OFFSET
constexpr uint64_t Rootcomponent = 0x288;
constexpr uint64_t root_position = 0x170;
constexpr uint64_t CameraRadar = 0x1F90;
constexpr uint64_t AccountLevel = 0x6bc;
constexpr uint64_t RiotTag = 0xa0;
constexpr uint64_t RiotName = 0xb8;
constexpr uint64_t CompetitiveTier = 0x6C0;
constexpr uint64_t LeaderboardPosition = 0x6C4;
constexpr uint64_t death_reaction_component = 0x0CA8;
constexpr uint64_t montage_effect_override = 0x100;
constexpr uint64_t montage_effect_override_context = 0x108;
constexpr uint64_t ControlRotation = 0x4e0;
constexpr uint64_t vtable = 0x53;
constexpr uint64_t GameViewport = 0xBD0;
static auto State = Encrypt("0xC0CC120");
constexpr uint64_t uworldstate = 0xBDE72D0;
constexpr uint64_t fmemory_malloc = 0x16D7BC0;
constexpr uint64_t static_find_object = 0x1B1F7C0;
constexpr uint64_t last_submit_time = 0x478;
constexpr uint64_t last_render_time = 0x47C;
constexpr uint64_t MagicOffsets = 0x46C4660;
constexpr uint64_t static_laod_object = 0x1B232F0;
constexpr uint64_t process_event = 0x1AF6470;
constexpr uint64_t bone_matrix = 0x4071D70;
constexpr uint64_t set_ares_outline_mode = 0x40064F0;
constexpr uint64_t player_finisher_effect = 0x61DAE00;
constexpr uint64_t get_spread_values = 0x627B290;
constexpr uint64_t get_spread_angles = 0x6E95E00;
constexpr uint64_t to_vector_and_normalize = 0x17D7350;
constexpr uint64_t to_angle_and_normalize = 0x17D1B50;
constexpr uint64_t TriggerVEH = 0x170F4B6;
constexpr uint64_t FiringStateComp = 0x1208;
constexpr uint64_t seed_data = 0x4A0;
constexpr uint64_t seed_dataadd = 0xD8;
constexpr uint64_t stability_component = 0x490;
constexpr uint64_t error_power = 0x49c;
constexpr uint64_t error_retries = 0x470;
constexpr uint64_t pregame_view_controller = 0xd38;
constexpr uint64_t MakeRenderStateDirty = 0x1F2B051;
constexpr uint64_t magic = 0x46C4660;
constexpr uint64_t charm_map = 0x430;
constexpr uint64_t projectile_component = 0x464;
constexpr uint64_t RelativeScale3D = 0x17c;
constexpr uint64_t DefuseTimer = 0x5D0;
constexpr uint64_t Timer = 0x5A8;
constexpr uint64_t relative_rotation = 0x170;
constexpr uint64_t cameramaneger = 0x520;
constexpr uint64_t mesh = 0x460;
constexpr uint64_t camerapos = 900;
constexpr uint64_t camerafov = 930;
constexpr uint64_t camerarot = 918;
constexpr uint64_t game_instance = 0x1D8;
constexpr uint64_t local_players = 0x40;
constexpr uint64_t viewport_client = 0x80;
constexpr uint64_t engine = 0x28;
constexpr uint64_t local_controller = 0x38;
constexpr uint64_t mtkv = 99;
constexpr uint64_t object_class = 0x10;
constexpr uint64_t super_class = 0x48;
constexpr uintptr_t Mesh1P_Offset = 0xf30;
constexpr uintptr_t Mesh3P_Offset = 0xf00;
constexpr uintptr_t MeshOverlay1P_Offset = 0xef8;
constexpr uintptr_t Mesh1POverlayMIDs = 0xf68;
constexpr uintptr_t Mesh1PMIDs = 0xf98;
constexpr uintptr_t Mesh3PMIDs = 0xf88;
