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Christopher Personal Patch Notes

The document outlines significant updates to a game, including new bosses, weapons, and a revamped leveling system called Soul Levels. Various weapon stats have been adjusted, and new skills and accessories have been introduced, along with reworked enemy and boss attributes. Additionally, several armor sets and skills have received updates to enhance gameplay mechanics.

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0% found this document useful (0 votes)
2 views12 pages

Christopher Personal Patch Notes

The document outlines significant updates to a game, including new bosses, weapons, and a revamped leveling system called Soul Levels. Various weapon stats have been adjusted, and new skills and accessories have been introduced, along with reworked enemy and boss attributes. Additionally, several armor sets and skills have received updates to enhance gameplay mechanics.

Uploaded by

jochrisilva2022
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

**Additions**

- Bosses/Enemies now have their respective glints for unparryable/undodgeable


attacks
- Reworked several Bosses (Ice King, Magma Turtle, Shock Marauder, Snow Cultist,
Bigfish, Old Fart)
- Added ? new weapons
- Added ? new items and accessories
- Soul Levels! They will replace the old leveling system. Defeating bosses gives
you a Soul Level, sometimes a Soul Fragment
- Some extra guidance for those in the early and mid game
- 1 new Skill (?)

**Weapons:**
Acrid Longbow
- Damage: 40 -> 33
- Max Range: 85 -> 75
- Min Range: 35 -> 15

Anchor
- Damage: 38 -> 43

Azure Pinwheel
- Piercing: 15% -> 10%

Azure Rocket
- Max Range: 50 -> 100
- Velocity: 250 -> 200

Blizzard Greatbow
- Max Range: 70 -> 75
- Min Range: 30 -> 15

Bloodtwin:
- Now dual scales on Strength and Dexterity
- Piercing: 25% -> 15%

Blunderbuss:
- Piercing: 30% -> 50%
- Max Range: 70 -> 20
- Min Range: 20 -> 0

Bosca:
- Max Range: 75 -> 30
- Min Range: 10 -> 5

Boulderblades
- Damage: 19 -> 20

Buster Sword
- Knockback: 100% -> 200%

Cannon
- Startup: 0.5 -> 0.2

Champion's Bow
- Piercing: 25% -> 50%
- Max Range: 70 -> 75
- Min Range: 20 -> 15
- Startup: 0.8 -> 0.7

Champion's Gladius
- Damage: 30 -> 28
- Piercing: 35% -> 40%

Clever Tome
- Cooldown: 2 -> 1
- Mana Cost: 35 -> 40

Crabhand
- Piercing: 15% -> 10%

Crossbow
- Max Range: 70 -> 75
- Min Range: 30 -> 15
- Velocity: 300 -> 200
- Startup: 0.4 -> 0.2

Demetal Greatbow
- Max Range: 90 -> 75
- Min Range: 60 -> 15
- Velocity: 200 -> 180

Dual Bosca
- Damage: 18 -> 15
- Cooldown: 0.4 -> 0.3
- Max Range: 75 -> 30
- Min Range: 10 -> 5

Evil Needle
- Piercing: 25% -> 40%

Feral Scimitar
- Piercing: 25% -> 10%

Flintlock
- Min Range: 25 -> 10

Halberd
- Heavy comes out faster + new animation
- Piercing: 15% -> 20%

Harpoon
- Piercing: 15% -> 35%

Haunted Scythe
- Now dual scales on Strength and Dexterity

Icedagger
- Changed description to be more specific about critical hits
- Added internal cooldown for icicles on crit (1 second)
- Icicles only proc on 1 enemy at a time

Icicle Rod
- Piercing: 50% -> 40%

Iron Dagger
- Piercing: 0% -> 20%

Iron Spear
- Piercing: 15% -> 25%

Kod Kendo
- Changed heavy animation. Perform a crushing stomp on your enemy.
- Heavy damage: 175% -> 200%

Lostmasks
- Damage: 50 -> 60
- Heavy Cost: -100% -> +100%

Magic Branch
- Damage: 18 -> 22

Maimed Cudgel
- New heavy animation. Swing your club like a bat.
- Heavy damage: 200% -> 300%

