STM Unit - 1
STM Unit - 1
What is testing?
Testing consumes at least half of the time and work required to produce a functional program.
o MYTH: Good programmers write code without bugs. (It’s wrong!!!)
o History says that even well written programs still have 1-3 bugs per hundred statements.
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o Testing and Test Design are parts of quality assurance should also focus on bug
prevention. A prevented bug is better than a detected and corrected bug.
Phases in a tester's mental life:
Phases in a tester's mental life can be categorized into the following 5 phases:
1. Phase 0: (Until 1956: Debugging Oriented) There is no difference between testing and
debugging. Phase 0 thinking was the norm in early days of software development till
testing emerged as a discipline.
2. Phase 1: (1957-1978: Demonstration Oriented) the purpose of testing here is to show that
software works. Highlighted during the late 1970s. This failed because the probability
of showing that software works 'decreases' as testing increases. I.e. the more you test,
the more likely you will find a bug.
3. Phase 2: (1979-1982: Destruction Oriented) the purpose of testing is to show that
software doesn’t work. This also failed because the software will never get released as
you will find one bug or the other. Also, a bug corrected may also lead to another bug.
4. Phase 3: (1983-1987: Evaluation Oriented) the purpose of testing is not to prove
anything but to reduce the perceived risk of not working to an acceptable value
(Statistical Quality Control). Notion is that testing does improve the product to the
extent that testing catches bugs and to the extent that those bugs are fixed. The product
is released when the confidence on that product is high enough. (Note: This is applied
to large software products with millions of code and years of use.)
5. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered here.
One reason is to reduce the labor of testing. Other reason is to check the testable and
non- testable code. Testable code has fewer bugs than the code that's hard to test.
Identifying the testing techniques to test the code is the main key here.
Test Design:
We know that the software code must be designed and tested, but many appear to be
unaware that tests themselves must be designed and tested. Tests should be properly
designed and tested before applying it to the actual code.
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2. Design Style: While designing the software itself, adopting stylistic objectives such
as testability, openness and clarity can do much to prevent bugs.
3. Static Analysis Methods: Includes formal analysis of source code during compilation.
In earlier days, it is a routine job of the programmer to do that. Now, the compilers have
taken over that job.
4. Languages: The source language can help reduce certain kinds of bugs.
Programmers find new bugs while using new languages.
5. Development Methodologies and Development Environment: The development
process and the environment in which that methodology is embedded can prevent
many kinds of bugs.
Dichotomies:
Testing Debugging
Testing starts with known conditions, Debugging starts from possibly unknown
uses predefined procedures and has initial conditions and the end cannot be
predictable outcomes. predicted except statistically.
Testing can and should be planned, Procedure and duration of debugging
designed and scheduled. cannot be so constrained.
Testing is a demonstration of error or
Debugging is a deductive process.
apparent correctness.
Debugging is the programmer's
Testing proves a programmer's
vindication (Justification).
failure.
Testing, as executes, should strive to
Debugging demands intuitive leaps,
be predictable, dull, constrained, rigid
experimentation and freedom.
and inhuman.
Much testing can be done Debugging is impossible without
without design knowledge. detailed design knowledge.
Testing can often be done by an
Debugging must be done by an insider.
outsider.
Much of test execution and design
Automated debugging is still a dream.
can be automated.
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Function versus Structure:
o Test designer is the person who designs the tests where as the tester is the
one actually tests the code. During functional testing, the designer and tester
are probably different persons. During unit testing, the tester and the
programmer merge into one person.
o Tests designed and executed by the software designers are by nature biased
towards structural consideration and therefore suffer the limitations of
structural testing.
2. Bug Locality Hypothesis: The belief that a bug discovered with in a component
affects only that component's behavior.
3. Control Bug Dominance: The belief those errors in the control structures (if, switch
etc) of programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation of code and data.
5. Lingua Salvatore Est.: The belief that the language syntax and semantics (e.g.
Structured Coding, Strong typing, etc) eliminates most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug remains corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method, representation,
environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent tester) that a sadistic
streak, low cunning, and intuition are sufficient to eliminate most bugs. Tough bugs
need methodology and techniques.
9. Angelic Testers: The belief that testers are better at test design than programmers is
at code design.
