analyzed by using boolean algebra, which
can also be used as a basis for test design. Boolean algebra is trivialized by using
Karnaugh-Veitch charts.
o "Logic" is one of the most often used words in programmers' vocabularies but one
of their least used techniques. o Boolean algebra is to logic as arithmetic is to
mathematics. Without it, the tester or programmer is cut off from many test and
design techniques and tools that incorporate those techniques.
o Logic has been, for several decades, the primary tool of hardware logicdesigners.
o Many test methods developed for hardware logic can be adapted to software
logic testing. Because hardware testing automation is 10 to 15 years ahead of
software testing automation, hardware testing methods and its associated theory
is a fertile ground for software testing methods.
o As programming and test techniques have improved, the bugs have shifted closer
to the process front end, to requirements and their specifications. These bugs
range from 8% to 30% of the total and because they're first-in and last-out, they're
the costliest of all.
o The trouble with specifications is that they're hard to express. o Boolean algebra
(also known as the sentential calculus) is the most basic of all logic systems.
o Higher-order logic systems are needed and used for formal specifications. o Much
of logical analysis can be and is embedded in tools. But these tools incorporate
methods to simplify, transform, and check specifications, and the methods are to
a large extent based on boolean algebra. o KNOWLEDGE BASED SYSTEM:
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tools are nice to have, most of the benefits of boolean algebra can be reaped by
wholly manual means if you have the right conceptual tool: the Karnaugh-Veitch
diagram is that conceptual tool.
∑ DECISION TABLES:
∑ Figure 6.1 is a limited - entry decision table. It consists of four areas called the condition stub, the
condition entry, the action stub, and the action entry.
∑ Each column of the table is a rule that specifies the conditions under which the actions
named in the action stub will take place.
∑ The condition stub is a list of names of conditions.
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Action 1 will take place if conditions 1 and 2 are met and if conditions 3 and 4 are not met (rule 1) or
if conditions 1, 3, and 4 are met (rule 2).
∑ "Condition" is another word for predicate.
∑ Decision-table uses "condition" and "satisfied" or "met". Let us use "predicate" and TRUE / FALSE.
∑ Now the above translations become:
1. Action 1 will be taken if predicates 1 and 2 are true and if predicates 3 and 4 are
false (rule 1), or if predicates 1, 3, and 4 are true (rule 2).
2. Action 2 will be taken if the predicates are all false, (rule 3).
3. Action 3 will take place if predicate 1 is false and predicate 4 is true (rule 4).
∑ In addition to the stated rules, we also need a Default Rule that specifies the default action
to be taken when all other rules fail. The default rules for Table in Figure 6.1 is shown in
Figure 6.3
∑ DECISION-TABLE PROCESSORS:
o Decision tables can be automatically translated into code and, as such, are a
higher-order language
o If the rule is satisfied, the corresponding action takes place
o Otherwise, rule 2 is tried. This process continues until either a satisfied rule results
in an action or no rule is satisfied and the default action is taken
o Decision tables have become a useful tool in the programmers kit, in business data
processing.
DECISION-TABLES AS BASIS FOR TEST CASE DESIGN:
1. The specification is given as a decision table or can be easily converted into one.
2. The order in which the predicates are evaluated does not affect interpretation of
the rules or the resulting action - i.e., an arbitrary permutation of the predicate
order will not, or should not, affect which action takes place.
3. The order in which the rules are evaluated does not affect the resulting action -
i.e., an arbitrary permutation of rules will not, or should not, affect which action takes
place.
4. Once a rule is satisfied and an action selected, no other rule need be examined.
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5. If several actions can result from satisfying a rule, the order in which the actions are
executed doesn't matter.
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Figure 6.5 : A Troublesome Program
o The programmer tried to force all three processes to be executed for the
cases but forgot that the B and C predicates would be done again, thereby
bypassing processes A2 and A3. o Table 6.3 shows the conversion of this flow
graph into a decision table after expansion.
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BOOLEAN ALGEBRA:
o STEPS:
1. Label each decision with an uppercase letter that represents the truth value of
the predicate. The YES or TRUE branch is labeled with a letter
(say A) and the NO or FALSE branch with the same letter overscored (say
).
2. The truth value of a path is the product of the individual labels. Concatenation
or products mean "AND". For example, the straightthrough path of Figure 6.5,
which goes via nodes 3, 6, 7, 8, 10, 11, 12, and 2, has a truth value of ABC. The
path via nodes 3, 6, 7, 9 and 2 has a value of .
