STM 1-2
STM 1-2
UNIT- I
UNIT-I
What is testing?
Testing consumes at least half of the time and work required to produce a functional program.
o MYTH: Good programmers write code without bugs. (It’s wrong!!!)
o History says that even well written programs still have 1-3 bugs per hundred statements.
o Testing and Test Design are parts of quality assurance should also focus on bug
prevention. A prevented bug is better than a detected and corrected bug.
Phases in a tester's mental life:
Phases in a tester's mental life can be categorized into the following 5 phases:
1. Phase 0: (Until 1956: Debugging Oriented) There is no difference between testing and
debugging. Phase 0 thinking was the norm in early days of software development till
testing emerged as a discipline.
2. Phase 1: (1957-1978: Demonstration Oriented) the purpose of testing here is to show that
software works. Highlighted during the late 1970s. This failed because the probability of
showing that software works 'decreases' as testing increases. I.e. the more you test, the
more likely you will find a bug.
3. Phase 2: (1979-1982: Destruction Oriented) the purpose of testing is to show that
software doesn’t work. This also failed because the software will never get released as you
will find one bug or the other. Also, a bug corrected may also lead to another bug.
4. Phase 3: (1983-1987: Evaluation Oriented) the purpose of testing is not to prove anything
but to reduce the perceived risk of not working to an acceptable value (Statistical Quality
Control). Notion is that testing does improve the product to the extent that testing catches
bugs and to the extent that those bugs are fixed. The product is released when the
confidence on that product is high enough. (Note: This is applied to large software
products with millions of code and years of use.)
5. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered here. One
reason is to reduce the labor of testing. Other reason is to check the testable and non-
testable code. Testable code has fewer bugs than the code that's hard to test. Identifying
the testing techniques to test the code is the main key here.
Test Design:
We know that the software code must be designed and tested, but many appear to be unaware
that tests themselves must be designed and tested. Tests should be properly designed and
tested before applying it to the actual code.
1. Inspection Methods: Methods like walkthroughs, desk checking, formal inspections and
code reading appear to be as effective as testing but the bugs caught don’t completely
overlap.
2. Design Style: While designing the software itself, adopting stylistic objectives such as
testability, openness and clarity can do much to prevent bugs.
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3. Static Analysis Methods: Includes formal analysis of source code during compilation. In
earlier days, it is a routine job of the programmer to do that. Now, the compilers have
taken over that job.
4. Languages: The source language can help reduce certain kinds of bugs. Programmers
find new bugs while using new languages.
5. Development Methodologies and Development Environment: The development
process and the environment in which that methodology is embedded can prevent
many kinds of bugs.
Dichotomies:
Testing Debugging
Testing starts with known conditions, Debugging starts from possibly unknown
uses predefined procedures and has initial conditions and the end cannot be
predictable outcomes. predicted except statistically.
Testing can and should be planned, Procedure and duration of debugging cannot
designed and scheduled. be so constrained.
Testing is a demonstration of error or
Debugging is a deductive process.
apparent correctness.
Debugging is the programmer's vindication
Testing proves a programmer's failure.
(Justification).
Testing, as executes, should strive to be
Debugging demands intuitive leaps,
predictable, dull, constrained, rigid and
experimentation and freedom.
inhuman.
Much testing can be done without Debugging is impossible without detailed
design knowledge. design knowledge.
Testing can often be done by an
Debugging must be done by an insider.
outsider.
Much of test execution and design can
Automated debugging is still a dream.
be automated.
o Test designer is the person who designs the tests where as the tester is the one
actually tests the code. During functional testing, the designer and tester are
probably different persons. During unit testing, the tester and the programmer
merge into one person.
o Tests designed and executed by the software designers are by nature biased
towards structural consideration and therefore suffer the limitations of
structural testing.
Most software is written and used by the same organization. Unfortunately, this
situation is dishonest because it clouds accountability. If there is no separation between
builder and buyer, there can be no accountability.
The different roles / users in a system include:
1. Builder: Who designs the system and is accountable to the buyer.
2. Buyer: Who pays for the system in the hope of profits from providing services?
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3. User: Ultimate beneficiary or victim of the system. The user's interests are also
guarded by.
4. Tester: Who is dedicated to the builder's destruction?
5. Operator: Who has to live with the builders' mistakes, the buyers' murky
(unclear) specifications, testers' oversights and the users' complaints?
o An unexpected test result may lead us to change our notion of what a bug is and
our model of bugs.
o Some optimistic notions that many programmers or testers have about bugs are
usually unable to test effectively and unable to justify the dirty tests most
programs need.
o Optimistic notions about bugs:
1. Benign Bug Hypothesis: The belief that bugs are nice, tame and logical.
(Benign: Not Dangerous)
2. Bug Locality Hypothesis: The belief that a bug discovered with in a component affects
only that component's behavior.
3. Control Bug Dominance: The belief those errors in the control structures (if, switch etc) of
programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation of code and data.
5. Lingua Salvatore Est.: The belief that the language syntax and semantics (e.g. Structured
Coding, Strong typing, etc) eliminates most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug remains corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method, representation,
environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent tester) that a sadistic
streak, low cunning, and intuition are sufficient to eliminate most bugs. Tough bugs need
methodology and techniques.
9. Angelic Testers: The belief that testers are better at test design than programmers is at
code design.
