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M2 Software Engineering Lecture2

The document outlines the software life cycle, detailing its stages from feasibility study to maintenance, and emphasizes the importance of using a life cycle model to ensure systematic development. It discusses various models such as the classical waterfall, iterative waterfall, prototyping, evolutionary, and spiral models, each with distinct advantages and applications. The document also highlights the necessity of clear communication and defined criteria among team members to avoid project failure.

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0% found this document useful (0 votes)
6 views73 pages

M2 Software Engineering Lecture2

The document outlines the software life cycle, detailing its stages from feasibility study to maintenance, and emphasizes the importance of using a life cycle model to ensure systematic development. It discusses various models such as the classical waterfall, iterative waterfall, prototyping, evolutionary, and spiral models, each with distinct advantages and applications. The document also highlights the necessity of clear communication and defined criteria among team members to avoid project failure.

Uploaded by

medem77706
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Software Engineering

Software Life Cycle


• Software life cycle (or software process):
– Series of identifiable stages that
a software product undergoes
during its life time:
• Feasibility study
• Requirements analysis and specification,
• Design,
• Coding,
• Testing
• maintenance.
Life Cycle Model
• A software life cycle model (or process
model):
– a descriptive and diagrammatic model of
software life cycle:
– identifies all the activities required for product
development,
– establishes a precedence ordering among the
different activities,
– Divides life cycle into phases.
Why Model Life Cycle ?

• A written description:
– Forms a common understanding of
activities among the software developers.
– Helps in identifying inconsistencies,
redundancies, and omissions in the
development process.
– Helps in tailoring a process model for
specific projects.
Life Cycle Model (CONT.)

• The development team must identify a


suitable life cycle model:
– Primary advantage of selecting a life cycle
model:
• Helps development of software in a systematic and
disciplined manner.
Life Cycle Model (CONT.)

• When a program is developed by a


single programmer ---
– he has the freedom to decide his
exact steps.
Life Cycle Model (CONT.)

• When a software product is being


developed by a team:
– there must be a precise understanding
among team members as to when to do
what,
– otherwise it would lead to disordering and
project failure.
Life Cycle Model (CONT.)

• A software project will never


succeed if:
– one engineer starts writing code,
– another concentrates on writing the test
document first,
– yet another engineer first defines the file
structure
– another defines the I/O for his portion first.
Life Cycle Model (CONT.)

• A life cycle model:


– defines entry and exit criteria for
every phase.
– A phase is considered to be complete:
• only when all its exit criteria are satisfied.
Life Cycle Model (CONT.)

• The phase exit criteria for the software


requirements specification phase:
– Software Requirements Specification (SRS)
document is complete, reviewed, and
approved by the customer.
• A phase can start:
– only if its phase-entry criteria have been
satisfied.
Life Cycle Model (CONT.)

• It becomes easier for software


project managers:
– to monitor the progress of the project.
Life Cycle Model (CONT.)

• Many life cycle models have been proposed.


• We will confine our attention to a few
important and commonly used models.
– Classical waterfall model
– Iterative waterfall,
– Evolutionary,
– Prototyping, and
– Spiral model
Classical Waterfall Model
Classical Waterfall Model

• Classical waterfall model divides life


cycle into phases:
– feasibility study,
– requirements analysis and specification,
– design,
– coding and unit testing,
– integration and system testing,
– maintenance.
Classical Waterfall Model

Feasibility Study

Req. Analysis

Design

Coding

Testing

Maintenance
Relative Effort for Phases

● Phases between feasibility study


and testing
– known as development phases.
Relative Effort

● Among development phases,


– testing phase consumes the
maximum effort.
Classical Waterfall Model (CONT.)
• Most organizations usually define:
– standards on the outputs (deliverables) produced at the
end of every phase
– entry and exit criteria for every phase.
• They also prescribe specific methodologies for:
– specification,
– design,
– testing,
– project management, etc.
Feasibility Study
• Main aim of feasibility study:determine whether developing
the product
– financially beneficial
– technically feasible.
• First roughly understand what the customer wants:
– different data which would be input to the system,
– processing needed on these data,
– output data to be produced by the system,
– various constraints on the behavior of the system.
Activities during Feasibility Study