3. If two or more paths merge at a node, the fact is expressed by use of a plus sign
(+) which means "OR".
o There are only two numbers in boolean algebra: zero (0) and one (1). One means
"always true" and zero means "always false". o RULES OF BOOLEAN
ALGEBRA:
Boolean algebra has three operators: X (AND), + (OR) and (NOT) X :
meaning AND. Also called multiplication. A statement such as AB (A X B) means
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"A and B are both true". This symbol is usually left out as in ordinary algebra.
+ : meaning OR. "A + B" means "either A is true or B is true or both". meaning NOT.
Also negation or complementation. This is read as either "not A" or "A bar". The entire
expression under the bar is negated. The following are the laws of boolean
algebra:
In all of the above, a letter can represent a single sentence or an entire boolean algebra expression.
Individual letters in a boolean algebra expression are called Literals (e.g. A,B) The product of several literals
is called a product term (e.g., ABC, DE).
An arbitrary boolean expression that has been multiplied out so that it consists of the sum of products (e.g., ABC + DEF +
GH) is said to be in sum-of-products form.
The result of simplifications (using the rules above) is again in the sum of product form and each product term in such a
simplified version is called a prime implicant. For example, ABC + AB
+ DEF reduce by rule 20 to AB + DEF; that is, AB and DEF are prime implicants. The path
expressions of Figure 6.5 can now be simplified by applying the rules. The following are the
laws of boolean algebra:
Similarly,
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The deviation from the specification is now clear. The functions should have been:
Loops complicate things because we may have to solve a boolean equation to determine what predicate value
combinations lead to where.
KV CHARTS:
INTRODUCTION:
o If you had to deal with expressions in four, five, or six variables, you could get
bogged down in the algebra and make as many errors in designing test cases as
there are bugs in the routine you're testing.
o Karnaugh-Veitch chart reduces boolean algebraic manipulations to graphical
trivia. o Beyond six variables these diagrams get cumbersome and may not be
effective.
SINGLE VARIABLE:
o Figure 6.6 shows all the boolean functions of a single variable and their equivalent
representation as a KV chart.
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Figure 6.6 : KV Charts for Functions of a Single Variable.
o The charts show all possible truth values that the variable A can have. o A "1"
means the variable’s value is "1" or TRUE. A "0" means that the variable's value is
0 or FALSE. o The entry in the box (0 or 1) specifies whether the function that the
chart represents is true or false for that value of the variable. o We usually do not
explicitly put in 0 entries but specify only the conditions under which the function
is true.
TWO VARIABLES: o Figure 6.7 shows eight of the sixteen possible functions of two
variables.
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Figure 6.7: KV Charts for Functions of Two Variables.
o Each box corresponds to the combination of values of the variables for the row and
column of that box.
o A pair may be adjacent either horizontally or vertically but not diagonally.
o Any variable that changes in either the horizontal or vertical direction does not
appear in the expression. o In the fifth chart, the B variable changes from 0 to 1
going down the column, and because the A variable's value for the column is 1, the
chart is equivalent to a simple A.
o Figure 6.8 shows the remaining eight functions of two variables.
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Figure 6.8: More Functions of Two Variables.
o The first chart has two 1's in it, but because they are not adjacent, each must be
taken separately.
o They are written using a plus sign. o It is clear now why there are sixteen functions
of two variables. o Each box in the KV chart corresponds to a combination of the
variables' values. o That combination might or might not be in the function (i.e.,
the box corresponding to that combination might have a 1 or 0 entry). o Since n
variables lead to 2n combinations of 0 and 1 for the variables, and each such
combination (box) can be filled or not filled, leading to 22n ways of doing this. o
Consequently for one variable there are 221 = 4 functions, 16 functions of 2
variables, 256 functions of 3 variables, 16,384 functions of 4 variables, andso on.
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o Given two charts over the same variables, arranged the same way, their product is
the term by term product, their sum is the term by term sum, and the negation of
a chart is gotten by reversing all the 0 and 1 entries in the chart.
OR
THREE VARIABLES: o KV charts for three variables are shown below. o As before,
each box represents an elementary term of three variables with a bar appearing or
not appearing according to whether the row-column heading for that box is 0 or 1.
o A three-variable chart can have groupings of 1, 2, 4, and 8 boxes. o A few examples
will illustrate the principles:
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Figure 6.8: KV Charts for Functions of Three Variables.
o You'll notice that there are several ways to circle the boxes into maximumsized
covering groups.
UNIT-V
STATES, STATE GRAPHS, AND TRANSITION TESTING
State, State Graphs and Transition testing:- state graphs, good & bad state graphs, state
testing, Testability tips.