Test
s:
o Tests are formal procedures, Inputs must be prepared, Outcomes should predict,
tests should be documented, commands need to be executed, and results are to
be observed. All these errors are subjected to error
o We do three distinct kinds of testing on a typical software system. Theyare:
1. Unit / Component Testing: A Unit is the smallest testable piece of
software that can be compiled, assembled, linked, loaded etc. A unit is
usually the work of one programmer and consists of several hundred or
fewer lines of code. Unit Testing is the testing we do to show that the
unit does not satisfy its functional specification or that its implementation
structure does not match the intended design structure. A Component is
an integrated aggregate of one or more units. Component Testing is the
testing we do to show that the component does not satisfy its functional
specification or that its implementation structure does not match the
intended design structure.
2. Integration Testing: Integration is the process by which components are
aggregated to create larger components. Integration Testing is testing
done to show that even though the components were individually
satisfactory (after passing component testing), checks the combination of
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CONSEQUENCES OF BUGS:
7 Extreme: The problems aren't limited to a few users or to few transaction types.
They are frequent and arbitrary instead of sporadic infrequent) or for unusual
cases.
8 Intolerable: Long term unrecoverable corruption of the database occurs and the
corruption is not easily discovered. Serious consideration is given to shutting the
system down.
9 Catastrophic: The decision to shut down is taken out of our hands because the
system fails.
10 Infectious: What can be worse than a failed system? One that corrupt other
systems even though it does not fall in itself ; that erodes the social physical
environment; that melts nuclear reactors and starts war.
TAXONOMY OF BUGS:
There is no universally correct way categorize bugs. The taxonomy is not rigid.
A given bug can be put into one or another category depending on its history and the
programmer's state of mind.
The major categories are: (1) Requirements, Features and Functionality Bugs (2)
Structural Bugs (3) Data Bugs (4) Coding Bugs (5) Interface, Integration and System
Bugs (6) Test and Test Design Bugs.
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Testing Techniques for functional bugs: Most functional test techniques- that is those techniques
which are based on a behavioral description of software, such as transaction flow testing, syntax
testing, domain testing, logic testing and state testing are useful in testing functional bugs.
2. Logic Bugs:
Bugs in logic, especially those related to misunderstanding how case statements and
logic operators behave singly and combinations
Also includes evaluation of boolean expressions in deeply nested IF-THEN-ELSE
constructs.
If the bugs are parts of logical (i.e. boolean) processing not related to control flow, they
are characterized as processing bugs.
If the bugs are parts of a logical expression (i.e. control-flow statement) which is used to
direct the control flow, then they are categorized as control-flow bugs.
3. Processing Bugs:
Processing bugs include arithmetic bugs, algebraic, mathematical function evaluation,
algorithm selection and general processing.
Examples of Processing bugs include: Incorrect conversion from one data
representation to other, ignoring overflow, improper use of greater-than-or-equal etc
Although these bugs are frequent (12%), they tend to be caught in good unit testing.
4. Initialization Bugs:
Initialization bugs are common. Initialization bugs can be improper and superfluous.
Superfluous bugs are generally less harmful but can affect performance.
Typical initialization bugs include: Forgetting to initialize the variables before first use,
assuming that they are initialized elsewhere, initializing to the wrong format,
representation or type etc
Explicit declaration of all variables, as in Pascal, can reduce some initialization problems.
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Data bugs:
Data bugs include all bugs that arise from the specification of data objects, their
formats, the number of such objects, and their initial values.
Data Bugs are at least as common as bugs in code, but they are often treated as if they
did not exist at all.
Code migrates data: Software is evolving towards programs in which more and more of
the control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the
battle and the data problems should be given equal attention.
Dynamic data are transitory. Whatever their purpose their lifetime is relatively short,
typically the processing time of one transaction. A storage object may be used to hold
dynamic data of different types, with different formats, attributes and residues.
Dynamic data bugs are due to leftover garbage in a shared resource. This can be
handled in one of the three ways: (1) Clean up after the use by the user (2) Common
Cleanup by the resource manager (3) No Clean up
Static Data are fixed in form and content. They appear in the source code or database
directly or indirectly, for example a number, a string of characters, or a bit pattern.
Compile time processing will solve the bugs caused by static data.
Coding bugs:
Coding errors of all kinds can create any of the other kind of bugs.
Syntax errors are generally not important in the scheme of things if the source language
translator has adequate syntax checking.
If a program has many syntax errors, then we should expect many logic and coding bugs.
The documentation bugs are also considered as coding bugs which may mislead the
maintenance programmers.
1. External Interfaces:
The external interfaces are the means used to communicate with the world.
These include devices, actuators, sensors, input terminals, printers, and communication
lines.
The primary design criterion for an interface with outside world should be robustness.
All external interfaces, human or machine should employ a protocol. The protocol may
be wrong or incorrectly implemented.
Other external interface bugs are: invalid timing or sequence assumptions related to
external signals
Misunderstanding external input or output formats.
Insufficient tolerance to bad input data.
2. Internal Interfaces:
Internal interfaces are in principle not different from external interfaces but they are
more controlled.
A best example for internal interfaces is communicating routines.
The external environment is fixed and the system must adapt to it but the internal
environment, which consists of interfaces with other components, can be negotiated.
Internal interfaces have the same problem as external interfaces.
3. Hardware Architecture:
Bugs related to hardware architecture originate mostly from misunderstanding how the
hardware works.
Examples of hardware architecture bugs: address generation error, i/o device operation
/ instruction error, waiting too long for a response, incorrect interrupt handling etc.
The remedy for hardware architecture and interface problems is twofold: (1) Good
Programming and Testing (2) Centralization of hardware interface software in programs
written by hardware interface specialists.
5. Software Architecture:
Software architecture bugs are the kind that called - interactive.
Routines can pass unit and integration testing without revealing such bugs.
Many of them depend on load, and their symptoms emerge only when the system is
stressed.