• Work out an overall understanding of the


problem.
• Formulate different solution strategies.
• Examine alternate solution strategies in
terms of:
• resources required,
• cost of development, and
• development time.
Activities during Feasibility Study

• Perform a cost/benefit analysis:


– to determine which solution is the best.
– you may determine that none of the
solutions is feasible due to:
• high cost,
• resource constraints,
• technical reasons.
Requirements Analysis and
Specification
• Aim of this phase:
– understand the exact requirements of the
customer,
– document them properly.
• Consists of two distinct activities:
– requirements gathering and analysis
– requirements specification.
Goals of Requirements Analysis
• Collect all related data from the
customer:
– analyze the collected data to clearly
understand what the customer wants,
– find out any inconsistencies and
incompleteness in the requirements,
– resolve all inconsistencies and
incompleteness.
Requirements Gathering
• Gathering relevant data:
– usually collected from the end-users
through interviews and discussions.
– For example, for a business accounting
software:
• interview all the accountants of the
organization to find out their requirements.
Requirements Analysis (CONT.)
• The data you initially collect from
the users:
– would usually contain several
contradictions and ambiguities:
– each user typically has only a partial
and incomplete view of the system.
Requirements Analysis (CONT.)
• Ambiguities and contradictions:
– must be identified
– resolved by discussions with the customers.
• Next, requirements are organized:
– into a Software Requirements Specification
(SRS) document.
Design
• Design phase transforms
requirements specification:
– into a form suitable for
implementation in some programming
language.
Design
• In technical terms:
– during design phase, software
architecture is derived from the SRS
document.
• Two design approaches:
– traditional approach,
– object oriented approach.
Traditional Design Approach

• Consists of two activities:


–Structured analysis
–Structured design
Structured Analysis Activity

• Identify all the functions to be performed.


• Identify data flow among the functions.
• Decompose each function recursively
into sub-functions.
– Identify data flow among the subfunctions
as well.
Structured Analysis (CONT.)

• Carried out using Data flow diagrams


(DFDs).
• After structured analysis, carry out
structured design:
– architectural design (or high-level design)
– detailed design (or low-level design).
Structured Design

• High-level design:
– decompose the system into modules,
– represent invocation relationships among
the modules.
• Detailed design:
– different modules designed in greater detail:
• data structures and algorithms for each module
are designed.
Object Oriented Design
• First identify various objects (real world
entities) occurring in the problem:
– identify the relationships among the objects.
– For example, the objects in a pay-roll
software may be:
• employees,
• managers,
• pay-roll register,
• Departments, etc.
Implementation

• Purpose of implementation phase


(aka coding and unit testing phase):
– translate software design into source
code.
Implementation

• During the implementation phase:


– each module of the design is coded,
– each module is unit tested
• tested independently as a stand alone unit,
and debugged,
– each module is documented.
Implementation (CONT.)

• The purpose of unit testing:


– test if individual modules work correctly.
• The end product of implementation
phase:
– a set of program modules that have been
tested individually.
Integration and System Testing

• Different modules are integrated in a


planned manner:
– modules are almost never integrated in one
shot.
– Normally integration is carried out through a
number of steps.
• During each integration step,
– the partially integrated system is tested.
Integration and System Testing

M1 M2

M3 M4
System Testing

• After all the modules have been


successfully integrated and tested:
– system testing is carried out.
• Goal of system testing:
– ensure that the developed system
functions according to its
requirements as specified in the
SRS document.
Maintenance

• Maintenance of any software


product:
– requires much more effort than the
effort to develop the product itself.
– development effort to maintenance
effort is typically 40:60.
Maintenance (CONT.)
• Corrective maintenance:
– Correct errors which were not discovered during the product
development phases.
• Perfective maintenance:
– Improve implementation of the system
– enhance functionalities of the system.
• Adaptive maintenance:
– Port software to a new environment,
• e.g. to a new computer or to a new operating system.
Iterative Waterfall
Model
Iterative Waterfall Model

• Classical waterfall model is idealistic:


– assumes that no defect is introduced
during any development activity.
– in practice:
• defects do get introduced in almost every
phase of the life cycle.
Iterative Waterfall Model (CONT.)

