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Basic Math Sub Module 2

This document is a comprehensive guide on equations and inequalities, covering linear equations, systems of linear equations, quadratic equations, and their applications. It includes definitions, methods of solving, and practical examples for each topic, along with practice questions and a summary of key formulas. The content is structured into modules, making it suitable for basic mathematics education.

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0% found this document useful (0 votes)
8 views20 pages

Basic Math Sub Module 2

This document is a comprehensive guide on equations and inequalities, covering linear equations, systems of linear equations, quadratic equations, and their applications. It includes definitions, methods of solving, and practical examples for each topic, along with practice questions and a summary of key formulas. The content is structured into modules, making it suitable for basic mathematics education.

Uploaded by

jamesngonzi894
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

UNIT 2: EQUATIONS AND INEQUALITIES

MODULE: BASIC MATHEMATICS (8.1)

by GEOFFREY B
Contact: 256788783018

Contents
1 LINEAR EQUATIONS 3
1.1 Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Solving Linear Equations . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2.1 Basic Linear Equations . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2.2 Equations with Fractions . . . . . . . . . . . . . . . . . . . . . . . 3
1.3 Applications of Linear Equations . . . . . . . . . . . . . . . . . . . . . . 4
1.3.1 Computer Related Applications . . . . . . . . . . . . . . . . . . . 4

2 SYSTEMS OF LINEAR EQUATIONS 5


2.1 Methods of Solving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2.2 Substitution Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2.3 Elimination Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.4 Graphical Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.5 Applications of Linear Systems . . . . . . . . . . . . . . . . . . . . . . . 7

3 QUADRATIC EQUATIONS 8
3.1 Standard Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.2 Methods of Solving Quadratic Equations . . . . . . . . . . . . . . . . . . 9
3.3 Factorization Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.4 Quadratic Formula . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.5 Nature of Roots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3.6 Completing the Square Method . . . . . . . . . . . . . . . . . . . . . . . 11

4 APPLICATIONS OF QUADRATIC EQUATIONS 12


4.1 Computer Related Applications . . . . . . . . . . . . . . . . . . . . . . . 12

5 VARIATIONS 13
5.1 Types of Variation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
5.2 Direct Variation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
5.3 Inverse Variation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
5.4 Joint Variation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.5 Combined Variation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

1
6 INEQUALITIES 16
6.1 Linear Inequalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.2 Compound Inequalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.3 Fractional Inequalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
6.4 Quadratic Inequalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
6.5 Applications of Inequalities . . . . . . . . . . . . . . . . . . . . . . . . . . 18

7 PRACTICE QUESTIONS (UBTEB/UVTAB STYLE) 19

8 SUMMARY OF KEY FORMULAS 20

2
1 LINEAR EQUATIONS
1.1 Definition
A linear equation is an equation of the form:

ax + b = 0

where a ̸= 0 and a, b ∈ R.
The graph of a linear equation is a straight line.

1.2 Solving Linear Equations


1.2.1 Basic Linear Equations
Example 1: Solve 3x − 7 = 2x + 5
Solution:

3x − 7 = 2x + 5
3x − 2x = 5 + 7
x = 12

Example 2: Solve 5(x − 3) = 2(x + 4)


Solution:

5(x − 3) = 2(x + 4)
5x − 15 = 2x + 8
5x − 2x = 8 + 15
3x = 23
23 2
x= =7
3 3

1.2.2 Equations with Fractions


Example 3: Solve 2x+3
4
= x−1
3

Solution:
2x + 3 x−1
=
4 3
3(2x + 3) = 4(x − 1) (Cross multiply)
6x + 9 = 4x − 4
6x − 4x = −4 − 9
2x = −13
x = −6.5