Test
s:
o Tests are formal procedures, Inputs must be prepared, Outcomes should predict,
tests should be documented, commands need to be executed, and results are
to be observed. All these errors are subjected to error
o We do three distinct kinds of testing on a typical software system. They
are:
1. Unit / Component Testing: A Unit is the smallest testable piece of
software that can be compiled, assembled, linked, loaded etc. A unit
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is usually the work of one programmer and consists of several hundred
or fewer lines of code. Unit Testing is the testing we do to show that
the unit does not satisfy its functional specification or that its
implementation structure does not match the intended design structure.
A Component is an integrated aggregate of one or more units.
Component Testing is the testing we do to show that the component
does not satisfy its functional specification or that its implementation
structure does not match the intended design structure.
2. Integration Testing: Integration is the process by which components
are aggregated to create larger components. Integration Testing is
testing done to show that even though the components were
individually satisfactory (after passing component testing), checks the
combination of components are incorrect or inconsistent.
3. System Testing: A System is a big component. System Testing is aimed at
revealing bugs that cannot be attributed to components. It includes
testing for performance, security, accountability, configuration
sensitivity, startup and recovery.
Role of Models: The art of testing consists of creating, selecting, exploring, and
revising models. Our ability to go through this process depends on the number of
different models we have at hand and their ability to express a program's behavior.
CONSEQUENCES OF BUGS:
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Importance= ($) = Frequency * (Correction cost + Installation cost +
Consequential cost)
TAXONOMY OF BUGS:
There is no universally correct way categorize bugs. The taxonomy is not rigid.
A given bug can be put into one or another category depending on its history and
the programmer's state of mind.
The major categories are: (1) Requirements, Features and Functionality Bugs (2)
Structural Bugs (3) Data Bugs (4) Coding Bugs (5) Interface, Integration and
System Bugs (6) Test and Test Design Bugs.
2. Logic Bugs:
Bugs in logic, especially those related to misunderstanding how case statements
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and logic operators behave singly and combinations
Also includes evaluation of boolean expressions in deeply nested IF-THEN-ELSE
constructs.
If the bugs are parts of logical (i.e. boolean) processing not related to control flow,
they are characterized as processing bugs.
If the bugs are parts of a logical expression (i.e. control-flow statement) which is
used to direct the control flow, then they are categorized as control-flow bugs.
3. Processing Bugs:
Processing bugs include arithmetic bugs, algebraic, mathematical function
evaluation, algorithm selection and general processing.
Examples of Processing bugs include: Incorrect conversion from one data
representation to other, ignoring overflow, improper use of greater-than-or-equal
etc
Although these bugs are frequent (12%), they tend to be caught in good unit testing.
4. Initialization Bugs:
Initialization bugs are common. Initialization bugs can be improper and superfluous.
Superfluous bugs are generally less harmful but can affect performance.
Typical initialization bugs include: Forgetting to initialize the variables before first
use, assuming that they are initialized elsewhere, initializing to the wrong format,
representation or type etc
Explicit declaration of all variables, as in Pascal, can reduce some initialization problems.
Data bugs:
Data bugs include all bugs that arise from the specification of data objects, their
formats, the number of such objects, and their initial values.
Data Bugs are at least as common as bugs in code, but they are often treated as if
they did not exist at all.
Code migrates data: Software is evolving towards programs in which more and more of
the control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the
battle and the data problems should be given equal attention.
Dynamic data are transitory. Whatever their purpose their lifetime is relatively
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short, typically the processing time of one transaction. A storage object may be used
to hold dynamic data of different types, with different formats, attributes and
residues.
Dynamic data bugs are due to leftover garbage in a shared resource. This can be
handled in one of the three ways: (1) Clean up after the use by the user (2) Common
Cleanup by the resource manager (3) No Clean up
Static Data are fixed in form and content. They appear in the source code or database
directly or indirectly, for example a number, a string of characters, or a bit pattern.
Compile time processing will solve the bugs caused by static data.
Coding bugs:
Coding errors of all kinds can create any of the other kind of bugs.
Syntax errors are generally not important in the scheme of things if the source
language translator has adequate syntax checking.
If a program has many syntax errors, then we should expect many logic and coding bugs.
The documentation bugs are also considered as coding bugs which may mislead
the maintenance programmers.
1. External Interfaces:
The external interfaces are the means used to communicate with the world.
These include devices, actuators, sensors, input terminals, printers, and
communication lines.