Mana Blade
- Heavy animation changed. Stab forwards. other functions unchanged.
- Piercing: 0% -> 20%

Mephisosceles
- Reduced iframes on third m1
- Third m1 damage: 200% -> 150%
- Piercing: 15% -> 20%

Mithril Spear
- Piercing: 15% -> 25%

Mithril Sword
- No longer inflicts chilled on m1

Musket
- Damage: 56 -> 48
- Max Range: 100 -> 50
- Min Range: 50 -> 10

Nagakiba
- Swing Speed: -20% -> +10%

Nos Dywyll
- Scaling: Strength -> Dexterity
- Damage: 45 -> 40
- Piercing: 30% -> 25%

Noxious Mortar
- Min Range: 20 -> 10

Phoenix Staff
- Heavy comes out faster and meteor travels faster
- Damage: 12 -> 17
- Piercing: 25% -> 15%

Prime Brand
- Added Element: Plasma
Prism Lance
- Damage: 32 -> 26
- Piercing: 30% -> 15%

Purple Fang
- Piercing: 25% -> 35%

Rainmaker
- Damage: 25 -> 35
- Piercing: 25% -> 0%

Ratboy Handgun
- Min Range: 20 -> 10

Revolver
- Piercing: 25% -> 30%

Rockwondo
- Piercing: 50% -> 0%

Rusty Bell
- Crit Chance: -50% -> -30%

Sand Wand
- Damage: 16 -> 18
- Piercing: 25% -> 15%

Scarebow
- Max Range: 50 -> 75
- Min Range: 10 -> 25
- Piercing: 0% -> 50% (henry's note: why?)

Scrap Longsword
- Piercing: 50% -> 20%

Serpent Sceptor
- Cooldown: 0.6 -> 0.8
- Startup: 0.4 -> 0.5

Shotel
- Piercing: 50% -> 25%

Silver Axe
- Piercing: 0% -> 15%

Silver Repeater
- Max Range: 50 -> 75
- Min Range: 30 -> 20
- Piercing: 0% -> 50%

Six Shooter
- Min Range: 20 -> 10

Slime Hammer
- Damage: 32 -> 38
- Piercing: 35% -> 0%

Snowflurry
- No longer follows cursor. travels down a straight path casted from the font
- Piercing: 25% -> 20%
- Mana Cost: 25 -> 35

Snowshatters
- When m1'ing, traveling should feel much smoother now.
- Crit Chance: 0% -> 25%

Sporeshot
- Added a cool reload sound. Snazzy.
- Max Range: 75 -> 50
- Min Range: 25 -> 10
- Technique Damage: 300% at max ammo -> 275% at max ammo, minus 50% for every ammo
less, down to 175%.

Sundowners
- Heavy animation updated
- Heavy now consumes up to 6 bullets, shooting 6 times.
- Max Range: 60 -> 50
- Min Range: 20 -> 10

Sunyata
- Piercing: 25% -> 35%

Tanto
- Damage: 24 -> 19
- Piercing: 25% -> 30%

Tektite Arc
- Damage: 50 -> 55
- Piercing: 25% -> 0%

The Rot
- Aerial slam now generates globs of venom
- Damage: 46 -> 52
- Piercing: 25% -> 20%

Trident
- Damage: 28 -> 23
- Piercing: 15% -> 25%

Triplex Bow
- Max Range: 60 -> 50
- Min Range: 40 -> 10

Twigclaws
- M1 combo is now 5 hits(?)
- Endlag: 25% -> 0%

Twisted Cage
- Damage: 15 -> 20
- Piercing: 50% -> 20%

Wicked Junk Spellbook


- Damage: 40 -> 50
- Piercing: 15% -> 0%

Wooden Bow
- Damage: 18 -> 20
- Min Range: 25 -> 15
Wooden Dagger
- Crit Chance: 25% -> 15%

**Armor:**
Archer
- Updated description

Liar
- Agility: 0 -> 4

Patchwork
- Reworked Function: Critical Hits heal 3% of your health

Ragged
- No longer procs on non-slam heavies

Scarecrow
- Max strawman cap: 50 -> 30

**Skills:**

Resilient Base
- 10% per hit -> 6% per hit.
- 50% max reduction -> 30% max reduction

Bloodthirst
- Now decays when the player hasn't hit an enemy after some time.