Example 4: Solve x
2
+ x
3
=5

3
Solution:
x x
+ =5
2 3
3x + 2x
= 5 (LCM = 6)
6
5x
=5
6
5x = 30
x=6

1.3 Applications of Linear Equations


1.3.1 Computer Related Applications
Example 5 (Programming Hours): A programmer charges a fixed fee of $50 plus
$30 per hour. If a client pays $260, how many hours did the programmer work?
Solution:
Let h = number of hours
50 + 30h = 260
30h = 260 − 50
30h = 210
210
h= = 7 hours
30
Example 6 (Computer Lab): In a computer lab, there are 3 times as many desktop
computers as laptops. If there are 48 computers in total, how many of each type are
there?
Solution:
Let x = number of laptops
Then 3x = number of desktops
x + 3x = 48
4x = 48
x = 12 laptops
3x = 36 desktops
Example 7 (Internet Data): An internet bundle costs $15 per month plus $0.05 per
MB beyond 500 MB. If a bill is $27, how many MB were used?
Solution:
Let x = MB beyond 500 MB
15 + 0.05x = 27
0.05x = 12
12
x= = 240 MB
0.05
Total MB = 500 + 240 = 740 MB

4
Example 8 (Hardware Purchase): A company buys keyboards at $15 each and mice
at $8 each. If they purchase 50 items total costing $550, how many of each did they buy?
Solution:

Let k = number of keyboards


Then 50 − k = number of mice
15k + 8(50 − k) = 550
15k + 400 − 8k = 550
7k + 400 = 550
7k = 150
150
k= ≈ 21.43 (not integer)
7
This suggests the numbers might need to be integers. Let’s check: With 21 keyboards:
21×15 = 315, 29×8 = 232, total = $547 With 22 keyboards: 22×15 = 330, 28×8 = 224,
total = $554 No exact solution with integers - problem needs adjustment.

2 SYSTEMS OF LINEAR EQUATIONS


2.1 Methods of Solving
There are three main methods:

1. Substitution Method

2. Elimination Method

3. Graphical Method

2.2 Substitution Method


Example 9: Solve:

2x + y = 7
3x − 2y = 7

Solution:

From first equation: y = 7 − 2x


Substitute into second: 3x − 2(7 − 2x) = 7
3x − 14 + 4x = 7
7x − 14 = 7
7x = 21
x=3
Then y = 7 − 2(3) = 7 − 6 = 1

Solution: (x, y) = (3, 1)

5
Example 10: Solve:

3x + 2y = 12
5x − y = 7

Solution:

From second equation: y = 5x − 7


Substitute into first: 3x + 2(5x − 7) = 12
3x + 10x − 14 = 12
13x − 14 = 12
13x = 26
x=2
Then y = 5(2) − 7 = 10 − 7 = 3

Solution: (x, y) = (2, 3)

2.3 Elimination Method


Example 11: Solve:

3x + 2y = 13
5x − 3y = 9

Solution:

Multiply first eqn by 3: 9x + 6y = 39


Multiply second eqn by 2: 10x − 6y = 18
Add equations: 19x = 57
x=3
Substitute into first: 3(3) + 2y = 13
9 + 2y = 13
2y = 4
y=2

Solution: (x, y) = (3, 2)


Example 12: Solve:

2x − 3y = 8
4x + 5y = 5

6
Solution:

Multiply first eqn by 2: 4x − 6y = 16


Subtract from second: (4x + 5y) − (4x − 6y) = 5 − 16
4x + 5y − 4x + 6y = −11
11y = −11
y = −1
Substitute into first: 2x − 3(−1) = 8
2x + 3 = 8
2x = 5
x = 2.5

Solution: (x, y) = (2.5, −1)

2.4 Graphical Method


Example 13: Solve graphically:

x+y =5
x−y =1

Solution:

First equation: y = 5 − x
Table: (0, 5), (5, 0)
Second equation: y = x − 1
Table: (0, −1), (5, 4)
Intersection point: (3, 2)

Solution: (x, y) = (3, 2)

2.5 Applications of Linear Systems


Example 14 (Computer Production): A company produces two types of computers:
Standard ($500 profit) and Deluxe ($800 profit). If they produce 50 computers total with
a total profit of $31,000, how many of each type?
Solution:

Let x = Standard, y = Deluxe


x + y = 50 (1)
500x + 800y = 31, 000 (2)

7
From (1): x = 50 − y Substitute into (2):

500(50 − y) + 800y = 31, 000


25, 000 − 500y + 800y = 31, 000
25, 000 + 300y = 31, 000
300y = 6, 000
y = 20
x = 50 − 20 = 30

