**Additions**
- Bosses/Enemies now have their respective glints for unparryable/undodgeable
attacks
- Reworked several Bosses (Ice King, Magma Turtle, Shock Marauder, Snow Cultist,
Bigfish, Old Fart)
- Added ? new weapons
- Added ? new items and accessories
- Soul Levels! They will replace the old leveling system. Defeating bosses gives
you a Soul Level, sometimes a Soul Fragment
- Some extra guidance for those in the early and mid game
- 1 new Skill (?)
**Weapons:**
Acrid Longbow
- Damage: 40 -> 33
- Max Range: 85 -> 75
- Min Range: 35 -> 15
Anchor
- Damage: 38 -> 43
Azure Pinwheel
- Piercing: 15% -> 10%
Azure Rocket
- Max Range: 50 -> 100
- Velocity: 250 -> 200
Blizzard Greatbow
- Max Range: 70 -> 75
- Min Range: 30 -> 15
Bloodtwin:
- Now dual scales on Strength and Dexterity
- Piercing: 25% -> 15%
Blunderbuss:
- Piercing: 30% -> 50%
- Max Range: 70 -> 20
- Min Range: 20 -> 0
Bosca:
- Max Range: 75 -> 30
- Min Range: 10 -> 5
Boulderblades
- Damage: 19 -> 20
Buster Sword
- Knockback: 100% -> 200%
Cannon
- Startup: 0.5 -> 0.2
Champion's Bow
- Piercing: 25% -> 50%
- Max Range: 70 -> 75
- Min Range: 20 -> 15
- Startup: 0.8 -> 0.7
Champion's Gladius
- Damage: 30 -> 28
- Piercing: 35% -> 40%
Clever Tome
- Cooldown: 2 -> 1
- Mana Cost: 35 -> 40
Crabhand
- Piercing: 15% -> 10%
Crossbow
- Max Range: 70 -> 75
- Min Range: 30 -> 15
- Velocity: 300 -> 200
- Startup: 0.4 -> 0.2
Demetal Greatbow
- Max Range: 90 -> 75
- Min Range: 60 -> 15
- Velocity: 200 -> 180
Dual Bosca
- Damage: 18 -> 15
- Cooldown: 0.4 -> 0.3
- Max Range: 75 -> 30
- Min Range: 10 -> 5
Evil Needle
- Piercing: 25% -> 40%
Feral Scimitar
- Piercing: 25% -> 10%
Flintlock
- Min Range: 25 -> 10
Halberd
- Heavy comes out faster + new animation
- Piercing: 15% -> 20%
Harpoon
- Piercing: 15% -> 35%
Haunted Scythe
- Now dual scales on Strength and Dexterity
Icedagger
- Changed description to be more specific about critical hits
- Added internal cooldown for icicles on crit (1 second)
- Icicles only proc on 1 enemy at a time
Icicle Rod
- Piercing: 50% -> 40%
Iron Dagger
- Piercing: 0% -> 20%
Iron Spear
- Piercing: 15% -> 25%
Kod Kendo
- Changed heavy animation. Perform a crushing stomp on your enemy.
- Heavy damage: 175% -> 200%
Lostmasks
- Damage: 50 -> 60
- Heavy Cost: -100% -> +100%
Magic Branch
- Damage: 18 -> 22
Maimed Cudgel
- New heavy animation. Swing your club like a bat.
- Heavy damage: 200% -> 300%
Mana Blade
- Heavy animation changed. Stab forwards. other functions unchanged.