The primary design criterion for an interface with outside world should be robustness.
All external interfaces, human or machine should employ a protocol. The
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protocol may be wrong or incorrectly implemented.
Other external interface bugs are: invalid timing or sequence assumptions
related to external signals
Misunderstanding external input or output formats.
Insufficient tolerance to bad input data.
2. Internal Interfaces:
Internal interfaces are in principle not different from external interfaces but
they are more controlled.
A best example for internal interfaces is communicating routines.
The external environment is fixed and the system must adapt to it but the
internal environment, which consists of interfaces with other components, can
be negotiated.
Internal interfaces have the same problem as external interfaces.
3. Hardware Architecture:
Bugs related to hardware architecture originate mostly from misunderstanding
how the hardware works.
Examples of hardware architecture bugs: address generation error, i/o device operation
/ instruction error, waiting too long for a response, incorrect interrupt handling etc.
The remedy for hardware architecture and interface problems is twofold: (1) Good
Programming and Testing (2) Centralization of hardware interface software in
programs written by hardware interface specialists.
5. Software Architecture:
Software architecture bugs are the kind that called - interactive.
Routines can pass unit and integration testing without revealing such bugs.
Many of them depend on load, and their symptoms emerge only when the
system is stressed.
Sample for such bugs: Assumption that there will be no interrupts, Failure
to block or un block interrupts, Assumption that memory and registers were
initialized or not initialized etc
Careful integration of modules and subjecting the final system toa stress
test are effective methods for these bugs.
6. Control and Sequence Bugs (Systems Level):
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These bugs include: Ignored timing, Assuming that events occur in a specified
sequence, Working on data before all the data have arrived from disc, Waiting for an
impossible combination of prerequisites, Missing, wrong, redundant or superfluous
process steps.
The remedy for these bugs is highly structured sequence
control. Specialize, internal, sequence control mechanisms
are helpful.
8. Integration Bugs:
Integration bugs are bugs having to do with the integration of, and with the
interfaces between, working and tested components.
These bugs results from inconsistencies or incompatibilities between components.
The communication methods include data structures, call sequences, registers,
semaphores, and communication links and protocols results in integration bugs.
The integration bugs do not constitute a big bug category (9%) they are expensive
category because they are usually caught late in the game and because they force
changes in several components and/or data structures.
9. System Bugs:
System bugs covering all kinds of bugs that cannot be ascribed to a component or
to their simple interactions, but result from the totality of interactions between many
components such as programs, data, hardware, and the operating systems.
There can be no meaningful system testing until there has been thorough component
and integration testing.
System bugs are infrequent (1.7%) but very important because they are often found
only after the system has been fielded.
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Test criteria: if the specification is correct, it is correctly interpreted and
implemented, and a proper test has been designed; but the criterion by which the
software's behavior is
judged may be incorrect or impossible. So, a proper test criteria has to be
designed. The more complicated the criteria, the likelier they are to have
bugs.
Remedies: The remedies of test bugs are:
1. Test Debugging: The first remedy for test bugs is testing and debugging the tests. Test
debugging, when compared to program debugging, is easier because tests, when properly
designed are simpler than programs and do not have to make concessions to efficiency.
2. Test Quality Assurance: Programmers have the right to ask how quality in independent
testing is monitored.
3. Test Execution Automation: The history of software bug removal and prevention is
indistinguishable from the history of programming automation aids. Assemblers, loaders,
compilers are developed to reduce the incidence of programming and operation errors. Test
execution bugs are virtually eliminated by various test execution automation tools.
4. Test Design Automation: Just as much of software development has been automated, much test
design can be and has been automated. For a given productivity rate, automation reduces the bug
count - be it for software or be it for tests.
Path Testing:
o Path Testing is the name given to a family of test techniques based on
judiciously selecting a set of test paths through the program.
o If the set of paths are properly chosen then we have achieved some measure of
test thoroughness. For example, pick enough paths to assure that every source
statement has been executed at least once.
o Path testing techniques are the oldest of all structural test techniques.
o Path testing is most applicable to new software for unit testing. It is a
structural technique.
o It requires complete knowledge of the program's structure.
o It is most often used by programmers to unit test their own code.
o The effectiveness of path testing rapidly deteriorates as the size of the
software aggregate under test increases.
o Flow Graph Elements: A flow graph contains four different types of elements.