Introduction
The finite state machine is as fundamental to software engineering as boolean algebra to
logic.
State testing strategies are based on the use of finite state machine models for software
structure, software behavior, or specifications of software behavior.
Finite state machines can also be implemented as table-driven software, in which case
they are a powerful design option. State Graphs
∑ A state is defined as: “A combination of circumstances or attributes belonging for the time
being to a person or thing.”
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For example, a moving automobile whose engine is running can have the following states
with respect to its transmission. Reverse gear Neutral gear First gear
Second gear Third gear Fourth gear State graph - Example
∑ For example, a program that detects the character sequence “ZCZC” can be in the following
states.
Neither ZCZC nor any part of it has been detected.
Z has been detected.
ZC has been detected.
ZCZ has been detected. ZCZC has been detected.
States are represented by Nodes. State are numbered or may identified by words or whatever else is convenient.
Inputs and Transitions
Whatever is being modeled is subjected to inputs. As a result of those inputs, the state
changes, or is said to have made a Transition.
Transitions are denoted by links that join thestates.
The input that causes the transition are marked on the link; that is, the inputs are link
weights.
There is one out link from every state for every input.
∑ If several inputs in a state cause a transition to the same subsequent state, instead of
drawing a bunch of parallel links we can abbreviate the notation by listing the several
inputs as in: “input1, input2, input3………”.
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o “input1, input2, input3…………../output”
State tableses
∑ Big state graphs are cluttered and hard to follow.
∑ It’s more convenient to represent the state graph as a table (the state table or
state transition table) that specifies the states, the inputs, the transitions and
the outputs.
∑ The following conventions are used:
∑ Each row of the table corresponds to a state.
∑ Each column corresponds to an input condition.
∑ The box at the intersection of a row and a column specifies the next state (the
transition) and the output, if any.
State Table-Example
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The state graph represents, the total behavior consisting of the transport, the software, the
executive, the status returns, interrupts, and so on.
There is no simple correspondence between lines of code and states. The state table forms
the basis.
Good State Graphs and Bad
What constitutes a good or a bad state graph is to some extent biased by the kinds of state
graphs that are likely to be used in a software test design context.
Here are some principles for judging.
o The total number of states is equal to the product of the possibilities of factors that
make up the state. o For every state and input there is exactly one transition
specified to exactly one, possibly the same, state.
o For every transition there is one output action specified. The output could be
trivial, but at least one output does something sensible.
o For every state there is a sequence of inputs that will drive the system back to the
same state.
Important graphs
Equivalent States
Two states are Equivalent if every sequence of inputs starting from one state produces
exactly the same sequence of outputs when started from the other state. This notion can
also be extended to set of states.
TransitionBugs-
unspecified and contradictory Transitions
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Every input-state combination must have a specified transition.
If the transition is impossible, then there must be a mechanism that prevents the input from
occurring in that state.
Exactly one transition must be specified for every combination of input and state.
∑ A program can’t have contradictions or ambiguities.
Ambiguities are impossible because the program will do something for every input. Even
the state does not change, by definition this is a transition to the same state.
Unreachable States
An unreachable state is like unreachable code.
A state that no input sequence can reach.
An unreachable state is not impossible, just as unreachable code is not impossible
There may be transitions from unreachable state to other states; there usually
because the state became unreachable as a result of incorrect transition.
There are two possibilities for unreachable states:
o There is a bug; that is some transitions are missing. o The
transitions are there, but you don’t know about it.
Dead States
A dead state is a state that once entered cannot be left. This is
not necessarily a bug but it is suspicious.
The states, transitions, and the inputs could be correct, there could be no dead or
unreachable states, but the output for the transition could be incorrect.
Output actions must be verified independently of states and transitions.
State Testing
Impact of Bugs
If a routine is specified as a state graph that has been verified as correct in all details.
Program code or table or a combination of both must still be implemented.
A bug can manifest itself as one of the following symptoms:
Wrong number of states.
Wrong transitions for a given state-input combination.
Wrong output for a given transition.
Pairs of states or sets of states that are inadvertently madeequivalent. States or
set of states that are split to create in equivalent duplicates.
States or sets of states that have become dead.
States or sets of states that have become unreachable.
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Principles of State Testing
The strategy for state testing is analogous to that used for path testing flow graphs.
∑ Just as it’s impractical to go through every possible path in a flow graph, it’s impractical to
go through every path in a state graph.
The notion of coverage is identical to that used for flow graphs.
∑ Even though more state testing is done as a single case in a grand tour, it’s impractical to do it
that way for several reasons.
In the early phases of testing, you will never complete the grand tour because ofbugs.