• Defects usually get detected much


later in the life cycle:
– For example, a design defect might go
unnoticed till the coding or testing phase.
Iterative Waterfall Model (CONT.)

• Once a defect is detected:


– we need to go back to the phase where it
was introduced
– redo some of the work done during that and
all subsequent phases.
• Therefore we need feedback paths in the
classical waterfall model.
Iterative Waterfall Model (CONT.)

Feasibility
Study
Req. Analysis

Design

Coding

Testing

Maintenance
Iterative Waterfall Model (CONT.)

• Errors should be detected


· in the same phase in which they are
introduced.
• For example:
· if a design problem is detected in the
design phase itself,
· the problem can be taken care of much more
easily
· than say if it is identified at the end of the
integration and system testing phase.
Phase containment of errors
• Reason: rework must be carried out not only to the
design but also to code and test phases.
• The principle of detecting errors as close to its point of
introduction as possible:
– is known as phase containment of errors.
• Iterative waterfall model is by far the most widely used
model.
– Almost every other model is derived from the waterfall model.
Classical Waterfall Model (CONT.)
• Irrespective of the life cycle model actually
followed:
– the documents should reflect a classical
waterfall model of development,
– comprehension of the documents is
facilitated.
Classical Waterfall Model (CONT.)

• Metaphor of mathematical theorem


proving:
– A mathematician presents a proof as a
single chain of deductions,
• even though the proof might have come from
a convoluted set of partial attempts, blind
alleys and backtracks.
Prototyping Model

• Before starting actual development,


– a working prototype of the system should
first be built.
• A prototype is a toy implementation of a
system:
– limited functional capabilities,
– low reliability,
– inefficient performance.
Reasons for developing a
prototype
• Illustrate to the customer:
– input data formats, messages, reports, or
interactive dialogs.
• Examine technical issues associated
with product development:
– Often major design decisions depend on
issues like:
• response time of a hardware controller,
• efficiency of a sorting algorithm, etc.
Prototyping Model (CONT.)
• The third reason for developing a
prototype is:
– it is impossible to ``get it right'' the first time,
– we must plan to throw away the first product

• if we want to develop a good product.


Prototyping Model (CONT.)
• Start with approximate requirements.
• Carry out a quick design.
• Prototype model is built using several
short-cuts:
– Short-cuts might involve using inefficient,
inaccurate, or dummy functions.
• A function may use a table look-up rather than
performing the actual computations.
Prototyping Model (CONT.)

• The developed prototype is submitted to


the customer for his evaluation:
– Based on the user feedback, requirements
are refined.
– This cycle continues until the user approves
the prototype.
• The actual system is developed using
the classical waterfall approach.
Prototyping Model (CONT.)

Build
Prototype
Requirement Customer Customer
s Quick Evaluation ofsatisfied Design
Design Prototype
Gathering

Refine Implemen
Requirements t

Test

Maintain
Prototyping Model (CONT.)

• Requirements analysis and specification phase


becomes redundant:
– final working prototype (with all user feedbacks
incorporated) serves as an animated requirements
specification.
• Design and code for the prototype is usually thrown
away:
– However, the experience gathered from developing the
prototype helps a great deal while developing the actual
product.
Prototyping Model (CONT.)
• Even though construction of a working prototype model
involves additional cost --- overall development cost
might be lower for:
– systems with unclear user requirements,
– systems with unresolved technical issues.
• Many user requirements get properly defined and
technical issues get resolved:
– these would have appeared later as change requests and
resulted in incurring massive redesign costs.
Evolutionary Model
• Evolutionary model (aka successive versions or
incremental model):
– The system is broken down into several modules which
can be incrementally implemented and delivered.
• First develop the core modules of the system.
• The initial product skeleton is refined into increasing
levels of capability:
– by adding new functionalities in successive versions.
Evolutionary Model (CONT.)