(1) Process Block (2) Decisions (3) Junctions (4) Case Statements
1. Process Block:
A process block is a sequence of program
statements uninterrupted by either decisions or
junctions.
It is a sequence of statements such that if any one of
statement of the block is executed, then all statement
thereof are executed.
Formally, a process block is a piece of straight line code
of one statement or hundreds of statements.
A process has one entry and one exit. It can consists of a
single statement or instruction, a sequence of statements
or instructions, a
single entry/exit subroutine, a macro or function call, or a sequence of
these.
2. Decisions:
A decision is a program point at which the control
flow can diverge.
Machine language conditional branch and
conditional skip instructions are examples of
decisions.
Most of the decisions are two-way but some are
three way branches in control flow.
3. Case Statements:
A case statement is a multi-way branch or decisions.
Examples of case statement are a jump table in
assembly language, and the PASCAL case
statement.
From the point of view of test design, there are
no differences between Decisions and Case
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Statements
4. Junctions:
A junction is a point in the program where the control
flow can merge.
Examples of junctions are: the target of a jump or
skip instruction in ALP, a label that is a target of
GOTO.
Notational Evolution:
The control flow graph is simplified representation of the program's [Link]
notation changes made in creation of control flow graphs:
o The process boxes weren't really needed. There is an implied process on every line
joining junctions and decisions.
o We don't need to know the specifics of the decisions, just the fact that there is a branch.
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o The specific target label names aren't important-just the fact that they exist. So we
can replace them by simple numbers.
o To understand this, we will go through an example (Figure 2.2) written in a
FORTRAN like programming language called Programming Design Language
(PDL). The program's corresponding flowchart (Figure 2.3) and flowgraph (Figure
2.4) were also provided below for better understanding.
o The first step in translating the program to a flowchart is shown in Figure 2.3,
where we have the typical one-for-one classical flowchart. Note that complexity has
increased,clarity has decreased, and that we had to add auxiliary labels (LOOP, XX,
and YY), which have no actual program counterpart. In Figure 2.4 we merged the
process steps and replaced them with the single process box.
o We now have a control flow graph. But this representation is still too busy. We
simplify the notation further to achieve Figure 2.5, where for the first time we can
really see what the control flow looks like.
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Figure 2.3: One-to-one flowchart for example program in Figure 2.2
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Figure 2.4: Control Flow graph for example in Figure 2.2
in the flow graph. Only the information pertinent to the control flow is shown.
Linked List representation of Flow Graph:
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Figure 2.8: Alternative Flow graphs for same logic (Statement "IF (A=0) AND (B=1) THEN . . .").
An improper translation from flow graph to code during coding can lead to bugs, and improper
translation during the test design lead to missing test cases and causes undiscovered bugs.
Flowcharts can be
1. Handwritten by the programmer.
2. Automatically produced by a flowcharting program based on a mechanical
analysis of the source code.
3. Semi automatically produced by a flow charting program based in
part on structural analysis of the source code and in part on directions
given by the programmer.
There are relatively few control flow graph generators.
There are many paths between the entry and exit of a typical routine.
Every decision doubles the number of potential paths. And every loop multiplies the number
of potential paths by the number of different iteration values possible for the loop.
Defining complete testing:
1. Exercise every path from entry to exit.
2. Exercise every statement or instruction at least once.
3. Exercise every branch and case statement, in each direction at least once.
If prescription 1 is followed then 2 and 3 are automatically followed. But it is
impractical for most routines. It can be done for the routines that have no loops, in
which it is equivalent to 2 and 3 prescriptions.
EXAMPLE: Here is the correct version.
For X negative, the output is X + A, while for X greater than or equal to zero, the
output is X + 2A. Following prescription 2 and executing every statement, but not
every branch, would not reveal the bug in the following incorrect version:
A negative value produces the correct answer. Every statement can be executed, but if the
test cases do not force each branch to be taken, the bug can remain hidden. The next
example uses a test based on executing each branch but does not force the execution of all
statements:
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The hidden loop around label 100 is not revealed by tests based on prescription 3 alone
because no test forces the execution of statement 100 and the following GOTO statement.
Furthermore, label 100 is not flagged by the compiler as an unreferenced label and the
subsequent GOTO does not refer to an undefined label.