Sample for such bugs: Assumption that there will be no interrupts, Failure to block or un
block interrupts, Assumption that memory and registers were initialized or not
initialized etc
Careful integration of modules and subjecting the final system toa stress test are
effective methods for these bugs.
6. Control and Sequence Bugs (Systems Level):
These bugs include: Ignored timing, Assuming that events occur in a specified sequence,
Working on data before all the data have arrived from disc, Waiting for an impossible
combination of prerequisites, Missing, wrong, redundant or superfluous process steps.
The remedy for these bugs is highly structured sequence
control. Specialize, internal, sequence control mechanisms are
helpful.
8. Integration Bugs:
Integration bugs are bugs having to do with the integration of, and with the interfaces
between, working and tested components.
These bugs results from inconsistencies or incompatibilities between components.
The communication methods include data structures, call sequences, registers,
semaphores, and communication links and protocols results in integration bugs.
The integration bugs do not constitute a big bug category (9%) they are expensive
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category because they are usually caught late in the game and because they force
changes in several components and/or data structures.
9. System Bugs:
System bugs covering all kinds of bugs that cannot be ascribed to a component or to
their simple interactions, but result from the totality of interactions between many
components such as programs, data, hardware, and the operating systems.
There can be no meaningful system testing until there has been thorough component
and integration testing.
System bugs are infrequent (1.7%) but very important because they are often found
only after the system has been fielded.
Path Testing:
o Path Testing is the name given to a family of test techniques based on
judiciously selecting a set of test paths through the program.
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o If the set of paths are properly chosen then we have achieved some measure of
test thoroughness. For example, pick enough paths to assure that every source
statement has been executed at least once.
o Path testing techniques are the oldest of all structural test techniques.
o Path testing is most applicable to new software for unit testing. It is a
structural technique.
o It requires complete knowledge of the program's structure.
o It is most often used by programmers to unit test their own code.
o The effectiveness of path testing rapidly deteriorates as the size of the
software aggregate under test increases.
2. Decisions:
A decision is a program point at which the control flow
can diverge.
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Notational Evolution:
The control flow graph is simplified representation of the program's [Link] notation
changes made in creation of control flow graphs:
o The process boxes weren't really needed. There is an implied process on every line
joining junctions and decisions.
o We don't need to know the specifics of the decisions, just the fact that there is a branch.
o The specific target label names aren't important-just the fact that they exist. So we can
replace them by simple numbers.
o To understand this, we will go through an example (Figure 2.2) written in a FORTRAN
like programming language called Programming Design Language (PDL). The program's
corresponding flowchart (Figure 2.3) and flowgraph (Figure 2.4) were also provided
below for better understanding.
o The first step in translating the program to a flowchart is shown in Figure 2.3, where we
have the typical one-for-one classical flowchart. Note that complexity has increased,
clarity has decreased, and that we had to add auxiliary labels (LOOP, XX, and YY), which
have no actual program counterpart. In Figure 2.4 we merged the process steps and
replaced them with the single process box.
o We now have a control flow graph. But this representation is still too busy. We simplify
the notation further to achieve Figure 2.5, where for the first time we can really see
what the control flow looks like.
Although graphical representations of flow graphs are revealing, the details of the control flow inside a
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in the flow graph. Only the information pertinent to the control flow is shown.
Linked List representation of Flow Graph:
Flowcharts can be
1. Handwritten by the programmer.
2. Automatically produced by a flowcharting program based on a mechanical analysis
of the source code.
3. Semi automatically produced by a flow charting program based in part on
structural analysis of the source code and in part on directions given by the
programmer.
There are relatively few control flow graph generators.
There are many paths between the entry and exit of a typical routine.
Every decision doubles the number of potential paths. And every loop multiplies the number of
potential paths by the number of different iteration values possible for the loop.
Defining complete testing:
1. Exercise every path from entry to exit.
2. Exercise every statement or instruction at least once.
3. Exercise every branch and case statement, in each direction at least once.
If prescription 1 is followed then 2 and 3 are automatically followed. But it is impractical for
most routines. It can be done for the routines that have no loops, in which it is equivalent to
2 and 3 prescriptions.
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For X negative, the output is X + A, while for X greater than or equal to zero, the output is X
+ 2A. Following prescription 2 and executing every statement, but not every branch, would
not reveal the bug in the following incorrect version:
A negative value produces the correct answer. Every statement can be executed, but if the test
cases do not force each branch to be taken, the bug can remain hidden. The next example uses
a test based on executing each branch but does not force the execution of all statements:
The hidden loop around label 100 is not revealed by tests based on prescription 3 alone
because no test forces the execution of statement 100 and the following GOTO statement.
Furthermore, label 100 is not flagged by the compiler as an unreferenced label and the
subsequent GOTO does not refer to an undefined label.
A Static Analysis (that is, an analysis based on examining the source code or structure) cannot
determine whether a piece of code is or is not reachable. There could be subroutine calls with
parameters that are subroutine labels, or in the above example there could be a GOTO that
targeted label 100 but could never achieve a value that would send the program to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running -
which is to say, to all intents and purposes, testing) can determine whether code is reachable or
not and therefore distinguish between the ideal structure we think we have and the actual,
buggy structure.
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Any testing strategy based on paths must at least both exercise every instruction and take
branches in all directions.
A set of tests that does this is not complete in an absolute sense, but it is complete in the sense that
anything less must leave something untested.
So we have explored three different testing criteria or strategies out of a potentially infinite family of
strategies.
properly.
Which paths to be tested? You must pick enough paths to achieve C1+C2. The question
of what is the fewest number of such paths is interesting to the designer of test tools
that help automate the path testing, but it is not crucial to the pragmatic (practical)
design of tests. It is better to make many simple paths than a few complicated paths.