- Piercing: 0% -> 20%
Mephisosceles
- Reduced iframes on third m1
- Third m1 damage: 200% -> 150%
- Piercing: 15% -> 20%
Mithril Spear
- Piercing: 15% -> 25%
Mithril Sword
- No longer inflicts chilled on m1
Musket
- Damage: 56 -> 48
- Max Range: 100 -> 50
- Min Range: 50 -> 10
Nagakiba
- Swing Speed: -20% -> +10%
Nos Dywyll
- Scaling: Strength -> Dexterity
- Damage: 45 -> 40
- Piercing: 30% -> 25%
Noxious Mortar
- Min Range: 20 -> 10
Phoenix Staff
- Heavy comes out faster and meteor travels faster
- Damage: 12 -> 17
- Piercing: 25% -> 15%
Prime Brand
- Added Element: Plasma
Prism Lance
- Damage: 32 -> 26
- Piercing: 30% -> 15%
Purple Fang
- Piercing: 25% -> 35%
Rainmaker
- Damage: 25 -> 35
- Piercing: 25% -> 0%
Ratboy Handgun
- Min Range: 20 -> 10
Revolver
- Piercing: 25% -> 30%
Rockwondo
- Piercing: 50% -> 0%
Rusty Bell
- Crit Chance: -50% -> -30%
Sand Wand
- Damage: 16 -> 18
- Piercing: 25% -> 15%
Scarebow
- Max Range: 50 -> 75
- Min Range: 10 -> 25
- Piercing: 0% -> 50% (henry's note: why?)
Scrap Longsword
- Piercing: 50% -> 20%
Serpent Sceptor
- Cooldown: 0.6 -> 0.8
- Startup: 0.4 -> 0.5
Shotel
- Piercing: 50% -> 25%
Silver Axe
- Piercing: 0% -> 15%
Silver Repeater
- Max Range: 50 -> 75
- Min Range: 30 -> 20
- Piercing: 0% -> 50%
Six Shooter
- Min Range: 20 -> 10
Slime Hammer
- Damage: 32 -> 38
- Piercing: 35% -> 0%
Snowflurry
- No longer follows cursor. travels down a straight path casted from the font
- Piercing: 25% -> 20%
- Mana Cost: 25 -> 35
Snowshatters
- When m1'ing, traveling should feel much smoother now.
- Crit Chance: 0% -> 25%
Sporeshot
- Added a cool reload sound. Snazzy.
- Max Range: 75 -> 50
- Min Range: 25 -> 10
- Technique Damage: 300% at max ammo -> 275% at max ammo, minus 50% for every ammo
less, down to 175%.
Sundowners
- Heavy animation updated
- Heavy now consumes up to 6 bullets, shooting 6 times.
- Max Range: 60 -> 50
- Min Range: 20 -> 10
Sunyata
- Piercing: 25% -> 35%
Tanto
- Damage: 24 -> 19
- Piercing: 25% -> 30%
Tektite Arc
- Damage: 50 -> 55
- Piercing: 25% -> 0%
The Rot
- Aerial slam now generates globs of venom
- Damage: 46 -> 52
- Piercing: 25% -> 20%
Trident
- Damage: 28 -> 23
- Piercing: 15% -> 25%
Triplex Bow
- Max Range: 60 -> 50
- Min Range: 40 -> 10
Twigclaws
- M1 combo is now 5 hits(?)
- Endlag: 25% -> 0%
Twisted Cage
- Damage: 15 -> 20
- Piercing: 50% -> 20%
Wicked Junk Spellbook
- Damage: 40 -> 50
- Piercing: 15% -> 0%
Wooden Bow
- Damage: 18 -> 20
- Min Range: 25 -> 15
Wooden Dagger
- Crit Chance: 25% -> 15%
**Armor:**
Archer
- Updated description
Liar
- Agility: 0 -> 4
Patchwork
- Reworked Function: Critical Hits heal 3% of your health
Ragged
- No longer procs on non-slam heavies
Scarecrow
- Max strawman cap: 50 -> 30
**Skills:**
Resilient Base
- 10% per hit -> 6% per hit.
- 50% max reduction -> 30% max reduction
Bloodthirst
- Now decays when the player hasn't hit an enemy after some time.
Vexation
- Base: Damage reduction now factors in status effect damage.
**Accessories:**
Acute Lens
- Description changed to be more specific.