Vexation
- Base: Damage reduction now factors in status effect damage.

**Accessories:**
Acute Lens
- Description changed to be more specific.

Bear Clover
- Bow specific: Gain an additional 10% crit chance

Caustic Fang
- Piercing: 35% -> 25%

Cloud Boots
- Using a gun or bow kick creates a great distance between you and the target!
- Dexterity: 0 -> 3
- Agility: 2 -> 5
- Max Speed: 5% -> 10%
Clouded Eyeglass
- Function reworked. You can only gain 1 level of Clouded Buff with an 8 second
cooldown
- This also removes the stupid mana decay status
- Max Mana: 0 -> -50

Compound Agent
- Statuses inflicted last twice as long -> last 50% longer

Corroded Scalpel
- 8% damage and 8% piercing -> 3% damage and 6% piercing

Elite Shield
- New Elite Guard function: Players that stand behind you are not hit by incoming
attacks that you block, and you freeze poise decay when parrying.

Flameheart Amulet
- Frostburn also gains the bonuses now. wow.

Frying Pan
- 15% crit chance/damage -> 10% crit chance/damage

Gel Quiver
- Reworked function: Grants access to various slime arrow types

Gel Shield
- Elite Guard interaction changed: Only releases slime on shield break.

Idol of Solitude
- Damage above 10% of your max health is reduced by 50% -> Damage above 15% of your
max health is reduced by 40%

Kai Wraps
- Added a short cooldown for proccing kai wraps

Keen Lens
- When paired up with Vision Goggles, reduce both effects by a large margin

Keris Charm
- Grab animation changed. Grab your opponent with 1 hand and slam them to the
ground.

Mana Dissonance
- New function: Your next spells cost more and have reduced size, time and potency,
in exchange for increased count

Mini Squid
- Description changed. lel

Outlaw Glasses
- Cooldown: 2 seconds -> 5 seconds

Pistol Pop Pellets


- bullets deal 35% of base damage -> 20% of base damage

Pushy Glove
- Description is more specified
Royal Antenna
- Crit Chance is switched out for Crit Damage
- ....10% for every nearby bleeding enemy, up to 50% -> 5% for every nearby
bleeding enemy, up to 30%

Rubber Band
- Added function: Removes all melee knockback, but increases melee poise damage by
25%

Runner Boots
- Added function: When using a gun or bow kick, it comes out faster and has less
endlag!

Rusty Spoon
- Reworked function: Bleeding you inflict is 25% more potent, and hemorrhaging
deals 10% more damage

Scrap Shield
- Elite Guard function: Burst out nails when blocking

Scurry Boots
- Reworked Function: When using a gun or bow kick, it creates a greater distance
between you and the target!

Storm Boots
- Added Function: When using a gun or bow kick, you dash to the nearest enemy and
inflict Shock!

Vim Kit
- Updated description

Vision Goggles
- No longer gains an extra level from Malady Medal
- When paired up with Keen Lens, reduce both effects by a large margin

Windman's Cloak
- Dexterity: 0 -> 5
- Strength: 0 -> 3

Yellow Aglet
- Added Function: Whiffing a gun or bow kick grants a short burst of Swiftness

