High Fantasy
Forgotten Realms or Greyhawk
5th edition rules
1. Campaign Overview
Setting & World: Is the campaign set in a known world like the
Forgotten Realms, or is it a homebrew setting?
o Greyhawk or Forgotten Realms
Tone & Themes: Will the game be lighthearted, dark, gritty, or
somewhere in between?
o Standard High Fantasy
Style of Play: Emphasize the balance between combat, exploration,
and roleplay.
o Story driven roleplaying
Campaign Length: Discuss the expected duration—short arc, long-
term, or open-ended.
o Long-term: levels 1 - 20
2. Rules & Mechanics
Edition & Sourcebooks: Clarify which edition and sourcebooks are
allowed.
o 5th edition
House Rules: Discuss any custom rules or modifications to standard
gameplay.
o No guns
Homebrew Content: Decide if homebrew classes, spells, or items are
permitted.
o Some plane traveling at later levels with homebrewed
multiverse
o A mix of homebrewed adventure with published modules.
Leveling System: Choose between experience points (XP) or
milestone leveling.
o Inclined to have DM track experience and announce
leveling when ready.
Optional Rules: Consider rules like flanking, encumbrance, or critical
hit variations.
o Rolling Natural 20s keep stacking
Death & Resurrection: Set expectations for character mortality and
resurrection availability.
3. Character Creation
Ability Scores: Decide on point buy, standard array, or rolling for
stats.
o Point buy system
Race & Class Restrictions: Determine if any options are off-limits.
Backgrounds & Feats: Discuss the use of backgrounds and whether
feats are allowed.
Character Connections: Encourage players to establish relationships
between their characters.
Alignment: Agree on acceptable alignments and their impact on
gameplay.
o Evil alignments are not playable unless you have a VERY
compelling argument for it.
4. Table Expectations & Safety
Player Behavior: Set guidelines for respectful interaction and
engagement.
Sensitive Topics: Identify any themes or content to avoid.
Safety Tools: Implement tools like the X-card or Lines and Veils to
ensure player comfort.
Metagaming: Discuss the use of player knowledge versus character
knowledge.
DM Authority: Clarify how rules disputes will be handled.
5. Scheduling & Logistics
Session Frequency: Decide how often the group will meet.
o Weekly
Session Length: Agree on the typical duration of each session.
o Plan on 4 – 8 hour sessions.
Platform: Choose between in-person play or virtual platforms like
Roll20 or Foundry VTT.
Communication: Establish channels for updates and coordination
(e.g., Discord, email).
Absences: Set policies for missed sessions and how they affect the
game.
o How to handle a character's absence.
o Whether to proceed with sessions when players are missing.
o How to manage character progression and loot distribution.
6. Team Building & Icebreakers
Introductions: Share personal interests and gaming backgrounds.
Favorite Aspects: Discuss what each player enjoys most in RPGs
(combat, roleplay, exploration).
Group Dynamics: Foster camaraderie through collaborative character
creation or shared backstories.