Solution: 30 Standard, 20 Deluxe computers


Example 15 (Internet Plans): Plan A: $20 + $0.08 per MB Plan B: $30 + $0.05 per
MB For what usage are both plans equal?
Solution:

Let m = MB used
20 + 0.08m = 30 + 0.05m
0.08m − 0.05m = 30 − 20
0.03m = 10
10
m= ≈ 333.33 MB
0.03
Example 16 (Age Problem - Modified for Computers): A programmer is 3 times
as old as his computer. In 10 years, he will be twice as old as his computer. Find their
ages.
Solution:

Let p = programmer’s age, c = computer’s age


p = 3c (1)
p + 10 = 2(c + 10) (2)

Substitute (1) into (2):

3c + 10 = 2c + 20
3c − 2c = 20 − 10
c = 10 years (computer)
p = 3(10) = 30 years (programmer)

3 QUADRATIC EQUATIONS
3.1 Standard Form
A quadratic equation is an equation of the form:

ax2 + bx + c = 0

where a ̸= 0 and a, b, c ∈ R.

8
3.2 Methods of Solving Quadratic Equations
1. Factorization Method

2. Quadratic Formula

3. Completing the Square Method

3.3 Factorization Method


Example 17: Solve x2 − 5x + 6 = 0
Solution:

x2 − 5x + 6 = 0
(x − 2)(x − 3) = 0
x − 2 = 0 or x − 3 = 0
x = 2 or x = 3

Example 18: Solve 2x2 − 7x + 3 = 0


Solution:

2x2 − 7x + 3 = 0
2x2 − 6x − x + 3 = 0
2x(x − 3) − 1(x − 3) = 0
(x − 3)(2x − 1) = 0
x − 3 = 0 or 2x − 1 = 0
1
x = 3 or x =
2
Example 19: Solve x2 + 6x + 9 = 0
Solution:

x2 + 6x + 9 = 0
(x + 3)2 = 0
x+3=0
x = −3 (repeated root)

3.4 Quadratic Formula


The quadratic formula is: √
−b ± b2 − 4ac
x=
2a
where b − 4ac is called the discriminant (denoted by ∆).
2

Example 20: Solve 2x2 + 3x − 5 = 0

9
Solution:

a = 2, b = 3, c = −5
p
−3 ± 32 − 4(2)(−5)
x=
2(2)

−3 ± 9 + 40
=
4

−3 ± 49
=
4
−3 ± 7
=
4
−3 + 7 4
x1 = = =1
4 4
−3 − 7 −10
x2 = = = −2.5
4 4
Example 21: Solve x2 − 4x + 2 = 0
Solution:

a = 1, b = −4, c = 2
p
4± (−4)2 − 4(1)(2)
x=
2(1)

4 ± 16 − 8
=
√2
4± 8
=
2 √
4±2 2
=
2√
=2± 2

x1 = 2 + 2 ≈ 3.414

x2 = 2 − 2 ≈ 0.586

Example 22: Solve x2 + 2x + 5 = 0


Solution:

a = 1, b = 2, c = 5
∆ = b2 − 4ac = 4 − 20 = −16 < 0

−2 ± −16
x=
2
−2 ± 4i
=
2
= −1 ± 2i (complex roots)

3.5 Nature of Roots


For ax2 + bx + c = 0 with discriminant ∆ = b2 − 4ac:

10
Discriminant Nature of Roots
∆>0 Two distinct real roots
∆=0 One real root (repeated)
∆<0 No real roots (complex)

Example 23: Determine the nature of roots for 3x2 − 5x + 2 = 0


Solution:

a = 3, b = −5, c = 2
∆ = (−5)2 − 4(3)(2) = 25 − 24 = 1 > 0
Therefore: two distinct real roots

3.6 Completing the Square Method


Example 24: Solve x2 + 6x − 7 = 0 by completing the square
Solution:

x2 + 6x = 7
 2  2
2 6 6
x + 6x + =7+
2 2
x2 + 6x + 9 = 7 + 9
(x + 3)2 = 16
x + 3 = ±4
x = −3 ± 4
x1 = −3 + 4 = 1
x2 = −3 − 4 = −7