7. After you have traced a covering path set on the master sheet and filled in the table
for every path, check the following:
1. Does every decision have a YES and a NO in its column? (C2)
2. Has every case of all case statements been marked? (C2)
3. Is every three - way branch (less, equal, greater) covered? (C2)
4. Is every link (process) covered at least once? (C1)
8. Revised Path Selection Rules:
Pick the simplest, functionally sensible entry/exit path.
Pick additional paths as small variation from previous paths. Pick paths that do not
have loops rather than paths that do. Favor short paths that make sense over paths
that don't.
Pick additional paths that have no obvious functional meaning only if it's necessary to
provide coverage.
Be comfortable with your chosen paths. Play your hunches (guesses) and give your
intuition free reign as long as you achieve C1+C2.
Don't follow rules slavishly (blindly) - except for coverage.
LOOPS:
Cases for a single loop: A Single loop can be covered with two cases: Looping and Not looping.
But, experience shows that many loop-related bugs are not discovered by C1+C2. Bugs hide
themselves in corners and congregate at boundaries - in the cases of loops, at or around the
minimum or maximum number of times the loop can be iterated. The minimum number of
iterations is often zero, but it need not be.
Kinds of Loops: There are only three kinds of loops with respect to path testing:
Nested Loops:
The number of tests to be performed on nested loops will be the exponent of the tests
performed on single [Link] we cannot always afford to test all combinations of nested
loops' iterations values. Here's a tactic used to discard some of these values:
1. Start at the inner most loop. Set all the outer loops to their minimum values.
2. Test the minimum, minimum+1, typical, maximum-1 , and maximum for the
innermost loop, while holding the outer loops at their minimum iteration parameter
values. Expand the tests as required for out of range and excluded values.
3. If you've done the outmost loop, GOTO step 5, else move out one loop and set it up as
in step 2 with all other loops set to typical values.
4. Continue outward in this manner until all loops have been covered.
5. Do all the cases for all loops in the nest simultaneously.
Concatenated Loops:
Concatenated loops fall between single and nested loops with respect to test cases. Two
loops are concatenated if it's possible to reach one after exiting the other while still on a
path from entrance to exit.
If the loops cannot be on the same path, then they are not concatenated and can be
treated as individual loops.
Horrible Loops:
A horrible loop is a combination of nested loops, the use of code that jumps into and out
of loops, intersecting loops, hidden loops, and cross connected loops.
Makes iteration value selection for test cases an awesome and ugly task, which is another
reason such structures should be avoided.
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Put in limits or checks that prevent the combined extreme cases. Then you have to test
the software that implements such safety measures.
PREDICATE: The logical function evaluated at a decision is called Predicate. The direction taken
at a decision depends on the value of decision variable. Some examples are: A>0, x+y>=90.......
PATH PREDICATE: A predicate associated with a path is called a Path Predicate. For example, "x
is greater than zero", "x+y>=90", "w is either negative or equal to 10 is true" is a sequence of
predicates whose truth values will cause the routine to take a specific path.
MULTIWAY BRANCHES:
The path taken through a multiway branch such as a computed GOTO's, case statement, or
jump tables cannot be directly expressed in TRUE/FALSE terms.
Although, it is possible to describe such alternatives by using multi valued logic, an
expedient (practical approach) is to express multiway branches as an equivalent set of
if..then..else statements.
For example a three way case statement can be written as: If case=1 DO A1 ELSE (IF Case=2
DO A2 ELSE DO A3 ENDIF)ENDIF.
INPUTS:
In testing, the word input is not restricted to direct inputs, such as variables in a subroutine
call, but includes all data objects referenced by the routine whose values are fixed prior to
entering it.
For example, inputs in a calling sequence, objects in a data structure, values left in
registers, or any combination of object types.
The input for a particular test is mapped as a one dimensional array called as an Input
Vector.
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of x1
and x2 the direction taken through the decision is based on the predicate is determined at
input time and does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this
predicate we had the assignment statement y=x2+7. although our predicate depends on
processing, we can substitute the symbolic expression for y to obtain an equivalent
predicate x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the
predicate solely in terms of the input vector is called predicate interpretation.
Sometimes the interpretation may depend on the path; for
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example, INPUT X
ON X GOTO A, B, C, ...
A: Z := 7 @ GOTO HEM B:
Z := - 7 @ GOTO HEM C: Z
:= 0 @ GOTO HEM
.........
HEM: DO SOMETHING
.........
HEN: IF Y + Z > 0 GOTO ELL ELSE GOTO EMM
The predicate interpretation at HEN depends on the path we took through the first multiway
branch. It yields for the three cases respectively, if Y+7>0, Y-7>0, Y>0.
The path predicates are the specific form of the predicates of the decisions along the
selected path after interpretation.
Any set of input values that satisfy all of the conditions of the path predicate expression
will force the routine to the path.
Sometimes a predicate can have an OR in it.
Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + 17 B: X1 + 3X2 + 17
>= 0 >= 0
C: X3 = 17 C: X3 = 17
D: X4 - X1 >= D: X4 - X1 >=
14X2 14X2
Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
Compound Predicate: Predicates of the form A OR B, A AND B and more complicated
Boolean expressions are called as compound predicates.
Sometimes even a simple predicate becomes compound after interpretation. Example: the
predicate if (x=17) whose opposite branch is if [Link].17 which is equivalent to x>17. Or.
X<17.
Predicate coverage is being the achieving of all possible combinations of truth values
corresponding to the selected path have been explored under some test.