Bear Clover
- Bow specific: Gain an additional 10% crit chance
Caustic Fang
- Piercing: 35% -> 25%
Cloud Boots
- Using a gun or bow kick creates a great distance between you and the target!
- Dexterity: 0 -> 3
- Agility: 2 -> 5
- Max Speed: 5% -> 10%
Clouded Eyeglass
- Function reworked. You can only gain 1 level of Clouded Buff with an 8 second
cooldown
- This also removes the stupid mana decay status
- Max Mana: 0 -> -50
Compound Agent
- Statuses inflicted last twice as long -> last 50% longer
Corroded Scalpel
- 8% damage and 8% piercing -> 3% damage and 6% piercing
Elite Shield
- New Elite Guard function: Players that stand behind you are not hit by incoming
attacks that you block, and you freeze poise decay when parrying.
Flameheart Amulet
- Frostburn also gains the bonuses now. wow.
Frying Pan
- 15% crit chance/damage -> 10% crit chance/damage
Gel Quiver
- Reworked function: Grants access to various slime arrow types
Gel Shield
- Elite Guard interaction changed: Only releases slime on shield break.
Idol of Solitude
- Damage above 10% of your max health is reduced by 50% -> Damage above 15% of your
max health is reduced by 40%
Kai Wraps
- Added a short cooldown for proccing kai wraps
Keen Lens
- When paired up with Vision Goggles, reduce both effects by a large margin
Keris Charm
- Grab animation changed. Grab your opponent with 1 hand and slam them to the
ground.
Mana Dissonance
- New function: Your next spells cost more and have reduced size, time and potency,
in exchange for increased count
Mini Squid
- Description changed. lel
Outlaw Glasses
- Cooldown: 2 seconds -> 5 seconds
Pistol Pop Pellets
- bullets deal 35% of base damage -> 20% of base damage
Pushy Glove
- Description is more specified
Royal Antenna
- Crit Chance is switched out for Crit Damage
- ....10% for every nearby bleeding enemy, up to 50% -> 5% for every nearby
bleeding enemy, up to 30%
Rubber Band
- Added function: Removes all melee knockback, but increases melee poise damage by
25%
Runner Boots
- Added function: When using a gun or bow kick, it comes out faster and has less
endlag!
Rusty Spoon
- Reworked function: Bleeding you inflict is 25% more potent, and hemorrhaging
deals 10% more damage
Scrap Shield
- Elite Guard function: Burst out nails when blocking
Scurry Boots
- Reworked Function: When using a gun or bow kick, it creates a greater distance
between you and the target!
Storm Boots
- Added Function: When using a gun or bow kick, you dash to the nearest enemy and
inflict Shock!
Vim Kit
- Updated description
Vision Goggles
- No longer gains an extra level from Malady Medal
- When paired up with Keen Lens, reduce both effects by a large margin
Windman's Cloak
- Dexterity: 0 -> 5
- Strength: 0 -> 3
Yellow Aglet
- Added Function: Whiffing a gun or bow kick grants a short burst of Swiftness
**Enemies:**
Green Slime
- DMG: 15 -> 12
Black Slime
- DEF: 5 -> 8
- DMG Taken: 90% -> 100%
Scarecrow (Enemy)
- DEF: 10 -> 22
- DMG Taken: 65% -> 100%
Raider
- HP: 120 -> 100
Raider Captain
- DEF: 5 -> 8
- DMG Taken: 90% -> 100%
Skeleton Warrior
- DMG: 27 -> 19
Mystery Worm
- Improved attacks
Mummy
- Updated attacks
Frost Golem
- DMG Taken: 70% -> 80%
Hunter
- DEF: 0 -> 10
Highland Warden
- DEF: 8 -> 20
- DMG Taken: 75% -> 90%
Boulder:
- DMG: 50 -> 40
Froglo
- DEF: 6 -> 10
- DMG Taken: 90% -> 100%
Jellyfish
- DMG Taken: 60% -> 100%
Tangerini
- DEF: 4 -> 10
- DMG Taken: 70% -> 100%
Empyrean Knight
- DEF: 12 -> 26
- DMG Taken: 70% -> 90%
Eggie
- DEF: 8 -> 4
- DMG Taken: 80% -> 100%
Hardboiled Eggie
- DEF: 10 -> 5
- DMG Taken: 80% -> 100%
- DMG: 70 -> 40
Treelad
- DEF: 4 -> 6
Chalkman
- DEF: 8 -> 18
Twigwrithe
- DMG Taken: 50% -> 100% (?)