Example 25: Solve 2x2 − 8x + 5 = 0


Solution:

2x2 − 8x = −5
5
x2 − 4x = −
2
5
x2 − 4x + 4 = − + 4
2
5 8 3
(x − 2)2 = − + =
r2 2 2
3
x−2=±
2
r √
3 6
x=2± =2±
2 2

11
4 APPLICATIONS OF QUADRATIC EQUATIONS
4.1 Computer Related Applications
Example 26 (Profit Maximization): The profit P (in thousands) from selling x
thousand units of software is given by:

P = −x2 + 12x − 20

Find: a) The number of units that gives maximum profit b) The maximum profit c) The
break-even points (where profit = 0)
Solution:
a) For quadratic ax2 + bx + c, maximum at x = − 2a
b

a = −1, b = 12
12 12
x=− =− = 6 thousand units
2(−1) −2
b) Maximum profit:

P = −(6)2 + 12(6) − 20
= −36 + 72 − 20 = 16 thousand = $16, 000

c) Break-even: P = 0

−x2 + 12x − 20 = 0
x2 − 12x + 20 = 0
(x − 2)(x − 10) = 0
x = 2 or x = 10 thousand units

Example 27 (Rectangular Monitor): A rectangular computer screen has an area of


192 square inches. The length is 4 inches more than the width. Find the dimensions.
Solution:

Let w = width
Then length = w + 4
Area = w(w + 4) = 192
2
w + 4w − 192 = 0
(w + 16)(w − 12) = 0
w = 12 or w = −16 (reject negative)
Width = 12 inches
Length = 16 inches

Example 28 (Projectile Motion for Game): In a computer game, a projectile follows


the path:
h = −16t2 + 64t + 5
where h is height in feet, t is time in seconds. Find: a) Maximum height b) Time when
projectile hits ground (h = 0)

12
Solution:
a) Maximum at t = − 2a
b 64
= − 2(−16) 64
= − −32 = 2 seconds

hmax = −16(2)2 + 64(2) + 5


= −64 + 128 + 5 = 69 feet
b) Hits ground when h = 0:
−16t2 + 64t + 5 = 0
16t2 − 64t − 5 = 0
p
64 ± (−64)2 − 4(16)(−5)
t=
2(16)

64 ± 4096 + 320
=
√ 32
64 ± 4416
=
32
64 ± 66.45
=
32
64 + 66.45 130.45
t1 = = ≈ 4.08 s
32 32
64 − 66.45 −2.45
t2 = = ≈ −0.08 s (reject)
32 32
Projectile hits ground after approximately 4.08 seconds.
Example 29 (Network Cable): A network cable is cut into two pieces. One piece is
3 meters longer than the other. The product of their lengths is 40 square meters. Find
the lengths.
Solution:
Let x = shorter piece
Then x + 3 = longer piece
x(x + 3) = 40
2
x + 3x − 40 = 0
(x + 8)(x − 5) = 0
x = 5 or x = −8 (reject negative)
Shorter piece = 5 meters
Longer piece = 8 meters

5 VARIATIONS
5.1 Types of Variation
1. Direct Variation: y ∝ x ⇒ y = kx
2. Inverse Variation: y ∝ 1
x
⇒y= k
x

3. Joint Variation: y ∝ xz ⇒ y = kxz


4. Combined Variation: Mix of direct and inverse

13
5.2 Direct Variation
Example 30: If y varies directly as x, and y = 12 when x = 3, find: a) The constant of
variation k b) y when x = 7 c) x when y = 28
Solution:

y = kx
12 = k(3)
k=4
Therefore: y = 4x

b) When x = 7: y = 4(7) = 28
c) When y = 28: 28 = 4x ⇒ x = 7
Example 31 (Computer Application): The processing time T of a program varies
directly with the number of instructions N . If a program with 5000 instructions takes
2.5 seconds, how long will a program with 8000 instructions take?
Solution:

T = kN
2.5 = k(5000)
2.5
k= = 0.0005
5000
For N = 8000 :
T = 0.0005 × 8000 = 4 seconds

5.3 Inverse Variation


Example 32: If y varies inversely as x, and y = 6 when x = 4, find: a) k b) y when
x = 8 c) x when y = 12
Solution:
k
y=
x
k
6=
4
k = 24
24
Therefore: y =
x
b) When x = 8: y = 24 8
=3
c) When y = 12: 12 = x ⇒ x = 24
24
12
=2
Example 33 (Download Speed): The time t to download a file varies inversely with
download speed s. If it takes 30 seconds at 2 Mbps, how long at 5 Mbps?