As achieving the desired direction at a given decision could still hide bugs in the associated
predicates
TESTING BLINDNESS:
Testing Blindness is a pathological (harmful) situation in which the desired path is achieved
for the wrong reason.
There are three types of Testing Blindness:
Assignment Blindness:
o Assignment blindness occurs when the buggy predicate appears to work correctly
because the specific value chosen for an assignment statement works with both the
correct and incorrect predicate.
o For Example:
Correct Buggy
X = 7 X = 7
........ ........
if Y > 0 if X+Y > 0
then ... then ...
o If the test case sets Y=1 the desired path is taken in either case, but there is still a bug.
Equality Blindness:
o Equality blindness occurs when the path selected by a prior predicate results in a value
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Self Blindness:
o Self blindness occurs when the buggy predicate is a multiple of the correct predicate and as
a result is indistinguishable along that path.
o For Example:
Correct Buggy
X=A X=A
........ ........
if X-1 > 0 if X+A-2 > 0
then ... then ...
1. The assignment (x=a) makes the predicates multiples of each other, so the direction taken is
the same for the correct and buggy version.
PATH SENSITIZING:
1. This is a workable approach, instead of selecting the paths without considering how to
sensitize, attempt to choose a covering path set that is easy to sensitize and pick hard to
sensitize paths only as you must to achieve coverage.
2. Identify all variables that affect the decision.
3. Classify the predicates as dependent or independent.
4. Start the path selection with un correlated, independent predicates.
5. If coverage has not been achieved using independent uncorrelated predicates, extend the
path set using correlated predicates.
6. If coverage has not been achieved extend the cases to those that involve dependent
predicates.
7. Last, use correlated, dependent predicates.
PATH INSTRUMENTATION:
1. Path instrumentation is what we have to do to confirm that the outcome was achieved by
the intended path.
2. Co-incidental Correctness: The coincidental correctness stands for achieving the desired
outcome for wrong reason.
o Why Single Link Markers aren't enough: Unfortunately, a single link marker may not do
the trick because links can be chewed by open bugs.
We intended to traverse the ikm path, but because of a rampaging GOTO in the middle of
the m link, we go to process B. If coincidental correctness is against us, the outcomes will
be the same and we won't know about the bug.
Link Counter: A less disruptive (and less informative) instrumentation method is based
on counters. Instead of a unique link name to be pushed into a string when the link is
traversed, we simply increment a link counter. We now confirm that the path length is as
expected. The same problem that led us to double link markers also leads us to double
link counters.
Need of Black box and White box testing
1. Black Box Testing is a software testing method in which the internal structure/design/implementation
of the item being tested is not known to the tester. Only the external design and structure are tested.
2. White Box Testing is a software testing method in which the internal
structure/design/implementation of the item being tested is known to the tester. Implementation and
impact of the code are tested.
Black box testing and white box testing are two different approaches to software testing, and
their differences are as follows:
Black box testing is a testing technique in which the internal workings of the software are not known to
the tester. The tester only focuses on the input and output of the software. Whereas, White box testing
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is a testing technique in which the tester has knowledge of the internal workings of the software, and can
test individual code snippets, algorithms and methods.
Testing objectives: Black box testing is mainly focused on testing the functionality of the software,
ensuring that it meets the requirements and specifications. White box testing is mainly focused on
ensuring that the internal code of the software is correct and efficient.
Knowledge level: Black box testing does not require any knowledge of the internal workings of the
software, and can be performed by testers who are not familiar with programming languages. White box
testing requires knowledge of programming languages, software architecture and design patterns.
Testing methods: Black box testing uses methods like equivalence partitioning, boundary value analysis,
and error guessing to create test cases. Whereas, white box testing uses methods like control flow
testing, data flow testing and statement coverage.
Scope: Black box testing is generally used for testing the software at the functional level. White box
testing is used for testing the software at the unit level, integration level and system level.
Advantages and disadvantages:
Black box testing is easy to use, requires no programming knowledge and is effective in detecting
functional issues. However, it may miss some important internal defects that are not related to
functionality. White box testing is effective in detecting internal defects, and ensures that the code is
efficient and maintainable. However, it requires programming knowledge and can be time-consuming.
In conclusion, both black box testing and white box testing are important for software testing, and the
choice of approach depends on the testing objectives, the testing stage, and the available resources.
Differences between Black Box Testing vs White Box Testing:
Black Box Testing White Box Testing
Implementation of code is not needed for Code implementation is necessary for white
black box testing. box testing.
This testing can be initiated based on the This type of testing of software is started after a
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It is the behavior testing of the software. It is the logic testing of the software.
It is applicable to the higher levels of testing It is generally applicable to the lower levels of
of software. software testing.
Can be done by trial and error ways and Data domains along with inner or internal
methods. boundaries can be better tested.
UNIT II
TRANSACTION FLOW TESTING AND DATA FLOW TESTING
Transaction Flow Testing:-transaction flows, transaction flow testing
techniques. Dataflow testing:- Basics of dataflow testing, strategies in
dataflow testing, application of dataflow testing, Validation activities: Unit
testing, Integration Testing.
INTRODUCTION
USAGE:
o Transaction flows are indispensable for specifying requirements of complicated
systems, especially online systems.
o A big system such as an air traffic control or airline reservation system, has not
hundreds, but thousands of different transaction flows.
o The flows are represented by relatively simple flowgraphs, many of which have a
single straight-through path.
o Loops are infrequent compared to control flowgraphs.
o The most common loop is used to request a retry after user input errors. An ATM
system, for example, allows the user to try, say three times, and will take the
card away the fourth time.