Later, in maintenance, testing objectives are understood, and only a few of the states
and transitions have to be tested. A grand tour is waste of time.
Theirs is no much history in a long test sequence and so much has happened that
verification is difficult.
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UNIT-5
GRAPH MATRICES AND APPLICATIONS
Tool Building
If you build test tools or want to know how they work, sooner or later you will be implementing or
investigating analysis routines based on these methods.
It is hard to build algorithms over visual graphs so the properties or graph matrices are fundamental
to tool building.
A simple weight
A simplest weight we can use is to note that there is or isn’t a connection. Let “1” mean that there
is a connection and “0” mean that there isn’t.
The arithmetic rules are:
1+1=1 1*1=1 ◼1+0=1 1*0=0 ◼0+0=0 0*0=0 ◼A matrix defined like this
is called connection matrix.
Connection matrix
The connection matrix is obtained by replacing each entry with 1 if there is a link and 0 if there
isn’t. ◼As usual we don’t write down 0 entries to reduce the clutter.
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Connection Matrix-continued
Each row of a matrix denotes the out links of the node corresponding to that row.
Each column denotes the in links corresponding to that node.
A branch is a node with more than one nonzero entry in its row.
A junction is node with more than one nonzero entry in its column.
A self loop is an entry along the diagonal.
Cyclomatic Complexity
∑ The cyclomatic complexity obtained by subtracting 1 from the total number of entries in each row
and ignoring rows with no entries, we obtain the equivalent number of decisions for each row.
Adding these values and then adding 1 to the sum yields the graph’s cyclomaticcomplexity.
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Relations
A relation is a property that exists between two objects of interest. For
example,
∑ “Node a is connected to node b” or aRb where “R” means “is connected to”.
∑ “a>=b” or aRb where “R” means greater than or equal”.
A graph consists of set of abstract objects called nodes and a relation R between the nodes.
If aRb, which is to say that a has the relation R to b, it is denoted by a link from a to b. For
some relations we can associate properties called as link weights.
Transitive Relations
A relation is transitive if aRb and bRc impliesaRc.
Most relations used in testing are transitive.
Examples of transitive relations include: is connected to, is greater than or equal to, is less than
or equal to, is a relative of, is faster than, is slower than, takes more time than, is a subset of, includes,
shadows, is the boss of.
Examples of intransitive relations include: is acquainted with, is a friend of, is a neighbor of, is lied
to, has a du chain between.
Reflexive Relations
A relation R is reflexive if, for every a, aRa.
A reflexive relation is equivalent to a self loop at every node.
Examples of reflexive relations include: equals, is acquainted with, is a relative of.
Examples of irreflexive relations include: not equals, is a friend of, is on top of, is under.
Symmetric Relations
A relation R is symmetric if for every a and b, aRb implies bRa.
A symmetric relation mean that if there is a link from a to b then there is also a link from b toa.
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A graph whose relations are not symmetric are called directed graph. A
graph over a symmetric relation is called an undirected graph.
The matrix of an undirected graph is symmetric (aij=aji) for all i,j)
Antisymmetric Relations
A relation R is antisymmetric if for every a and b, if aRb and bRa, then a=b, or they are the same
elements.
Examples of antisymmetric relations: is greater than or equal to, is a subset of, time.
Examples of nonantisymmetric relations: is connected to, can be reached from, is greater than,
is a relative of, is a friend of
quivalence Relations
An equivalence relation is a relation that satisfies the reflexive, transitive, and symmetric
properties.
Equality is the most familiar example of an equivalence relation.
If a set of objects satisfy an equivalence relation, we say that they form an equivalence class over
that relation.
The importance of equivalence classes and relations is that any member of the equivalence class is,
with respect to the relation, equivalent to any other member of that class.
The idea behind partition testing strategies such as domain testing and path testing, is that we can
partition the input space into equivalence classes.
Testing any member of the equivalence class is as effective as testing them all.
∑ k=1
more generally, given two matrices A and B with entries aik and bkj, respectively, their
product is a new matrix C, whose entries are cij, where: n
∑ k=1
Partitioning Algorithm
Consider any graph over a transitive relation. The graph may have loops.
We would like to partition the graph by grouping nodes in such a way that every loop
is contained within one group or another.
Such a graph is partially ordered.
There are many used for an algorithm that doesthat:
We might want to embed the loops within a subroutine so as to have a resulting graph which
is loop free at the top level.
Many graphs with loops are easy to analyze if you know where to break theloops.
∑ While you and I can recognize loops, it’s much harder to program a tool to do it unless you have
a solid algorithm on which to base thetool.