14
Solution:
k
t=
s
k
30 =
2
k = 60
60
At 5 Mbps: t = = 12 seconds
5

5.4 Joint Variation


Example 34: If z varies jointly as x and y, and z = 24 when x = 2 and y = 3, find: a)
k b) z when x = 4 and y = 5
Solution:
z = kxy
24 = k(2)(3)
24 = 6k
k=4
Therefore: z = 4xy
b) When x = 4, y = 5: z = 4(4)(5) = 80
Example 35 (Computer Processing): Processing time T varies jointly with the num-
ber of instructions N and the complexity factor C. If T = 10 ms when N = 1000 and
C = 2, find T when N = 2000 and C = 3.
Solution:
T = kN C
10 = k(1000)(2)
10 = 2000k
10
k= = 0.005
2000
For N = 2000, C = 3 :
T = 0.005(2000)(3) = 0.005 × 6000 = 30 ms

5.5 Combined Variation


Example 36: y varies directly as x and inversely as z 2 . If y = 8 when x = 4 and z = 2,
find: a) k b) y when x = 6 and z = 3
Solution:
kx
y=
z2
k(4) 4k
8= 2
= =k
(2) 4
k=8
8x
Therefore: y = 2
z

15
b) When x = 6, z = 3:

8(6) 48 16
y= 2
= = ≈ 5.33
3 9 3
Example 37 (Bandwidth Formula): Network bandwidth B varies directly with signal
power P and inversely with distance squared d2 . If B = 100 Mbps when P = 50 mW
and d = 10 m, find B when P = 80 mW and d = 20 m.
Solution:
kP
B=
d2
k(50) 50k k
100 = 2
= =
10 100 2
k = 200
For P = 80, d = 20 :
200(80) 16000
B= = = 40 Mbps
202 400

6 INEQUALITIES
6.1 Linear Inequalities
Example 38: Solve 3x − 5 < 7x + 3
Solution:

3x − 5 < 7x + 3
3x − 7x < 3 + 5
−4x < 8
x > −2 (reverse inequality when dividing by negative)

Solution: x > −2 or (−2, ∞)


Example 39: Solve 5 − 2x ≥ 11
Solution:

5 − 2x ≥ 11
−2x ≥ 11 − 5
−2x ≥ 6
x ≤ −3 (reverse inequality)

Solution: x ≤ −3 or (−∞, −3]

6.2 Compound Inequalities


Example 40: Solve −3 ≤ 2x + 1 < 7

16
Solution:

−3 ≤ 2x + 1 < 7
Subtract 1: − 4 ≤ 2x < 6
Divide by 2: − 2 ≤ x < 3

Solution: [−2, 3)
Example 41: Solve 3 < 2x − 1 ≤ 9
Solution:

3 < 2x − 1 ≤ 9
Add 1: 4 < 2x ≤ 10
Divide by 2: 2 < x ≤ 5

Solution: (2, 5]

6.3 Fractional Inequalities


Example 42: Solve x+2
x−3
>0
Solution: Critical points: x = −2 and x = 3
Test intervals:
• (−∞, −2): test x = −3: −1
−6
= 1
6
>0

• (−2, 3): test x = 0: 2


−3
= − 23 < 0

• (3, ∞): test x = 4: 6


1
=6>0
Solution: x < −2 or x > 3
Example 43: Solve 2x−1
x+2
≤0
Solution: Critical points: x = −2 and x = 1
2
Test intervals:
• (−∞, −2): test x = −3: −7
−1
=7>0

• (−2, 12 ): test x = 0: −1
2
= −0.5 < 0

• ( 21 , ∞): test x = 1: 1
3
>0
Check x = 21 : 0
2.5
= 0 (include) Solution: −2 < x ≤ 1
2