COMPLICATIONS:
o In simple cases, the transactions have a unique identity from the time they're
created to the time they're completed.
o In many systems the transactions can give birth to others, and transactions can
also merge.
o Births: There are three different possible interpretations of the decision symbol,
or nodes with two or more out links. It can be a Decision, Biosis or a Mitosis.
1. Decision: Here the transaction will take one alternative or the other
alternative but not both. (See Figure 3.2 (a))
2. Biosis: Here the incoming transaction gives birth to a new transaction,
and both transaction continue on their separate paths, and the parent
retains it identity. (See Figure 3.2 (b))
3. Mitosis: Here the parent transaction is destroyed and two new
transactions are created.(See Figure 3.2 (c))
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PATH SELECTION:
o Select a set of covering paths (c1+c2) using the analogous criteria you used for
structural path testing.
o Select a covering set of paths based on functionally sensible transactions as you
would for control flow graphs.
o Try to find the most tortuous, longest, strangest path from the entry to the exit
of the transaction flow.
PATH SENSITIZATION:
o Most of the normal paths are very easy to sensitize-80% - 95% transaction flow
coverage (c1+c2) is usually easy to achieve.
o The remaining small percentage is often very difficult.
o Sensitization is the act of defining the transaction. If there are sensitization
problems on the easy paths, then bet on either a bug in transaction flows or a
design bug.
PATH INSTRUMENTATION:
o Instrumentation plays a bigger role in transaction flow testing than in unit path
testing.
o The information of the path taken for a given transaction must be kept with that
transaction and can be recorded by a central transaction dispatcher or by the
individual processing modules.
o In some systems, such traces are provided by the operating systems or a running
log.
BUG ASSUMPTION:
The bug assumption for data-flow testing strategies is that control flow is generally
correct and that something has gone wrong with the software so that data objects are
not available when they should be, or silly things are being done to data objects.
o Also, if there is a control-flow problem, we expect it to have symptoms that can
be detected by data-flow analysis.
o Although we'll be doing data-flow testing, we won't be using data flow graphs as
such. Rather, we'll use an ordinary control flow graph annotated to show what
happens to the data objects of interest at the moment.
1 dd :- probably harmless but suspicious. Why define the object twice without an intervening
usage?
2 dk :- probably a bug. Why define the object without using it?
3 du :- the normal case. The object is defined and then used.
4 kd :- normal situation. An object is killed and then redefined.
5 kk :- harmless but probably buggy. Did you want to be sure it was really killed?
6 ku :- a bug. the object doesnot exist.
7 ud :- usually not a bug because the language permits reassignment at almost any time.
8 uk :- normal situation.
9 uu :- normal situation.
In addition to the two letter situations, there are six single letter [Link] will use a
leading dash to mean that nothing of interest (d,k,u) occurs prior to the action noted along the
entry-exit path of interest.
A trailing dash to mean that nothing happens after the point of interest to the exit.
They possible anomalies are:
1 -k :- possibly anomalous because from the entrance to this point on the path, the
variable had not been defined. We are killing a variable that does not exist.
2 -d :- okay. This is just the first definition along this path.
3 -u :- possibly anomalous. Not anomalous if the variable is global and has been
previously defined.
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4 k- :- not anomalous. The last thing done on this path was to kill the variable.
5 d- :- possibly anomalous. The variable was defined and not used on this path. But
this could be a global definition.
6 u- :- not anomalous. The variable was used but not killed on this path. Although
this sequence is not anomalous, it signals a frequent kind of bug. If d and k mean
dynamic storage allocation and return respectively, this could be an instance in
which a dynamically allocated object was not returned to the pool after use.
Data flow anomaly model prescribes that an object can be in one of four distinct states:
0. K :- undefined, previously killed, doesnot exist
1. D :- defined but not yet used for anything
2. U :- has been used for computation or in predicate
3. A :- anomalous
These capital letters (K, D, U, A) denote the state of the variable and should not be confused
with the program action, denoted by lower case letters.
Unforgiving Data - Flow Anomaly Flow Graph: Unforgiving model, in which once a variable becomes
anomalous it can never return to a state of grace.
Assume that the variable starts in the K state - that is, it has not been defined or does not exist.
If an attempt is made to use it or to kill it (e.g., say that we're talking about opening, closing,
and using files and that 'killing' means closing), the object's state becomes anomalous (state A)
and, once it is anomalous, no action can return the variable to a working state.
If it is defined (d), it goes into the D, or defined but not yet used, state. If it has been defined (D)
and redefined (d) or killed without use (k), it becomes anomalous, while usage (u) brings it to
the U state. If in U, redefinition (d) brings it to D, u keeps it in U, and k kills it.
Forgiving Data - Flow Anomaly Flow Graph: Forgiving model is an alternate model where
redemption (recover) from the anomalous state is possible
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The point of showing you this alternative anomaly state graph is to demonstrate that the
specifics of an anomaly depends on such things as language, application, context, or even your
frame of mind. In principle, you must create a new definition of data flow anomaly (e.g., a new
state graph) in each situation. You must at least verify that the anomaly definition behind the
theory or imbedded in a data flow anomaly test tool is appropriate to your situation.
Static analysis is analysis done on source code without actually executing it. For example: source
code syntax error detection is the static analysis result.
Dynamic analysis is done on the fly as the program is being executed and is based on
intermediate values that result from the program's execution. For example: a division by zero
warning is the dynamic result.
If a problem, such as a data flow anomaly, can be detected by static analysis methods, then it
doesn’t belongs in testing - it belongs in the language processor.
There is actually a lot more static analysis for data flow analysis for data flow anomalies going
on in current language processors.
For example, language processors which force variable declarations can detect (-u) and (ku)
[Link] still there are many things for which current notions of static analysis are
INADEQUATE.