constexpr uint64_t get_skin_levels = 0x88;
constexpr uint64_t get_skin_data_asset = 0x108;
constexpr uint64_t get_skin_chroma_data_asset = 0x108;
constexpr uint64_t get_charm_data_asset = 0x68;
constexpr uint64_t get_charm_level_data_asset = 0x70;
constexpr uint64_t get_charm_level = 0xe0;
constexpr uint64_t equippable_models = 0xe0;
constexpr uint64_t skins = 0x150;
constexpr uint64_t possible_levels = 0x138;
constexpr uint64_t possible_levels1 = 0xfe;
constexpr uint64_t possible_levels2 = 0xf2;
constexpr uint64_t possible_chromas = 0x128;
//others
constexpr uint64_t dormant_server = 0x101;
constexpr uint64_t get_screen_size1 = 0x48;
constexpr uint64_t get_screen_size2 = 0x4c;
constexpr uint64_t fr3scomp = 0xcd0;
constexpr uint64_t was_invisible = 0xc8b;
constexpr uint64_t inventory_icon = 0xdc0;
constexpr uint64_t bone_cout = 0x730 + 0x8;
constexpr uint64_t font = 0x98;
constexpr uint64_t mesh1p = 0xef0;
constexpr uint64_t mesh3p = 0xf00;
constexpr uint64_t mesh1p_overlay = 0xef8;
constexpr uint64_t mesh_cosmetic_3p = 0xef8;
constexpr uint64_t coolchams = 0x418;
constexpr uint64_t mesh1pgun = 0xe08;
constexpr uint64_t mesh3pgun = 0xe18;
constexpr uint64_t RightHandWeaponAttachName = 0xfc8;
constexpr uint64_t CurrentEquippableVFXState = 0xe30;
constexpr uint64_t fresnelcomponent = 0x860;
constexpr uint64_t BlindManagerComponent = 0xa28;
constexpr uint64_t skyboxmeshcomponent = 0x288;
constexpr uint64_t flashend = 0x10;
constexpr uint64_t WireFrame = 0x8fe;
constexpr uint64_t WireFrame2 = 0xc0;
constexpr uint64_t WireFrame3 = 0xff;
constexpr uint64_t is_inspecting = 0x1491;
constexpr uint64_t skin_pointer = 0x3a8;
constexpr uint64_t skin_pointer_2 = 0xB0;
constexpr uint64_t skin_pointer_3 = 0x80;
constexpr uint64_t skin_data_asset = 0xDC8;
constexpr uint64_t viewport_world = 0x80;
constexpr uint64_t SetCameraPOVHook = 0xD7;
constexpr uint64_t viewport_gameinstance = 0x88;
//std::uintptr_t firing_state_component = 0x1160;
//std::uintptr_t seed_data = 0x4a0;
//std::uintptr_t stability_component = 0x490;
//std::uintptr_t error_power = 0x100;
//std::uintptr_t error_retries = 0x470;
constexpr uint64_t Inventory = 0xBF0;
constexpr uint64_t Equippable = 0x248;
constexpr uint64_t player_state = 0x480;
constexpr uint64_t player_name_private = 0x500;
constexpr uint64_t get_player_id = 0x460;
constexpr uint64_t get_ping = 0x464;
constexpr uint64_t PlatformPlayer = 0x6a0;
constexpr uint64_t HideAccountLevel = 0x6b8;
constexpr uint64_t real_time_dormant = 0x101;
Unlock all game offset
constexpr uint64_t equippable_models = 0xe8;
Unlock all - ingame changer
auto charm_instances = memory::read<tarray<tmap<uobject,
uobject>>>(std::uintptr_t(manager) + 0x438);
Wireframe
if (globals::misc::Wireframe)
{
*(char*)(mesh + 0x946) = *(char*)(mesh + 0x946) | (1 << 5);
*(char*)(mesh + 0xc0) = 0xff;