A Static Analysis (that is, an analysis based on examining the source code or structure)
cannot determine whether a piece of code is or is not reachable. There could be subroutine
calls with parameters that are subroutine labels, or in the above example there could be a
GOTO that targeted label 100 but could never achieve a value that would send the program
to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running
- which is to say, to all intents and purposes, testing) can determine whether code is
reachable or not and therefore distinguish between the ideal structure we think we have and
the actual, buggy structure.
Any testing strategy based on paths must at least both exercise every instruction and take
branches in all directions.
A set of tests that does this is not complete in an absolute sense, but it is complete in the sense that
anything less must leave something untested.
So we have explored three different testing criteria or strategies out of a potentially infinite family
of strategies.
7. After you have traced a covering path set on the master sheet and filled in the
table for every path, check the following:
1. Does every decision have a YES and a NO in its column? (C2)
2. Has every case of all case statements been marked? (C2)
3. Is every three - way branch (less, equal, greater) covered? (C2)
4. Is every link (process) covered at least once? (C1)
8. Revised Path Selection Rules:
Pick the simplest, functionally sensible entry/exit path.
Pick additional paths as small variation from previous paths. Pick paths that
do not have loops rather than paths that do. Favor short paths that make sense
over paths that don't.
Pick additional paths that have no obvious functional meaning only if it's
necessary to provide coverage.
Be comfortable with your chosen paths. Play your hunches (guesses) and
give your intuition free reign as long as you achieve C1+C2.
Don't follow rules slavishly (blindly) - except for coverage.
LOOPS:
Cases for a single loop: A Single loop can be covered with two cases: Looping and Not
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looping. But, experience shows that many loop-related bugs are not discovered by C1+C2.
Bugs hide themselves in corners and congregate at boundaries - in the cases of loops, at or
around the minimum or maximum number of times the loop can be iterated. The minimum
number of iterations is often zero, but it need not be.
Kinds of Loops: There are only three kinds of loops with respect to path testing:
Nested Loops:
The number of tests to be performed on nested loops will be the exponent of the tests
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performed on single [Link] we cannot always afford to test all combinations of
nested loops' iterations values. Here's a tactic used to discard some of these values:
1. Start at the inner most loop. Set all the outer loops to their minimum values.
2. Test the minimum, minimum+1, typical, maximum-1 , and maximum for the
innermost loop, while holding the outer loops at their minimum iteration parameter
values. Expand the tests as required for out of range and excluded values.
3. If you've done the outmost loop, GOTO step 5, else move out one loop and set it
up as in step 2 with all other loops set to typical values.
4. Continue outward in this manner until all loops have been covered.
5. Do all the cases for all loops in the nest simultaneously.
Concatenated Loops:
Concatenated loops fall between single and nested loops with respect to test cases.
Two loops are concatenated if it's possible to reach one after exiting the other while
still on a path from entrance to exit.
If the loops cannot be on the same path, then they are not concatenated and can be
treated as individual loops.
Horrible Loops:
A horrible loop is a combination of nested loops, the use of code that jumps
into and out of loops, intersecting loops, hidden loops, and cross connected
loops.
Makes iteration value selection for test cases an awesome and ugly task, which is
another reason such structures should be avoided.
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Figure 2.10: Example of Loop types
PATH PREDICATE: A predicate associated with a path is called a Path Predicate. For
example, "x is greater than zero", "x+y>=90", "w is either negative or equal to 10 is true"
is a sequence of predicates whose truth values will cause the routine to take a specific path.
MULTIWAY BRANCHES:
The path taken through a multiway branch such as a computed GOTO's, case
statement, or jump tables cannot be directly expressed in TRUE/FALSE terms.
Although, it is possible to describe such alternatives by using multi valued logic, an
expedient (practical approach) is to express multiway branches as an equivalent set of
if..then..else statements.
For example a three way case statement can be written as: If case=1 DO A1 ELSE (IF
Case=2 DO A2 ELSE DO A3 ENDIF)ENDIF.
INPUTS:
In testing, the word input is not restricted to direct inputs, such as variables in a
subroutine call, but includes all data objects referenced by the routine whose values
are fixed prior to entering it.
For example, inputs in a calling sequence, objects in a data structure, values left in
registers, or any combination of object types.
The input for a particular test is mapped as a one dimensional array called as an Input
Vector.