Why Static Analysis isn't enough? There are many things for which current notions of static
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Arrays: Arrays are problematic in that the array is defined or killed as a single object, but
reference is to specific locations within the array. Array pointers are usually dynamically
calculated, so there's no way to do a static analysis to validate the pointer value. In many
languages, dynamically allocated arrays contain garbage unless explicitly initialized and
therefore, -u anomalies are possible.
Records and Pointers: The array problem and the difficulty with pointers is a special case of
multipart data structures. We have the same problem with records and the pointers to
them. Also, in many applications we create files and their names dynamically and there's no
way to determine, without execution, whether such objects are in the proper state on a
given path or, for that matter, whether they exist at all.
False Anomalies: Anomalies are specific to paths. Even a "clear bug" such as ku may not be
a bug if the path along which the anomaly exist is unachievable. Such "anomalies" are false
anomalies. Unfortunately, the problem of determining whether a path is or is not
achievable is unsolvable.
Recoverable Anomalies and Alternate State Graphs: What constitutes an anomaly depends
on context, application, and semantics. How does the compiler know which model I have in
mind? It can't because the definition of "anomaly" is not fundamental. The language
processor must have a built-in anomaly definition with which you may or may not (with
good reason) agree.
Concurrency, Interrupts, System Issues: As soon as we get away from the simple single-
task uniprocessor environment and start thinking in terms of systems, most anomaly issues
become vastly more complicated.
How often do we define or create data objects at an interrupt level so that they can be
processed by a lower- priority routine? Interrupts can make the "correct" anomalous and
the "anomalous" correct. True concurrency (as in an MIMD machine) and pseudo
concurrency (as in multiprocessing) systems can do the same to us. Much of integration and
system testing is aimed at detecting data-flow anomalies that cannot be detected in the
context of a single routine.
Although static analysis methods have limits, they are worth using and a continuing trend in
language processor design has been better static analysis methods, especially for data flow
anomaly detection. That's good because it means there's less for us to do as testers and we
have far too much to do as it is.
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The data flow model is based on the program's control flow graph - Don't confuse that with the
program's data flow graph.
Here we annotate each link with symbols (for example, d, k, u, c, and p) or sequences of
symbols (for example, dd, du, ddd) that denote the sequence of data operations on that link
with respect to the variable of interest. Such annotations are called link weights.
The control flow graph structure is same for every variable: it is the weights that change.
Figure 3.8: Unannotated flow graph for example program in Figure 3.7
Figure 3.9: Control flow graph annotated for X and Y data flows.
INTRODUCTION:
TERMINOLOGY:
1. Definition-Clear Path Segment, with respect to variable X, is a connected
sequence of links such that X is (possibly) defined on the first link and not
redefined or killed on any subsequent link of that path segment. ll paths in
Figure
3.9 are definition clear because variables X and Y are defined only on the first link (1,3) and not
thereafter. In Figure 3.10, we have a more complicated situation. The following path segments are
definition-clear: (1,3,4), (1,3,5), (5,6,7,4), (7,8,9,6,7), (7,8,9,10), (7,8,10), (7,8,10,11). Subpath
(1,3,4,5) is not definition-clear because the variable is defined on (1,3) and again on (4,5). For
practice, try finding all the definition-clear subpaths for this routine (i.e., for all variables).
2. Loop-Free Path Segment is a path segment for which every node in it is visited
atmost once. For Example, path (4,5,6,7,8,10) in Figure 3.10 is loop free, but path
(10,11,4,5,6,7,8,10,11,12) is not because nodes 10 and 11 are each visited twice.
3. Simple path segment is a path segment in which at most one node is visited
twice. For example, in Figure 3.10, (7,4,5,6,7) is a simple path segment. A simple
path segment is either loop-free or if there is a loop, only one node is involved.
4. A du path from node i to k is a path segment such that if the last link has a
computational use of X, then the path is simple and definition-clear; if the
penultimate (last but one) node is j - that is, the path is (i,p,q,...,r,s,t,j,k) and link
(j,k) has a predicate use - then the path from i to j is both loop-free and
definition- clear.
STRATEGIES: The structural test strategies discussed below are based on the program's control
flow graph. They differ in the extent to which predicate uses and/or computational uses of
variables are included in the test set. Various types of data flow testing strategies in decreasing
order of their effectiveness are:
All - du Paths (ADUP): The all-du-paths (ADUP) strategy is the strongest data-flow testing
strategy discussed here. It requires that every du path from every definition of every variable to
every some test.
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For variable X and Y:In Figure 3.9, because variables X and Y are used only on link (1,3), any
test that starts at the entry satisfies this criterion (for variables X and Y, but not for all
variables as required by the strategy).
For variable Z: The situation for variable Z (Figure 3.10) is more complicated because the
variable is redefined in many places. For the definition on link (1,3) we must exercise paths
that include subpaths (1,3,4) and (1,3,5). The definition on link (4,5) is covered by any path
that includes (5,6), such as subpath (1,3,4,5,6, ...). The (5,6) definition requires paths that
include subpaths (5,6,7,4) and (5,6,7,8).
For variable V: Variable V (Figure 3.11) is defined only once on link (1,3). Because V has a
predicate use at node 12 and the subsequent path to the end must be forced for both
directions at node 12, the all-du-paths strategy for this variable requires that we exercise all
loop-free entry/exit paths and at least one path that includes the loop caused by (11,4).
Note that we must test paths that include both subpaths (3,4,5) and (3,5) even though
neither of these has V definitions. They must be included because they provide alternate du
paths to the V use on link (5,6). Although (7,4) is not used in the test set for variable V, it will
be included in the test set that covers the predicate uses of array variable V() and U.