6.4 Quadratic Inequalities


Example 44: Solve x2 − 5x + 6 ≤ 0
Solution:

x2 − 5x + 6 = (x − 2)(x − 3) = 0
x = 2 or x = 3

Test intervals:

17
• (−∞, 2): test x = 0: 6 > 0

• (2, 3): test x = 2.5: (0.5)(−0.5) = −0.25 < 0

• (3, ∞): test x = 4: (2)(1) = 2 > 0

Check endpoints: x = 2: 0 ≤ 0 , x = 3: 0 ≤ 0 Solution: 2 ≤ x ≤ 3 or [2, 3]


Example 45: Solve x2 − 4 > 0
Solution:

x2 − 4 = (x − 2)(x + 2) = 0
x = −2 or x = 2

Test intervals:

• (−∞, −2): test x = −3: 9 − 4 = 5 > 0

• (−2, 2): test x = 0: −4 < 0

• (2, ∞): test x = 3: 9 − 4 = 5 > 0

Solution: x < −2 or x > 2

6.5 Applications of Inequalities


Example 46 (Data Plan): A data plan costs $20 plus $0.10 per MB. If you want to
spend at most $35, how many MB can you use?
Solution:

Let m = MB used
20 + 0.10m ≤ 35
0.10m ≤ 15
m ≤ 150 MB

Maximum 150 MB
Example 47 (Temperature Range): A computer operates safely between 10°C and
35°C. If the current temperature is 5°C and rising at 2°C per hour, for how many hours
will it remain safe?
Solution:

Let h = hours
Temperature = 5 + 2h
10 ≤ 5 + 2h ≤ 35

Solve separately:

5 + 2h ≥ 10 and 5 + 2h ≤ 35
2h ≥ 5 and 2h ≤ 30
h ≥ 2.5 and h ≤ 15

18
Solution: 2.5 ≤ h ≤ 15 hours
Example 48 (Production): A factory produces at least 50 computers per day but
not more than 200. Production costs $300 per computer and fixed costs are $5000. The
budget is between $20,000 and $65,000. Find the production range.
Solution:

Let n = number of computers


Cost = 5000 + 300n
20000 ≤ 5000 + 300n ≤ 65000
15000 ≤ 300n ≤ 60000
50 ≤ n ≤ 200

But we also have the production constraint 50 ≤ n ≤ 200 Therefore: 50 ≤ n ≤ 200


computers

7 PRACTICE QUESTIONS (UBTEB/UVTAB STYLE)


1. Solve the linear equation: 4(2x − 3) = 3(x + 2)

2. Solve the system:

2x − 3y = 7
4x + y = 9

3. A rectangular monitor has diagonal 20 inches and length 4 inches more than width.
Find dimensions.

4. Solve using quadratic formula: 3x2 − 5x − 2 = 0

5. If y varies inversely as x2 , and y = 4 when x = 2, find y when x = 4.

6. Solve inequality: 2x−1


x+3
≤0

7. A programmer charges $40 per hour for first 10 hours and $60 per hour thereafter.
If a client’s bill is $520, how many hours did the programmer work?

8. The profit function for software sales is P = −2x2 + 40x − 150 where x is thousands
of units. Find:

(a) The break-even points


(b) The maximum profit
(c) The number of units for maximum profit

9. Solve: x2 − 6x + 8 > 0

10. Processing time varies directly with instructions and inversely with processor speed.
If it takes 20 ms for 5000 instructions at 2 GHz, how long for 8000 instructions at
2.5 GHz?

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8 SUMMARY OF KEY FORMULAS
Topic Key Formulas
Linear Equation ax + b = 0 ⇒√
x = − ab
Quadratic Formula
2
x = −b± 2ab −4ac
Discriminant ∆ = b2 − 4ac
Direct Variation y = kx
Inverse Variation y = xk
Joint Variation y = kxz
Combined Variation y = kxz

Contact Information
For questions or clarification:

Geoffrey B
Tel: 256788783018

These notes are prepared for the BASIC MATHEMATICS module (8.1) following the
UBTEB/UVTAB curriculum framework.

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