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of
x1 and x2 the direction taken through the decision is based on the predicate is
determined at input time and does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this
predicate we had the assignment statement y=x2+7. although our predicate depends
on processing, we can substitute the symbolic expression for y to obtain an equivalent
predicate x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the
predicate solely in terms of the input vector is called predicate interpretation.
Sometimes the interpretation may depend on the path; for example,
INPUT X
ON X GOTO A, B, C, ...
A: Z := 7@ GOTO HEM
B:Z := -7@GOTO HEM
C: Z := 0@ GOTO HEM
.........
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HEM: DO SOMETHING
.........
HEN: IF Y + Z > 0 GOTO ELL ELSE GOTO EMM
The predicate interpretation at HEN depends on the path we took through the first
multiway branch. It yields for the three cases respectively, if Y+7>0, Y-7>0, Y>0.
The path predicates are the specific form of the predicates of the decisions along the
selected path after interpretation.
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Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
Compound Predicate: Predicates of the form A OR B, A AND B and more
complicated Boolean expressions are called as compound predicates.
Sometimes even a simple predicate becomes compound after interpretation. Example:
the predicate if (x=17) whose opposite branch is if [Link].17 which is equivalent to
x>17. Or. X<17.
Predicate coverage is being the achieving of all possible combinations of truth
values corresponding to the selected path have been explored under some test.
As achieving the desired direction at a given decision could still hide bugs in the associated
predicates
TESTING BLINDNESS:
Testing Blindness is a pathological (harmful) situation in which the desired path is
achieved for the wrong reason.
There are three types of Testing Blindness:
Assignment Blindness:
o Assignment blindness occurs when the buggy predicate appears to work correctly
because the specific value chosen for an assignment statement works with both
the correct and incorrect predicate.
o For Example:
Correct Buggy
X = 7 X = 7
........ ........
if Y > 0 if X+Y > 0
then ... then ...
o If the test case sets Y=1 the desired path is taken in either case, but there is still a bug.
Equality Blindness:
o Equality blindness occurs when the path selected by a prior predicate results in a value
that works both for the correct and buggy predicate.
o For Example:
Correct Buggy
if Y = 2 if Y = 2
then then
........ ........
if X+Y > 3 if X > 1
then ... then ...
o The first predicate if y=2 forces the rest of the path, so that for any positive value of
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x. the path taken at the second predicate will be the same for the correct and buggy
version.
Self Blindness:
o Self blindness occurs when the buggy predicate is a multiple of the correct predicate
and as a result is indistinguishable along that path.
o For Example:
Correct Buggy
X= X=A
A
........ ........
if X-1 > 0 if X+A-2 > 0
then ... then ...
1. The assignment (x=a) makes the predicates multiples of each other, so the direction
taken is the same for the correct and buggy version.
PATH SENSITIZING:
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o HEURISTIC PROCEDURES FOR SENSITIZING PATHS:
1. This is a workable approach, instead of selecting the paths without considering how to
sensitize, attempt to choose a covering path set that is easy to sensitize and pick hard
to sensitize paths only as you must to achieve coverage.
2. Identify all variables that affect the decision.
3. Classify the predicates as dependent or independent.
4. Start the path selection with un correlated, independent predicates.
5. If coverage has not been achieved using independent uncorrelated predicates,
extend the path set using correlated predicates.
6. If coverage has not been achieved extend the cases to those that involve
dependent predicates.
7. Last, use correlated, dependent predicates.
PATH INSTRUMENTATION:
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1. Interpretive Trace Program:
o An interpretive trace program is one that executes every statement in order and
records the intermediate values of all calculations, the statement labels traversed
etc.
o If we run the tested routine under a trace, then we have all the information we need to
confirm the outcome and, furthermore, to confirm that it was achieved by the intended
path.
o The trouble with traces is that they give us far more information than we need. In
fact, the typical trace program provides so much information that confirming the
path from its massive output dump is more work than simulating the computer
by hand to confirm the path.
o Why Single Link Markers aren't enough: Unfortunately, a single link marker may
not do the trick because links can be chewed by open bugs.
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Figure 2.13: Why Single Link Markers aren't enough.
We intended to traverse the ikm path, but because of a rampaging GOTO in the middle
of the m link, we go to process B. If coincidental correctness is against us, the
outcomes will be the same and we won't know about the bug.
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