• Successive version of the product:


– functioning systems capable of performing
some useful work.
– A new release may include new
functionality:
• also existing functionality in the current release
might have been enhanced.
Evolutionary Model (CONT.)

C
A A A
B B
Advantages of Evolutionary Model
• Users get a chance to experiment with a partially
developed system:
– much before the full working version is released,
• Helps finding exact user requirements:
– much before fully working system is developed.
• Core modules get tested thoroughly:
– reduces chances of errors in final product.
Disadvantages of Evolutionary Model

• Often, difficult to subdivide problems


into functional units:
– which can be incrementally implemented
and delivered.
– evolutionary model is useful for very large
problems,
• where it is easier to find modules for
incremental implementation.
Evolutionary Model with Iteration

• Many organizations use a combination


of iterative and incremental
development:
– a new release may include new
functionality
– existing functionality from the current
release may also have been modified.
Evolutionary Model with iteration
• Several advantages:
– Training can start on an earlier release
• customer feedback taken into account
– Markets can be created:
• for functionality that has never been offered.
– Frequent releases allow developers to fix
unanticipated problems quickly.
Spiral Model
• Proposed by Boehm in 1988.
• Each loop of the spiral represents a phase of the
software process:
– the innermost loop might be concerned with system
feasibility,
– the next loop with system requirements definition,
– the next one with system design, and so on.
• There are no fixed phases in this model, the phases
shown in the figure are just examples.
Spiral Model (CONT.)
• The team must decide:
– how to structure the project into phases.
• Start work using some generic model:
– add extra phases
• for specific projects or when problems are identified
during a project.
• Each loop in the spiral is split into four
sectors (quadrants).
Spiral Model (CONT.)

Determine Identify &


Objectives Resolve Risks

Customer
Evaluation of Develop Next
Prototype Level of Product
Objective Setting (First Quadrant)
• Identify objectives of the phase,
• Examine the risks associated with these
objectives.
– Risk:
•any adverse circumstance that might
hamper successful completion of a
software project.
• Find alternate solutions possible.
Risk Assessment and Reduction (Second
Quadrant)
• For each identified project risk,
– a detailed analysis is carried out.
• Steps are taken to reduce the risk.
• For example, if there is a risk that the
requirements are inappropriate:
– a prototype system may be developed.
Spiral Model (CONT.)
● Development and Validation ( ):
– develop and validate the next level of the product.

● Review and Planning ( ):


– review the results achieved so far with the customer and
plan the next iteration around the spiral.

● With each iteration around the spiral:


– progressively more complete version of the software gets
built.
Spiral Model as a meta model

• Subsumes all discussed models:


– a single loop spiral represents waterfall
model.
– uses an evolutionary approach --
• iterations through the spiral are evolutionary
levels.
– enables understanding and reacting to risks
during each iteration along the spiral.
– uses:
• prototyping as a risk reduction mechanism
• retains the step-wise approach of the waterfall
Comparison of Different Life Cycle
Models
• Iterative waterfall model
– most widely used model.
– But, suitable only for well-understood
problems.
• Prototype model is suitable for projects
not well understood:
– user requirements
– technical aspects
Comparison of Different Life Cycle
Models (CONT.)

• Evolutionary model is suitable for large


problems:
– can be decomposed into a set of modules that
can be incrementally implemented,
– incremental delivery of the system is
acceptable to the customer.
• The spiral model:
– suitable for development of technically
challenging software products that are subject
to several kinds of risks.

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