Mecreep
- DEF: 15 -> 32
- DMG Taken: 65% -> 85%
Daedalus Drone
- HP: 1200 -> 700
- DMG: 40 -> 60
Mirror Eggie
- DEF: 8 -> 25
- DMG Taken: 70% -> 90%
Cloaked Demon
- HP: 600 -> 800
- DEF: 15 -> 20
- DMG Taken: 50% -> 90%
Apathy Demon
- DEF: 15 -> 50
- DMG Taken: 50% -> 90%
Radiogrub
- HP: 200 -> 400
- DEF: 8 -> 20
- DMG Taken: 50% -> 90%
**Bosses:**
Thief King
- DMG: 20 -> 10
Yalgaroth
- DEF: 6 -> 10
- DMG Taken: 65% -> 90%
- Slime Puddles no longer stun you
Kai Guy
- Updated visuals
- HP: 600 -> 1200
- DMG: 50 -> 70
- DMG Taken: 75% -> 100%
- Gold: 250 -> 100
Viperhead
- DMG: 25 -> 20
Magma Turtle
- HP: 600 -> 700
- DEF: 20 -> 40
- DMG Taken: 70% -> 80%
Granny
- DEF: 8 -> 25
- DMG Taken: 70% -> 90%
Ice King
- DEF: 6 -> 18
- DMG Taken: 75% -> 90%
- DMG: 45 -> 24
Abdominal Snowman
- DEF: 6 -> 10
Pro Thief
- DMG Taken: 75% -> 100%
Snow Cultist
- DEF: 8 -> 20
Shock Marauder
- DEF: 6 -> 20
- DMG Taken: 40% -> 100%
- DMG: 35 -> 22
Sailord
- HP: 1200 -> 1400
- DEF: 10 -> 13
- DMG Taken: 60% -> 100%
Archmage:
- DEF: 5 -> 50
- DMG Taken: 55% -> 100%
Purple Shark
- DEF: 9 -> 12
Creepy Crab
- DEF: 18 -> 35
- DMG Taken: 50% -> 90%
Bigfish
- HP: 800 -> 1000
- DEF: 12 -> 40
- DMG Taken: 50% -> 85%
Kai Lazurai
- One of his moves with the uhh pinwheel slam is now an unparryable
- Some attacks come out faster
Grave Treelad
- DEF: 10 -> 30
- DMG Taken: 70% -> 90%
Cata
- DEF: 6 -> 15
- DMG Taken: 75% -> 80%
- Updated animations for phase 2
Lost Guys
- DEF: 10 -> 25
- DMG Taken: 80% -> 100%
Hobo
- DEF: 0 -> 10
Prism Troll
- DEF: 10 -> 30
- DMG Taken: 70% -> 85%
N
- DEF: 0 -> 15
Old Fart
- HP: 2000 -> 4000
- DEF: 8 -> 15
**General Balancing:**
- Reworked bleeding functionality.
- Damaging effects cap out at 50 damage per second.
- Traits of the same type should no longer stack (?)
- idfk
**Removals:**
- Removed Legendary reforge
- Removed most mobility based accessories, functionality replaced with permanent
upgrades. (Air Powder, Climbing Claws, Dash Bracelet, idk what else)
- Properly removed Mana Bullets
- Removed Lucky Quiver
- Removed Sawtooth Quiver