In Java, an object is a fundamental, real-world entity in an object-oriented program that
has a unique state, behavior, and identity. It is an instance of a class, which acts as its
blueprint or template.
Core Concepts
Class as a Blueprint: A class defines the structure of objects: the fields (data/state)
and methods (actions/behavior) that all objects of that class will possess.
Object as an Instance: When you create an object from a class, you are
"instantiating" it. Each object maintains its own unique values for the fields defined
in its class.
Real-World Analogy: In the real world, a "Car" can be a class, while a specific BMW
or Mercedes would be an object (instance) of that class, each with its own color,
speed, and other unique properties.