**Enemies:**
Green Slime
- DMG: 15 -> 12

Black Slime
- DEF: 5 -> 8
- DMG Taken: 90% -> 100%

Scarecrow (Enemy)
- DEF: 10 -> 22
- DMG Taken: 65% -> 100%

Raider
- HP: 120 -> 100
Raider Captain
- DEF: 5 -> 8
- DMG Taken: 90% -> 100%

Skeleton Warrior
- DMG: 27 -> 19

Mystery Worm
- Improved attacks

Mummy
- Updated attacks

Frost Golem
- DMG Taken: 70% -> 80%

Hunter
- DEF: 0 -> 10

Highland Warden
- DEF: 8 -> 20
- DMG Taken: 75% -> 90%

Boulder:
- DMG: 50 -> 40

Froglo
- DEF: 6 -> 10
- DMG Taken: 90% -> 100%

Jellyfish
- DMG Taken: 60% -> 100%

Tangerini
- DEF: 4 -> 10
- DMG Taken: 70% -> 100%

Empyrean Knight
- DEF: 12 -> 26
- DMG Taken: 70% -> 90%

Eggie
- DEF: 8 -> 4
- DMG Taken: 80% -> 100%

Hardboiled Eggie
- DEF: 10 -> 5
- DMG Taken: 80% -> 100%
- DMG: 70 -> 40

Treelad
- DEF: 4 -> 6

Chalkman
- DEF: 8 -> 18

Twigwrithe
- DMG Taken: 50% -> 100% (?)
Mecreep
- DEF: 15 -> 32
- DMG Taken: 65% -> 85%

Daedalus Drone
- HP: 1200 -> 700
- DMG: 40 -> 60

Mirror Eggie
- DEF: 8 -> 25
- DMG Taken: 70% -> 90%

Cloaked Demon
- HP: 600 -> 800
- DEF: 15 -> 20
- DMG Taken: 50% -> 90%

Apathy Demon
- DEF: 15 -> 50
- DMG Taken: 50% -> 90%

Radiogrub
- HP: 200 -> 400
- DEF: 8 -> 20
- DMG Taken: 50% -> 90%

**Bosses:**
Thief King
- DMG: 20 -> 10

Yalgaroth
- DEF: 6 -> 10
- DMG Taken: 65% -> 90%
- Slime Puddles no longer stun you

Kai Guy
- Updated visuals
- HP: 600 -> 1200
- DMG: 50 -> 70
- DMG Taken: 75% -> 100%
- Gold: 250 -> 100

Viperhead
- DMG: 25 -> 20

Magma Turtle
- HP: 600 -> 700
- DEF: 20 -> 40
- DMG Taken: 70% -> 80%

Granny
- DEF: 8 -> 25
- DMG Taken: 70% -> 90%
Ice King
- DEF: 6 -> 18
- DMG Taken: 75% -> 90%
- DMG: 45 -> 24

Abdominal Snowman
- DEF: 6 -> 10

Pro Thief
- DMG Taken: 75% -> 100%

Snow Cultist
- DEF: 8 -> 20

Shock Marauder
- DEF: 6 -> 20
- DMG Taken: 40% -> 100%
- DMG: 35 -> 22

Sailord
- HP: 1200 -> 1400
- DEF: 10 -> 13
- DMG Taken: 60% -> 100%

Archmage:
- DEF: 5 -> 50
- DMG Taken: 55% -> 100%

Purple Shark
- DEF: 9 -> 12

Creepy Crab
- DEF: 18 -> 35
- DMG Taken: 50% -> 90%

Bigfish
- HP: 800 -> 1000
- DEF: 12 -> 40
- DMG Taken: 50% -> 85%

Kai Lazurai
- One of his moves with the uhh pinwheel slam is now an unparryable
- Some attacks come out faster

Grave Treelad
- DEF: 10 -> 30
- DMG Taken: 70% -> 90%

Cata
- DEF: 6 -> 15
- DMG Taken: 75% -> 80%
- Updated animations for phase 2

Lost Guys
- DEF: 10 -> 25
- DMG Taken: 80% -> 100%

Hobo
- DEF: 0 -> 10
Prism Troll
- DEF: 10 -> 30
- DMG Taken: 70% -> 85%

N
- DEF: 0 -> 15

Old Fart
- HP: 2000 -> 4000
- DEF: 8 -> 15

**General Balancing:**
- Reworked bleeding functionality.
- Damaging effects cap out at 50 damage per second.
- Traits of the same type should no longer stack (?)
- idfk

**Removals:**
- Removed Legendary reforge
- Removed most mobility based accessories, functionality replaced with permanent
upgrades. (Air Powder, Climbing Claws, Dash Bracelet, idk what else)
- Properly removed Mana Bullets
- Removed Lucky Quiver
- Removed Sawtooth Quiver

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