The all-du-paths strategy is a strong criterion, but it does not take as many tests as it might
seem at first because any one test simultaneously satisfies the criterion for several definitions
and uses of several different variables.
All Uses Startegy (AU):The all uses strategy is that at least one definition clear path from every
definition of every variable to every use of that definition be exercised under some test.
Just as we reduced our ambitions by stepping down from all paths (P) to branch coverage (C2),
say, we can reduce the number of test cases by asking that the test set should include at least
one path segment from every definition to every use that can be reached by that definition.
For variable V: In Figure 3.11, ADUP requires that we include subpaths (3,4,5) and (3,5) in some
test because subsequent uses of V, such as on link (5,6), can be reached by either alternative. In
AU either (3,4,5) or (3,5) can be used to start paths, but we don't have to use both. Similarly, we
can skip the (8,10) link if we've included the (8,9,10) subpath.
Note the hole. We must include (8,9,10) in some test cases because that's the only way to
reach the c use at link (9,10) - but suppose our bug for variable V is on link (8,10) after all? Find
a covering set of paths under AU for Figure 3.11.
All p-uses/some c-uses strategy (APU+C) : For every variable and every definition of that
variable, include at least one definition free path from the definition to every predicate use; if
there are definitions of the variables that are not covered by the above prescription, then add
computational use test cases as required to cover every definition.
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For variable Z:In Figure 3.10, for APU+C we can select paths that all take the upper link (12,13)
and therefore we do not cover the c-use of Z: but that's okay according to the strategy's definition
because every definition is covered.
Links (1,3), (4,5), (5,6), and (7,8) must be included because they contain definitions for variable
Z. Links (3,4), (3,5), (8,9), (8,10), (9,6), and (9,10) must be included because they contain
predicate uses of Z. Find a covering set of test cases under APU+C for all variables inthis
example - it only takes two tests.
All c-uses/some p-uses strategy (ACU+P) : The all c-uses/some p-uses strategy (ACU+P) is to
first ensure coverage by computational use cases and if any definition is not covered by the
previously selected paths, add such predicate use cases as are needed to assure that every
definition is included in some test.
For variable Z: In Figure 3.10, ACU+P coverage is achieved for Z by path (1,3,4,5,6,7,8,10,
11,12,13[lower], 2), but the predicate uses of several definitions are not covered. Specifically,
the (1,3) definition is not covered for the (3,5) p-use, the (7,8) definition is not covered for the
(8,9), (9,6) and (9, 10) p-uses.
The above examples imply that APU+C is stronger than branch coverage but ACU+P may
be weaker than, or incomparable to, branch coverage.
All Definitions Strategy (AD) : The all definitions strategy asks only every definition of every
variable be covered by atleast one use of that variable, be that use a computational use or a
predicate
use
.
For variable Z: Path (1,3,4,5,6,7,8, . . .) satisfies this criterion for variable Z, whereas any
entry/exit pathsatisfies it for variable V.
From the definition of this strategy we would expect it to be weaker than both ACU+P and APU+C.
1. All Predicate Uses (APU), All Computational Uses (ACU) Strategies : The all predicate uses
strategy is derived from APU+C strategy by dropping the requirement that we include a c- use
for the variable if there are no p-uses for the variable. The all computational uses strategy is
derived from ACU+P strategy by dropping the requirement that we include a p-use for the
variable if there are no c-uses for the variable.
It is intuitively obvious that ACU should be weaker than ACU+P and that APU should be weaker than
APU+C.
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Figure 3.12compares path-flow and data-flow testing strategies. The arrows denote that the
strategy at the arrow's tail is stronger than the strategy at the arrow's head
o The right-hand side of this graph, along the path from "all paths" to "all
statements" is the more interesting hierarchy for practical applications.
o Note that although ACU+P is stronger than ACU, both are incomparable to the
predicate-biased strategies. Note also that "all definitions" is not comparable to
ACU or APU.
9. Facilitation of Refactoring: Unit testing enables developers to safely make changes to the code, as they
can validate that their changes do not break existing functionality.
10. Reduced Time and Cost: Unit testing can reduce the time and cost required for later testing, as it helps
to identify and fix issues early in the development process.
Disadvantages of Unit Testing:
1. The process is time-consuming for writing the unit test cases.
2. Unit Testing will not cover all the errors in the module because there is a chance of having errors in the
modules while doing integration testing.
3. Unit Testing is not efficient for checking the errors in the UI(User Interface) part of the module.
4. It requires more time for maintenance when the source code is changed frequently.
5. It cannot cover the non-functional testing parameters such as scalability, the performance of the
system, etc.
6. Time and Effort: Unit testing requires a significant investment of time and effort to create and maintain
the test cases, especially for complex systems.
7. Dependence on Developers: The success of unit testing depends on the developers, who must write
clear, concise, and comprehensive test cases to validate the code.
8. Difficulty in Testing Complex Units: Unit testing can be challenging when dealing with complex units, as
it can be difficult to isolate and test individual units in isolation from the rest of the system.
9. Difficulty in Testing Interactions: Unit testing may not be sufficient for testing interactions between
units, as it only focuses on individual units.
10. Difficulty in Testing User Interfaces: Unit testing may not be suitable for testing user interfaces, as it
typically focuses on the functionality of individual units.
11. Over-reliance on Automation: Over-reliance on automated unit tests can lead to a false sense of
security, as automated tests may not uncover all possible issues or bugs.
12. Maintenance Overhead: Unit testing requires ongoing maintenance and updates, as the code and test
cases must be kept up-to-date with changes to the software.